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Insanity is wayy OTT


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#101
emanziboy

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I played the demo on Insanity as a soldier and a vanguard first. My impressions were that Insanity was certainly difficult, but not as hard as ME2. However, I was enjoying ME3's insanity more because it encouraged you to move around more as opposed to just staying in one spot during a fight a la ME2. It has much better flow.

But then I played through as a sentinel, and it became clear that ME3 was much easier than ME2. The problem is, most enemies do not have any kind of protection. That means they are heavily susceptible to powers. Most classes can't take advantage of this in the demo because they are forced to carry too many weapons, which makes their cooldowns way too long.

However, if you play as a sentinel, once you get to the Sur'Kesh part of the demo invest in Throw until you reach the 5th rank, then choose the option to reset your cooldowns when you combine biotic powers. Then get the first three ranks of Liara's passive tree and her singularity power. When you play, have her use singularity on an enemy, then use throw on him. There is a biotic explosion when throw hits the enemy and when he hits a wall. Doing this resests your cooldown, and Liara will have a new singularity ready in just a few seconds. Seriously, try this technigue and you'll be laughing at how stupidly easy this level becomes.

My canon Adept Shep is going to blow through that level once I can actually choose what guns to carry to get rid of those long cooldown times.

Modifié par emanziboy, 12 février 2012 - 05:56 .


#102
Bleachrude

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So we already having someone say "insanity is going to be EASY".

That didn't take long at all...

#103
Relix28

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Insanity is challenging, but it's not THAT difficult. The game certainly keeps you on your toes more than in the previous games and you have to be a lot more dynamic sometimes in order to survive/succed. Wich is actually pretty cool.
It's not nearly as difficult as some are saying, I think it has more to do with different game dynamics and people are not quite used to it yet. Play through the demo several times, and everything gets much easier.

#104
RocketManSR2

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Broken cover? Check. Stupid squadmates? Check. Annoying OP enemies? Check. F*** Insanity difficulty.

#105
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KingDan97 wrote...

Mesina2 wrote...

Do not believe until I see it.

SOMEONE DO INSANITY RUN, ALREADY!!!

Well in my case I'd finished both GoW and Halo Reach on their highest difficulties alone, so take my assessment with a grain of salt depending on what that may mean to you so far as shooter skill goes.

GoW on insane is a pain in the ass, it's safe to say you're pretty good.

#106
hawkens982

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It wasn't too difficult, had to die a couple of times at the start to gauge the amount of damage enemies do, but after that it was pretty enjoyable.

#107
emanziboy

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Bleachrude wrote...

So we already having someone say "insanity is going to be EASY".

That didn't take long at all...


Well, I shouldn't say it's easy, it's nowhere near a gimme, you do have to be smart about what you're doing. I'm also definitely not saying it's not fun. I was having a ton of fun, and I couldn't even play as my favorite class (Adept). The changes they made do overall make the game much better.

What I am saying is that it doesn't seem to be as hard as ME2 was. Between enemies for the most part having no protection, the pull-over-cover-and-stab instakill move that even works on shielded enemies, and being able to use thow to cause those ME2 warp expolsions, ME3 insanity just seems like it's going to be a little too easy. It's not necessarily a bad thing and it's certainly not like it's a dealbreaker, it just seems easier.

Modifié par emanziboy, 12 février 2012 - 06:18 .


#108
Freakaz0idx

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isn't it called insanity for a reason?

#109
JediHealerCosmin

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 Sweet! Can't wait :devil:

#110
Neow

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emanziboy wrote...

Bleachrude wrote...

So we already having someone say "insanity is going to be EASY".

That didn't take long at all...


Well, I shouldn't say it's easy, it's nowhere near a gimme, you do have to be smart about what you're doing. I'm also definitely not saying it's not fun. I was having a ton of fun, and I couldn't even play as my favorite class (Adept). The changes they made do overall make the game much better.

What I am saying is that it doesn't seem to be as hard as ME2 was. Between enemies for the most part having no protection, the pull-over-cover-and-stab instakill move that even works on shielded enemies, and being able to use thow to cause those ME2 warp expolsions, ME3 insanity just seems like it's going to be a little too easy. It's not necessarily a bad thing and it's certainly not like it's a dealbreaker, it just seems easier.


without protection, I would expect any seasoned ME2 players that know how to play aggressively wouldn't have a problem with insanity, the improved AI means nothing if you are too fast for them.

#111
DragonRageGT

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jreezy wrote...

ncknck wrote...

Lock the Insanity for the first playthrough, like in ME1, problem solved.

No.


Hell NO!

BSN: ncknck, what is your profession?
NCKNCK: well, I'm a high school teacher and a casual gamer who likes hardest difficulties locked because I can't beat them...
BSN: Gamers, what is your profession?
BSN Gamers: HA-OOH! HA-OOH! HA-OOH!

#112
Kronner

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Actually, based on video footage, it looks easier than ME2 to me. Hopefully, it IS gonna be hard. I am not holding my breath though.

#113
Arppis

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I've gotta say, the roll needs another button. You activate things, roll, take cover and vault from A-button. They could spread it out a bit.

#114
Eclipse merc

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I agree with the being hit while in cover thing. It seems a bit silly.

#115
TUHD

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Just one thing to say to the OP... if you consider a true 'Insanity' setting too hard, don't try Insanity. It's become harder since the Insanity setting in ME2 was not a complete joke, but it was closeby.

#116
GuardianAngel470

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TUHD wrote...

Just one thing to say to the OP... if you consider a true 'Insanity' setting too hard, don't try Insanity. It's become harder since the Insanity setting in ME2 was not a complete joke, but it was closeby.


I found Insanity in ME2 to be much, much easier than Insanity in ME1. Those damn overaggressive enemies that I have no chance of stopping in time just pissed me off. Then there were the biotics which were just terrible to fight against.

In comparison Insanity in ME2 was a cake walk.

#117
TUHD

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Huh, seems I missed a few points of the OP... okay, a few glitches. Annoying. Are still about the same glitches of ME2 *wonders and shudders*

GuardianAngel470 wrote...

TUHD wrote...

Just
one thing to say to the OP... if you consider a true 'Insanity' setting
too hard, don't try Insanity. It's become harder since the Insanity
setting in ME2 was not a complete joke, but it was closeby.


I
found Insanity in ME2 to be much, much easier than Insanity in ME1.
Those damn overaggressive enemies that I have no chance of stopping in
time just pissed me off. Then there were the biotics which were just
terrible to fight against.

In comparison Insanity in ME2 was a cake walk.


Krogan charging! RAWR! In ME2, dying is pretty rare (well, except for your squadmates, some of them (I am looking at you Miranda) are dying like there is no tomorrow). In ME1, it could be avoided too, but it was indeed at times far more difficult (especially the first time of BDtS if you forgot that there were a lot of Batarians in the first building you enter), or a sidemission where a LOT of rocket flyers were (urgh, how often I died there due to wrong timing. Rocket in the face = dead, while I just took a peek for a quick sitrep).

Modifié par TUHD, 12 février 2012 - 11:23 .


#118
Iron Star

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Commodore Q wrote...

This game is ridicliously hard.
I put all my points that I had got when I started the second mission on fitness to give me the highest amount of sheilds and health. Does nothing. Still get gunned down, dead, in a few hits.

The turrents that never die on the second mission and constantly repair themselves... you just have to poke your head out of cover for just a slight second and they gun you down and you cannot move when underfire.

Few things that bugged me...

Rolling:
The rolling doesn't work in close quaters, you roll and automatically lock on to pieces of cover that you don't want to roll into. Majority of the time the pieces of cover are not even proper cover, and you stick out of half of it.

Cover:
Well the lack of it, on the second level you get a few waist high blocks but that's it. You have to try and cover on objects and structures that are tiny, animations go all weird, Shepard sometimes doesn't know what he's doing and pops out of cover and gets killed. Angled pieces of structure are awful, Shepard never properly locks onto the cover, your head is constantly stuck out in the open.

Being hit while in perfect cover:
Had a few wtf moments with this, seems like the enemy will kill you no matter where you are.

Also squadmates are idiots, Liara constantly kept trying to roll into cover that didn't connect properly that just left her standing up in the middle of the cross fire.

I thought ME2 insanity was bad
'Assuming Controlll' :pinched:
ME3 is just madness lol

What yall think of it?


The game is hard? HELL YEAH finally! :o

Modifié par Get fired up, 12 février 2012 - 02:05 .


#119
Relix28

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Kronner wrote...

Actually, based on video footage, it looks easier than ME2 to me. Hopefully, it IS gonna be hard. I am not holding my breath though.


The only thing that makes it easier, is that most of the enemies don't have protections anymore, so it's real easy to CC the crowd and then go in and clean up. 
On the other hand, there are things that make it more challenging as well. Things like that invicivbility when your protctions broke is gone,  so once your shelds/barier is down, you start loosing HP right away. Enemies are throwing grenades that can one-shot you with full shields and health. And the biggest difficulty modifier in the demo was that cooldowns on power last an eternity in the demo. So, if you take the super long cooldown factor away (wich you can in the full game), I would say Insanity will be somewhere on par with ME2, if the demo is anything to go by.
It will be easier to CC the enemy, but they are a lot more dynamic and slightly smarter this time around. So yeah, we'll see.

#120
Rivercurse

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Eclipse merc wrote...

I agree with the being hit while in cover thing. It seems a bit silly.


Yeah this was ridiculous.  You take cover to give your shields a chance to recharge, but they dont recharge because enemies keep chipping little bits off of you even though they have no line of sight.  Not possible to move either as you dont have enough health to sprint to new coever.  Just when you think your safe *tinkle tinkle* grenade lands next to you :D

Yep, insanity is tough this time around.  The soldiers main power (AR) has way too long a cooldown due to this demos restrictions.  I managed to get to the Atlas before thinking yeah I'm just gonna wait for the full game and learn its mechanics before giving this a shot for real.

I'll get there in the end, but man it's gonna be a battle this time around.  ME2 was easy on insanity.

Edit - To the guy who said use singularity + warp on the turret, everytime I tried to use biotic powers on it it said target is protected by shields/armour?

Modifié par Rivercurse, 12 février 2012 - 07:38 .


#121
Kronner

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Relix28 wrote...
The only thing that makes it easier, is that most of the enemies don't have protections anymore, so it's real easy to CC the crowd and then go in and clean up. 
On the other hand, there are things that make it more challenging as well. Things like that invicivbility when your protctions broke is gone,  so once your shelds/barier is down, you start loosing HP right away. Enemies are throwing grenades that can one-shot you with full shields and health. And the biggest difficulty modifier in the demo was that cooldowns on power last an eternity in the demo. So, if you take the super long cooldown factor away (wich you can in the full game), I would say Insanity will be somewhere on par with ME2, if the demo is anything to go by.
It will be easier to CC the enemy, but they are a lot more dynamic and slightly smarter this time around. So yeah, we'll see.


Hopefully, you're right :wizard:

Modifié par Kronner, 12 février 2012 - 07:55 .


#122
Fiery Phoenix

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Insanity in the demo is ridiculous simply because you don't have the right build for it. You can't honestly expect it to be so hard if you import a Level 60 Soldier with the right build through NG+.

The demo just isn't the place for Insanity. Not that it isn't doable.

#123
ncknck

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DragonRageGT wrote...

jreezy wrote...

ncknck wrote...

Lock the Insanity for the first playthrough, like in ME1, problem solved.

No.


Hell NO!

BSN: ncknck, what is your profession?
NCKNCK: well, I'm a high school teacher and a casual gamer who likes hardest difficulties locked because I can't beat them...
BSN: Gamers, what is your profession?
BSN Gamers: HA-OOH! HA-OOH! HA-OOH!

Actually im all FOR the increased difficulty. However, the so called "BSN" cannot think more than one step ahead. Game isnt out yet, and there is already a 5page thread how "insanity is too difficult". What do you think will happen when all the "pro" players and their "pride" starts getting beaten. 
Bioware will decrease the difficulty to stop the whining and frustration.  
This is simple as cake. Locking the hardest difficulty so those players who think too much of themselves dont grab more than they can swallow and vent on the forums, creating a negative image for the game.  There is a reason why the most difficult mode is locked in most action RPGs, diablo2, hellgate, to name a few. Because it works. Locking is a win/win solution. New players dont get frustrated. Experienced players enjoy extreme combat.

#124
daftPirate

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Darth_Trethon wrote...

Insanity is best saved for NG+ when you're at max level with top weaponry.


I hadn't of it this way...surviving insanity on the demo, maybe it won't be so bad to start off on insanity in the full game. Though all my Shepard's will be imported, they won't be starting off with top weaponry or max level.

#125
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ncknck wrote...

DragonRageGT wrote...

jreezy wrote...

ncknck wrote...

Lock the Insanity for the first playthrough, like in ME1, problem solved.

No.


Hell NO!

BSN: ncknck, what is your profession?
NCKNCK: well, I'm a high school teacher and a casual gamer who likes hardest difficulties locked because I can't beat them...
BSN: Gamers, what is your profession?
BSN Gamers: HA-OOH! HA-OOH! HA-OOH!

Actually im all FOR the increased difficulty. However, the so called "BSN" cannot think more than one step ahead. Game isnt out yet, and there is already a 5page thread how "insanity is too difficult". What do you think will happen when all the "pro" players and their "pride" starts getting beaten. 
Bioware will decrease the difficulty to stop the whining and frustration.

Decrease the difficulty? No. That's stupid. It's called lowering the difficulty if Insanity is too hard.