Insanity is wayy OTT
#126
Posté 12 février 2012 - 08:02
#127
Posté 12 février 2012 - 08:03
Kronner wrote...
Actually, based on video footage, it looks easier than ME2 to me. Hopefully, it IS gonna be hard. I am not holding my breath though.
+1000
#128
Posté 12 février 2012 - 08:10
Insanity needs to be a mode that's so difficult that not all players can actually do it.... I'm an old school gamer so I still recall the days of games that could be so challenging that some players just couldn't finish all the missions or levels in a game... and that was fine really.
Today with adjustable difficulty, it's ok to have at least 1 difficulty setting that is meant for maybe only 10% of the player base that is good enough to actually finish it.... the rest can play on somewhat easier settings to fit their personal skill level.
For me I probably won't be good enough to play insanity in ME3 until after I've sunk at least 50+ hours into it on veteran or higher ... after that I can do another playthrough on insanity since I'll likely be more skilled at the game (I hope).
#129
Posté 12 février 2012 - 08:10
emanziboy wrote...
Bleachrude wrote...
So we already having someone say "insanity is going to be EASY".
That didn't take long at all...
Well, I shouldn't say it's easy, it's nowhere near a gimme, you do have to be smart about what you're doing. I'm also definitely not saying it's not fun. I was having a ton of fun, and I couldn't even play as my favorite class (Adept). The changes they made do overall make the game much better.
What I am saying is that it doesn't seem to be as hard as ME2 was. Between enemies for the most part having no protection, the pull-over-cover-and-stab instakill move that even works on shielded enemies, and being able to use thow to cause those ME2 warp expolsions, ME3 insanity just seems like it's going to be a little too easy. It's not necessarily a bad thing and it's certainly not like it's a dealbreaker, it just seems easier.
I think the term would be "less ccheapness." In ME2 there were times you simply couldn't control your death. In this demo I know why I died, it was due to my own errors.
#130
Guest_BNPunish_*
Posté 12 février 2012 - 08:13
Guest_BNPunish_*
#131
Posté 12 février 2012 - 08:15
#132
Posté 12 février 2012 - 08:16
I love to play as an infiltrator; I love to snipe. But in the name of all that is good in this world, give infiltrators a sniper rifle! I felt so nerfed playing as an infiltrator with no sniper. * Shudders*.
I really though that choosing infiltrator would mean having a sniper. I mean, come on.
#133
Posté 12 février 2012 - 08:20
#134
Posté 12 février 2012 - 08:21
BluSoldier wrote...
Bioware,
I love to play as an infiltrator; I love to snipe. But in the name of all that is good in this world, give infiltrators a sniper rifle! I felt so nerfed playing as an infiltrator with no sniper. * Shudders*.
I really though that choosing infiltrator would mean having a sniper. I mean, come on.
There is still a pistol.
#135
Guest_Catch This Fade_*
Posté 12 février 2012 - 08:26
Guest_Catch This Fade_*
This. *Reminisces about never beating Contra or Teenage Mutant Ninja Turtles* good times...Hathur wrote...
Insanity needs to be a mode that's so difficult that not all players can actually do it.... I'm an old school gamer so I still recall the days of games that could be so challenging that some players just couldn't finish all the missions or levels in a game... and that was fine really.
#136
Posté 12 février 2012 - 08:47
This is the logical choice yes. But obviously it doesnt work as the general populace believes it should be capable to beat the hardest available difficulty mode without knowing the game first. This is reality and the mindset people have. And the only two outcomes are to make insanity be beaten by every beginner. Or lock it. You can choose.jreezy wrote...
Decrease the difficulty? No. That's stupid. It's called lowering the difficulty if Insanity is too hard.
#137
Guest_Catch This Fade_*
Posté 12 février 2012 - 08:55
Guest_Catch This Fade_*
Any evidence to back up this claim of yours that the general populace believes they should be capable of beating a game on the highest difficulty despite a lack of knowledge?ncknck wrote...
This is the logical choice yes. But obviously it doesnt work as the general populace believes it should be capable to beat the hardest available difficulty mode without knowing the game first. This is reality and the mindset people have. And the only two outcomes are to make insanity be beaten by every beginner. Or lock it. You can choose.jreezy wrote...
Decrease the difficulty? No. That's stupid. It's called lowering the difficulty if Insanity is too hard.
#138
Posté 12 février 2012 - 08:57
jreezy wrote...
Any evidence to back up this claim of yours that the general populace believes they should be capable of beating a game on the highest difficulty despite a lack of knowledge?
Check out the ridiculous posts that flooded BSN when ME2 got released.
Modifié par Kronner, 12 février 2012 - 08:57 .
#139
Posté 12 février 2012 - 08:58
This thread. Why do you think the OP created it, instead of just "lowering the difficulty"jreezy wrote...
Any evidence to back up this claim of yours that the general populace believes they should be capable of beating a game on the highest difficulty despite a lack of knowledge?ncknck wrote...
This is the logical choice yes. But obviously it doesnt work as the general populace believes it should be capable to beat the hardest available difficulty mode without knowing the game first. This is reality and the mindset people have. And the only two outcomes are to make insanity be beaten by every beginner. Or lock it. You can choose.jreezy wrote...
Decrease the difficulty? No. That's stupid. It's called lowering the difficulty if Insanity is too hard.
#140
Guest_Catch This Fade_*
Posté 12 février 2012 - 08:59
Guest_Catch This Fade_*
I wasn't strictly talking about this forum but that is mind-boggling.Kronner wrote...
jreezy wrote...
Any evidence to back up this claim of yours that the general populace believes they should be capable of beating a game on the highest difficulty despite a lack of knowledge?
Check out the ridiculous posts that flooded BSN when ME2 got released.
#141
Posté 12 février 2012 - 09:00
In other news, fire is hot.
#142
Guest_Catch This Fade_*
Posté 12 février 2012 - 09:01
Guest_Catch This Fade_*
One person does not represent the general populace, that's a very small sample size.ncknck wrote...
This thread. Why do you think the OP created it, instead of just "lowering the difficulty"jreezy wrote...
Any evidence to back up this claim of yours that the general populace believes they should be capable of beating a game on the highest difficulty despite a lack of knowledge?ncknck wrote...
This is the logical choice yes. But obviously it doesnt work as the general populace believes it should be capable to beat the hardest available difficulty mode without knowing the game first. This is reality and the mindset people have. And the only two outcomes are to make insanity be beaten by every beginner. Or lock it. You can choose.jreezy wrote...
Decrease the difficulty? No. That's stupid. It's called lowering the difficulty if Insanity is too hard.
#143
Posté 12 février 2012 - 09:09
jreezy wrote...
This. *Reminisces about never beating Contra or Teenage Mutant Ninja Turtles* good times...Hathur wrote...
Insanity needs to be a mode that's so difficult that not all players can actually do it.... I'm an old school gamer so I still recall the days of games that could be so challenging that some players just couldn't finish all the missions or levels in a game... and that was fine really.
I didnt beat contra till i was 25
#144
Posté 12 février 2012 - 09:09
Modifié par Juha81FIN, 12 février 2012 - 09:11 .
#145
Posté 12 février 2012 - 09:14
#146
Posté 12 février 2012 - 09:15
In my first time round I died constantly on Sur'Kesh, and the Atlas fight is crazy (took me like .... well I'll guess 10-20 times) since you'll find yourself constantly outflanked either by the mech or Cerberus troopers. One cool thing I discovered in the Atlas fight as well is the first wave of Cerberus guys don't just materialise from the air, they're actually on the roof before they make their way down (I got shot at since I tried to run there at the start of the boss on like my 236236th attempt).
#147
Guest_Catch This Fade_*
Posté 12 février 2012 - 09:18
Guest_Catch This Fade_*
Insanity sounds great. 1 day and 13 hours to go.alex90c wrote...
Insanity in the ME3 demo (adept) was ... insane.Enemy AI is aggressive, they'll flush you out with grenades, you can be shot while in cover to stop you from camping and the cover generally in the game (from what I've played) tends to be far from ideal so you need to push the enemy mercilessly while they do the same to you.
In my first time round I died constantly on Sur'Kesh, and the Atlas fight is crazy (took me like .... well I'll guess 10-20 times) since you'll find yourself constantly outflanked either by the mech or Cerberus troopers. One cool thing I discovered in the Atlas fight as well is the first wave of Cerberus guys don't just materialise from the air, they're actually on the roof before they make their way down (I got shot at since I tried to run there at the start of the boss on like my 236236th attempt).
#148
Posté 12 février 2012 - 09:19
They were able to use there powers much more then my Shep was able to.
I did like how the enemies engage you in ME3,it's constant combat. ME3 doesn't force you into cover while enemies walk at you or either hide as in most games. You use the cover while constantly moving around the battlefield. As it was said,most of my deaths came due to waiting to long to use my Medi-Gel. Turrets didn't give me much trouble,obviously kill the engineer. I like how you can shoot the head off of enemies also, especially the ones with the armor shields! lol
What caught me off guard were the instant kill grenades. It only took one or two before I started avoiding them first and foremost.
Modifié par Rip504, 12 février 2012 - 09:21 .
#149
Posté 12 février 2012 - 09:23
#150
Posté 12 février 2012 - 09:37
jreezy wrote...
ncknck wrote...
Actually im all FOR the increased difficulty. However, the so called "BSN" cannot think more than one step ahead. Game isnt out yet, and there is already a 5page thread how "insanity is too difficult". What do you think will happen when all the "pro" players and their "pride" starts getting beaten.
Bioware will decrease the difficulty to stop the whining and frustration.
Decrease the difficulty? No. That's stupid. It's called lowering the difficulty if Insanity is too hard.
Indeed. Those struggling in Insanity can change the difficulty. Problem solved. And NCK, the 5 page thread in the topic "Insanity is way Over The Top" is saying, in all of its pages: "FINALLY! It is about time we get some real challenge".
Diablo 2 had difficulty differences based on character level. Game does not scale. Loot does. So a low level playing on Hell difficulty would find items that he wouldn't be able to use anyway. I used to play my legit/purist diablo 1 warrior naked on hell difficulty, dropping all his items in town and using only what I found in that session. Because it is fun! Not to mention all the Iron Man runs we had with it. D2 was the same. I started playing Hardcore mode and never quit until I was #1 USEast ladder in one season of 2001 classic ladder. Not to mention all my LOD high level chars and around 50 mules to carry all my treasure! hahaha Good times!
ME does scale. Playing a NG+ on ME1 was so boring and not challenging. Only thing enemies had was a huuuuuge life bar and immunity spam. In ME2 is isn't boring but it is doable without much struggle, if we learn from our mistakes.
I only play ME2 on Insanity and I prefer to start a new char at level one than import my chars that will be either at level 5 or at level 30 on a NG+. But I import all of them from ME1 because of the flags on the story which can be translated into a cameo or a small and quick side quest in Illium. Heh, that chick Parasini did promised me a beer someday.
NG+ in ME2 is plain cheating to me. I usually delete that char and import it again when I want to play it again. Or import a new ME1 char and they never failed me on Insanity. If ME3 is harder, good! I better be ready to do my best to learn from my mistakes because while ME has no Hardcore mode, I don't touch difficulty bar for nothing in the world. If the game
And it is really no harder than TW2 Insane mode (which means Hardcore/Death is Final)
Modifié par DragonRageGT, 12 février 2012 - 09:43 .





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