Cluster Grenade for Adepts is really redundant
#1
Posté 12 février 2012 - 02:08
It's just shockwave, but without the cooldown.
#2
Posté 12 février 2012 - 02:09
#3
Posté 12 février 2012 - 02:11
yeah, or stasisAlphaJarmel wrote...
A better one would have been Stasis.
Although then people would complain it's too close to liara
I dunno, something
#4
Posté 12 février 2012 - 02:16
#5
Posté 12 février 2012 - 02:17
I'm fine with Stasis being Liara's specialty (we do not know if the bonus power is in, if it is, we can get Stasis very likely as well), and arguably Stasis itself is reduntant with Pull and Singularity.
#6
Posté 12 février 2012 - 02:22
So I expect most of the ME2 powers to be returning with some nice upgrades.
#7
Posté 12 février 2012 - 02:23
#8
Posté 12 février 2012 - 02:23
but when i played the demo i really got into using them expecially against the torrents and atlas
#9
Posté 12 février 2012 - 02:25
#10
Posté 12 février 2012 - 02:38
Sentinel's lift grenade for example, Lift Grenade then Throw is a powerful combo. I haven't tried it myself, but I can imagine chucking a cluster grenade into a singularity (the wider the better) would be quite awesome.
I imagine they're intended for Adepts that go the more weapon focused route, where there's a penalty to cooldowns.
I was skeptical at first, and quite disappointed that new powers were 'wasted' on Grenades, but using them they're quite awesome. Cloaking and whacking a Sticky Grenade on is a great tactic, as are the examples I mentioned above. Adds more depth to the combat.
Modifié par JakePT, 12 février 2012 - 02:41 .
#11
Posté 12 février 2012 - 02:40
Stasis is useless unless you are using it to make incoming enemies fall to their doom. I don't get why everyone likes it.AlphaJarmel wrote...
A better one would have been Stasis.
#12
Posté 12 février 2012 - 02:41
They made quick work of the Turrets. You just wait till the engineer's repairing the turret, and BAM!
Everything dies.
#13
Posté 12 février 2012 - 02:44
TexasToast712 wrote...
Stasis is useless unless you are using it to make incoming enemies fall to their doom. I don't get why everyone likes it.AlphaJarmel wrote...
A better one would have been Stasis.
it works when throw and pull and shockwave dont.
and that its a bonus power.
and "the title of this thread."
Modifié par The Spamming Troll, 12 février 2012 - 02:45 .
#14
Posté 12 février 2012 - 02:50
Try it out now, it completely freezes ANY enemy, has a very short cooldown timer, and the target takes extra damage.TexasToast712 wrote...
Stasis is useless unless you are using it to make incoming enemies fall to their doom. I don't get why everyone likes it.AlphaJarmel wrote...
A better one would have been Stasis.
#15
Posté 12 février 2012 - 02:51
#16
Posté 12 février 2012 - 02:52
#17
Guest_Catch This Fade_*
Posté 12 février 2012 - 02:53
Guest_Catch This Fade_*
Scion + Moving Collector platforms + Stasis = Good timesTexasToast712 wrote...
Stasis is useless unless you are using it to make incoming enemies fall to their doom. I don't get why everyone likes it.AlphaJarmel wrote...
A better one would have been Stasis.
#18
Posté 12 février 2012 - 02:57
TexasToast712 wrote...
Stasis is useless unless you are using it to make incoming enemies fall to their doom. I don't get why everyone likes it.AlphaJarmel wrote...
A better one would have been Stasis.
Stasis is amazing crowd control and a great defensive power.
#19
Posté 12 février 2012 - 02:59
#20
Guest_D3MON-SOVER3IGN_*
Posté 12 février 2012 - 03:03
Guest_D3MON-SOVER3IGN_*
#21
Posté 12 février 2012 - 03:05
Lift Grenade is awesome. And if you level it up all the way, you can turn it into biotic Slam.JakePT wrote...
Grenades don't need to recharge. They're good for quick one-two punches.
Sentinel's lift grenade for example, Lift Grenade then Throw is a powerful combo. I haven't tried it myself, but I can imagine chucking a cluster grenade into a singularity (the wider the better) would be quite awesome.
I imagine they're intended for Adepts that go the more weapon focused route, where there's a penalty to cooldowns.
I was skeptical at first, and quite disappointed that new powers were 'wasted' on Grenades, but using them they're quite awesome. Cloaking and whacking a Sticky Grenade on is a great tactic, as are the examples I mentioned above. Adds more depth to the combat.
#22
Posté 12 février 2012 - 03:11
ItsFreakinJesus wrote...
Lift Grenade is awesome. And if you level it up all the way, you can turn it into biotic Slam.JakePT wrote...
Grenades don't need to recharge. They're good for quick one-two punches.
Sentinel's lift grenade for example, Lift Grenade then Throw is a powerful combo. I haven't tried it myself, but I can imagine chucking a cluster grenade into a singularity (the wider the better) would be quite awesome.
I imagine they're intended for Adepts that go the more weapon focused route, where there's a penalty to cooldowns.
I was skeptical at first, and quite disappointed that new powers were 'wasted' on Grenades, but using them they're quite awesome. Cloaking and whacking a Sticky Grenade on is a great tactic, as are the examples I mentioned above. Adds more depth to the combat.
And sticky becomes proximity mine. Frag grenade is pure raw damage... and still not as powerful as cluster. Cluster Grenade owns EVERYTHING and odds are it'll be able to destroy an actual reaper.
#23
Posté 12 février 2012 - 04:25
PsychoWARD23 wrote...
Barrier would have been a much better choice imo
It's just shockwave, but without the cooldown.
Does biotics not have barrier by default? And does it not get stronger the more you level up certain skills?
Anyway, as I stated in the other thread, instead of grenades, the adept should have Nova + an shortlived (with long isolated cooldown)active "overpower" mode (greatly increases the potency of biotics for a couple of seconds) unlocked by the "Biotic mastery" passive skill tree.
#24
Posté 12 février 2012 - 04:31
Stasis, Barrier, Overpower, Reave, Biotic Focus, or Biotic Bubble (a power someone thought of where you deploy a large biotic half sphere around a group of enemies and anyone inside is more susceptible to biotic powers' force/damage/duration). All of these either do something new or compliment the existing powers instead of copying their effects.
#25
Posté 12 février 2012 - 05:04
Biotic Sage wrote...
Agree about the redundancy, as I've voiced in many other threads.
Stasis, Barrier, Overpower, Reave, Biotic Focus, or Biotic Bubble (a power someone thought of where you deploy a large biotic half sphere around a group of enemies and anyone inside is more susceptible to biotic powers' force/damage/duration). All of these either do something new or compliment the existing powers instead of copying their effects.
Reave is strictly an asari ability I think.





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