BatmanPWNS wrote...
OMG, I can't holster a gun and this breaks the whole game for me. Who cares that it has a great story or great gameplay or the fact I can make decisions which will influence the game? Nope, none of that stuff matters. All that matters is me holstering guns after one fight (only to bring my guns back up when I go to the next room). Yup totally a game breaker for me.
/Sarcasm
BatmanPWNS wrote...
OMG, I can't holster a gun and this
breaks the whole game for me. Who cares that it has a great story or
great gameplay or the fact I can make decisions which will influence
the game? Nope, none of that stuff matters. All that matters is me
holstering guns after one fight (only to bring my guns back up when I
go to the next room). Yup totally a game breaker for me.
/Sarcasm
Haha, very funny,
Yeah, who cares about crippling PC, and possibly PS3 versions as well, because of XBOX limitations, who cares that Shep walks around like a doofus for most the game pointing her gun at absolutely everyone and everything. Who cares, that because of this, we're locked into some sort of combat tunnel vision most of the time in what's supposed to be a cinematic experience.
And stuff like this does matter, just like badly optimized controls and no keyboard shortcuts,key mapping, highres textures, or scalable UI (heard some complaints from people who played the demo about this) do matter.
In fact it's the handling of what you call "little things" like this that distinguishes a truly great game from a good game or merely an okay game, imho.
JamesIV4 wrote...
This. No need for all the idle
animations, just have back lower the weapons and zoom the camera out a
little. Similar effect without the memory requirements.
It would be a definite improvement, sure, but on the PC , even a fairly old one those "memory requirements" are a non issue.
For that matter I'd like to know how much memory Kinect is soaking up, since it's a feature PC and PS3 users don't get.
Modifié par Finis Valorum, 15 février 2012 - 12:45 .