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Insanity is wayy OTT


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#126
Kronner

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Max level does not necessarily means max power. Enemies will likely scale with you (just like in ME2, level 20 was actually the peak for most classes).

#127
PnXMarcin1PL

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Kronner wrote...

Actually, based on video footage, it looks easier than ME2 to me. Hopefully, it IS gonna be hard. I am not holding my breath though.


+1000

#128
Hathur

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I'm glad to hear insanity is hard... I'm not someone who's good at shooters really (at all in honest).. but after playing ME2 for a couple months I got so good at it that insanity was pretty easy for me eventually.. and I don't play other shooters nor really like them in general all that much.

Insanity needs to be a mode that's so difficult that not all players can actually do it.... I'm an old school gamer so I still recall the days of games that could be so challenging that some players just couldn't finish all the missions or levels in a game... and that was fine really.

Today with adjustable difficulty, it's ok to have at least 1 difficulty setting that is meant for maybe only 10% of the player base that is good enough to actually finish it.... the rest can play on somewhat easier settings to fit their personal skill level.

For me I probably won't be good enough to play insanity in ME3 until after I've sunk at least 50+ hours into it on veteran or higher ... after that I can do another playthrough on insanity since I'll likely be more skilled at the game (I hope).

#129
Nashiktal

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emanziboy wrote...

Bleachrude wrote...

So we already having someone say "insanity is going to be EASY".

That didn't take long at all...


Well, I shouldn't say it's easy, it's nowhere near a gimme, you do have to be smart about what you're doing. I'm also definitely not saying it's not fun. I was having a ton of fun, and I couldn't even play as my favorite class (Adept). The changes they made do overall make the game much better.

What I am saying is that it doesn't seem to be as hard as ME2 was. Between enemies for the most part having no protection, the pull-over-cover-and-stab instakill move that even works on shielded enemies, and being able to use thow to cause those ME2 warp expolsions, ME3 insanity just seems like it's going to be a little too easy. It's not necessarily a bad thing and it's certainly not like it's a dealbreaker, it just seems easier.


I think the term would be "less ccheapness." In ME2 there were times you simply couldn't control your death. In this demo I know why I died, it was due to my own errors.

#130
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oh hard mass effect. I have dissmissed that claim

#131
CroGamer002

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I'm still really skeptical will Insanity be hard.

#132
BluSoldier

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Bioware,
I love to play as an infiltrator; I love to snipe. But in the name of all that is good in this world, give infiltrators a sniper rifle! I felt so nerfed playing as an infiltrator with no sniper. * Shudders*.
I really though that choosing infiltrator would mean having a sniper. I mean, come on.

#133
JukeFrog

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I think the main reason it seems so difficult is b/c of the cooldown penalty. A Vanguard armed with only a shotgun and pistol will be able to absolutely wreak havoc. Same goes for other classes. The Cerberus troops do have incredible grenade throwing skills though.

#134
Juha81FIN

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BluSoldier wrote...

Bioware,
I love to play as an infiltrator; I love to snipe. But in the name of all that is good in this world, give infiltrators a sniper rifle! I felt so nerfed playing as an infiltrator with no sniper. * Shudders*.
I really though that choosing infiltrator would mean having a sniper. I mean, come on.


There is still a pistol. ^_^

#135
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Hathur wrote...
Insanity needs to be a mode that's so difficult that not all players can actually do it.... I'm an old school gamer so I still recall the days of games that could be so challenging that some players just couldn't finish all the missions or levels in a game... and that was fine really.

This. *Reminisces about never beating Contra or Teenage Mutant Ninja Turtles* good times...

#136
ncknck

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jreezy wrote...

Decrease the difficulty? No. That's stupid. It's called lowering the difficulty if Insanity is too hard.

This is the logical choice yes. But obviously it doesnt work as the general populace believes it should be capable to beat the hardest available difficulty mode without knowing the game first. This is reality and the mindset people have. And the only two outcomes are to make insanity be beaten by every beginner. Or lock it. You can choose.

#137
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ncknck wrote...

jreezy wrote...

Decrease the difficulty? No. That's stupid. It's called lowering the difficulty if Insanity is too hard.

This is the logical choice yes. But obviously it doesnt work as the general populace believes it should be capable to beat the hardest available difficulty mode without knowing the game first. This is reality and the mindset people have. And the only two outcomes are to make insanity be beaten by every beginner. Or lock it. You can choose.

Any evidence to back up this claim of yours that the general populace believes they should be capable of beating a game on the highest difficulty despite a lack of knowledge?

#138
Kronner

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jreezy wrote...

Any evidence to back up this claim of yours that the general populace believes they should be capable of beating a game on the highest difficulty despite a lack of knowledge?


Check out the ridiculous posts that flooded BSN when ME2 got released.

Modifié par Kronner, 12 février 2012 - 08:57 .


#139
ncknck

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jreezy wrote...

ncknck wrote...

jreezy wrote...

Decrease the difficulty? No. That's stupid. It's called lowering the difficulty if Insanity is too hard.

This is the logical choice yes. But obviously it doesnt work as the general populace believes it should be capable to beat the hardest available difficulty mode without knowing the game first. This is reality and the mindset people have. And the only two outcomes are to make insanity be beaten by every beginner. Or lock it. You can choose.

Any evidence to back up this claim of yours that the general populace believes they should be capable of beating a game on the highest difficulty despite a lack of knowledge?

This thread. Why do you think the OP created it, instead of just "lowering the difficulty"

#140
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Kronner wrote...

jreezy wrote...

Any evidence to back up this claim of yours that the general populace believes they should be capable of beating a game on the highest difficulty despite a lack of knowledge?


Check out the ridiculous posts that flooded BSN when ME2 got released.

I wasn't strictly talking about this forum but that is mind-boggling.

#141
Inquisitor Recon

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Insanity is very hard (as it should be).

In other news, fire is hot.

#142
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ncknck wrote...

jreezy wrote...

ncknck wrote...

jreezy wrote...

Decrease the difficulty? No. That's stupid. It's called lowering the difficulty if Insanity is too hard.

This is the logical choice yes. But obviously it doesnt work as the general populace believes it should be capable to beat the hardest available difficulty mode without knowing the game first. This is reality and the mindset people have. And the only two outcomes are to make insanity be beaten by every beginner. Or lock it. You can choose.

Any evidence to back up this claim of yours that the general populace believes they should be capable of beating a game on the highest difficulty despite a lack of knowledge?

This thread. Why do you think the OP created it, instead of just "lowering the difficulty"

One person does not represent the general populace, that's a very small sample size.

#143
Butcher_of_Torfan

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jreezy wrote...

Hathur wrote...
Insanity needs to be a mode that's so difficult that not all players can actually do it.... I'm an old school gamer so I still recall the days of games that could be so challenging that some players just couldn't finish all the missions or levels in a game... and that was fine really.

This. *Reminisces about never beating Contra or Teenage Mutant Ninja Turtles* good times...


I didnt beat contra till i was 25 :lol:  Right now I'm killing time with some Ultraviolence runs through Doom and Doom II.  I'm really hoping Insanity on ME3 is tough enough to make beating it an accomplishment

#144
Juha81FIN

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Highest level of difficulty in ME, ME 2 and I suppose in ME 3 will be experienced with fresh new unimported sheps on insanity early game. After a certain point it will change slightly easier, but still challenging.

Modifié par Juha81FIN, 12 février 2012 - 09:11 .


#145
suprhomre

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Oh! The beauty of having a PC.

#146
alex90c

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Insanity in the ME3 demo (adept) was ... insane.Enemy AI is aggressive, they'll flush you out with grenades, you can be shot while in cover to stop you from camping and the cover generally in the game (from what I've played) tends to be far from ideal so you need to push the enemy mercilessly while they do the same to you.

In my first time round I died constantly on Sur'Kesh, and the Atlas fight is crazy (took me like .... well I'll guess 10-20 times) since you'll find yourself constantly outflanked either by the mech or Cerberus troopers. One cool thing I discovered in the Atlas fight as well is the first wave of Cerberus guys don't just materialise from the air, they're actually on the roof before they make their way down (I got shot at since I tried to run there at the start of the boss on like my 236236th attempt).

#147
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alex90c wrote...

Insanity in the ME3 demo (adept) was ... insane.Enemy AI is aggressive, they'll flush you out with grenades, you can be shot while in cover to stop you from camping and the cover generally in the game (from what I've played) tends to be far from ideal so you need to push the enemy mercilessly while they do the same to you.

In my first time round I died constantly on Sur'Kesh, and the Atlas fight is crazy (took me like .... well I'll guess 10-20 times) since you'll find yourself constantly outflanked either by the mech or Cerberus troopers. One cool thing I discovered in the Atlas fight as well is the first wave of Cerberus guys don't just materialise from the air, they're actually on the roof before they make their way down (I got shot at since I tried to run there at the start of the boss on like my 236236th attempt).

Insanity sounds great. 1 day and 13 hours to go.

#148
Rip504

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I personally enjoyed Insanity. It was fun. I didn't have any problems with cover. I leveled my Shep carry weight to it's demo max,and leveled 1 power and class power for Garrus & Liara.
They were able to use there powers much more then my Shep was able to.

I did like how the enemies engage you in ME3,it's constant combat. ME3 doesn't force you into cover while enemies walk at you or either hide as in most games. You use the cover while constantly moving around the battlefield. As it was said,most of my deaths came due to waiting to long to use my Medi-Gel. Turrets didn't give me much trouble,obviously kill the engineer. I like how you can shoot the head off of enemies also, especially the ones with the armor shields! lol
What caught me off guard were the instant kill grenades. It only took one or two before I started avoiding them first and foremost.

Modifié par Rip504, 12 février 2012 - 09:21 .


#149
PsychoWARD23

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Insanity is easy in 3, it's just it took some time getting used to. Throw works wonders, as does Sabotage.

#150
DragonRageGT

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jreezy wrote...

ncknck wrote...
Actually im all FOR the increased difficulty. However, the so called "BSN" cannot think more than one step ahead. Game isnt out yet, and there is already a 5page thread how "insanity is too difficult". What do you think will happen when all the "pro" players and their "pride" starts getting beaten. 
Bioware will decrease the difficulty to stop the whining and frustration.


Decrease the difficulty? No. That's stupid. It's called lowering the difficulty if Insanity is too hard.


Indeed. Those struggling in Insanity can change the difficulty. Problem solved. And NCK, the 5 page thread in the topic "Insanity is way Over The Top" is saying, in all of its pages: "FINALLY! It is about time we get some real challenge".

Diablo 2 had difficulty differences based on character level. Game does not scale. Loot does. So a low level playing on Hell difficulty would find items that he wouldn't be able to use anyway. I used to play my legit/purist diablo 1 warrior naked on hell difficulty, dropping all his items in town and using only what I found in that session. Because it is fun! Not to mention all the Iron Man runs we had with it. D2 was the same. I started playing Hardcore mode and never quit until I was #1 USEast ladder in one season of 2001 classic ladder. Not to mention all my LOD high level chars and around 50 mules to carry all my treasure! hahaha  Good times!

ME does scale. Playing a NG+ on ME1 was so boring and not challenging. Only thing enemies had was a huuuuuge life bar and immunity spam.  In ME2 is isn't boring but it is doable without much struggle, if we learn from our mistakes.

I only play ME2 on Insanity and I prefer to start a new char at level one than import my chars that will be either at level 5 or at level 30 on a NG+.  But I import all of them from ME1 because of the flags on the story which can be translated into a cameo or a small and quick side quest in Illium. Heh, that chick Parasini did promised me a beer someday.

NG+ in ME2 is plain cheating to me. I usually delete that char and import it again when I want to play it again. Or import a new ME1 char and they never failed me on Insanity. If ME3 is harder, good! I better be ready to do my best to learn from my mistakes because while ME has no Hardcore mode, I don't touch difficulty bar for nothing in the world. If the game had has that difficulty it means it can be beaten on that difficulty.

And it is really no harder than TW2 Insane mode (which means Hardcore/Death is Final)

Modifié par DragonRageGT, 12 février 2012 - 09:43 .