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Is it still possible to holster weapons?


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#301
DayusMakhina

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MelodicCure wrote...

The JoeMan wrote...

MelodicCure wrote...

This is a deal breaker for me if it isn't in the final product. Who the F*ck runs around their own Normandy ship pointing their gun at their own crew all the time? This is mass effect and not Gears of War. Did EA take it and turn this game into F*cking gears? wtf?


Really man?


Really.

When you're just in hub areas (like the Normandy) you never could draw your weapon in the first place so all you've said is... irrelevant.

They've removed the ability to holster your weapon when you are in combat.

#302
legion999

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THE LORD HERESY wrote...

One of the main reasons why I avoided FPS's is because the character runs around like an idiot throughout the entire game with his weapon drawn (DX:HR doesn't count as the main character can holster his weapons.) It may be a minor thing to some of you but it's a big thing to a lot of people. I don't want to run around with a gun drawn all the time. This is MASS EFFECT, not FPS crap and not Gears where you run around with your gun out all the time.


Maybe it's because they're in a warzone?

Seriously people must be running out of things to compare about.

Modifié par legion999, 14 février 2012 - 10:40 .


#303
Finis Valorum

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Akwild wrote...

So you guys couldn't enable holstering for PC & disable it for console???


Nope if XBox 360 can't get it nobody else gets to have it either, that's the design philosophy of this game apparently.
By the way, welcome to GearEffect or Gears of Mass or something where your character runs around like a doofus with a gun all the time.

#304
CannonO

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legion999 wrote...

THE LORD HERESY wrote...

One of the main reasons why I avoided FPS's is because the character runs around like an idiot throughout the entire game with his weapon drawn (DX:HR doesn't count as the main character can holster his weapons.) It may be a minor thing to some of you but it's a big thing to a lot of people. I don't want to run around with a gun drawn all the time. This is MASS EFFECT, not FPS crap and not Gears where you run around with your gun out all the time.


Maybe it's because they're in a warzone?

Seriously people must be running out of things to compare about.


That excuse didn't fly in combat zones in the last two games. We should be allowed to holster if we feel like it, which I often do between waves of enemies.

#305
Holoe4

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Back button never going to be used, aww he will get so lonely. There there, it's gonna be okay, don't cry it's only going to be hundreds of hours once the game is out...

#306
legion999

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CannonLars wrote...

legion999 wrote...

THE LORD HERESY wrote...

One of the main reasons why I avoided FPS's is because the character runs around like an idiot throughout the entire game with his weapon drawn (DX:HR doesn't count as the main character can holster his weapons.) It may be a minor thing to some of you but it's a big thing to a lot of people. I don't want to run around with a gun drawn all the time. This is MASS EFFECT, not FPS crap and not Gears where you run around with your gun out all the time.


Maybe it's because they're in a warzone?

Seriously people must be running out of things to compare about.


That excuse didn't fly in combat zones in the last two games. We should be allowed to holster if we feel like it, which I often do between waves of enemies.


It was stupid in the last two games as well to be honest (though could you put your guns away in ME2?) If I'm in a combat area where I may be ambushed I'll want my gun out.

And again this is really a non issue and I don't see why there's such an uproar about it.

Also I was refering to the LORD HERESY's comment. And goddamn did I really say compare instead of complain? Sleep is required.

Modifié par legion999, 14 février 2012 - 10:50 .


#307
THE LORD HERESY

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legion999 wrote...

CannonLars wrote...

legion999 wrote...

THE LORD HERESY wrote...

One of the main reasons why I avoided FPS's is because the character runs around like an idiot throughout the entire game with his weapon drawn (DX:HR doesn't count as the main character can holster his weapons.) It may be a minor thing to some of you but it's a big thing to a lot of people. I don't want to run around with a gun drawn all the time. This is MASS EFFECT, not FPS crap and not Gears where you run around with your gun out all the time.


Maybe it's because they're in a warzone?

Seriously people must be running out of things to compare about.


That excuse didn't fly in combat zones in the last two games. We should be allowed to holster if we feel like it, which I often do between waves of enemies.


It was stupid in the last two games as well to be honest (though could you put your guns away in ME2?) If I'm in a combat area where I may be ambushed I'll want my gun out.

And again this is really a non issue and I don't see why there's such an uproar about it.

Also I was refering to the LORD HERESY's comment. And goddamn did I really say compare instead of complain? Sleep is required.


Go to sleep, son. And if you want to walk around with your gun out in a combat situation that's fine. However, a lot of people don't want to do that as they want to take in the scene and they should be given the option that was in the first two games.

#308
legion999

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THE LORD HERESY wrote...

legion999 wrote...

CannonLars wrote...

legion999 wrote...

THE LORD HERESY wrote...

One of the main reasons why I avoided FPS's is because the character runs around like an idiot throughout the entire game with his weapon drawn (DX:HR doesn't count as the main character can holster his weapons.) It may be a minor thing to some of you but it's a big thing to a lot of people. I don't want to run around with a gun drawn all the time. This is MASS EFFECT, not FPS crap and not Gears where you run around with your gun out all the time.


Maybe it's because they're in a warzone?

Seriously people must be running out of things to compare about.


That excuse didn't fly in combat zones in the last two games. We should be allowed to holster if we feel like it, which I often do between waves of enemies.


It was stupid in the last two games as well to be honest (though could you put your guns away in ME2?) If I'm in a combat area where I may be ambushed I'll want my gun out.

And again this is really a non issue and I don't see why there's such an uproar about it.

Also I was refering to the LORD HERESY's comment. And goddamn did I really say compare instead of complain? Sleep is required.


Go to sleep, son. And if you want to walk around with your gun out in a combat situation that's fine. However, a lot of people don't want to do that as they want to take in the scene and they should be given the option that was in the first two games.


<facepalm> I thought this was about people wanting to holster their guns while fighting..
I still don't agree that it is very important but to each their own. If you think it should be in then you have a right to be annoyed if it's not.

#309
THE LORD HERESY

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legion999 wrote...

THE LORD HERESY wrote...

legion999 wrote...

CannonLars wrote...

legion999 wrote...

THE LORD HERESY wrote...

One of the main reasons why I avoided FPS's is because the character runs around like an idiot throughout the entire game with his weapon drawn (DX:HR doesn't count as the main character can holster his weapons.) It may be a minor thing to some of you but it's a big thing to a lot of people. I don't want to run around with a gun drawn all the time. This is MASS EFFECT, not FPS crap and not Gears where you run around with your gun out all the time.


Maybe it's because they're in a warzone?

Seriously people must be running out of things to compare about.


That excuse didn't fly in combat zones in the last two games. We should be allowed to holster if we feel like it, which I often do between waves of enemies.


It was stupid in the last two games as well to be honest (though could you put your guns away in ME2?) If I'm in a combat area where I may be ambushed I'll want my gun out.

And again this is really a non issue and I don't see why there's such an uproar about it.

Also I was refering to the LORD HERESY's comment. And goddamn did I really say compare instead of complain? Sleep is required.


Go to sleep, son. And if you want to walk around with your gun out in a combat situation that's fine. However, a lot of people don't want to do that as they want to take in the scene and they should be given the option that was in the first two games.


<facepalm> I thought this was about people wanting to holster their guns while fighting..
I still don't agree that it is very important but to each their own. If you think it should be in then you have a right to be annoyed if it's not.


You should read the first couple of pages of this thread. Start on page 2 and you'll see what I'm talking about.

#310
masseffectman123

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IndigoWolfe wrote...

Seriously, guys.

It's just the ability to holster weapons.


Look man, some of us like to holster weapons after a gunfight and look around, with a different field of view and angle. This isn't Gears Of War, it's supposed to be an action RPG with shooting elements. It's much clearer to me now how Bioware have "streamlined" this game to be more "user friendly".

I really enjoyed the demo, but this is thoroughly disappointing.

#311
Praetor Knight

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Brenon Holmes wrote...

RyuGuitarFreak wrote...

Brenon, could you bring more details into that? It's a RAM memory issue or disc-space file size issue? It's a problem exclusive to the demo or the full game too?


It's a runtime memory cost, not a disk space issue. You need those anims for the non-combat areas... so they're going to be on disk regardless.

In order to support exploration in the combat areas, you'd need to have all the anims loaded in memory... so that would be things like the 8-way walks, runs, incline anims, idles, idle twitches, male/female variant overrides, eye noise... etc.

All in all (iirc) it came out to around 2-4MB, which is relatively significant. Also, as you've guessed, yes - I'm referring to the main game (as well as the demo).


This should help, to know why it's not gonna be in ME3.

Modifié par Praetor Shepard, 14 février 2012 - 11:31 .


#312
masseffectman123

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legion999 wrote...

CannonLars wrote...

legion999 wrote...

THE LORD HERESY wrote...

One of the main reasons why I avoided FPS's is because the character runs around like an idiot throughout the entire game with his weapon drawn (DX:HR doesn't count as the main character can holster his weapons.) It may be a minor thing to some of you but it's a big thing to a lot of people. I don't want to run around with a gun drawn all the time. This is MASS EFFECT, not FPS crap and not Gears where you run around with your gun out all the time.


Maybe it's because they're in a warzone?

Seriously people must be running out of things to compare about.


That excuse didn't fly in combat zones in the last two games. We should be allowed to holster if we feel like it, which I often do between waves of enemies.


It was stupid in the last two games as well to be honest (though could you put your guns away in ME2?) If I'm in a combat area where I may be ambushed I'll want my gun out.

And again this is really a non issue and I don't see why there's such an uproar about it.

Also I was refering to the LORD HERESY's comment. And goddamn did I really say compare instead of complain? Sleep is required.


Well i guess you've spoken. Hear that everyone?, it's a non issue. 

I could care less if it's a non-issue TO YOU. Many people like to holster their weapons, and Bioware removing that option is very misguided on their behalf. I live in a dangerous city in South Africa, where our police are told to shoot to kill when it comes to criminals, but they don't walk around with their guns drawn, even in the worst part of the city.

#313
mybudgee

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So much for my theory on 'the little things'...too bad

#314
masseffectman123

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Praetor Shepard wrote...

Brenon Holmes wrote...

RyuGuitarFreak wrote...

Brenon, could you bring more details into that? It's a RAM memory issue or disc-space file size issue? It's a problem exclusive to the demo or the full game too?


It's a runtime memory cost, not a disk space issue. You need those anims for the non-combat areas... so they're going to be on disk regardless.

In order to support exploration in the combat areas, you'd need to have all the anims loaded in memory... so that would be things like the 8-way walks, runs, incline anims, idles, idle twitches, male/female variant overrides, eye noise... etc.

All in all (iirc) it came out to around 2-4MB, which is relatively significant. Also, as you've guessed, yes - I'm referring to the main game (as well as the demo).


Ever time i see this bad excuse quoted, it makes me sick. The devs have an average of 2GB of memory to work with in a low-level PC. This is catering to the lowest common denominator rubbish, by hamstringing the game due to the Xbox 360 and PS3's low specs. 



#315
Liber320

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Not being able to holster it isn't a huge issue, but never lowering it is. Having something as heavy as a pistol outstreached at all times is a useless waste of energy in a warzone. You have it raised in direct engagement and when you check your corners. All other times you should keep it lowered.

#316
masseffectman123

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Nizzemancer wrote...

Liber320 wrote...

Wasn't able to holster it in the demo, but they pretty much had you in combat the whole time. Hopefully they didn't forget about it or take it out for some reason. I feel retarded running around with my gun out everywhere


Welcome to war 101...


My brother-in-law is in Afganistan at the moment, hunkered down for winter. But, when patrolling, in the favourable months, him and his fellow soldiers DO NOT have their guns aimed at all times, their arms would tire far too quickly.

#317
Praetor Knight

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Liber320 wrote...

Not being able to holster it isn't a huge issue, but never lowering it is. Having something as heavy as a pistol outstreached at all times is a useless waste of energy in a warzone. You have it raised in direct engagement and when you check your corners. All other times you should keep it lowered.


Yeah, this would be cool, and if you get near a wall, Garrus or Liara the gun lowers, so it's within the realm of possibility I'd guess.



masseffectman123 wrote...

Ever time i see this bad excuse quoted, it makes me sick. The devs have an average of 2GB of memory to work with in a low-level PC. This is catering to the lowest common denominator rubbish, by hamstringing the game due to the Xbox 360 and PS3's low specs.


So, do you want weapons holstered, or lowered?

Modifié par Praetor Shepard, 14 février 2012 - 11:52 .


#318
masseffectman123

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GreenSoda wrote...

andy69156915 wrote...

didymos1120 wrote...

andy69156915 wrote...

That's just it though, it's not a limitation of a console, the animation is still there for all weapons, and switching weapons still does it.


Yes, those weapon-switching animations, plural, are still there.  What aren't there are all the other animations that get loaded when characters are in "weapons holstered" mode.  You simply failed to understand what Brenon Holmes was saying.

Except those are there too. He said, when in a non-combat zone or hub areas (like Mordin's clinic in ME2, where the game forces you to keep your weapons away) you holster your weapons. That means that you walk around those area with weapons holstered... Meaning those animations, the ones with weapons holstered, are also still totally in the game too. You are the one who failed to understand.

wijse wrote...
They left out other animations because the memory on the console which has 7 years old hardware couldn't keep up with the all the new stuff they have put in, so they removed holstering animations. That means the game is not optimized to run on PC's and a limitation of 7 years old hardware in consoles.


Except...

holstering animation-still there
animations when your weapons are holstered and you're walking around as such-still there

Obviously, hardware isn't getting in the way of anything here.

...I think you don't grasp what RAM is. They animations are obviously there on the disc -that does not mean that there is enough room in the memory for them at any given time. *That's* the HW limitation of the consoles everyone is talking about.

Of course you would not have this problem with the PC, but the general modus operandi of BW seems to be: "no extra effort for the PC" so I certainly would not expect the situation to be any different there.


So true. Bioware barely put any effort into SWTOR, a PC exlusive game of theirs. Its textures and overall aesthetic for an MMO are laughable in an age where MMO's like TERA exist.

#319
Algent

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Question: Did we have bind for weapons in ME2 ? In MP it's horrible to randomly take the rocket launcher out -_-.

#320
Finis Valorum

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Praetor Shepard wrote...

So, do you want weapons holstered, or lowered?


I just want to be able to holster them when I'm not actively using them, but even Shepard just lowering her weapons when not shooting at something would be an improvement at this point.

#321
BatmanPWNS

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OMG, I can't holster a gun and this breaks the whole game for me. Who cares that it has a great story or great gameplay or the fact I can make decisions which will influence the game? Nope, none of that stuff matters. All that matters is me holstering guns after one fight (only to bring my guns back up when I go to the next room). Yup totally a game breaker for me.

Pre-order cancelled.

/Sarcasm

#322
Praetor Knight

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Finis Valorum wrote...

Praetor Shepard wrote...

So, do you want weapons holstered, or lowered?


I just want to be able to holster them when I'm not actively using them, but even Shepard just lowering her weapons when not shooting at something would be an improvement at this point.


The way I see it, if we are in a combat area, but killed off all opposition, it should be possible to have Shepard lower his/her weapon.

Then holster for cut-scenes when appropriate for the scene.

#323
JamesIV4

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Praetor Shepard wrote...

The way I see it, if we are in a combat area, but killed off all opposition, it should be possible to have Shepard lower his/her weapon.

Then holster for cut-scenes when appropriate for the scene.


This.  No need for all the idle animations, just have back lower the weapons and zoom the camera out a little. Similar effect without the memory requirements. 

#324
Finis Valorum

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BatmanPWNS wrote...

OMG, I can't holster a gun and this breaks the whole game for me. Who cares that it has a great story or great gameplay or the fact I can make decisions which will influence the game? Nope, none of that stuff matters. All that matters is me holstering guns after one fight (only to bring my guns back up when I go to the next room). Yup totally a game breaker for me.

/Sarcasm


BatmanPWNS wrote...

OMG, I can't holster a gun and this
breaks the whole game for me. Who cares that it has a great story or
great gameplay or the fact I can make decisions which will influence
the game? Nope, none of that stuff matters. All that matters is me
holstering guns after one fight (only to bring my guns back up when I
go to the next room). Yup totally a game breaker for me.

/Sarcasm


Haha, very funny,

Yeah, who cares about crippling PC, and possibly PS3 versions as well, because of XBOX limitations, who cares that Shep walks around like a doofus for most the game pointing her gun at absolutely everyone and everything. Who cares, that because of this, we're locked into some sort of combat tunnel vision most of the time in what's supposed to be a cinematic experience.

And stuff like this does matter, just like badly optimized controls and no keyboard shortcuts,key mapping, highres textures, or scalable UI (heard some complaints from people who played the demo about this) do matter.
In fact it's the handling of what you call "little things" like this that distinguishes a truly great game from a good game or merely an okay game, imho.

JamesIV4 wrote...

This.  No need for all the idle
animations, just have back lower the weapons and zoom the camera out a
little. Similar effect without the memory requirements. 


It would be a definite improvement, sure, but on the PC , even a fairly old one those "memory requirements" are a non issue.
For that matter I'd like to know how much memory Kinect is soaking up, since it's a feature PC and PS3 users don't get.

Modifié par Finis Valorum, 15 février 2012 - 12:45 .


#325
MrFob

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I was under the impression that kinect has its own memory, doesn't it? Otherwise, it would be even more of a joke.