101ezylonhxeT wrote...
Unato wrote...
i dont see what's so hard to understand about what Brenon has said the Xbox 360 has 512MB of memory and the PS3 has 256 System + 256 Video memory.
the amount of memory used when holstered weapon animation + other animation + other data is loaded into memory in a combat area exceeds or comes close to exceeding the system memory of w/e is the limitation (PS3 or Xbox) therefore they chose the "least important" variable and removed it
I honestly blame kinect it is the most useless feature they added to ME3 and i would rather have the ability to holster my gun than yell at my tv screen...such a waste.
Agree. Kinect is just a marketing gimmick. In marketing terms, we call it competitive advantage or diffrentiation. It's an interesting feature, sure. It does enchance the entertainment value in the game but it doesn't improve the functionality in issueing commands. In the hands of a veteran player, kinect would certainly be an useless feature. Fast paced and sophisticated FPS games using voice activated sync just won't cut it in a real competitive in game situation.





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