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Did the demo meet everyone's expectations?


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#176
Pee Jae

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Then again, they might be playing a head game with us and show us the trial *after* we leave Earth in a flashback... like the Genesis comic starts *after* Shep is killed. Hmm...

#177
Tall Boss

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When I get a code from this horible facebook game I'll let you know Bioware.

#178
Catsith

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I wonder who takes the place of Mordin in that sequence on Sur Kesh if Mordin died in ME2 (which apparently happened to many players)..

Actually now, I have to wonder how it's going to play out if ANYONE died. That scene with Wrex, Garrus and Liara was great little banter. I'm curious to see how it will change depending on who died.

#179
AVPen

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PHub88 wrote...

^So optimists will say.

So says someone with more knowledge of ME3's dialogues than you. :whistle:

Modifié par AVPen, 12 février 2012 - 04:42 .


#180
Caldain

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PHub88 wrote...

^So optimists will say.

Truth is nobody knows...we very well could have the entire game with dialogue like that. If so thats MASSIVE blow to what made me enjoy the game. I can't imagine this series without the dialogue being the way it was. It defff does feel like Shepard is his own person. In ME2 it was extremely rare to only have 2 choices...and even when it DID happen it was the 3rd or 4th part of a conversation.

I just pray to god they made it that way for the sake of the demo being about showing off the game itself rather than dialogue...


Mac Walters was actually asked about the dialogue on his twitter feed:

It's rare to only have 2 choices. We aim for "minimum" of 3 in most cases. Of course sometimes 2 is all you need.


So, there you go.

Modifié par Caldain, 12 février 2012 - 04:46 .


#181
OmegaBlue0231

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It's like ME2 with improvements and changes, so yeah I'm good.

#182
bennyjammin79

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I liked it. You can tell that certain things have been omitted for the sake of the demo and when MP comes out this week, I'm not going to go to work again. Ever.

#183
PHub88

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AVPen wrote...

PHub88 wrote...

^So optimists will say.

So says someone with more knowledge of ME3's dialogues than you. :whistle:


Oh I see, why be informative when you could just be a ****** right.

Congrats on knowing more about a video game than me bro. I know its gonna take you places.

#184
PHub88

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Caldain wrote...

PHub88 wrote...

^So optimists will say.

Truth is nobody knows...we very well could have the entire game with dialogue like that. If so thats MASSIVE blow to what made me enjoy the game. I can't imagine this series without the dialogue being the way it was. It defff does feel like Shepard is his own person. In ME2 it was extremely rare to only have 2 choices...and even when it DID happen it was the 3rd or 4th part of a conversation.

I just pray to god they made it that way for the sake of the demo being about showing off the game itself rather than dialogue...


Mac Walters was actually asked about the dialogue on his twitter feed:

It's rare to only have 2 choices. We aim for "minimum" of 3 in most cases. Of course sometimes 2 is all you need.


So, there you go.


Thanks for the civil post. Was this tweet made today in response to concerns about the demo? Or another time?

#185
hawkens982

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In my opinion, I think characters move really deadpan like. This is especially true for Anderson during the opening sequence, when hes running only his legs are moving while his upper body is reinforced with concrete or something.

#186
siarheicka

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Demo is great although I wish they had weapons bench in it. Damn that 2Gb limit...

#187
AVPen

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PHub88 wrote...

Oh I see, why be informative when you could just be a ****** right.

Congrats on knowing more about a video game than me bro. I know its gonna take you places.

Hey, you wanna be condensending and call me out for being an "optimist" on something I do know for fact but that you insist that I'm wrong about, you'd better expect me to have a bit of an attitude about it. =]

Modifié par AVPen, 12 février 2012 - 05:25 .


#188
JeffZero

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AVPen was simply utilizing the 'we aren't allowed to mention spoilers so I must be cryptic' tone and PHub horribly misinterpreted it.

#189
Knuckles8I0

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The demo left me disappointed..........that I have to wait till March 6th to finish the story!

#190
Jaron Oberyn

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Sorry I'm just not buying that they cut dialogue choice out in favor of a more streamlined demo. Unless bioware says that they have auto dialogue because it's a demo, it's in the main game. This is very disappointing to roleplay a character for two games only to have that character do his/her own thing in the final game. Everything else looks good, why did they have to do this?


-Polite

#191
Gibb_Shepard

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"This isn't about planning or tactics! This is about survival!"
"The Citadel? The fights here!"

I never thought my tactical and critical thinking canon Shepard would say such idiotic things. At least make the auto dialogue somewhat intelligent, please.

#192
Tazzmission

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Vicex wrote...

I liked it, but it seemed like nothing changed too much when you pick 'numerous losses'... and the rolling into cover is hard to get used to.


im not saying this to be a douche but the rolling is simple i dont understand how people have such a hard time with it honestly.

as far as it being similar to the last games regarding diolauge i do agree with you on that.


and despite polite assassins little rants without playing the demo people need to chill out and play it themselves

#193
JeffZero

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PoliteAssasin wrote...

Sorry I'm just not buying that they cut dialogue choice out in favor of a more streamlined demo. Unless bioware says that they have auto dialogue because it's a demo, it's in the main game. This is very disappointing to roleplay a character for two games only to have that character do his/her own thing in the final game. Everything else looks good, why did they have to do this?


-Polite


I hear you. I trust AVPen as a source though. But I'm not seeing any developer interest in denying that the mountainous levels of auto-dialogue we've seen today are anything less than standard-issue during the more cinematic moments.

I've watched the leaked beta for Sur'kesh though and the stuff cut out of it for the demo - all the scenes between landing and after the loading screen - were a lot better about it.

#194
Tazzmission

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Caldain wrote...

PHub88 wrote...

^So optimists will say.

Truth is nobody knows...we very well could have the entire game with dialogue like that. If so thats MASSIVE blow to what made me enjoy the game. I can't imagine this series without the dialogue being the way it was. It defff does feel like Shepard is his own person. In ME2 it was extremely rare to only have 2 choices...and even when it DID happen it was the 3rd or 4th part of a conversation.

I just pray to god they made it that way for the sake of the demo being about showing off the game itself rather than dialogue...


Mac Walters was actually asked about the dialogue on his twitter feed:

It's rare to only have 2 choices. We aim for "minimum" of 3 in most cases. Of course sometimes 2 is all you need.


So, there you go.


oh wow thanks! regarless 2 or 3 options for the wheel i still think the games great

#195
Mike Shepard

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There were things left out of the demo. Sur'Kesh has a hub with an elevator you use. When you're approaching it actually shows the Kodiak exiting the Normandy (in the leaked beta it was awful in terms of animation...looked like a storyboard from an animated show (lots of grays and the animation was sloppy). They had to cut a lot out for the demo to fit the 2GB limit. And @ polite-there has been auto dialog before. the intro to 2 had a lot. there will be more than two options in the main game. maybe not for every dialog, but it'll be there.

#196
Tazzmission

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JeffZero wrote...

PoliteAssasin wrote...

Sorry I'm just not buying that they cut dialogue choice out in favor of a more streamlined demo. Unless bioware says that they have auto dialogue because it's a demo, it's in the main game. This is very disappointing to roleplay a character for two games only to have that character do his/her own thing in the final game. Everything else looks good, why did they have to do this?


-Polite


I hear you. I trust AVPen as a source though. But I'm not seeing any developer interest in denying that the mountainous levels of auto-dialogue we've seen today are anything less than standard-issue during the more cinematic moments.

I've watched the leaked beta for Sur'kesh though and the stuff cut out of it for the demo - all the scenes between landing and after the loading screen - were a lot better about it.


yea i noticed that also. i wonder maybe this version we got was do to the leak. : shrugs:


still im not complaining i have had a ton of fun with it

#197
PHub88

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AVPen wrote...

PHub88 wrote...

Oh I see, why be informative when you could just be a ****** right.

Congrats on knowing more about a video game than me bro. I know its gonna take you places.

Hey, you wanna be a condensending jackass and call me out for being an "optimist" on something I do know for fact but that you insist that I'm wrong about, you'd better expect me to have a bit of an attitude about it. =]


I wasn't being a "condesending jackass"  but I will be now seeing as you were to me for NO REASON. Then when I call you on it, you crank it up further and act like I was being a jerk first, lmfao.

Seriously, you need help if you thought what I said was provoking in any way. You took optimist as some kind of insult? REALLY? where are you from exactly? Oh, once again good job on knowing it for a fact. Too bad you didn't say something like "oh hey guy, they have confirmed that these worries aren't needed because of so and so". But that would just make too much sense right. Instead of your "UH! I know im right but im not even going to bother to explain why" response you made to that guy prior. Why be informative when you could be a dick about it.

#198
TheWarofArt

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My issues with the demo have mostly been covered:
-forced to have 4 weapons on Sur'Kesh
-sometimes getting hit by enemies while completely in cover upset me
-the cover system, while improved from ME2 is still clunky and rolling doesn't seem very helpful.
-Sentry Turret going down incredibly fast on insanity at rank 4...but I guess that's to be expected.
-When fighting the atlas mech, when using the powerwheel the camera goes into this odd position facing below the ground, mildly annoying.

+The (heavy) melee system is incredibly fun and smooth.
+Earth was straightforward but I really felt that sense of urgency without the environment seeming cliche.
+grenades 1 hit killing, while frustrating, really discourages the campy behavior to survive insanity in ME2 and forces movement
+the sounds have greatly improved. I love the sound of the gunfire now in this game.
+the dialogue and banter between characters seems really on point this time around, especially when Wrex was involved.

I don't like the controls with the 360 but that's just personal preference; I just KNOW I'm going to feel right at home on insanity with the guns I want to use, key bindings, and a keyboard and mouse...cannot WAIT to try multiplayer and get the full game!

#199
AVPen

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sighs.... Fine, you all want me to be "informative" instead of being a "d*ck"? <_<
Then here's a good example of a dialogue that was cut from the demo:

**ME3 SPOILER DIALOGUE**highlight to read**

Random Alliance Lady: They're expecting you two, Admiral.
Vega:  Good luck in there, Shepard.
Anderson:  How'd it go in there, Major? / Lieutenant-Commander, how'd it go in there?
Kaidan/Ash:  Okay, I think. Hard to know. I'm just waiting for orders now. / I can never tell with them. I'm just waiting for orders now.

You hadn't heard?

(1A or 1B)

Shepard1A:  No, I hadn't...
Kaidan/Ash1A: Sorry, Shepard. It's been... well...
Shepard:  That's okay. Just glad I bumped into you, Kaidan/Ash.
Kaidan/Ash: Yeah, me too. / Me too.
-go to end-

Shepard1B:  No. I'm a bit out of the loop these days.
Kaidan/Ash1C:  Sorry, ma'am/sir. Didn't mean to keep you out of the loop.

(2A or 2B)

Shepard2A:  I'm sure you had your reasons.
Kaidan/Ash2A: Yeah, I suppose I did. Still, it's good to see you. / Yeah, I guess I did. Still. Good to see you.
- go to end -

Shepard2B: It's not like you learned the Reapers were coming and didn't tell me.
Kaidan/Ash2B:  Right. / I suppose you're right.

Shepard:  It's fine, Major. /It's good to see you.
Don't worry about it. / It's fine.
Kaidan/Ash:  Sure/ True enough.

-end- 

Alliance Lady: Admiral.
Anderson:  Come on.

Modifié par AVPen, 12 février 2012 - 05:46 .


#200
PHub88

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Very nice but that wasn't my main concern. Yeah I am concerned about the cut content but it was blatantly obvious that the demo had left stuff out that would be in the game...just way too obvious for me to worry about it.My main concern was regarding only having two different choices when speaking, and thats what I was talking about. That dialogue there doesn't show that you have more than two (like all conversations, at least in the demo). Although that other guy mentioned that tweet. He still never said when it was made. Hopefully today.