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Did the demo meet everyone's expectations?


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#151
Icinix

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Nashiktal wrote...

Hattie wrote...

It was good, but in cut scenes it's like shep doesn't need me anymore - chatting away with hardly any input required from me, and on the rare occasions I am prompted both responses are practically the same!
Is it like this the whole game?


I agree that part is a little worrying. At one point (where you are talking to anderson on the normandy) you give the same reply no matter what you  choose.

That's ME1 mistakes there.


I do think thats only the Earth section though - and that said - there has been other dialogue seen there before which isn't used - either its the demo thats rigged that OR the tutorial is rigged like that - either way I think its the exception, not the rule.

#152
Guest_Hello Man_*

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Icinix wrote...

Hello Man wrote...

Jonathan Shepard wrote...

I'm honestly hoping there's more to the opening of the game. Really. It feels like something is honestly missing, just popping out of the hologram in the Alliance Ship. It doesn't go over any of the trial except for a throw-away line on the walk to the committee. And that's not enough. I thought we were supposed to get a look at cities around the Earth, according to C. Hudson. Seems like an actual trial for Shepard's actions would be a nice way to get new people into the storyline, as a good little summary of the last two games where you can make decisions or comment on your reasons behind those decisions.
I dunno. Feels rushed. Gameplay doesn't look terribly difficult, and some of the cover animations are jumpy; they go straight from cover to standing without a smooth transition. It's bad. :/


Well I would've like a semi-trial with sheperd answering difficult questions about being with cerberus and arrival to a group of high ranking officers and admirals, it wasen't done. I do know what you mean you want to get more of that close to home feel that "earth" feel so to speak.



Yeah - I thought originally there was going to be an opportunity to explain your actions and get a bit of an idea about whats been happening since the end of ME2 etc - it does feel like there is a lot missing at the start - tutorial or no.


My personal thought was that in the beginning of ME2 months ago the Alliance was going to treat Shep like a war criminal. And would be facing a group of brass members somewhat similar to the committee Shep was talking to except officer's sets that would be leveled on top of each other like a big college class. And the court room would have some what of an arena feel for other Alliance members to watch.

#153
Jaron Oberyn

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 Here's my review of the demo after playing it multiple times:


The Graphics 

The graphics of the game have dramatically improved since ME2. Character faces and armor looked much better, Wrex looked awesome to be specific. The environments are just beautiful. Earth was nice, but Sur'kesh was just stunning. 

Character Creator

I'm a bit mixed about the new creator. At first I like the new hair options and the new colors, but some of the facial features are shaped differently. I don't know how this is going to translate when I import, whether it will update to the new shape or keep the old. I rebuilt my usual custom shepard with the exact same specifications as previous games, and to my surprise, and amusement, I came out looking like David Silverman. :P The new hair options and colors are nice, but hopefully I'll be able to import my shepard's face without having it change the shapes of the eyes and nose. Luckily for Mr. Silverman, it's possible to make a Shepard look exactly like him. ;)

Combat

I was pretty pumped up for the game after seeing the improvements in combat that Bioware's been showing, especially for the multiplayer beta hitting next tuesday (for those of us who preordered BF3). But after playing the demo I'm not that excited. The combat seemed very clunky and buggy. It was difficult to actually shoot someone, for whatever reason. I'd put the reticule on an enemy, fire, and nothing happened. I had to shoot on different parts of the body like the leg or head to actually register a hit. My last run through I played a Vanguard, and the Biotic Charge was either buggy, or intended to be difficult to work. I would target an enemy that's standing out in the open, press the button, and nothing would happen. This came up numerous times where I had an enemy who decided to pop out of cover, and I couldn't charge them. While I felt it was a bit clunky, and was having problems using the Biotic Charge, I did enjoy the Vanguard's heavy melee, and Nova power. Those were very fun. 


Music

I was a bit mixed for the music as well. Some I loved, but some jus didn't feel like it belonged in ME. The music that plays when you're defending your position waiting for the Normandy is a good example. It just didn't feel like Mass Effect. Now the music during the cutscene where you're leaving earth and see the reaper blowing up the cars, that was perfect. It sounded like it belonged. I love that piece. The music throughout Sur'kesh was epic as well. 

Sound

The sound team deserves a lot of credit, because this game sounds like pure gold. I was blaring my speakers to the max while doing my run throughs on this, shamelessly. The reaper sound is awesome. Could play it as music. The weapons and powers sound are incredible, and give it more of a punch, it makes the weapons/powers feel more deadlier. Hats off to Rob Blake and the sound team. 

RPG Elements

The RPG elements are back in this game, and are very strong. There are a lot of options to take when evolving powers, and the weapons customization seems like it's gonna be variable. I picked up a bunch of mods, but couldn't find a mod station though. :/ Don't know if they took it out of the demo. 

Dialogue

If you've seen my posts this week on dialogue, you probably know what's coming. I've had issue with the beta due to the HUGE amount of automatic dialogue and two options of paragon or renegade when rarely given the chance to choose. I figured I'd wait until the demo came out to see if it's the same, and it is. The amount of automatic dialogue in this game is worrisome to me, because part of what makes this game interesting is choosing what to say and defining each individual character through dialogue. Shepard seems to be his/her own person now, with rare instances of player input deciding whether you're going to have a positive or negative response. I'm hoping this was for the sake of the demo, but not exactly going to hold my breath over it. Needless to say, those of us who loved the feature of role playing our Shepards in previous games aren't going to be to pleased if the demo is indicative of the retail game. It was frustrating to see Shepard talk to npc's without player input, and then once or twice out of an entire conversation choosing whether we'll be nice or mean. It's my biggest complaint about the demo. 


There it goes. 


-Polite

#154
MadLaughter

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My feedback: Overall Awesome. But so few dialogue choices....even the two during the later portion of the demo only had two selections apiece..

#155
gogatm

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hey.. does anyone know if health regenerates or does it always require medigel to get the red bars back? I know the shields come back, just not sure about health. if it does, it takes a long time, was it like that in either of the other games because i dont remember it not coming back.

#156
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gogatm wrote...

hey.. does anyone know if health regenerates or does it always require medigel to get the red bars back? I know the shields come back, just not sure about health. if it does, it takes a long time, was it like that in either of the other games because i dont remember it not coming back.


The health system is different that all I can honestly say. I don't know much of the rest.

Modifié par Hello Man, 12 février 2012 - 04:03 .


#157
Nashiktal

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gogatm wrote...

hey.. does anyone know if health regenerates or does it always require medigel to get the red bars back? I know the shields come back, just not sure about health. if it does, it takes a long time, was it like that in either of the other games because i dont remember it not coming back.


Health only regenerates per "node." I.E. Each individual "node" will regen, but the entire bar will not.

#158
Loup Blanc

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PoliteAssasin wrote...

 
If you've seen my posts this week on dialogue, you probably know what's coming. I've had issue with the beta due to the HUGE amount of automatic dialogue and two options of paragon or renegade when rarely given the chance to choose. I figured I'd wait until the demo came out to see if it's the same, and it is. The amount of automatic dialogue in this game is worrisome to me, because part of what makes this game interesting is choosing what to say and defining each individual character through dialogue. Shepard seems to be his/her own person now, with rare instances of player input deciding whether you're going to have a positive or negative response. I'm hoping this was for the sake of the demo, but not exactly going to hold my breath over it. Needless to say, those of us who loved the feature of role playing our Shepards in previous games aren't going to be to pleased if the demo is indicative of the retail game. It was frustrating to see Shepard talk to npc's without player input, and then once or twice out of an entire conversation choosing whether we'll be nice or mean. It's my biggest complaint about the demo. 


I am certain we are going to get this the whole game. This is going to be DA2 all over again, only instead of having three tones for Hawke, we'll get two attitudes for Shepard.

Overall I think I am going to take a big step back and seriously review my expectations. Oh well... if I want to truly roleplay a predefined character, there's still another game coming out on 360 on April 17.

Modifié par JL81, 12 février 2012 - 04:07 .


#159
Icinix

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Hello Man wrote...

My personal thought was that in the beginning of ME2 months ago the Alliance was going to treat Shep like a war criminal. And would be facing a group of brass members somewhat similar to the committee Shep was talking to except officer's sets that would be leveled on top of each other like a big college class. And the court room would have some what of an arena feel for other Alliance members to watch.


Exactly - I thought that was in an interview or something that said this was what was going to happen.

PoliteAssasin wrote...

Dialogue

If you've seen my posts this week on dialogue, you probably know what's coming. I've had issue with the beta due to the HUGE amount of automatic dialogue and two options of paragon or renegade when rarely given the chance to choose. I figured I'd wait until the demo came out to see if it's the same, and it is. The amount of automatic dialogue in this game is worrisome to me, because part of what makes this game interesting is choosing what to say and defining each individual character through dialogue. Shepard seems to be his/her own person now, with rare instances of player input deciding whether you're going to have a positive or negative response. I'm hoping this was for the sake of the demo, but not exactly going to hold my breath over it. Needless to say, those of us who loved the feature of role playing our Shepards in previous games aren't going to be to pleased if the demo is indicative of the retail game. It was frustrating to see Shepard talk to npc's without player input, and then once or twice out of an entire conversation choosing whether we'll be nice or mean. It's my biggest complaint about the demo.

There it goes.

-Polite



I wonder if the reason there is this disparity in Dialogue is because of the whole "If you haven't played Mass Effect before the game re-writes itself" because it really does feel like the demo is set for people who have never played it before.

The way Anderson and Shep talk is like they are filling in things piece by piece for a listener who isn't familar with them.

Once again - hopefully its only the tutorial level or more hopefully only the demo that its like this - with carry over saves giving you a little more control. The leaked beta had a lot more dialogue than what we've seen, commentary on Shep talking to a Reaper, the batarian relay etc - so fingers crossed.

#160
Jonathan Shepard

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Hello Man wrote...

Icinix wrote...

Hello Man wrote...

Jonathan Shepard wrote...

I'm honestly hoping there's more to the opening of the game. Really. It feels like something is honestly missing, just popping out of the hologram in the Alliance Ship. It doesn't go over any of the trial except for a throw-away line on the walk to the committee. And that's not enough. I thought we were supposed to get a look at cities around the Earth, according to C. Hudson. Seems like an actual trial for Shepard's actions would be a nice way to get new people into the storyline, as a good little summary of the last two games where you can make decisions or comment on your reasons behind those decisions.
I dunno. Feels rushed. Gameplay doesn't look terribly difficult, and some of the cover animations are jumpy; they go straight from cover to standing without a smooth transition. It's bad. :/


Well I would've like a semi-trial with sheperd answering difficult questions about being with cerberus and arrival to a group of high ranking officers and admirals, it wasen't done. I do know what you mean you want to get more of that close to home feel that "earth" feel so to speak.



Yeah - I thought originally there was going to be an opportunity to explain your actions and get a bit of an idea about whats been happening since the end of ME2 etc - it does feel like there is a lot missing at the start - tutorial or no.


My personal thought was that in the beginning of ME2 months ago the Alliance was going to treat Shep like a war criminal. And would be facing a group of brass members somewhat similar to the committee Shep was talking to except officer's sets that would be leveled on top of each other like a big college class. And the court room would have some what of an arena feel for other Alliance members to watch.


This was the impression I got as well. Seems that that's either been cut or just wasn't included in the demo. ANd, according to a few other members, apparently the demo has even less than the leaked beta. So, perhaps the final game will have it.

I'm actually watching a FemShep playthrough, and I have to say, none of the graphical incongruities I noticed with ManShep seem to be there. I'm talking about cover and jumping/falling animation jumps. On the downside, a lot of Hale's lines feel rushed. Though she does a great job with many others. I have to say, for the first time I think I really do like Meer's work more. The only line I'm not happy with him on is "I'm just a soldier, I'm no politician." Hale does that a deozen times better at least.

Demo is looking fun. A little graphically disappointing, but fun overall. Can't wait to try it myself. =]

#161
hero3440

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Icinix wrote...

Nashiktal wrote...

Hattie wrote...

It was good, but in cut scenes it's like shep doesn't need me anymore - chatting away with hardly any input required from me, and on the rare occasions I am prompted both responses are practically the same!
Is it like this the whole game?


I agree that part is a little worrying. At one point (where you are talking to anderson on the normandy) you give the same reply no matter what you  choose.

That's ME1 mistakes there.


I do think thats only the Earth section though - and that said - there has been other dialogue seen there before which isn't used - either its the demo thats rigged that OR the tutorial is rigged like that - either way I think its the exception, not the rule.

I'm not  worried about it; I think it was showing no matter what you chose their are something that can't be prevented  from happening a sense hopeless. It was nice to see shepard to talk some without me puting every single words in his mouth, maybe some of dialogue choice will define shepard personality some like in Dragon age 2.

#162
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It actually is shorter than the actually previous leaked demo.

#163
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Even if the semitrial isn't in the beginning it would be nice none the less interesting to have a flashback.

#164
matt-bassist

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Gibb_Shepard wrote...

Yes, but my expectations weren't all that high.

I just think the intro is completely rushed.


was anything changed from the leaked demo???

#165
Guest_Hello Man_*

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matt-bassist wrote...

Gibb_Shepard wrote...

Yes, but my expectations weren't all that high.

I just think the intro is completely rushed.


was anything changed from the leaked demo???


Well its shorter and basic. And lets not forget about those bugs.

#166
Squallypo

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JL81 wrote...

PoliteAssasin wrote...

 
If you've seen my posts this week on dialogue, you probably know what's coming. I've had issue with the beta due to the HUGE amount of automatic dialogue and two options of paragon or renegade when rarely given the chance to choose. I figured I'd wait until the demo came out to see if it's the same, and it is. The amount of automatic dialogue in this game is worrisome to me, because part of what makes this game interesting is choosing what to say and defining each individual character through dialogue. Shepard seems to be his/her own person now, with rare instances of player input deciding whether you're going to have a positive or negative response. I'm hoping this was for the sake of the demo, but not exactly going to hold my breath over it. Needless to say, those of us who loved the feature of role playing our Shepards in previous games aren't going to be to pleased if the demo is indicative of the retail game. It was frustrating to see Shepard talk to npc's without player input, and then once or twice out of an entire conversation choosing whether we'll be nice or mean. It's my biggest complaint about the demo. 


I am certain we are going to get this the whole game. This is going to be DA2 all over again, only instead of having three tones for Hawke, we'll get two attitudes for Shepard.

Overall I think I am going to take a big step back and seriously review my expectations. Oh well... if I want to truly roleplay a predefined character, there's still another game coming out on 360 on April 17.


i think it would be wise from Bioware Crew to come here and clear this up, cause i did not know about this whole dialog situation, if things has changed to what it has been show in the demo, dear God mass effect 3 is going downhill ASAP. 

so that being said someone please clear this up. 

#167
Icinix

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matt-bassist wrote...

Gibb_Shepard wrote...

Yes, but my expectations weren't all that high.

I just think the intro is completely rushed.


was anything changed from the leaked demo???


On Earth - Its shorter - there appears to be some additional film cut and there is a bit of extra dialogue missing.

On Su'Kesh - the hub (non combat zone) is gone and the first few checkpoints of the combat zone are gone too. Also there is not section for weapon upgrades but you can sitll collect one or two.

Modifié par Icinix, 12 février 2012 - 04:19 .


#168
Vicex

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I liked it, but it seemed like nothing changed too much when you pick 'numerous losses'... and the rolling into cover is hard to get used to.

#169
Icinix

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Vicex wrote...

I liked it, but it seemed like nothing changed too much when you pick 'numerous losses'... and the rolling into cover is hard to get used to.


I think thats for new gamers to ME3 and determines losses regarding the SM.

If you choose Ash / Kaidan - everyone in the SM is alive.

If you choose numerous losses, some of the ME2 squad is dead.

#170
Brownfinger

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It did! I enjoyed it.
I could have used more of the typical "Mass Effect" experience with dialogue options, but I guess I can understand why they'd streamline all of that for the demo.

I was kind of disturbed that when I played my Infiltrator, I didn't have a sniper rifle. That was odd.

#171
savaged49

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PsychoWARD23 wrote...

you should have to double tap A to roll, other than that, no problems with the gameplay that will be in the base game (obv weapon loadout is a problem now)


A thousand times this, overall the demo has helped calm my mass effect cravings till the main course comes out lol.

Demo was good but still just a demo, ill be honest i dont like how they took the paragon points back to how they appeared in ME1 popping up at the top right easily untoticable, liked seeing them all cool at the bottom right.

ALSO PLEASE SHRINK THE HEALTH BAR OR MAKE IT DISSAPEAR WHEN HEALTH IS FULL.

In many ways this game has improved but in asthetics has taken a step or two back
For the next while ill voice these complaints as right now bioware can still hopefully see fan responses to the demo and apply it to the final game.

Modifié par savaged49, 12 février 2012 - 04:28 .


#172
darth_bob69

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i thought it was a good solid demo, enjoyed the combat more in the demo than in previous games.

#173
FROST4584

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I am happy that you can skip the opening movie, and the majority of the conversations. I disliked ME2 opening and how you were forced to watch and play 10 minutes before you can get the game started.

#174
AVPen

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PoliteAssasin wrote...

Dialogue

If you've seen my posts this week on dialogue, you probably know what's coming. I've had issue with the beta due to the HUGE amount of automatic dialogue and two options of paragon or renegade when rarely given the chance to choose. I figured I'd wait until the demo came out to see if it's the same, and it is. The amount of automatic dialogue in this game is worrisome to me, because part of what makes this game interesting is choosing what to say and defining each individual character through dialogue. Shepard seems to be his/her own person now, with rare instances of player input deciding whether you're going to have a positive or negative response. I'm hoping this was for the sake of the demo, but not exactly going to hold my breath over it. Needless to say, those of us who loved the feature of role playing our Shepards in previous games aren't going to be to pleased if the demo is indicative of the retail game. It was frustrating to see Shepard talk to npc's without player input, and then once or twice out of an entire conversation choosing whether we'll be nice or mean. It's my biggest complaint about the demo. 

You do realize that a huge portion of the final game's dialogue sequences were removed from the demo on purpose, right? :?

Modifié par AVPen, 12 février 2012 - 04:28 .


#175
PHub88

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^So optimists will say.

Truth is nobody knows...we very well could have the entire game with dialogue like that. If so thats MASSIVE blow to what made me enjoy the game. I can't imagine this series without the dialogue being the way it was. It defff does feel like Shepard is his own person. In ME2 it was extremely rare to only have 2 choices...and even when it DID happen it was the 3rd or 4th part of a conversation.

I just pray to god they made it that way for the sake of the demo being about showing off the game itself rather than dialogue...