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Did the demo meet everyone's expectations?


584 réponses à ce sujet

#51
Beeno4Life

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No. It didn't.

Because I COULDN'T GOD***N PLAY IT.

#52
ElitePinecone

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ah, ninja'd!

Yes, there are at least two other places Shepard travels to before the main plotline opens up. It's a very long intro. 

Modifié par ElitePinecone, 12 février 2012 - 02:09 .


#53
Guest_BogdanV_*

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Luc0s wrote...

Nope.

Again, like everyone else says, you're wrong.


 Maybe I'm missing the obvious or I'm damn too tired to think straight, but who is "everyone else" and even better, where did "they" say it ? I'm not being rude here, I'm just puzzled by your short answer.

#54
DJBare

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Luc0s wrote...Agreed. Though I do still kinda feel sad that the trial is cut from the game. Shepard is already trialed at the point where the game starts. He's already relieved of duty for 3 weeks or so when the game starts.

Well that sucks, I'm now off back to Mordin's clinic to kill that Batarian.

#55
G3rman

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@Bogdan

Uh, me Jeff and Arcian and Pinecone.

Modifié par G3rman, 12 février 2012 - 02:09 .


#56
Icinix

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No.

But only because I don't play ME for the combat, I play for the dialogue, choices and characters.

It was a combat focused Demo - fun though.

#57
neubourn

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Actually, it is exceeding my expectations. Graphics, gameplay...you can truly tell its much more refined and polished now. This game is top notch in that regard. Combat is much more visceral than ME2, so its good to see they took all of our complaints and tried to address the problems as much as they can.

However....kind of disappointed in them using the term "ammo" now. Its almost as if they havent learned their lesson from the first time with the complaints about "Heatsinks" being introduced, now they arent even trying to explain it away and simply drop any pretenses and straight up say "out of ammo"

#58
double02

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It did just that. I feel like baking cookies.

#59
UltraBoy360

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I thought it was sensational, both sections. Played on Hardcore and found it incredibly challenging, less so the second time when I'd got a little more used to the cover/rolling system and nova/change/biotic punch combo (will never get old).

Lots of great touches/improvements: Kaidan looks amazing; loved the little people feeling buildings down below on the Earth level, Garrus comment on Kirahee pistol, the new door opening animations. Animations are great full stop, especially the moving cover to cover. Also loved the multi level, less linear cover design.

The weight system is going to be challenging for cool downs as they were huge with four weapons. Levelling system is a ton better that ME1/2. Can't wait to check weapon and armour customisation. Seriously, I did not expect gameplay to be so improved.

Bioware WIN

#60
Guest_BogdanV_*

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G3rman wrote...

@Bogdan

Uh, me Jeff and Arcian and Pinecone.



 Thanks. Its 4 o' clock in the morning here, so please excuse me for missing yours and the others' posts Image IPB. But still, if I get it right, all these "other" Earth-related activities happen before you dust-off with the Normandy, which means that my point still holds true. Unless you travel on Earth with the Normandy.

Modifié par BogdanV, 12 février 2012 - 02:17 .


#61
dreman9999

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Gibb_Shepard wrote...

Arcian wrote...

Gibb_Shepard wrote...

Yes, but my expectations weren't all that high.

I just think the intro is completely rushed.

As opposed to ME1 and ME2's intros?

Riiiiiiiiiight.


Yes, as opposed to ME1 and ME2's intros. ME3 it takes about 15 minutes before you're sent off to collect all the races.

In ME1, it takes a couple missions before your sent off to the main questline. Same in ME2.

And you don't think the mountain of complates about that in ME1 and ME2 got BW to cut the intro time...Also, we're missing a part of the intro. You have Mars to deal with first before jumping into thegalexy in ME3.

#62
TexasToast712

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The only disappointment to me was we didn't get to test out the weapon bench or swap weapons. That and the shield/health bar needs to be lowered on the screen.

#63
dreman9999

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Icinix wrote...

No.

But only because I don't play ME for the combat, I play for the dialogue, choices and characters.

It was a combat focused Demo - fun though.

They cut all the spoilers out so people won't whine about it.

#64
XyleJKH

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Things to get used to...
The controls seemed a bit touchy. Not bad, just things to get used to. Also I thought the melee would be cooler meaning, the regular melee. Seems like a pistol tap. When we saw the melee in the first earth demo looked bad ass... now it's just a simple tap. That was a huge disappointment. Maybe I was doing something wrong?

#65
Mr. MannlyMan

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TexasToast712 wrote...

The only disappointment to me was we didn't get to test out the weapon bench or swap weapons. That and the shield/health bar needs to be lowered on the screen.


Sized down a bit as well.

I'm absolutely loving the difficulty, though. I felt vulnerable throughout the entire Sur'Kesh level.

#66
TexasToast712

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XyleJKH wrote...

Things to get used to...
The controls seemed a bit touchy. Not bad, just things to get used to. Also I thought the melee would be cooler meaning, the regular melee. Seems like a pistol tap. When we saw the melee in the first earth demo looked bad ass... now it's just a simple tap. That was a huge disappointment. Maybe I was doing something wrong?

It does the badass combination if the enemy you hit doesn't die in one hit. I did it with a shotgun.Image IPB

#67
Aaleel

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No, it was combat focused and combat is secondary in my enjoyment of an RPG. No dialogue really, couldn't mod the weapons, etc. And even as far as combat is concerned I couldn't even build my Shepard the way I wanted because I was carrying too many weapons to even get an accurate example of how Vanguard will play.

I'm glad I'll be playing on PC. These controls were a little too sensitive. The roll should be a double tap so you don't roll while trying to take cover.

#68
Gold Dragon

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Yes and no.  I like the combat (tho if forced to 4 weapons at the start, it's going to crimp Adepts and engineers).

But...

I wanted longer hairstyles for Femshep, and apparently we didn't get them...

:wizard:

#69
TexasToast712

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A Golden Dragon wrote...

Yes and no.  I like the combat (tho if forced to 4 weapons at the start, it's going to crimp Adepts and engineers).

But...

I wanted longer hairstyles for Femshep, and apparently we didn't get them...

:wizard:

I think the customization is toned down in the demo. I didn't notice the epic beards we were promised.

#70
JeffZero

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BogdanV wrote...

G3rman wrote...

@Bogdan

Uh, me Jeff and Arcian and Pinecone.



 Thanks. Its 4 o' clock in the morning here, so please excuse me for missing yours and the others' posts Image IPB. But still, if I get it right, all these "other" Earth-related activities happen before you dust-off with the Normandy, which means that my point still holds true. Unless you travel on Earth with the Normandy.



No, Earth is as short as it appears. But then you're immediately railroaded to Mars. Then the Citadel. There's no "gather the races" until all of that. There's no true openness until all of that is done - although I hear-tell the Citadel is big again.

So basically, ME1 pre-nonlinearity:

Eden Prime
The Citadel (lengthy!)

ME2 pre-nonlinearity:

Normandy in Flames
Lazarus Station
Freedom's Progress


ME3 pre-nonlinearity:

Earth
Mars
The Citadel

So you see, by your "before traveling around for the main questline" definition of intros is complete, quite a bit has taken place in ME3. In terms of approximate gameplay time in accordance with my best estimates, at least longer than ME2, IMO.
 
 

#71
dreman9999

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A Golden Dragon wrote...

Yes and no.  I like the combat (tho if forced to 4 weapons at the start, it's going to crimp Adepts and engineers).

But...

I wanted longer hairstyles for Femshep, and apparently we didn't get them...

:wizard:

You mean unbunned hair....That dosn't work that well in combat.

#72
Tazzmission

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XyleJKH wrote...

Things to get used to...
The controls seemed a bit touchy. Not bad, just things to get used to. Also I thought the melee would be cooler meaning, the regular melee. Seems like a pistol tap. When we saw the melee in the first earth demo looked bad ass... now it's just a simple tap. That was a huge disappointment. Maybe I was doing something wrong?


tbh the controlls seemed natural to me and i never play shooter type games.

i cant explaine it but it just felt right and i picked up on it really quick 

#73
JeffZero

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Ah. Hell, the person in replying to isn't Gibb. I thought it was. Ignore that comment about 'your definition'.

Modifié par JeffZero, 12 février 2012 - 02:28 .


#74
Icinix

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dreman9999 wrote...

Icinix wrote...

No.

But only because I don't play ME for the combat, I play for the dialogue, choices and characters.

It was a combat focused Demo - fun though.

They cut all the spoilers out so people won't whine about it.


Yeah. But quite frankly - DAMN THE SPOILERS AND FULL MARKETING AHEAD!

#75
Squallypo

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i had fun with the demo, although i did expected much more , dialogs , choices, choices that actually affected the gameplay somewhat, freedom at the beginning of the intro eh it probably was cause it was just a demo, but if the final product gets to be like this demo ima hate the game so much.
it sorta reminded me in a way of Halo or any other streamlined game