How to make the developers listen to us PC gamers (Chris Priestly we need you)
#51
Posté 12 février 2012 - 03:07
Or at least get the devs to realize that porting to the pc is a bad idea and that making us the lead dev platform they can push the boundaries of the possible once again. Make them realize that tools like DRM and Origin are hurting them more than they are possibly worth.
#52
Posté 12 février 2012 - 03:07
#53
Posté 12 février 2012 - 03:07
#54
Posté 12 février 2012 - 03:15
Ok I can't disagree with this but still, this is something the fans have asked since the game came out on PC and they have done nothing about it. Remember how awful Garrus' face looked in ME1? Yeah they still haven't fixed it.crimzontearz wrote...
I wanted my soultrap artifacts to work as advertised and as a result of my request I got backward flying dragons and lost ALL my freaking resistances.....
wanna know how bioware listens to us? they listen where it matters.
Fans wanted Tali and Garrus as LIs? done
Players wanted a laser sight weapon Ala DS? Here comes the Phalanx
Sensible armor for characters? Done both in ME2 APs and in ME3
I personally started threads asking for a semi auto (single shot) rifle ala hammerburst from gow2...we got it
more geth weapons? done too
People accused Bioware of dropping RPG and customization elements too much? rectified in ME3
NG+ was canned in ME2....the forum was ablaze with pleas for its reintroduction.....and it was done
and I could go on
Let me remind you:
Modifié par SliPaladin, 12 février 2012 - 03:18 .
#55
Posté 12 février 2012 - 03:20
#56
Posté 12 février 2012 - 03:51
#57
Posté 12 février 2012 - 04:03
SliPaladin wrote...
They're just lazy, that's it. There's nothing more to it. As someone stated above, Bethesda just released a high-resolution texture pack for Skyrem, for free! Bioware can do the same thing but they refuse to listen to our needs and add useless Kinect stuff. If only Chris Priestly would send this message to the devs maybe we could get somewhere. We need to keep this thread alive in order to achieve that.crimzontearz wrote...
SliPaladin wrote...
See you guys already made a great point. If they're so lazy they could just release the textures and let the modders take care of everything else. This has nothing to do with the console version having more profit, they lose nothing by doing this.
I honestly do not care since I am a Console player....but....if this was 100% true they would release it especially since it would push PC players toward the game.
something is not being factored in
Oh good, maybe you can tell Betheda to get their game to work with Crossfire someday. Although part of the blame is definitely with ATI/AMD on the drivers, part of the blame is with Bethesda. Yeah, I'm overjoyed that I'm currently stuck with annoying yellow flickering on maps and main menus...and the ongoing bugs. By the way, Markarth ended up completely jacked up during a questline I did there in the past, so Beth might want to focus on swatting the bugs that are still in the game (the shrine where I was supposed to meet that fellow during the investigation...the guards were still there, and I got arrested AGAIN after finishing the quest, not to mention a whole host of other problems related to that quest line).
While I completely support a request for high-res textures in ME3, etc., the way people go about demanding it in threads like this is rather off-putting and actually makes me want to ignore my fellow PC users because of the rather disrespectful way they tend to go about it (along with the seeming sense of entitlement). I have a fairly high-end gaming laptop that can run everything quite nicely - other than the flickering issue in Skyrim, I'm on ultra with no framerate issues. Yeah, I'd like high-res textures and all the visual glory I can get - I don't think there's any need to be a jerk when trying to ask for it.
#58
Posté 12 février 2012 - 04:05
#59
Posté 12 février 2012 - 04:09
N7Raider wrote...
the developers don't care about PC gamers at this point cause 90% of you are all going to boycott the game cause of Origin the remaining 9% will pirate the game and 1% will actually purchase the game.
You know what i wont pirate ME3 because its gonna me a good game..i think ,but yeah they don't give a **** about PC gamers.
Modifié par GamerrangerX, 12 février 2012 - 04:09 .
#60
Posté 12 février 2012 - 04:10
#61
Posté 12 février 2012 - 04:12
Also, if you guys really want to keep this thread alive, don't reply to obvious troll, or the topic will be closed on the argument of platform wars...
#62
Posté 12 février 2012 - 04:14
crimzontearz wrote...
please pay attention to devs statements then Paladin.....it was explained why the garrus problem was never fixed
Which is? I never saw these statements, i wasn't around here at the time...
#63
Posté 12 février 2012 - 04:26
#64
Posté 12 février 2012 - 04:39
SykoWolf wrote...
WARNING PC GAMERS MITE BE OFFENDED !!!
This is just my opinion but pc games should only be strategy,arcade and mmo's. Action,horror and most other genres are best suited to consoles, and while I believe bioware will release a higher texture pack, mass effect shouldn't be on pc in the first place......sorry pc gamers (I own a pc, so I do know what I'm talking about)
You own a PC? Thanks for clarifying, I thought you were on these forums from your toaster.
But seriously, nobody cares about PC gamers anymore. Unless you're an indie dev, or a lesser-known dev, or... well, anyone who isn't into huge marketing. Any game with EA, Activision, Ubisoft, etc. slapped on their box could care less.
I don't want to say BioWare doesn't care about PC, but... BioWare doesn't care about PC.
Not that I'm complaining. I'm getting ME3 on PC. Hell, I'm getting the collector's edition. But facts are facts. That's just how the industry is. The price PC gamers pay for having the most flexible, powerful - and straight up long-lasting - platform, is that everyone hates them for it. They consistently get shafted in games - and I'm by no means singling BioWare out in that regard.
There are exceptions of course, and I'm sure some would disagree with me, but for the most part, please take a look around the industry with unbiased views and tell me I'm wrong.
#65
Posté 12 février 2012 - 04:42
Someone could try tomorrow (i dont have twitter =/)...
#66
Posté 12 février 2012 - 04:57
I've tried with no success, but if we all kindly asked them then maybe they would put it into consideration.DiegoRaphael wrote...
Has anyone tried to ask then about a high texture pack, and other pc related stuff on twitter?
Someone could try tomorrow (i dont have twitter =/)...
#67
Posté 12 février 2012 - 05:17
SealKudos wrote...
But seriously, nobody cares about PC gamers anymore. Unless you're an indie dev, or a lesser-known dev, or... well, anyone who isn't into huge marketing. Any game with EA, Activision, Ubisoft, etc. slapped on their box could care less.
Valve and Blizzard still continue to publish with a definite bias away from consoles.
Riot's league of legends is by far the most watched esport in existence ever. By a huge huge huge margin (we're talking in the region of 200 to 300k viewers for big finals).
PC marketing is still strong and thriving, it's just moved to different areas.
*edit* quotes going crazy here.
Modifié par Raxxman, 12 février 2012 - 05:18 .
#68
Posté 12 février 2012 - 06:12
mrbauxjangles wrote...
Sadly this is why i am getting it on xbox i love my PC but they will never release high resolution texture packs.
Ewwww, why would you make that decision only because of textures? The 60 fps, true HD 1080p+ resolutions, and vastly improved loading times should count for more than textures.
We're never going to get a texture pack, folks. This is a console port through and through. They want to garner a bit of goodwill by saying kb/m is natively supported in the PC version but they didn't even make use of mouse scrolling in ME2.
#69
Posté 12 février 2012 - 06:29
#70
Posté 12 février 2012 - 07:43
#71
Posté 12 février 2012 - 10:11
Have any of you arguing that Bioware are lazy/greedy/refusing to give you what you want (which sounds very petulant and childish by the way) stopped to consider that maybe the Unreal Engine isn't very good for high res texture packs? Have any of you bothered to simply give Bioware the benefit of the doubt (temporarily; just until you have exhausted all other possibilities) and tried to find a logical reason that might explain why they haven't done that?
Consider this: in order for fans to use their own high res textures with the game, they need to use TexMod, a buggy, unreliable, and poorly designed hack of a piece software. Despite almost two years since Bioware's release, fans have not found another way to do it. We have save file converters that convert Xbox saves to PC ones, we have random generator websites that spit out ridiculous and hilarious sentences, we have detailed Coalesced.ini editors, we have textures of all sorts but no one has figured out how to repackage textures to allow users to put their downloaded textures directly into the game files.
That to me makes it sound like it might be a little difficult to edit these things post release. It also makes it sound like it would be cumbersome to edit prerelease as you would then need to have two completely different packages ready for distrobution; one for consoles and one for PC.
Now consider this: We don't know at what point in development the textures are created. We don't know how they create the textures, whether they are created high res and downscaled or are created low res. It seems likely they are created high res and downscaled, but shortcuts are also extremely useful when you are on a deadline.
We don't know what sorts of problems Bioware has to overcome to meet the March 6 deadline. If the rest of the industry's methods are any indication, those problems are probably pretty substantial and are given too little time to complete.
Consider this: the average amount of time a person spends developing in this industry is 5 years. That to me says that conditions suck. See this video at penny arcade for more details on how much they suck. Why do I bring this up? Because even if Bioware isn't quite like that, you can bet that 2 year dev cycle means they are pressed for time to complete everything they want to. Between that and EA's reputation, I sincerely hope those of you calling for a high res texture pack don't also hate EA. Otherwise you're a hypocrite.
They may want to create a high res texture pack. They may really want to. But if they don't have time during development and if it's too hard to patch in, I see no reason they shouldn't just pass on it and leave it to the community to fix. Because there is no shortage of fans willing to do just that.
At the end of the day texture resolution is only one small portion of graphics. The rest the PC community has the ability to manipulate, either through driver options or game settings. Want 16x AF? You can have that. Want 8x AA? you can have that too. Want multiple cinematic lighting sources? If ME2 is any indication, you get that too.
PC graphics in ME2 are already so far ahead of those on console. Loading is almost nonexistant, that cinematic lighting is amazing, being able to force AA makes everything SO much better.
You think PC gamers are getting the shaft because you aren't getting every feature you want? That's complete and utter bullsh*t. The logical inconsistancies in that way of thinking are so obvious its a wonder you don't see them yourself.
TL;DR:
Shut up, quit whining that you didn't get everything you wanted for christmas, and play the damn game.
Modifié par GuardianAngel470, 12 février 2012 - 10:12 .
#72
Posté 12 février 2012 - 10:15
#73
Posté 12 février 2012 - 10:39
SykoWolf wrote...
WARNING PC GAMERS MITE BE OFFENDED !!!
This is just my opinion but pc games should only be strategy,arcade and mmo's. Action,horror and most other genres are best suited to consoles, and while I believe bioware will release a higher texture pack, mass effect shouldn't be on pc in the first place......sorry pc gamers (I own a pc, so I do know what I'm talking about)
#74
Posté 12 février 2012 - 10:43
GuardianAngel470 wrote...
I have a question. I own a gaming PC and have ME2 on PC as well as 360. I know that the resolution of the textures sucks really badly no matter which platform you play on.
Have any of you arguing that Bioware are lazy/greedy/refusing to give you what you want (which sounds very petulant and childish by the way) stopped to consider that maybe the Unreal Engine isn't very good for high res texture packs? Have any of you bothered to simply give Bioware the benefit of the doubt (temporarily; just until you have exhausted all other possibilities) and tried to find a logical reason that might explain why they haven't done that?
Consider this: in order for fans to use their own high res textures with the game, they need to use TexMod, a buggy, unreliable, and poorly designed hack of a piece software. Despite almost two years since Bioware's release, fans have not found another way to do it. We have save file converters that convert Xbox saves to PC ones, we have random generator websites that spit out ridiculous and hilarious sentences, we have detailed Coalesced.ini editors, we have textures of all sorts but no one has figured out how to repackage textures to allow users to put their downloaded textures directly into the game files.
That to me makes it sound like it might be a little difficult to edit these things post release. It also makes it sound like it would be cumbersome to edit prerelease as you would then need to have two completely different packages ready for distrobution; one for consoles and one for PC.
Now consider this: We don't know at what point in development the textures are created. We don't know how they create the textures, whether they are created high res and downscaled or are created low res. It seems likely they are created high res and downscaled, but shortcuts are also extremely useful when you are on a deadline.
We don't know what sorts of problems Bioware has to overcome to meet the March 6 deadline. If the rest of the industry's methods are any indication, those problems are probably pretty substantial and are given too little time to complete.
Consider this: the average amount of time a person spends developing in this industry is 5 years. That to me says that conditions suck. See this video at penny arcade for more details on how much they suck. Why do I bring this up? Because even if Bioware isn't quite like that, you can bet that 2 year dev cycle means they are pressed for time to complete everything they want to. Between that and EA's reputation, I sincerely hope those of you calling for a high res texture pack don't also hate EA. Otherwise you're a hypocrite.
They may want to create a high res texture pack. They may really want to. But if they don't have time during development and if it's too hard to patch in, I see no reason they shouldn't just pass on it and leave it to the community to fix. Because there is no shortage of fans willing to do just that.
At the end of the day texture resolution is only one small portion of graphics. The rest the PC community has the ability to manipulate, either through driver options or game settings. Want 16x AF? You can have that. Want 8x AA? you can have that too. Want multiple cinematic lighting sources? If ME2 is any indication, you get that too.
PC graphics in ME2 are already so far ahead of those on console. Loading is almost nonexistant, that cinematic lighting is amazing, being able to force AA makes everything SO much better.
You think PC gamers are getting the shaft because you aren't getting every feature you want? That's complete and utter bullsh*t. The logical inconsistancies in that way of thinking are so obvious its a wonder you don't see them yourself.
TL;DR:
Shut up, quit whining that you didn't get everything you wanted for christmas, and play the damn game.
Gonna explain why your wrong very easily.
The high res textures already exist. Its not about makign them, its about simply giving them to us. Unreal is plenty capable of it, look at any other unreal 3 game out today on pc, like Arkham City. When developing these games Bioware create the original models in very high resolutions then downscale them to preform well on console. PC users are only asking Bioware to do what most other developers already do, leave the high res textures in the pc version instead of only giving us the downscaled textures from the console versions. Thats it. Its something that is pretty much standard in the industry but Bioware don't bother doing it. Its either laziness or simple apathy, it is not in any way a technical or budget hurdle.
At the end of the day texture resolution makes a HUGE deal in PC gaming. The proof can be clearly understood with just a couple simple pictures. The quality difference is phanominal and its all purely from the texture resolution.
http://img535.images...10talizorah.jpg
http://img713.images.../4711/9jack.jpg
#75
Posté 12 février 2012 - 10:43
You can fix this with a simple config tweak. It also fixes some other textures. Click!SliPaladin wrote...
Ok I can't disagree with this but still, this is something the fans have asked since the game came out on PC and they have done nothing about it. Remember how awful Garrus' face looked in ME1? Yeah they still haven't fixed it.crimzontearz wrote...
I wanted my soultrap artifacts to work as advertised and as a result of my request I got backward flying dragons and lost ALL my freaking resistances.....
wanna know how bioware listens to us? they listen where it matters.
Fans wanted Tali and Garrus as LIs? done
Players wanted a laser sight weapon Ala DS? Here comes the Phalanx
Sensible armor for characters? Done both in ME2 APs and in ME3
I personally started threads asking for a semi auto (single shot) rifle ala hammerburst from gow2...we got it
more geth weapons? done too
People accused Bioware of dropping RPG and customization elements too much? rectified in ME3
NG+ was canned in ME2....the forum was ablaze with pleas for its reintroduction.....and it was done
and I could go on
Let me remind you: <snip>




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