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Cluster Grenade for Adepts is really redundant


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#1
PsychoWARD23

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Barrier would have been a much better choice imo

It's just shockwave, but without the cooldown.

#2
AlphaJarmel

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A better one would have been Stasis.

#3
PsychoWARD23

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AlphaJarmel wrote...

A better one would have been Stasis.

yeah, or stasis

Although then people would complain it's too close to liara


I dunno, something

#4
Mr Arg

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I like the idea of a cluster grenade - it spices things up. Plus, it's a new idea, so they have to showcase it, even if it doesn't make perfect sense.

#5
Warlokki

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All other powers are reduntand due to the cluster grenade. I throw one (fully upgraded, with 2 extra fragments), i flattened the entire combat zone (anyone living got a bullet). Don't think any other power can do that while still damaging everyone... fricking awesome power.
I'm fine with Stasis being Liara's specialty (we do not know if the bonus power is in, if it is, we can get Stasis very likely as well), and arguably Stasis itself is reduntant with Pull and Singularity.

#6
Praetor Knight

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But we do know we are getting revamped bonus powers to unlock in ME3.

So I expect most of the ME2 powers to be returning with some nice upgrades.

#7
souljahbill

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I made a point to check it out today and when I got to the last pod section, that grenade impressed me. I had it at level 2 and I tossed it at all the troops downstairs shooting at the pod and when I went down stairs, there were lifeless bodies everywhere and I still had access to my cooldown powers. I'm a fan.

#8
Tazzmission

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at first when i heard about the grenade types i was like wtf


but when i played the demo i really got into using them expecially against the torrents and atlas

#9
Praetor Knight

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turrets?

#10
JakePT

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Grenades don't need to recharge. They're good for quick one-two punches.

Sentinel's lift grenade for example, Lift Grenade then Throw is a powerful combo. I haven't tried it myself, but I can imagine chucking a cluster grenade into a singularity (the wider the better) would be quite awesome.

I imagine they're intended for Adepts that go the more weapon focused route, where there's a penalty to cooldowns.

I was skeptical at first, and quite disappointed that new powers were 'wasted' on Grenades, but using them they're quite awesome. Cloaking and whacking a Sticky Grenade on is a great tactic, as are the examples I mentioned above. Adds more depth to the combat.

Modifié par JakePT, 12 février 2012 - 02:41 .


#11
TexasToast712

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AlphaJarmel wrote...

A better one would have been Stasis.

Stasis is useless unless you are using it to make incoming enemies fall to their doom. I don't get why everyone likes it.

#12
MissFish

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I love Cluster Grenades.
They made quick work of the Turrets. You just wait till the engineer's repairing the turret, and BAM!
Everything dies.

#13
The Spamming Troll

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TexasToast712 wrote...

AlphaJarmel wrote...

A better one would have been Stasis.

Stasis is useless unless you are using it to make incoming enemies fall to their doom. I don't get why everyone likes it.


it works when throw and pull and shockwave dont.

and that its a bonus power.

and "the title of this thread."

Modifié par The Spamming Troll, 12 février 2012 - 02:45 .


#14
PsychoWARD23

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TexasToast712 wrote...

AlphaJarmel wrote...

A better one would have been Stasis.

Stasis is useless unless you are using it to make incoming enemies fall to their doom. I don't get why everyone likes it.

Try it out now, it completely freezes ANY enemy, has a very short cooldown timer, and the target takes extra damage.

#15
PsychoWARD23

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And look, I'm not saying the cluster grenades are bad, they're great, it's just a little redundant, that's all.

#16
Dasher1010

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I actually like them. At first I didn't really think that they fit the Adept at all. Now I love them since they're three grenades in one and put the soldier and infiltrator's 'nades to shame. Plus they can be used in between two other powers. Pull the guy to your left, CG the guys to your right and then warp your initial target. CG is probably the most powerful ability in the game.

#17
Guest_Catch This Fade_*

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TexasToast712 wrote...

AlphaJarmel wrote...

A better one would have been Stasis.

Stasis is useless unless you are using it to make incoming enemies fall to their doom. I don't get why everyone likes it.

Scion + Moving Collector platforms + Stasis = Good times

#18
AlphaJarmel

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TexasToast712 wrote...

AlphaJarmel wrote...

A better one would have been Stasis.

Stasis is useless unless you are using it to make incoming enemies fall to their doom. I don't get why everyone likes it.


Stasis is amazing crowd control and a great defensive power.

#19
SpectreSaren

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I had a lot of fun with the grenades. Especially against that last enemy you face in the demo. Definitely did a number on him on Hardcore difficulty.

#20
Guest_D3MON-SOVER3IGN_*

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Nah the grenades are fine. Singularity + Cluster Grenades + Warp.. Yeah

#21
ItsFreakinJesus

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JakePT wrote...

Grenades don't need to recharge. They're good for quick one-two punches.

Sentinel's lift grenade for example, Lift Grenade then Throw is a powerful combo. I haven't tried it myself, but I can imagine chucking a cluster grenade into a singularity (the wider the better) would be quite awesome.

I imagine they're intended for Adepts that go the more weapon focused route, where there's a penalty to cooldowns.

I was skeptical at first, and quite disappointed that new powers were 'wasted' on Grenades, but using them they're quite awesome. Cloaking and whacking a Sticky Grenade on is a great tactic, as are the examples I mentioned above. Adds more depth to the combat.

Lift Grenade is awesome.  And if you level it up all the way, you can turn it into biotic Slam.

#22
Dasher1010

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ItsFreakinJesus wrote...

JakePT wrote...

Grenades don't need to recharge. They're good for quick one-two punches.

Sentinel's lift grenade for example, Lift Grenade then Throw is a powerful combo. I haven't tried it myself, but I can imagine chucking a cluster grenade into a singularity (the wider the better) would be quite awesome.

I imagine they're intended for Adepts that go the more weapon focused route, where there's a penalty to cooldowns.

I was skeptical at first, and quite disappointed that new powers were 'wasted' on Grenades, but using them they're quite awesome. Cloaking and whacking a Sticky Grenade on is a great tactic, as are the examples I mentioned above. Adds more depth to the combat.

Lift Grenade is awesome.  And if you level it up all the way, you can turn it into biotic Slam.


And sticky becomes proximity mine. Frag grenade is pure raw damage... and still not as powerful as cluster. Cluster Grenade owns EVERYTHING and odds are it'll be able to destroy an actual reaper.

#23
Random citizen

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PsychoWARD23 wrote...

Barrier would have been a much better choice imo

It's just shockwave, but without the cooldown.



Does biotics not have barrier by default? And does it not get stronger the more you level up certain skills?

Anyway, as I stated in the other thread, instead of grenades, the adept should have Nova + an shortlived (with long isolated cooldown)active "overpower" mode (greatly increases the potency of biotics for a couple of seconds) unlocked by the "Biotic mastery" passive skill tree.

#24
Biotic Sage

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Agree about the redundancy, as I've voiced in many other threads.

Stasis, Barrier, Overpower, Reave, Biotic Focus, or Biotic Bubble (a power someone thought of where you deploy a large biotic half sphere around a group of enemies and anyone inside is more susceptible to biotic powers' force/damage/duration). All of these either do something new or compliment the existing powers instead of copying their effects.

#25
Random citizen

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Biotic Sage wrote...

Agree about the redundancy, as I've voiced in many other threads.

Stasis, Barrier, Overpower, Reave, Biotic Focus, or Biotic Bubble (a power someone thought of where you deploy a large biotic half sphere around a group of enemies and anyone inside is more susceptible to biotic powers' force/damage/duration). All of these either do something new or compliment the existing powers instead of copying their effects.


Reave is strictly an asari ability I think.