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Did the demo meet everyone's expectations?


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#326
Praetor Knight

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implodinggoat wrote...

Lovely, Here's some Feedback....

Having seen the recent demo footage, I noticed that the health and shield bars stay on the screen constantly even when Shepard and crew aren't taking damage.

Health and Shield bars invariably take you out of the experience and there's no reason to have them there
constantly if you aren't taking damage.

I realize that you might want to know how much health you have outside of combat though, so here's my suggestion...

Make the Health and Shield bars appear when...


1:  Shepard or Crew are taking damage.
   and....
2:  When you bring up the power wheel or weapon wheel.
  and....
3:  Have the health bar stay up permanently if Shepard is low on health.

That,way you can see the information when you really need to (IE when you're taking damage or when you're low on health) and you can easily check your health whenever you want by simply punching up the power or weapon
wheels.

To impliment this....

There should be a menu option to toggle when the health and shield bars appear.

Giving The Player An Option Between...

1: Have the indicators fade as I described
   or....
2: Have the Indicators always displayed. 

That way players who want to have their health and shields always displayed can have the option; but players who find them obtrusive only have to look at them when they really need to.


There have been other toggles found in the demo, so this should certainly have strong consideration, if its not in for the full game already.

For example: social.bioware.com/forum/1/topic/323/index/9228115

social.bioware.com/forum/1/topic/323/index/9219033/1

#327
Jaron Oberyn

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The thing Is we don't know for sure whether or not dialogue was intentionally automatic or not. That's what we're trying to find out, and if so to what extent.


-Polite

#328
HK-90210

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ElitePinecone wrote...

Not about the demo, no. I'm just making a well-placed guess that the demo is with a 'new Shepard'. 

But there are multiple versions of a lot of the dialogue in the game scripts that I've seen (depending on whether you should already know a character, or if you haven't got a clue who they are).

I remember a dev interview confirming multiple dialogue paths that would either explain things/events/people for new players, or assume you already knew them if you'd imported a save. 


Makes sense. The more I think about it, the more I remember the additional dialogue in the leaked demo, where Anderson actually talks about Arrival, and Shepard's actions there. It's not like it added a lot of new diaogue trees or anything, but it WAS different. The only real complaint I had was Shepard's tone when he/she meets the VS. Some of my Shepards are still bitter on that front, and a few would act much colder than Shepard does in the demo. If the changed dialogue in the final product offers that, I'm all good.

#329
PHub88

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ElitePinecone wrote...

PoliteAssasin wrote...

The demo is supposed to give us a taste of the final game, and for those of us who enjoyed the role play in the previous two, its not looking too good. :(


-Polite


I think you're being too pessimistic. The demo is clearly combat-oriented and aimed squarely at new players.

I got enjoyment out of it, but if you're looking for dialogue I'd suggest you wait until the final game. 


Still, its just an off feeling when every single conversation only gave you two choices...and instead of branching into other questions like usual your Shepard simply speaks for himself. My hope it is like you say...but it really is scary thing. For myself %80 of the story is in dialogue...if thats gone...ahh shyt

But I guess Marc Walters tweeted about this earlier saying each conversation has at least 3 choices...

#330
DJStarstryker

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It surpassed them. Very epic. Seeing Reapers walking around on Earth and shooting it up was great. I obviously expected this, but it looked cooler than I expected. The guy who voice acted Mordin this time around did a great job imitating the ME2's voice actor's voice so I'm really happy with that. I liked seeing the female krogan. I liked the roll/cover mechanics. Climbing ladders and jumping across bits made it all feel more cinematic. The new abilities for the classes are fun. I like how the leveling up system has more options than ME2 did.

Pretty much everything was great. Looking forward to trying the multiplayer now!

#331
Wolverfrog

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It was good but I had a few criticisms. You're kind of thrown into everything at the beginning and I felt like I was missing a cinematic or something before everything kicked off with the Reapers; Shepard's locked up on Earth, the Normandy's been kitted out by the Alliance, he knows this bloke called Vega and the Reapers are on their way even though the last I heard from them I'd blown up a relay delaying their Arrival; there's a significant lack of pay-off there, and it's a rather dull way for the Reapers to arrive after the whole Citadel affair. It doesn't feel like a natural continuance from Arrival; the game should begin with the Alliance boarding the Normandy and arresting Shepard, followed by us seeing flashes of what happens in the months between or something similar so we know what's going on.

We don't see what happens in the Normandy after the introduction, though. It might all get explained there. Anyway, the opening is very short and perhaps too short; you fight a few husks and then you're whisking away from Earth. There are some great moments though -- when the Reapers first attack, there's a brilliant explosion which sounds absolutely wonderful and Mark Meer delivers a fantastic 'Move!' just before it which reinforced the fact that he's a veteran soldier and a man with experience of the Reapers, who knew what was happening when all the rest didn't.

Then you're running through Vancouver. A slight criticism here; movement feels a bit off; when trudging along with a pistol it feel almost like you're gliding along, and the sprint is a bit glitchy with it cutting out randomly at times and some issues jumping gaps. I have a feeling this is an early build, so I won't let that put me off.

You fight some husks now; regular ones at first, easily dispatched -- the weapons in this game sound brilliant; the conferring Bioware did with DICE must have really helped them in this regard of the game.

The skyline at this point is gorgeous in a horrific way; the city is awash with Reapers of all varieties, and you see their true power. An Alliance dreadnought hangs in the sky, the biggest ship humanity has but it's still tiny compared to a Reaper; it fires some rounds and explosions play about the Reapers' shell, but do nothing. The Reaper fires its own weapon and the huge dreadnought explodes, causing a massive after-shock which is terrifyingly pretty and punctuated with a ringing of popped ears.

You fall down, re-orientate and fight some more Husks. It's all very nicely choreographed and feels a lot more dynamic than ME2, where you had a corridor to move down and nothing really varied from that.

There's a moving scene where Shepard finds a child hiding inside a vent; he tells the kid to come out, that he'll be safe with him, but the child replies 'you can't help me.' Shepard looks away as Anderson calls out, and when he looks back the child is gone and a bit of eerie music plays -- this is definitely foreshadowing that something's not quite right with Shepard.

Then there's a nice little bit where Anderson and Shepard talk and another cool little bit comes up when the former catches the later; Shepard says 'I owe you one,' and Anderson watches him darkly for a few moments and mutters to himself 'More than one.' It didn't feel like he was referring to anything we've seen so that'll be interesting to see pan out.

Anyway, the Normandy arrives and Shepard leaves to see the Earth burn. The music at this point is some of the best I've heard the entire series; Chris Mansell is a genius, juxtaposing the soft notes of a piano with harsh machine-like horns which ring out and drive home the feeling of loss and cold destruction. A chilling moment when the aforementioned child is racing for a shuttle; a Reaper spots the fleeing people and mercilessly turns its weapon on them -- the shuttle blows up, child and all. It really makes you realise perhaps truly for the first time how utterly ruthless the Reapers are -- they're not trying to subjugate or pacify, they're going to wipe every last single one of us out.

All in all, the opening at Earth was a great way to start the game but could have been longer and with more explanation. Sur'Kesh was very fun too but I won't get into it all now, maybe later once I've done a second run with a female Shepard. Graphics were of a very high quality but facial animations were sometimes lacking, as if they haven't caught up with the advanced graphics. There were a few issues for me with the flow of gameplay -- getting in and out of cover felt harder than before, and navigated the battlefield was difficult when Shepard kept rolling when I wanted him to strafe or take cover when I wanted him to leap over a barricade. The omni-blade's a neat addition but there's a lack of satisfaction -- it hits the enemy but there's no feedback to it.

Still, like I said I'm fairly sure this is an earlier build. I have confidence polish will have been added to the game later on and we'll hopefully see it and more exposition on what's going on in the full game.

#332
Jaron Oberyn

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Yeah, 3 choices in the rare instances we get to choose that is...

-Polite

#333
Jaron Oberyn

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BTW, is the multiplayer live now for those of us with BF3? Or is that on Tuesday only?


-Polite

#334
mjh417

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I was disappointed they didnt let us control our weapon load out or test the weapon customization. I played Vanguard and they forced a loadout that made my cooldown time AWFUL.

#335
Jaron Oberyn

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I agree, the cool down was terrible! Still looking for answer on multi though :D that's what I'm itching to play!

-Polite

#336
Gatt9

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PoliteAssasin wrote...

The thing Is we don't know for sure whether or not dialogue was intentionally automatic or not. That's what we're trying to find out, and if so to what extent.


-Polite


This is my critical question too.  Bioware said there were script changes that weren't visible in the leak,  there's a very real chance that those changes could be "Streamlining" of dialogue.

I'm am very concerned this was the impact of Shooter mode,  to make everything more inline with that mode. 

I *very* strongly suspect this is representative of the actual game.  The amount of work necessary to redesign the levels and remove dialogue is not trivial,  and I see no purpose in hiding it.  It's not like spoiling a bit of the story is a major problem.

I have not yet played the demo myself,  but what I'm reading here sounds quite dire.

#337
Drone223

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I enjoyed it, the intro is better than ME2's by a long shot as is the gameplay, enemy AI is heaps better than ME1/2 (those Cerberus enginner's are annoying)  going to be playing the demo a lot looking foward to MP

Modifié par Drone223, 12 février 2012 - 07:57 .


#338
Jaron Oberyn

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Stil awaiting a response from Bioware Gatt. The auto dialogue is my only complaint about the demo. Hopefully it isn't like that in the retail game. Choosing dialogue is what makes this game great to me, if I just watch it it's just like every other shooter then.


-Polite

#339
Praetor Knight

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Gatt9 wrote...

PoliteAssasin wrote...

The thing Is we don't know for sure whether or not dialogue was intentionally automatic or not. That's what we're trying to find out, and if so to what extent.


-Polite


This is my critical question too.  Bioware said there were script changes that weren't visible in the leak,  there's a very real chance that those changes could be "Streamlining" of dialogue.

I'm am very concerned this was the impact of Shooter mode,  to make everything more inline with that mode. 

I *very* strongly suspect this is representative of the actual game.  The amount of work necessary to redesign the levels and remove dialogue is not trivial,  and I see no purpose in hiding it.  It's not like spoiling a bit of the story is a major problem.

I have not yet played the demo myself,  but what I'm reading here sounds quite dire.


Well, I wonder how much of a headache it is to factor the choices from ME1 and ME2 for dialogue in ME3 that then is going to be fully voiced.

It feels that the greater challenge lies in that transition between the games.

#340
Jaron Oberyn

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The auto dialogue wasn't about choice though if that's what your implying. It was just general situational dialogue that could have been optional not automatic.

That being said, anyone know if the bf3 owners can play multiplayer earlier than Tuesday with the early access demo?

-Polite

#341
Gatt9

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Praetor Shepard wrote...

Gatt9 wrote...

PoliteAssasin wrote...

The thing Is we don't know for sure whether or not dialogue was intentionally automatic or not. That's what we're trying to find out, and if so to what extent.


-Polite


This is my critical question too.  Bioware said there were script changes that weren't visible in the leak,  there's a very real chance that those changes could be "Streamlining" of dialogue.

I'm am very concerned this was the impact of Shooter mode,  to make everything more inline with that mode. 

I *very* strongly suspect this is representative of the actual game.  The amount of work necessary to redesign the levels and remove dialogue is not trivial,  and I see no purpose in hiding it.  It's not like spoiling a bit of the story is a major problem.

I have not yet played the demo myself,  but what I'm reading here sounds quite dire.


Well, I wonder how much of a headache it is to factor the choices from ME1 and ME2 for dialogue in ME3 that then is going to be fully voiced.

It feels that the greater challenge lies in that transition between the games.


Depends on how you treat the choices...

-If you treat the choices as occurring in isolation,  meaning if you assume Saving/Killing the Rachni queen does not affect any other choice,  then it's not much of a headache.  You just pick which ones you want to reference,  and at most you have 3 branches (Paragon/Neutral/Renegade).

-But if you treat the choices as playing into other choices,  such as your conversation about the Biophage cure with Wrex in ME1 interacting with your choices with Mordin in ME2,  then you've got a problem.  It becomes a combination problem,  each point you have a choice makes it exponentially more branches,  so it'd be 3^X branches you'd need to create.  I think Mordin had two branches,  so it'd be like 3^3 possible branches for ME3.  27 branches isn't trivial.  Figuring how many choices were presented,  it gets ugly fast.

But I'm not as concerned with ME3 accounting for previous choices as I am with ME3 presenting choices in ME3.  I don't have much hope for ME3 accounting for previous choices given how ME2 handled it and Bioware's "This is a great place to start!" campaign.

But if they "Streamlined" out making choices in dialogue in ME3...

#342
Jaron Oberyn

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It's starting to look that way. ME2s auto dialogue is nothing compared to the intro of ME3. And the ME2 intro barely had auto dialogue in it.


-Polite

#343
G3rman

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and the naysayers ruin this first impressions thread with their doomsday talking. Time to leave.

#344
Jaron Oberyn

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Oh G3rman forbid we be concerned that we can't control dialogue anymore. Who would get angry at such a thing? /sarcasm


-Polite

Modifié par PoliteAssasin, 12 février 2012 - 08:19 .


#345
mereck7980

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PoliteAssasin wrote...

The auto dialogue wasn't about choice though if that's what your implying. It was just general situational dialogue that could have been optional not automatic.

That being said, anyone know if the bf3 owners can play multiplayer earlier than Tuesday with the early access demo?

-Polite


Sorry Polite not even BF3 owners can play MP yet.  The EA servers aren't up.  

#346
G3rman

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PoliteAssasin wrote...

Oh G3rman forbid we be concerned that we can't control dialogue anymore. Who would get angry at such a thing? /sarcasm


-derp name over my avatar derp


You can have your pity party sleepover through Private Message or take it to your own threads, there has been enough talk about it.  People come here to leave reviews and first impressions and you are diluting it with your broken-record concerns.

#347
Zu Long

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PoliteAssasin wrote...

Oh G3rman forbid we be concerned that we can't control dialogue anymore. Who would get angry at such a thing? /sarcasm


-Polite


If it helps at all, none of the reviewers mentioned increased auto dialogue for the mars mission that the press got to try out.

#348
Jaron Oberyn

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@mereck - ok thanks. :)

@G3rman - what gives you the right to tell me what I can and cannot post? If you don't like what I have to say, stop reading it. If you read my full review you'd see I had high praise for everything except the dialogue, so I don't know why you're getting pity party from a legitimate concern. And if you go look at other threads and the YouTube uploads from today, you'll see that we're not the only ones concerned about the automatic dialogue.

You say people come here to leave reviews and first impressions, that is the purpose of the thread. So is it not applicable to people like me who have a concern over one of the many aspects of the game? Can we only post our reviews if we like everything in the demo? Let's try to think logically here. How about you take your fanboyism to the private messages?


-Polite

#349
hurnt14

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I just played the demo with the Kinect and it was awesome. It took me a while to adjust to saying the abilities instead of pausing the game, but once I did everything flowed nicely.

#350
Jaron Oberyn

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Zu Long wrote...

PoliteAssasin wrote...

Oh G3rman forbid we be concerned that we can't control dialogue anymore. Who would get angry at such a thing? /sarcasm


-Polite


If it helps at all, none of the reviewers mentioned increased auto dialogue for the mars mission that the press got to try out.


Video game reviewers generally don't care about that. It doesn't indicate that there won't be auto dialogue. There was in the beta leak of sur'kesh, and there equal amounts in the leak and demo versions of earth. 


-Polite