Aller au contenu

Photo

Cluster Grenade for Adepts is really redundant


  • Veuillez vous connecter pour répondre
89 réponses à ce sujet

#51
Guest_BhelShep_*

Guest_BhelShep_*
  • Guests
Not crazy about the Cluster Grenades, but I'll reserve judgment until I test them myself. Didn't like Shockwave a lot either, so I basically never used it. I was more into the Singlularity/Pull + Throw/Warp combos and picked either Barrier or Stasis as bonus powers.

I would also have preferred either Barrier or Stasis. And although highly unlikely, I would LOVE a force field bubble kinda power, ala Suicide Mission, or like Liara deflected the glass shards in LotSB, or even in the Interactive Story trailer, you can see some Asari surrounded by biotic protective fields - and as an Adept, I'm like, "dang, why can't I do that"? LOL. I know, never gonna happen, but, it just seems to fir the biotic theme so well. :P

Modifié par BhelShep, 12 février 2012 - 07:15 .


#52
Balek-Vriege

Balek-Vriege
  • Members
  • 1 216 messages
After seeing cluster grenade in action it is redundant. However, the grenades seem to just own anything they're thrown at and refill with ammo pickups. Definitely an emergency crowd clear, pressure stopper and boss killer. They also allows for a different playstyle other than Warp bombs for area of effect damage. Although I would personally like to see something else, it's a nice addition. We might get bonus powers like Stasis etc. anyways. Overpower or whatever it was was great but would have led to reinforcing the Adept as a one trick pony (Singularity/Pull with Overpowered Warp).

#53
Mand0l1n

Mand0l1n
  • Members
  • 440 messages
Not a fan of the cluster grenades myself. The lift grenades on sentinel are awesome though!

#54
Ahglock

Ahglock
  • Members
  • 3 660 messages

Balek-Vriege wrote...

After seeing cluster grenade in action it is redundant. However, the grenades seem to just own anything they're thrown at and refill with ammo pickups. Definitely an emergency crowd clear, pressure stopper and boss killer. They also allows for a different playstyle other than Warp bombs for area of effect damage. Although I would personally like to see something else, it's a nice addition. We might get bonus powers like Stasis etc. anyways. Overpower or whatever it was was great but would have led to reinforcing the Adept as a one trick pony (Singularity/Pull with Overpowered Warp).


Yeah again this just makes it worse for me.  I don't want a power that owns everything, if I wanted that I'd just play on casual.  Sounds like Spamming was right in an earlier thread where he predicted it would end up OP.  

#55
Balek-Vriege

Balek-Vriege
  • Members
  • 1 216 messages

Ahglock wrote...

Balek-Vriege wrote...

After seeing cluster grenade in action it is redundant. However, the grenades seem to just own anything they're thrown at and refill with ammo pickups. Definitely an emergency crowd clear, pressure stopper and boss killer. They also allows for a different playstyle other than Warp bombs for area of effect damage. Although I would personally like to see something else, it's a nice addition. We might get bonus powers like Stasis etc. anyways. Overpower or whatever it was was great but would have led to reinforcing the Adept as a one trick pony (Singularity/Pull with Overpowered Warp).


Yeah again this just makes it worse for me.  I don't want a power that owns everything, if I wanted that I'd just play on casual.  Sounds like Spamming was right in an earlier thread where he predicted it would end up OP.  



I don't like uber one trick powers either.  The good news on that front is that you won't be able to spam Grenades all the time since it seems to take 2 ammo clips to gain 1 grenade.  I could be wrong there but i'm sure that's what I saw in a demo playthrough.  That should encourage people to use it on bosses and mass crowds rather than all the time, especially on insanity.

#56
The Spamming Troll

The Spamming Troll
  • Members
  • 6 252 messages

Balek-Vriege wrote...

After seeing cluster grenade in action it is redundant. However, the grenades seem to just own anything they're thrown at and refill with ammo pickups. Definitely an emergency crowd clear, pressure stopper and boss killer. They also allows for a different playstyle other than Warp bombs for area of effect damage. Although I would personally like to see something else, it's a nice addition. We might get bonus powers like Stasis etc. anyways. Overpower or whatever it was was great but would have led to reinforcing the Adept as a one trick pony (Singularity/Pull with Overpowered Warp).


i think ill start to apreciate the bionade concidering im definately rolling a light weapon adept. so im going to end up using it, and investing in it simply because its not a redundant ability tied to my cooldown. but i always thought the point of being light wight was not bringing grenades, but thats never seems to make sense to anyone.

we do get one bonus power, and stasis is on of them. so is biotic focus, warp ammo, and barrier. barrier might be awesome for teh adept, becasue i felt like i had paper thin armor, and barrier also gives a boost to biotics. idk the adepts is fun, alot funner to me then ME2s adept, but it deffinately feel like its lacking something more then what it already has an abundance of.

#57
TobyHasEyes

TobyHasEyes
  • Members
  • 1 109 messages

Ahglock wrote...

Balek-Vriege wrote...

After seeing cluster grenade in action it is redundant. However, the grenades seem to just own anything they're thrown at and refill with ammo pickups. Definitely an emergency crowd clear, pressure stopper and boss killer. They also allows for a different playstyle other than Warp bombs for area of effect damage. Although I would personally like to see something else, it's a nice addition. We might get bonus powers like Stasis etc. anyways. Overpower or whatever it was was great but would have led to reinforcing the Adept as a one trick pony (Singularity/Pull with Overpowered Warp).


Yeah again this just makes it worse for me.  I don't want a power that owns everything, if I wanted that I'd just play on casual.  Sounds like Spamming was right in an earlier thread where he predicted it would end up OP.  


 Not really worse for you of course.. as you won't use it

 Have to say I am looking forward to actually using Shockwave now it has been boosted and enemies are less resistent to biotics

Modifié par TobyHasEyes, 12 février 2012 - 07:37 .


#58
Ahglock

Ahglock
  • Members
  • 3 660 messages

TobyHasEyes wrote...

Ahglock wrote...

Balek-Vriege wrote...

After seeing cluster grenade in action it is redundant. However, the grenades seem to just own anything they're thrown at and refill with ammo pickups. Definitely an emergency crowd clear, pressure stopper and boss killer. They also allows for a different playstyle other than Warp bombs for area of effect damage. Although I would personally like to see something else, it's a nice addition. We might get bonus powers like Stasis etc. anyways. Overpower or whatever it was was great but would have led to reinforcing the Adept as a one trick pony (Singularity/Pull with Overpowered Warp).


Yeah again this just makes it worse for me.  I don't want a power that owns everything, if I wanted that I'd just play on casual.  Sounds like Spamming was right in an earlier thread where he predicted it would end up OP.  


 Not really worse for you of course.. as you won't use it

 Have to say I am looking forward to actually using Shockwave now it has been boosted and enemies are less resistent to biotics


True, but I have an even worse opinion of the power now. As I've said before the only good thing about this power to me is that it is an easy choice on where not to put my points.  

#59
Random citizen

Random citizen
  • Members
  • 1 040 messages

Balek-Vriege wrote...

... Overpower or whatever it was was great but would have led to reinforcing the Adept as a one trick pony (Singularity/Pull with Overpowered Warp).


I dont think so. If "overpower" increased the potency of all biotics, all powers would be more or less effective. It would make gameplay more intense, especially if the Adept also had access to Nova.

#60
Sailears

Sailears
  • Members
  • 7 078 messages
Well I suppose if grenades were separate from the power set (like they were in ME1), so not eating up one talent, it wouldn't be a problem.

Ah, but the thing is if soldier, infiltrator, sentinel and adept all have one grenade power (granted they're all different and not interchangeable), then I can just say each class has 7 powers plus a bonus power, and is also able to carry a grenade.

So in that way I can sort of trick my mind into accepting it! ;)

#61
mybudgee

mybudgee
  • Members
  • 23 051 messages
I hope there is some enemy type who the clusters are really effective against. I hope..

#62
The Spamming Troll

The Spamming Troll
  • Members
  • 6 252 messages
the adepts heavy melee is pretty awesome tho. for real.

its seems very similar to nova.....without expending barrier.

#63
Sailears

Sailears
  • Members
  • 7 078 messages

The Spamming Troll wrote...

<snip>

we do get one bonus power, and stasis is on of them. so is biotic focus, warp ammo, and barrier. barrier might be awesome for teh adept, becasue i felt like i had paper thin armor, and barrier also gives a boost to biotics. idk the adepts is fun, alot funner to me then ME2s adept, but it deffinately feel like its lacking something more then what it already has an abundance of.

If biotic focus is available as a bonus power, then there's going to be some crazy action I think! Adept Shepard with biotic focus, Liara and *the biotic focus squadmember*. Yeah, I think that will make up for any downsides. :happy:

#64
Someone With Mass

Someone With Mass
  • Members
  • 38 561 messages
Here's another grenade that's really redundant: Sticky Grenade.

Why? Because the Scorpion pistol shoots the exact same kind of grenades. Only difference is that you can evolve the Stick Grenades so they're slightly better.

#65
Noble Pyro

Noble Pyro
  • Members
  • 52 messages

Someone With Mass wrote...

Here's another grenade that's really redundant: Sticky Grenade.

Why? Because the Scorpion pistol shoots the exact same kind of grenades. Only difference is that you can evolve the Stick Grenades so they're slightly better.


Agreed!

However, using a Pistol to fire grenade will make it more accurate. Throwing the Sticky hoping it hits what your aiming for.

#66
The Spamming Troll

The Spamming Troll
  • Members
  • 6 252 messages

Random citizen wrote...

Balek-Vriege wrote...

... Overpower or whatever it was was great but would have led to reinforcing the Adept as a one trick pony (Singularity/Pull with Overpowered Warp).


I dont think so. If "overpower" increased the potency of all biotics, all powers would be more or less effective. It would make gameplay more intense, especially if the Adept also had access to Nova.



i was going to mention that line too.

thats more about using ME2s mentality with ME3s gameplay.

assuming what ive heard is true about being able to max 6 abilties, i think my adepts will fully invest in singualrity(Y), throw(RB), bionades(unfortunately!), passive, fitness, stasis(LB), then whatever. you can always substitue pull, or shockwave instead of throw, but as of now i think maxxed throw is better. biotic focus seems intruigung and so does barrier for the same reason, boosting biotics. but staiss is instacast and i feel less then what i should be not having it like in ME2. hopefully i can get a chance to mod an adept that feature the more adept-like abilities.

#67
Random citizen

Random citizen
  • Members
  • 1 040 messages

The Spamming Troll wrote...

the adepts heavy melee is pretty awesome tho. for real.

its seems very similar to nova.....without expending barrier.



Interesting.

#68
Ahglock

Ahglock
  • Members
  • 3 660 messages

Someone With Mass wrote...

Here's another grenade that's really redundant: Sticky Grenade.

Why? Because the Scorpion pistol shoots the exact same kind of grenades. Only difference is that you can evolve the Stick Grenades so they're slightly better.


Yeah, sticky falls into the same boat to me.  I like frag, lift, and the turret thing they add an interesting dynamic to the class.  Cluster and sticky not so much.  Yeah they may be absurdly powerful, but they really dont change your gameplay.  

#69
PsychoWARD23

PsychoWARD23
  • Members
  • 2 401 messages
Yeah, Adept's Heavy Melee was by far my favorite.

#70
Random citizen

Random citizen
  • Members
  • 1 040 messages
BTW I saw that fitness increases the adepts barrier. Should it not be biotic mastery?

Biotic Mastery <4% reputation bonus / 10% power damage bonus / 10pts weight capacity bonus>
Rank 2: Weight Capacity incr. by 20 and Influence incr. by 4%
Rank 3: Damage and Force incr. by 10% and Influence incr. by 4%
Rank 4: [Duration incr. by 25% and Reputation incr. by 8%] -or- [Damage/Force incr. by 15%]
Rank 5: [Damage/Force incr. by 10% and Weight incr. by 20] -or- [Henchmen Force/Dmg. incr. by 30%]
Rank 6: [Power Recharge reduced by 40% for 30 sec after biotic detonation] -or- [Force/Dmg/Duration incr. by 25%]

Fitness [Adept] <15% melee damage bonus / 15% health and barrier bonus>
Rank 2: Health/Barrier incr. by 15%
Rank 3: Melee Damage incr. by 20%
Rank 4: [Melee Damage incr. by 30%] -or- [Health/Barrier incr. by 15%]
Rank 5: [Shield Recharge Delay reduced by 15%] -or- [Melee Damage incr. by 75% for 30 sec after heavy melee kill]
Rank 6: [Melee Dmg./Power Dmg. incr. by 30% for 20 sec after heavy melee kill] -or- [Health/Barrier incr. by 25%]

Fitness should = health, combat movement and hand to hand/martial arts moves.
Biotic mastery should = Biotic effects (including melee damage) +reputation bonus

Modifié par Random citizen, 12 février 2012 - 08:11 .


#71
Sailears

Sailears
  • Members
  • 7 078 messages

PsychoWARD23 wrote...

Yeah, Adept's Heavy Melee was by far my favorite.

Great to know. I really want to focus a build around the heavy melee.

#72
Mand0l1n

Mand0l1n
  • Members
  • 440 messages
I wont be investing any points in grenades for my adept build. I used them in the demo but I'd rather put the points in the bonus i.e. barrier/stasis/ or overpower.

#73
Random citizen

Random citizen
  • Members
  • 1 040 messages

Mand0l1n wrote...

I wont be investing any points in grenades for my adept build. I used them in the demo but I'd rather put the points in the bonus i.e. barrier/stasis/ or overpower.


Overpower is out. Grenades are in. Its up to us to try and convise Bioware to change that.

#74
Sailears

Sailears
  • Members
  • 7 078 messages
I've got to say, adept fitness rank 5 seems a bit of a strange choice.

15% shield delay reduction - is that significant? And the melee damage increase for limited time; not sure how often that might come in use...

#75
The Spamming Troll

The Spamming Troll
  • Members
  • 6 252 messages

Mand0l1n wrote...

I wont be investing any points in grenades for my adept build. I used them in the demo but I'd rather put the points in the bonus i.e. barrier/stasis/ or overpower.


i think youll end up investing in the bionades atleast by end game. youll find there wont be much reason to max more then one of pull/throw/shockwave/warp. the bionade will be way to OP for you not to invest in it. its not attached to your cooldown. your light weapon loadout will need to rely on the bionade more often. what else?

Modifié par The Spamming Troll, 12 février 2012 - 08:14 .