This is why we don't have developers interacting with fans since when he gives a honest answer, he gets snide comments.JoePilot wrote...
Brenon Holmes wrote...
RyuGuitarFreak wrote...
Brenon, could you bring more details into that? It's a RAM memory issue or disc-space file size issue? It's a problem exclusive to the demo or the full game too?
It's a runtime memory cost, not a disk space issue. You need those anims for the non-combat areas... so they're going to be on disk regardless.
In order to support exploration in the combat areas, you'd need to have all the anims loaded in memory... so that would be things like the 8-way walks, runs, incline anims, idles, idle twitches, male/female variant overrides, eye noise... etc.
All in all (iirc) it came out to around 2-4MB, which is relatively significant. Also, as you've guessed, yes - I'm referring to the main game (as well as the demo).
Wow. Well done guys, glad you're priorities were in the right place. <_<
And what would you have taken out? Given that the addition of melee (a CQC infiltrator like Kasumi is fabulous) and combat rolls (there's no way to avoid grenades for example without the roll and grenades are a wonderful adddition to enemy tactics), I'm sorry but I'm siding with the "not that important crowd".
Honestly, I think the best policy would've been for PC players to ask Bioware not to release ME2 or ME3 simultaneous with the Xbox360 and just let another company port it over if they wanted.,,and yes, I do think the Xbox360 should've be the primary focus.
We as PC players complain about console games but ME was a Xbox exclusive and it would be hypocritical of me to argue that Bioware should focus on the PC version of a game that was originally a console game. I mean, part of my problem with DA2 _WAS_ bioware playing too much to the console crowd so I can't turn around and say "hey bioware, why u not focusing on PC version of ME"





Retour en haut





