Modifié par Imperium Alpha, 12 février 2012 - 12:39 .
How to make the developers listen to us PC gamers (Chris Priestly we need you)
#126
Guest_Imperium Alpha_*
Posté 12 février 2012 - 12:38
Guest_Imperium Alpha_*
#127
Posté 12 février 2012 - 12:39
Severyx wrote...
Well, as someone who knows the dev cycle from the inside (Game design student), I can easily say that offering the textures as a DLC option for PC players would require far, far less work and internal politics. Since the content for the base game has already been locked out (and approved, if the demo is live), this is literally the easiest and least expensive option for BioWare (that I know of).
Well, as someone who knows consumerism from the inside (consumer), I can easily say that I want to be satisfied with the product I buy ASAP... and as ASAP I mean right after I put the CD into my machine.
In present days the game already has to make up for the 20 minutes I will spend on authorization and on proving myself to the publisher that I'm not a thief, by enduring their POINTLESS security messures that instead of preventing pirates from what they do and will do as long as it's possible, prevent me from having fun.
They would have to release the said DLC in the first day after release, this is not a sandbox game - it's a linear game that I most likely won't play more than 5 to 10 times if it's as good as Mass Effect the First was for me. After a month, I won't even care about the high deffinition textures anymore, because I won't launch the game and replay it only for the sake of those.
So I implore you mr. Severyx. As someone who knows the dev cycle from the inside (as a Game Design Student), do everything in your possible power, to make this utterly ****ty industry into something better when you finish being a student and become a Game Designer... not that as a Game Designer you would have any influence on publishers.
#128
Posté 12 février 2012 - 12:40
Sargerus wrote...
i really don't understand what Bioware have against High resolution textures on PC. First the previous ME games with horrible low textures, then the SWTOR textures fiasco and now this...
It's not likely that they have anything against them, it's more likely that they compress the textures so that they can bring the overall size of the game data down to a more reasonable number for approval for console releases. There hasn't been much of a 'thing' from the ME community about texture resolution other than a few community-run projects in recent memory (I'm not sure what the SWTOR fiasco is at present). Since now's the time that their PR guys are paying extra close attention to the forums, now's the best time to let them know.
#129
Posté 12 février 2012 - 12:45
Severyx wrote...
Sargerus wrote...
i really don't understand what Bioware have against High resolution textures on PC. First the previous ME games with horrible low textures, then the SWTOR textures fiasco and now this...
It's not likely that they have anything against them, it's more likely that they compress the textures so that they can bring the overall size of the game data down to a more reasonable number for approval for console releases. There hasn't been much of a 'thing' from the ME community about texture resolution other than a few community-run projects in recent memory (I'm not sure what the SWTOR fiasco is at present). Since now's the time that their PR guys are paying extra close attention to the forums, now's the best time to let them know.
Here's the thread on the official SWTOR forums
http://www.swtor.com...ad.php?t=175553
Modifié par Sargerus, 12 février 2012 - 12:48 .
#130
Posté 12 février 2012 - 12:46
Severyx wrote...
Sargerus wrote...
i really don't understand what Bioware have against High resolution textures on PC. First the previous ME games with horrible low textures, then the SWTOR textures fiasco and now this...
It's not likely that they have anything against them, it's more likely that they compress the textures so that they can bring the overall size of the game data down to a more reasonable number for approval for console releases. There hasn't been much of a 'thing' from the ME community about texture resolution other than a few community-run projects in recent memory (I'm not sure what the SWTOR fiasco is at present). Since now's the time that their PR guys are paying extra close attention to the forums, now's the best time to let them know.
The TOR fiasco is basically like this:
BioWare released the game with LOW/MEDIUM/HIGH settings where there was literally no difference between MEDIUM/HIGH setting. After a month they said that there was no MEDIUM setting and that it showing there was an UI bug, meaning that what everyone assumed as medium textures was actually high - that pretty much pissed of everyone, as there alsoe ARE higher deffinition textures in the game, just used only during the cutscenes...
in short, the game has highest quality textures, but you can't use them even if your PC has the guts, because BioWare assumed it possibly can't.
#131
Posté 12 février 2012 - 12:47
Mr.Kusy wrote...
Well, as someone who knows consumerism from the inside (consumer), I can easily say that I want to be satisfied with the product I buy ASAP... and as ASAP I mean right after I put the CD into my machine.
In present days the game already has to make up for the 20 minutes I will spend on authorization and on proving myself to the publisher that I'm not a thief, by enduring their POINTLESS security messures that instead of preventing pirates from what they do and will do as long as it's possible, prevent me from having fun.
They would have to release the said DLC in the first day after release, this is not a sandbox game - it's a linear game that I most likely won't play more than 5 to 10 times if it's as good as Mass Effect the First was for me. After a month, I won't even care about the high deffinition textures anymore, because I won't launch the game and replay it only for the sake of those.
So I implore you mr. Severyx. As someone who knows the dev cycle from the inside (as a Game Design Student), do everything in your possible power, to make this utterly ****ty industry into something better when you finish being a student and become a Game Designer... not that as a Game Designer you would have any influence on publishers.
Okay. Generally irritable comments aside, you have to understand where the dev team is at now. They are on a tight schedule - they always are. They need to have a single build ready to get certified and approved in order to send the build to be pressed on discs and such in time for launch. With all of the last-minute changes EA dumped on them, it's no surprise that they didn't have time to alter the build specifically for PC release, you know, after the build was sent to be manufactured. Asking them to offer the better resolution textures (if any) after launch is a fairly resonable and mature request.
Let's try and turn this thread into a support thread, not a 'I want everything ever right now or pre-order cancelled!' thread like the rest, please.
#132
Posté 12 février 2012 - 12:49
Mr.Kusy wrote...
Severyx wrote...
Sargerus wrote...
i really don't understand what Bioware have against High resolution textures on PC. First the previous ME games with horrible low textures, then the SWTOR textures fiasco and now this...
It's not likely that they have anything against them, it's more likely that they compress the textures so that they can bring the overall size of the game data down to a more reasonable number for approval for console releases. There hasn't been much of a 'thing' from the ME community about texture resolution other than a few community-run projects in recent memory (I'm not sure what the SWTOR fiasco is at present). Since now's the time that their PR guys are paying extra close attention to the forums, now's the best time to let them know.
The TOR fiasco is basically like this:
BioWare released the game with LOW/MEDIUM/HIGH settings where there was literally no difference between MEDIUM/HIGH setting. After a month they said that there was no MEDIUM setting and that it showing there was an UI bug, meaning that what everyone assumed as medium textures was actually high - that pretty much pissed of everyone, as there alsoe ARE higher deffinition textures in the game, just used only during the cutscenes...
in short, the game has highest quality textures, but you can't use them even if your PC has the guts, because BioWare assumed it possibly can't.
not to mention that High resolution textures were available in Beta and the game was running smoothly
#133
Posté 12 février 2012 - 12:52
\\thisSeveryx wrote...
Mr.Kusy wrote...
Well, as someone who knows consumerism from the inside (consumer), I can easily say that I want to be satisfied with the product I buy ASAP... and as ASAP I mean right after I put the CD into my machine.
In present days the game already has to make up for the 20 minutes I will spend on authorization and on proving myself to the publisher that I'm not a thief, by enduring their POINTLESS security messures that instead of preventing pirates from what they do and will do as long as it's possible, prevent me from having fun.
They would have to release the said DLC in the first day after release, this is not a sandbox game - it's a linear game that I most likely won't play more than 5 to 10 times if it's as good as Mass Effect the First was for me. After a month, I won't even care about the high deffinition textures anymore, because I won't launch the game and replay it only for the sake of those.
So I implore you mr. Severyx. As someone who knows the dev cycle from the inside (as a Game Design Student), do everything in your possible power, to make this utterly ****ty industry into something better when you finish being a student and become a Game Designer... not that as a Game Designer you would have any influence on publishers.
Okay. Generally irritable comments aside, you have to understand where the dev team is at now. They are on a tight schedule - they always are. They need to have a single build ready to get certified and approved in order to send the build to be pressed on discs and such in time for launch. With all of the last-minute changes EA dumped on them, it's no surprise that they didn't have time to alter the build specifically for PC release, you know, after the build was sent to be manufactured. Asking them to offer the better resolution textures (if any) after launch is a fairly resonable and mature request.
Let's try and turn this thread into a support thread, not a 'I want everything ever right now or pre-order cancelled!' thread like the rest, please.
However it would be nice to hear some dev's opinion. The fact that they will have more time after the release doesn't mean that they're actually interested in releasing an HD texture pack. Last but not least we don't know anything about the PC version, who says they didn't include it already?
#134
Posté 12 février 2012 - 12:53
I didn't want that comment to sound personally directed against you in any way.
#135
Posté 12 février 2012 - 01:01
I've asked this question here and on EA's Origin forum and so far no answer from either site: Who made the decision to make Origin mandatory for PC users?
So the same type of question on textures: Who made the decision on the textures? Was the lack of hi-rez textures on the PC due to low PC numbers, time, cost, etc? Will it happen later on?
#136
Posté 12 février 2012 - 01:04
CenturyCrow wrote...
I do believe that some people in BioWare listen for critical feedback on the game. I do believe that BioWare does control a lot of aspects of the game; but beyond that, it's EA corporate that calls the shots. However, we don't know where that dividing line is in most places and I'd imagine it would be fuzzy at times. I don't know what the console numbers are vs PC numbers but I suspect that might be a big factor.
I've asked this question here and on EA's Origin forum and so far no answer from either site: Who made the decision to make Origin mandatory for PC users?
So the same type of question on textures: Who made the decision on the textures? Was the lack of hi-rez textures on the PC due to low PC numbers, time, cost, etc? Will it happen later on?
Origin is mandatory for mutliplayer, and I don't really see anything weird in that. It's just like with steam - you can't legaly play valve's multiplayer games without connecting to their servers... why should this be any different for Mass Effect?
#137
Posté 12 février 2012 - 01:05
SykoWolf wrote...
WARNING PC GAMERS MITE BE OFFENDED !!!
This is just my opinion but pc games should only be strategy,arcade and mmo's. Action,horror and most other genres are best suited to consoles, and while I believe bioware will release a higher texture pack, mass effect shouldn't be on pc in the first place......sorry pc gamers (I own a pc, so I do know what I'm talking about)
The first shooters were for PC and they are still much better to control with mouse and keyboard. Same goes for horror, action and pretty much everything else except maybe arcade games like Street Fighter. I don't give a rats ass about mmo's and I find it incredible insulting that the only games you find in a north american game store, in the pc section, are WoW and it's add-ons. Even big PC only games like The Witcher 2 are almost impossible to find.
And that is only part of the reason this "lol PC is for mmos and star craft" has become so common.
Guess what, on my PC, where Mass Effect should never be running on according to you, I didn't have problems with the MAKO controlls, I didn't have problems with long loading times and it didn't take me forever to clear my inventory with a clunky controller. And I don't need a build in aim-bot to actually hit something. I can also make my game look much better and up to date through mods, settings and the enb series. So how is the PC not suited for this type of game?
Publishers are working hard with poor distribution, invasive DRM systems and forced online modes to keep PC sales as low as possible, while wasting huge ammounts of money on anti-piracy systems that never work. This has nothing to do with the platform being not suited for certain games, because it can handle anything you throw at it and in most cases better than outdate consoles. And I do have a 360 here and have played PS3 and Wii at friends places for comparison.
There probably would be no mass effect without doom and baldurs gate, so your point doesn't really have any ground.
If Bioware did a high res pack for DA2 and more big studios like Crytek and Bethesda have made it a common practice, then that is a good sign in the right direction. And we can hope that they will provide that kind of support for what is probably the most anticipated game of the year, no matter what platform.
Modifié par DaJe, 12 février 2012 - 01:09 .
#138
Posté 12 février 2012 - 01:06
N7Raider wrote...
the developers don't care about PC gamers at this point cause 90% of you are all going to boycott the game cause of Origin the remaining 9% will pirate the game and 1% will actually purchase the game.
Working for Ubisoft are we?
Modifié par billy the squid, 12 février 2012 - 01:06 .
#139
Posté 12 février 2012 - 01:07
#140
Posté 12 février 2012 - 01:09
"I would pay to see that!"Atakuma wrote...
Please put those statistics back in your ass where you found them.N7Raider wrote...
the developers don't care about PC gamers at this point cause 90% of you are all going to boycott the game cause of Origin the remaining 9% will pirate the game and 1% will actually purchase the game.
And High Res is really not as big a problem as we will get them, one way or the other.
Roll/Use/Sprint/Cover binded to ONE key is far worse! IMHO.
Modifié par DragonRageGT, 12 février 2012 - 01:12 .
#141
Posté 12 février 2012 - 01:15
I am doing my part in this brutal war....I purchased 2 N7 CEs for 360 to ensure BioWare gets paid and Origin gets discontinued forever....once it gets shut down you may once again safely purchase PC versions of BioWare games.
#142
Posté 12 février 2012 - 01:17
Modifié par billy the squid, 12 février 2012 - 01:18 .
#143
Posté 12 février 2012 - 01:19
#144
Posté 12 février 2012 - 01:24
#145
Posté 12 février 2012 - 01:27
You guys wouldn't have lasted 2 seconds in my youth, we barely had 256 colors those days.
#146
Posté 12 février 2012 - 01:28
Darth_Trethon wrote...
I was going to get the trilogy on PC until I learned about Origin. Now Origin is just one system if it is not profitable EA will shut it down but if BioWare games are unprofitable they will shut BioWare down....see how that works?
No, because there are third party developeers involved by putting their own the products on Origin. And the funds don't go to Bioware, they go to EA. EA allocates the funds based on their own internal financing system. It does not go directly to Bioware, sorry that's not the way it works.
If Bioware's products remain profitable then the funds are simply used to subsidise and fund other products, revenue from sales does not stay in a liquid cash account to be used for only Biowae development. They can beused for a mriad of reasons, including system support for Origin.
Modifié par billy the squid, 12 février 2012 - 01:29 .
#147
Posté 12 février 2012 - 01:32
#148
Guest_Catch This Fade_*
Posté 12 février 2012 - 01:34
Guest_Catch This Fade_*
Welcome to Gears of War.DragonRageGT wrote...
Roll/Use/Sprint/Cover binded to ONE key is far worse! IMHO.
#149
Posté 12 février 2012 - 01:36
Darth_Trethon wrote...
First things first....you refuse to buy any game that requires Origin. Secondly you wait for Origin to be completely and forever shut down. Third ensure no more spyware is required to play. Fourth continue strongly supporting and buying games without Origin or spyware. Fifth...???? Sixth: profit.
I am doing my part in this brutal war....I purchased 2 N7 CEs for 360 to ensure BioWare gets paid and Origin gets discontinued forever....once it gets shut down you may once again safely purchase PC versions of BioWare games.
Lol blissful ignorance.
Bioware = EA, what one does the other does. They are not just Bioware's publisher, or even owner, Bioware has been literally merged into EA, sort of like Blizzard and Activision.
Second, regardless of which platform you buy it on all the profit returns to EA, because again Bioware = EA so there's no splitting of profits going on there like with third party publishing deals. Bioware as a studio get paid just like any other EA employee so whats good for EA is good for Bioware, and they will likely get bonuses depending on sales of their own games through EA, but theres no direct line of individual per-sale based profit straight into Bioware's hands.
Even if there was, Xbox versions wouldn't be getting them larger cuts, in fact if anything Origin would. Maybe. With Xbox, Microsoft get a cut. With Origin they don't it all goes straight to EA and Bioware. Now idk how EA operated, idk if they at all split the difference with developers or if they just gobble up all of the extra money made by not having to give Microsoft or Sony a cut. But the possibility is there.
And FYI, Origin is already more successful then anticipated. Its not dying any time soon. Your in a very small insignificant minority of paranoids that insist on this myth that Origin is borderline malware and call for boycotts. You are not effecting it or EA at all, as much as you may believe you are, you are an ant. Not even a particularly disobedient one since your not even really Boycotting EA, only origin. That would be like boycotting somebodies foot but being best friends with the rest of them. Dumbdumbdumb.
EA thanks you for paying twice for its new game and hopes to do business with you again, customer #012984023. Good luck on your misguided quest to stick it to the man.
#150
Posté 12 février 2012 - 01:37
Ppl who's capable of or need to know your info already know about all of yours unless you stop using pc completely for a long time.
Anyway bioware still don't get what makes successful action game, no wonder EA is dying to get rid of rpg dev that's short of skyrim or fallout.




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