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Insanity is wayy OTT


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#176
DragonRageGT

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DarkGin87 wrote...

Darth_Trethon wrote...

Insanity is best saved for NG+ when you're at max level with top weaponry.


This^^^^^^^^^^^^^^

They have made it like ME1 were you could not to insanity with a new character, this this for importing a current high level character into a new game

it be like ME1 on insane


If it were true, then Insanity would be locked. If it is playable, like in ME2, then NG+ is for cheese eaters!

#177
HolyAvenger

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I've played ME1 insanity with a brand-new level 1 character. Its perfectly doable. Saren's assassins outside Chora's Den become very difficult but not too bad otherwise.

#178
Vapaa

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ME3 demo on insanity is not too hard, and no I'm not an elitist, I gave up my Adept-insanity in ME2 because I just sucked at it, and after my Infiltrator-insanity-rush, I was done and got back to normal....but ME3 demo in insanity is not that hard, really, I've beaten it with an Adept. If you play wisely you can even manage to go through without dying. I died three times but it was really my fault, like keep shooting at a turret with the shields down....but I didn't even died on the level boss ( that was close, actually). Seriously, if you play smart and safe, it's challenging and rewarding, not just plain annoying like ME2.

#179
DragonRageGT

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ME2 is not annoying. ME1 is because of the High Dragon from Kirkwall style life bar. ME2 just punishes small mistakes like a wrong hit on the cover/sprint key. But with right tactics, it is very rewarding, for me at least, with all 4 classes I played many times. Soldier, Vanguard, Infiltrator and Sentinel. Don't like pure biotics and never tried Engineer but I still might.

#180
Homey C-Dawg

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 I'm hoping insanity is Nintendo hard. I agree with the poster a few pages back that insanity mode should be hard enough that the majority of players can't beat it. I see no reason for a game with five difficulty levels to be otherwise.

I'm mostly encouraged by what I'm hearing, and hoping the people saying it's not hard are just better at it than they think they are.

Modifié par Homey C-Dawg, 13 février 2012 - 03:04 .


#181
LiquidLogic2020

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They can't fight what they can't see, feels good to be an infiltrator.

#182
Bandit monkey

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Looking forward to it. Nice to feel like you've overcome something difficult.

Modifié par Bandit monkey, 13 février 2012 - 08:48 .


#183
Eclipse merc

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I managed to beat insanity, only died once.

#184
Fiery Phoenix

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DragonRageGT wrote...

DarkGin87 wrote...

Darth_Trethon wrote...

Insanity is best saved for NG+ when you're at max level with top weaponry.


This^^^^^^^^^^^^^^

They have made it like ME1 were you could not to insanity with a new character, this this for importing a current high level character into a new game

it be like ME1 on insane

If it were true, then Insanity would be locked. If it is playable, like in ME2, then NG+ is for cheese eaters!

I'm sure that has more to do with player convenience than anything. Insanity really is best done through NG+.

#185
Renegade Wolf

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Well I have done the demo on insanity with Sentinel, Infiltrator and Vanguard

once I got used to it things weren't too bad

#186
Aimi

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Homey C-Dawg wrote...

 I'm hoping insanity is Nintendo hard. I agree with the poster a few pages back that insanity mode should be hard enough that the majority of players can't beat it. I see no reason for a game with five difficulty levels to be otherwise.

I'm mostly encouraged by what I'm hearing, and hoping the people saying it's not hard are just better at it than they think they are.

Uh, no, that's not what "Nintendo Hard" means. It means that, in addition to all of the standards of ridiculously high difficulty (low health, tough enemies, lots of enemies, etc.), the game fails to provide save points, survival is based on luck over skill (e.g. environment kills at random), and the controls are poor and unresponsive. No sane person actually wants that to happen.

Since you're "encouraged" by early reports of demo difficulty that have nothing to do with those things, I have to assume you don't actually know what "Nintendo Hard" means and just wanted a well-known standard of difficulty. :)

#187
AntiChri5

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How can people whine about the hardest of six difficulty settings being hard?

****ing seriously? Just turn it the **** down and keep going, that is what different difficulty settings is ****ing for.

If there were only one difficulty setting, then yes it would be a very legitimate complaint. But as it is, it is just whining that you aren't good enough.

#188
Homey C-Dawg

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daqs wrote...

Uh, no, that's not what "Nintendo Hard" means. It means that, in addition to all of the standards of ridiculously high difficulty (low health, tough enemies, lots of enemies, etc.), the game fails to provide save points, survival is based on luck over skill (e.g. environment kills at random), and the controls are poor and unresponsive. No sane person actually wants that to happen.

Since you're "encouraged" by early reports of demo difficulty that have nothing to do with those things, I have to assume you don't actually know what "Nintendo Hard" means and just wanted a well-known standard of difficulty. :)


Perhaps I used it as a bit of an exaggeration, as I certainly don't want unresponsive controls. Losing your equipment and having limited lives doesn't apply since it's not part of the game mechanics. However, many "nintendo hard" traits are indeed what I want. Here's some of the bullets from the link I gave.
  • A hero who can survive very few hits — often dying from even the slightest scratch.
  • Surprise attacks that can only be avoided by sheerest luck or memorizing their locations.
  • Malevolent Architecture that poses a constant danger of death even when the player proceeds as cautiously as possible.
  • Lots of enemies (or lots of bullets) that are hard to hit or dodge.
If you don't want those thing on the hardest difficulty, then thats fine. I can only advocate on behalf of what I myself want. ^_^

Modifié par Homey C-Dawg, 13 février 2012 - 10:45 .


#189
Eire Icon

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HolyAvenger wrote...

I've played ME1 insanity with a brand-new level 1 character. Its perfectly doable. Saren's assassins outside Chora's Den become very difficult but not too bad otherwise.


As have I numerous times. Once you complete all the Citadel missions and then go for the easier N7 missions (such as the biotic compound where you don't even have to fight) etc you can easily be hitting level 20+ before starting the main missions. Bear in mind at the start of the game your getting 3 points to spend per level

As said above the Assassins outside Chora's Den are an absolute pain, very frustrating

Going back to the OP, I'm glad your finding Insanity OTT. Its supposed to be OTT. I would be more worried if you started playing it and found it ok.

#190
Vapaa

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Homey C-Dawg wrote...

Surprise attacks that can only be avoided by sheerest luck or memorizing their locations.

Malevolent Architecture that poses a constant danger of death even when the player proceeds as cautiously as possible.


There nothing like that in the demo, it's not that hard with a smart playstayle and a good build

And no I'm not that good at shooters, never complete a single Gears on the highest difficulty seeting, Reach on legendary was really hard to me, and ME2 insanity was just a plain in the neck.

#191
LeandroBraz

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Commodore Q wrote...

This game is ridicliously hard.
I put all my points that I had got when I started the second mission on fitness to give me the highest amount of sheilds and health. Does nothing. Still get gunned down, dead, in a few hits.

The turrents that never die on the second mission and constantly repair themselves... you just have to poke your head out of cover for just a slight second and they gun you down and you cannot move when underfire.

Few things that bugged me...

Rolling:
The rolling doesn't work in close quaters, you roll and automatically lock on to pieces of cover that you don't want to roll into. Majority of the time the pieces of cover are not even proper cover, and you stick out of half of it.

Cover:
Well the lack of it, on the second level you get a few waist high blocks but that's it. You have to try and cover on objects and structures that are tiny, animations go all weird, Shepard sometimes doesn't know what he's doing and pops out of cover and gets killed. Angled pieces of structure are awful, Shepard never properly locks onto the cover, your head is constantly stuck out in the open.

Being hit while in perfect cover:
Had a few wtf moments with this, seems like the enemy will kill you no matter where you are.

Also squadmates are idiots, Liara constantly kept trying to roll into cover that didn't connect properly that just left her standing up in the middle of the cross fire.

I thought ME2 insanity was bad
'Assuming Controlll' :pinched:
ME3 is just madness lol

What yall think of it?


 I saw a lot of demo gameplay, the only guy I saw dying in the turrets wasn't trying to flank, he was fighting the turrets straight forward. That part of the Sur'kesh level is clearly done to show that you can easily flank enemies. Use the powers and your squad to distract them, so you can take the right path and flank them. Once you are close to them, will be a easy fight. 

#192
LeandroBraz

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DragonRageGT wrote...

DarkGin87 wrote...

Darth_Trethon wrote...

Insanity is best saved for NG+ when you're at max level with top weaponry.


This^^^^^^^^^^^^^^

They have made it like ME1 were you could not to insanity with a new character, this this for importing a current high level character into a new game

it be like ME1 on insane


If it were true, then Insanity would be locked. If it is playable, like in ME2, then NG+ is for cheese eaters!


Only a newbie need NG+ to paly insanity. Maybe you will die one or two time in the first big battles, but you don't need to be level 60 to make it through. Plus, any imported save from ME2 will start at the same level you finished it (is really easy to achieve level 30 in ME2), so NG+ is really unnecessary

#193
Rudy Lis

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Since I didn't get an invitation to "early ME3 demo access"Image IPB and avoid watching videos to "dodge" direct spoilersImage IPB, I can't say much about ME3 Insanity. Yet I have something to add about ME1/2 and "difficulties" in general.Image IPB

ME1 wasn't that difficult nor challenging, save for few moments. It was rather "exhaustive and repetitive", since all you have to do is to perform hammer-drill (some pun intended). Those of us who has to drill some holes in concrete or masonry without adequate tools knows what I mean. ME1 Insanity enemies receive greater "healthbar" and use their abilities frequently. Add regeneration here and you got drilling concrete with hand-drill. With woodwork drill-bit.

ME2 insanity was different - few enemies retained regeneration, their attacks method changed from "all over at once" to "steady flow", their lifebars no longer resemble Diablo 2 99 lvl character experience points cap and thus they are generally easier to kill. Was ME2 Insanity "better"? No. We got proper tools (Oh, Mattock!Image IPB) enemies no longer looks like they've been made from fortification-grade concrete, yet ME2 style gameplay has own flaws. Partners were stupid, but now they had different angle of stupidity, Shepards sticks to geometry a way too often (in ME1 I can remember only 1 case of that in whole game (Erebus)) and I really want to know who was that genius who put sprint/use/cover/hop over cover/fast forward dialogue/confirm selected dialogue option on one and the very same key (hello, I use keyboard, I got hundred more keys (not to mention dozen of multimedia ones)) and why PC port was worse then ME1 one - to check journal you need to got to main menu first? Shame on your laziness.Image IPB 

So ME2 insanity wasn't that challenging, it was rather irritating and annoying, instead of being fun: teammates incapable to hold position, or Shepard stucking in geometry, or kicked out of cover and because of overloaded "Spacebar" hopping over cover instead of duck behind it - "hello bullets, long time no see". I hate when game stops being fun and starts to irritate and annoy me, especially with flawed controls/interactions. I see games as way to relive me of daily stress (and definitely not to add more of it), relax and get some pleasure (or whatever you westerners put here).

And now to "general difficulties". What we want in first place? Really challenging gameplay, not that "you'll never win"? It is possible to create latter, even without resorting to dorky measures like "screen-ripping lifebars" and hordes of enemies, simply by allowing enemies really work in cohesion and that can be done in "free world" games, not just corridor-based ones. Real question here - are we really want to fight enemy we cannot win?
Personally, I don't think that all achievement-related difficulties EVER will be really hard - don't forget huge console market making sales and there are no reasons for developers and publishers to create "excessively" hard-to-beat game. AFAIR most console gamers are not hardcore (or nerdyImage IPB) types as we are, so games should be beatable even on hardest available difficulty.

Solutions? I see two. First - add some "hidden" difficulty, not related to achievements or award. Just difficulty. Second, and much better way: IL-2-style (or Panzer/Fantasy General or M.A.X) settings. You want your enemies with 500% health? Sitting in cover or running all over battlefield? Limited ammo? Unlimited? Have only two rounds - one for yourself and one for your LI? Why not, it's YOUR game - your rules.  It's game, it's about fun, not about "wow, you beat insanity, get that .jpg medal and go tease your friends who can't beat game even on hardcore". Of course, medals should be there, for those who want to be Brezhnev-alike, wearing tunic with so many awards it can be used like splint armor in fantasy based games. Image IPB

But, to be honest, difficulty is not what bothers me, dialogues are. Having 40K (Ahem!) dialogue strings is not that bad, but will they be real dialogues, almost bookish-alike or they will be just one liners, making GTAIV story more "role-playish" than "pure RPG" in comparison? No need to tell me, it's less than a months left, I can wait. But I will not hold my hopes high - recent events shows that if something could be spoiled, it will be spoiled. So I'll share Garrus' point of view: expect the worst and maybe there is a chance I'll be pleasantly surprised.

#194
LeandroBraz

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Eire Icon wrote...

HolyAvenger wrote...

I've played ME1 insanity with a brand-new level 1 character. Its perfectly doable. Saren's assassins outside Chora's Den become very difficult but not too bad otherwise.


As have I numerous times. Once you complete all the Citadel missions and then go for the easier N7 missions (such as the biotic compound where you don't even have to fight) etc you can easily be hitting level 20+ before starting the main missions. Bear in mind at the start of the game your getting 3 points to spend per level

As said above the Assassins outside Chora's Den are an absolute pain, very frustrating

Going back to the OP, I'm glad your finding Insanity OTT. Its supposed to be OTT. I would be more worried if you started playing it and found it ok.



the 2 assassins are heally a pain in the ass. Entering Chora's den is a little trick too, and maybe you will die a couple of time in the first secondary mission you go, depending of what mission you choose. The last real challenge is the boss of the first main mission you choose, after that insanity in ME1 is easy as any other difficult.

#195
Mr. Gogeta34

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Insantiy's not that bad... but I was never a fan of the "death in 3 shots... takes 20 to kill your enemies" type of difficulty.

#196
Kronner

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Mr. Gogeta34 wrote...

Insantiy's not that bad... but I was never a fan of the "death in 3 shots... takes 20 to kill your enemies" type of difficulty.


Then it's good that no Mass Effect game is like that.

#197
LeandroBraz

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Commodore Q wrote...

Saints_ wrote...

Hard? No. lol It's harder than ME2, but not hard. I've played it on all classes on insanity. You just need to be better at games, sorry to tell you.


This ^

Haha Yes I am awful, I only care about getting the insanity achievement!
ME1 1200/1200 ME2 1355/1355 [smilie]http://social.bioware.com/images/forum/emoticons/whistling.png[/smilie]
Once/if I finally get it, I will just play the rest of my playthroughs on casual :)




You play casual? That explain a lot

#198
Rapamaha1

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well tried insanity and allmost completed it but my "build" kinda sucked so I gave up on the Atlas, overall the difficulty seems good and should be alot more interesting than ME1/2's insanity, Might even start with Insanity when I get the complete game straight from the beginning (unless its locked out like in 1 & 2)

#199
MartinDN

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What i want to know is how people are even PLAYING right now, nevermind dying on insanity :P

#200
Kronner

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^

Insanity was not locked out in ME2.

Modifié par Kronner, 13 février 2012 - 01:46 .