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Cluster Grenade for Adepts is really redundant


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#26
Arppis

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PsychoWARD23 wrote...

AlphaJarmel wrote...

A better one would have been Stasis.

yeah, or stasis

Although then people would complain it's too close to liara


I dunno, something


You know, I wish Liara would have had pull/push. Singularity is a nice ability, but sometimes I just want to target one guy and tip his balance. Then do that again after short period of time.

#27
andy6915

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Random citizen wrote...

Biotic Sage wrote...

Agree about the redundancy, as I've voiced in many other threads.

Stasis, Barrier, Overpower, Reave, Biotic Focus, or Biotic Bubble (a power someone thought of where you deploy a large biotic half sphere around a group of enemies and anyone inside is more susceptible to biotic powers' force/damage/duration). All of these either do something new or compliment the existing powers instead of copying their effects.


Reave is strictly an asari ability I think.


I guess Kaiden has secretely been an Asari this whole time. How has he kept that from being found out?
/sarcasm

Seriously though, that's one of Kaiden's ME3 powers, so reave being Asari-only isn't true.

#28
Random citizen

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PsychoWARD23 wrote...

AlphaJarmel wrote...

A better one would have been Stasis.

yeah, or stasis

Although then people would complain it's too close to liara


I dunno, something


Well I play as a Bastion, stasis and barrier were once the features that pretty much defined the uniqueness of that specialisation

#29
PsychoWARD23

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Random citizen wrote...

PsychoWARD23 wrote...

AlphaJarmel wrote...

A better one would have been Stasis.

yeah, or stasis

Although then people would complain it's too close to liara


I dunno, something


Well I play as a Bastion, stasis and barrier were once the features that pretty much defined the uniqueness of that specialisation

Me too, me too:(

#30
andy6915

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PsychoWARD23 wrote...

Random citizen wrote...

PsychoWARD23 wrote...

AlphaJarmel wrote...

A better one would have been Stasis.

yeah, or stasis

Although then people would complain it's too close to liara


I dunno, something


Well I play as a Bastion, stasis and barrier were once the features that pretty much defined the uniqueness of that specialisation

Me too, me too:(


At least both are still available as a bonus power... Too bad they can't both be usable for a Shepard at the same time like ME1.

#31
BatmanPWNS

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I actually forgot about them while playing the demo and never used 'em once.

#32
Random citizen

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andy69156915 wrote...

Random citizen wrote...

Biotic Sage wrote...

Agree about the redundancy, as I've voiced in many other threads.

Stasis, Barrier, Overpower, Reave, Biotic Focus, or Biotic Bubble (a power someone thought of where you deploy a large biotic half sphere around a group of enemies and anyone inside is more susceptible to biotic powers' force/damage/duration). All of these either do something new or compliment the existing powers instead of copying their effects.


Reave is strictly an asari ability I think.


I guess Kaiden has secretely been an Asari this whole time. How has he kept that from being found out?
/sarcasm

Seriously though, that's one of Kaiden's ME3 powers, so reave being Asari-only isn't true.



Wierd.

#33
The Spamming Troll

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im afraid of the following things with the adept:

- the redundant abilities pull/throw/shockwave, when stasis is considered by everyone to be an adept ability
- less weapons =/= better skillset
- only 3 hotkeys
- which in turn will force me to invest in bionades because id rather invest in something i might use then something ill never use
- playing a vanguard with liara will be 100% better
- notice how i didnt mention enemy protections?!?!

#34
Random citizen

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BatmanPWNS wrote...

I actually forgot about them while playing the demo and never used 'em once.


There were not enough "skill slots" in ME2 and while it seems there are more in ME3, it still is not enough.
One way they could hasve solved it was that you could mix different basic biotics effects to one "power".
For it seems Pull, Throw and Lift (and shockwave) are just basically the same power manifesting in different directions (following the direction of the dark energy flow perhaps) Singularity just seems like an extreme form if mass increase. I dont really know how barrier (raw dark energy reducing the mass of incoming projectiles?) or stasis works, but you get it.

Modifié par Random citizen, 12 février 2012 - 05:32 .


#35
Mand0l1n

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What do folks feel about the overlap between detonating throw and warp? I tried detonating throw on the sentinel and it was so good I cant see myself using warp much. This could apply to adepts as well.

#36
Guest_Catch This Fade_*

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andy69156915 wrote...

Random citizen wrote...

Biotic Sage wrote...

Agree about the redundancy, as I've voiced in many other threads.

Stasis, Barrier, Overpower, Reave, Biotic Focus, or Biotic Bubble (a power someone thought of where you deploy a large biotic half sphere around a group of enemies and anyone inside is more susceptible to biotic powers' force/damage/duration). All of these either do something new or compliment the existing powers instead of copying their effects.


Reave is strictly an asari ability I think.


I guess Kaiden has secretely been an Asari this whole time. How has he kept that from being found out?
/sarcasm

Seriously though, that's one of Kaiden's ME3 powers, so reave being Asari-only isn't true.

One of those gameplay>lore things obviously :whistle:

#37
The Spamming Troll

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Mand0l1n wrote...

What do folks feel about the overlap between detonating throw and warp? I tried detonating throw on the sentinel and it was so good I cant see myself using warp much. This could apply to adepts as well.



i think i just tried the dual throw evolution of that. it works great. every ability works great tho. it looks like dual throw accomplishes the same thing as pull + throw. i think if comboed on the same mook they died from it. kindof makes having more then one version of throw/pull/shockwave seem completely unnessesary.

tech armor seems like i could withstand much more gunfire then ME2. i never thought tech armor was that protective in ME2. i think i took to more cover with my vangaurd.

#38
Mand0l1n

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The sentinel class does look really good. I particularly liked being able to detonate the armor whenever I want. It's a pity we couldn't do any pull-throw or cryo-throw combos due to the appalling cooldowns though.

#39
PsychoWARD23

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Yeah, a fully leveled up throw makes warp near useless.

#40
Ahglock

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souljahbill wrote...

I made a point to check it out today and when I got to the last pod section, that grenade impressed me. I had it at level 2 and I tossed it at all the troops downstairs shooting at the pod and when I went down stairs, there were lifeless bodies everywhere and I still had access to my cooldown powers. I'm a fan.


Yeah that even makes it sound worse than before to me.  If I wanted an I win button I'd play on casual.  I hated many of the heavy weapons in ME2 for the same reason.  

#41
Nerevar-as

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The Spamming Troll wrote...

im afraid of the following things with the adept:

- the redundant abilities pull/throw/shockwave, when stasis is considered by everyone to be an adept ability
- less weapons =/= better skillset
- only 3 hotkeys
- which in turn will force me to invest in bionades because id rather invest in something i might use then something ill never use
- playing a vanguard with liara will be 100% better
- notice how i didnt mention enemy protections?!?!


Do they still block biotics, because this really nerf them down in ME2.

#42
Mand0l1n

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Anyone done much with shockwave yet? I had a couple of points in it and it gave a nice stagger. With a decent cooldown it may actually be useable this time round.

#43
Ahglock

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Mand0l1n wrote...

Anyone done much with shockwave yet? I had a couple of points in it and it gave a nice stagger. With a decent cooldown it may actually be useable this time round.


Some people have and it sounds pretty awesome, though it seems to be falling into the same problem as detonating throw in that it kind of runs all over the purpose of other biotic powers.  

#44
Mand0l1n

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Maybe the vanguard will get more utility out of shockwave than an adept due to not having another medium range offensive power like warp or throw.

#45
atheelogos

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PsychoWARD23 wrote...

Barrier would have been a much better choice imo

It's just shockwave, but without the cooldown.

U can still get barrier 

#46
Ahglock

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Mand0l1n wrote...

Maybe the vanguard will get more utility out of shockwave than an adept due to not having another medium range offensive power like warp or throw.


Sure, but that does not make it a good plan to have it go deep into the territory of other powers because then people with both of the powers have a redundant power set.  I'll use sentinel as an example he has throw and warp, but with detonating throw you don't need warp.  That does not seem like a good plan to me, both powers should be unique and have reasons to take them on their own.  The choice should not be between two small things like this one does a bit less damage but has a faster cooldown, the difference and choices should be more signifigent than that.  With the vanguard and lifting shockwave do you need pull if your second shockwave will hit before the lift on your shockwave expires giving you that nice combo?

#47
Mand0l1n

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All good arguments - I cant fault your logic.

#48
Aurellia

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PsychoWARD23 wrote...

Yeah, a fully leveled up throw makes warp near useless.


Throw doesn't detonate stuff.  Warp bombs are still teh win

#49
Mand0l1n

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Throw does detonate at higher levels. I've done it and its fun!

#50
Aurellia

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Nerevar-as wrote...

The Spamming Troll wrote...

im afraid of the following things with the adept:

- the redundant abilities pull/throw/shockwave, when stasis is considered by everyone to be an adept ability
- less weapons =/= better skillset
- only 3 hotkeys
- which in turn will force me to invest in bionades because id rather invest in something i might use then something ill never use
- playing a vanguard with liara will be 100% better
- notice how i didnt mention enemy protections?!?!


Do they still block biotics, because this really nerf them down in ME2.


They removed enemy protections on the 'cannon fodder' enemies.  They added a mix of elites that present different classes difficluties. 

- energy shielded centurians - easy once you overload once but hard for adepts
- engineers with turrets - hard for non engineers
- guardians with physical shields - easy for biotics hard for soldiers an techs

in other words they fixed the stuff that made Adept suck in ME2.