The controls needed some getting used to in the beginning, but after a while, it went smooth. Overall, I loved it. The graphics and scale are amazing. I especially love letting Shepard do an air flip when jumping down, by simply rolling forward xD He actually lands on his feet then lol. Awesome. Anyway, I've tried 4 of the classes and they all play fine, but very different.
I loved the way everything was set up. The pacing is perfect, especially in the first level. The voice acting is phenomenal and a clear improvement over ME1 and ME2. The size of reapers.. I could stare at them all day xD And glad to see they added kids in the game too. The second one was more action oriented, which in a way is a good thing because I don't want major spoilers.
I still have some complaints though, but the following will probably not be an issue in the full game. I know the mission on Sur'Kesh was to allow you to experiment with your powers and with different weapons, but, because each class was forced to carry so many weapons without the possibility of un-equiping them, classes like the Engineer and Adept were gimped because their recharge timer was atrocious, and you had to heavily rely on shooting. It was hard to test the powers themselves out. And in the tutorial level all but two of your powers are locked... And where is the sniper rifle? Kind of undermines the infiltrator. Not that I mind, not a big infiltrator fan, but I'm sure others would've liked a sniper to be in the demo.
I also encountered a bug on that same level where the Mattock assault rifle disappeared. Just visually. I could still equip it and shoot with it, but it was invisible. Or is there a special secret power that your guns cloak away? xD After climbing a ladder, it suddenly popped back into existence. Not a major issue, but remarkable nonetheless. Only happened once and couldn't replicate it, so yeah.. Dunno what happened.
I also wished a bit of weapon customization was in the demo. You can find some items that indicate that weapon and armor customization is the game, but it would've been cool to see it and experiment a bit with it. I also missed interruptions, to see if/how they changed, but I guess we'll find out soon enough. Guess I want to see everything lol xD Just excited to know as much as possible I guess.
And lastly, conversations had only two choices throughout the whole demo. I don't know if this is because it was a demo or not, but I do hope the full game has 3 options most of the time, more similar to ME1 and ME2.
Modifié par NightAntilli, 12 février 2012 - 03:41 .