Insanity is wayy OTT
#201
Posté 13 février 2012 - 01:47
#202
Posté 13 février 2012 - 01:49
Biobleh wrote...
Yeah, they made the game harder, in the STUPIDEST and laziest way possible - up the damage and increase enemy health hur hur hur drool. There are many other, more innovative ways to make the game more challenging, without resorting to such fast food methods. Like you know...countdown timers, less ammo, smarter enemies. Totally didn't expect BW to take a page from World of Warcraft difficulty design. And you wonder why that game is slowly dying.
What you'll end up doing in insanity is simply take cover more, just like in ME2. Stewpid
I agree this kind of changes is better, but this slowly dying? In which parallel world this is happening?
#203
Posté 13 février 2012 - 01:52
#204
Posté 13 février 2012 - 02:00
Biotic Sage wrote...
Well I just learned what "OTT" meant. Do we have to abbreviate everything these days people? I mean I know it's the age of the text, but seriously good god.
And what's that mean?
#205
Posté 13 février 2012 - 04:42
Rudy Lis wrote...
Biotic Sage wrote...
Well I just learned what "OTT" meant. Do we have to abbreviate everything these days people? I mean I know it's the age of the text, but seriously good god.
And what's that mean?
"Over the top" I presume
#206
Posté 13 février 2012 - 04:51
Vapaä wrote...
"Over the top" I presume
In that case that's what I thought.
Thanks!
#207
Posté 13 février 2012 - 04:55
Enemies just have more hp and accuracy, but when you cant pop out for more than half a second there just doesnt seem to be a point
#208
Posté 13 février 2012 - 04:55
Also I'm really interested in how it will play when we can actually have more freedom in our character build.
#209
Posté 13 février 2012 - 05:02
#210
Posté 13 février 2012 - 05:07
#211
Posté 13 février 2012 - 05:09
Overall I was very excited at how challenging Insanity was without being just stupid hard.
#212
Posté 13 février 2012 - 05:09
clopin wrote...
Insanity is fine in this game. If you think it is too hard, than don't play the hardest difficulty in the game.
Also I'm really interested in how it will play when we can actually have more freedom in our character build.
I don't think anyone thinks it's hard per se, rather its frustration.
Not for example "they just flanked me because I was camping"
but rather "I died because I cant even make it to the other cover without dying (more HP more damage more accuarcy) and they flanked me"
#213
Posté 13 février 2012 - 05:51
One example is the Phantom. He absorbs your biotic attacks, such as Warp, pull and throw. He can dodge frequently your shots and his melee attack is deadly. In one leaked demo of the MP, The player take his eyes out of the phantom to kill other enemy, when he look back, the phantom is not there anymore. Next time he show up, is with a katana taking out the player, killing easily other two next.
and then there's the Banshee, with a charge followed of a deadly melee attack (as we saw in one trailer). There's the Ravager, the mysterious Marauder, The Brute, and I'm just talking about the husk side of the force. Probably we will see more enemies like the Phantom in the Cerberus and Geth groups, that behave in a different way, making the player rethink his strategy.
#214
Posté 13 février 2012 - 06:09
#215
Posté 13 février 2012 - 06:11
Mr. Gogeta34 wrote...
Also keep in mind that that's how hard they are on when you're a level 12... most importers should start at level 30^^
hmm good point, didnt think about that
#216
Guest_lightsnow13_*
Posté 13 février 2012 - 06:14
Guest_lightsnow13_*
That said.. I'm far more freaked to try insanity on ME3. Hardcore is a fun hard..but I imagine insanity will just be insane.
#217
Posté 13 février 2012 - 06:20
So... kudos to BW!





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