Aller au contenu

Photo

Is it still possible to holster weapons?


712 réponses à ce sujet

#351
MelodicCure

MelodicCure
  • Members
  • 215 messages

Bleachrude wrote...

Again, I'll take combat roll over holstering weapon anytime.

The addition of grenade tossing by enemies is a GREAT feature to gameplay and on insanity has resulted in me shouting "oh crap" more than once.

Without the roll, I'm honestly screwed here...*Tries to imagine ME2 with mercs tossing grenades*..yeah..that' REALLY won't work.


I wish I could turn roll off.  Besides looking like a retard, everytime I go to run or pick up objects I roll accidentlly.  Give me an off option or at least make it a different button so I can key bind it to a part of the keyboard with spiderwebs on it.

#352
Reptilian Rob

Reptilian Rob
  • Members
  • 5 964 messages

MythicLegands wrote...

Wow if bioware didn't waste resources with Kinect, something useful could have been in the game.


Oh lawd dat complaining. 

Modifié par Reptilian Rob, 15 février 2012 - 03:08 .


#353
MelodicCure

MelodicCure
  • Members
  • 215 messages

D Amiri wrote...

walking around with my weapon out during missions doesn't bother me. But the removal of the ability makes me sad because it means that combat only happens on missions after a loading screen. We will never have the ME 1 feeling that if you pick the "wrong" choice in dialog, combat can break out anywhere.


Yea,  I liked that a lot.  It was unpredictable.  ME2 has a few moments that combat happened right after dialogue but I always saw it coming.

#354
Praetor Knight

Praetor Knight
  • Members
  • 5 772 messages

MythicLegands wrote...

Wow if bioware didn't waste resources with Kinect, something useful could have been in the game.


Here:

Chris Priestly wrote...

Mass Effect 3 supports the Kinect, but does not support voice commands from other systems, such as headset microphones. Kinect’s proprietary hardware and software allowed us to skip the research and development normally involved in developing a voice control system, and go straight to integrating it into our game design.


:devil:


social.bioware.com/forum/1/topic/323/index/9013207/1#9013340

Modifié par Praetor Shepard, 15 février 2012 - 02:52 .


#355
Finis Valorum

Finis Valorum
  • Members
  • 664 messages

Bleachrude wrote...

Again, I'll take combat roll over holstering weapon anytime.


Real point is this should be a non issue on the PC where memory is more then abundant.
Also constantly shoving your gun into people's faces when you're trying to talk to them does seriously hurt this game's credibility as an RPG and Shepard as a serious character. 

Modifié par Finis Valorum, 15 février 2012 - 02:59 .


#356
NitrAce

NitrAce
  • Members
  • 210 messages

Praetor Shepard wrote...

MythicLegands wrote...

Wow if bioware didn't waste resources with Kinect, something useful could have been in the game.


Here:

Chris Priestly wrote...

Mass Effect 3 supports the Kinect, but does not support voice commands from other systems, such as headset microphones. Kinect’s proprietary hardware and software allowed us to skip the research and development normally involved in developing a voice control system, and go straight to integrating it into our game design.


:devil:


social.bioware.com/forum/1/topic/323/index/9013207/1#9013340


Thank you. Although I doubt it helps because you know, haters gonna hate. People will still see Kinect as the cause of something like this even though it isn't. Because you know, "I hate it, so must everyon else!"

#357
Reptilian Rob

Reptilian Rob
  • Members
  • 5 964 messages

NitrAce wrote...

Praetor Shepard wrote...

MythicLegands wrote...

Wow if bioware didn't waste resources with Kinect, something useful could have been in the game.


Here:

Chris Priestly wrote...

Mass Effect 3 supports the Kinect, but does not support voice commands from other systems, such as headset microphones. Kinect’s proprietary hardware and software allowed us to skip the research and development normally involved in developing a voice control system, and go straight to integrating it into our game design.


:devil:


social.bioware.com/forum/1/topic/323/index/9013207/1#9013340


Thank you. Although I doubt it helps because you know, haters gonna hate. People will still see Kinect as the cause of something like this even though it isn't. Because you know, "I hate it, so must everyon else!"

I like the Kinect for a lot of reasons, and Mass Effect is a really great game taking advantage of it. The only thing I don't like about it is that is forces other systems to go without something, but that's something I can live with because I'm not really a hater. 

#358
Praetor Knight

Praetor Knight
  • Members
  • 5 772 messages

Reptilian Rob wrote...

I like the Kinect for a lot of reasons, and Mass Effect is a really great game taking advantage of it. The only thing I don't like about it is that is forces other systems to go without something, but that's something I can live with because I'm not really a hater. 


Well, it's possible to get speech commands working on Vista or 7.

Check these out: social.bioware.com/forum/1/topic/323/index/9184402/2#9190574

social.bioware.com/57464/blog/211291/

#359
sticks435

sticks435
  • Members
  • 317 messages

Finis Valorum wrote...

Bleachrude wrote...

Again, I'll take combat roll over holstering weapon anytime.


Real point is this should be a non issue on the PC where memory is more then abundant.
Also constantly shoving your gun into people's faces when you're trying to talk to them does seriously hurt this game's credibility as an RPG and Shepard as a serious character. 


^^this times 1000X. The first thing they teach you in firearms training is never point a loaded gun at a friendly. Especially a loaded gun that isn't on safety. If they were going to have Shepard run around pointing a gun at everyone, they should have put in extra VO of people yelling at him for it and civies freaking out about it.

#360
streamlock

streamlock
  • Members
  • 668 messages

Brenon Holmes wrote...

RyuGuitarFreak wrote...

Brenon, could you bring more details into that? It's a RAM memory issue or disc-space file size issue? It's a problem exclusive to the demo or the full game too?


It's a runtime memory cost, not a disk space issue. You need those anims for the non-combat areas... so they're going to be on disk regardless.

In order to support exploration in the combat areas, you'd need to have all the anims loaded in memory... so that would be things like the 8-way walks, runs, incline anims, idles, idle twitches, male/female variant overrides, eye noise... etc.

All in all (iirc) it came out to around 2-4MB, which is relatively significant. Also, as you've guessed, yes - I'm referring to the main game (as well as the demo).


First, thanks again Mr. Holmes for your forthrightness-it's refreshing even if I sometimes don't like the answers :/

But a couple of comments if I may.

1.  The technical reasons for this makes sense.  However-I find it highly unlikely that all 3 platforms had to have holstering removed.  I'm not going to put foward on what platform I think it was, but it is unnnecessary to hamper the other two versions over the limitations of one.

No one askes PC players to play in lower resolutions because it's not fair everyone else doesn't have fancy 2560x1440 unltrsharps.  PS3 players are not asked to fork over extra cash because it's not fair that 360 owners have to pay a gold membership premium for multiplayer.  And 360 players are not asked to give up their Kinect support because PS3 and PC players do not have similar devices (it's technically available on PC now-but that is a moot point atm).  I just do not comprehend removing it for all versions.  It's positively unfair for all involved.

2.  I know things like hostering your weapons in areas appears a totally minor and inconsequential-and taken against something like piloting an atlas mech-perhaps it is on many levels.  But it is the little things like this can pay huge dividends in creating an immersive enviroment you can loose yourself in. I am sure very few people thought that removing the ability to toggle your helmet on would be such a sore spot to so many people-but it's the little things such as that that can really make a difference, especially during a 20-40 hour playthrough.

Just my thoughts on the matter-devil is in the details.

#361
Harbinger of your Destiny

Harbinger of your Destiny
  • Members
  • 1 625 messages

Brenon Holmes wrote...

RyuGuitarFreak wrote...

Brenon, could you bring more details into that? It's a RAM memory issue or disc-space file size issue? It's a problem exclusive to the demo or the full game too?


It's a runtime memory cost, not a disk space issue. You need those anims for the non-combat areas... so they're going to be on disk regardless.

In order to support exploration in the combat areas, you'd need to have all the anims loaded in memory... so that would be things like the 8-way walks, runs, incline anims, idles, idle twitches, male/female variant overrides, eye noise... etc.

All in all (iirc) it came out to around 2-4MB, which is relatively significant. Also, as you've guessed, yes - I'm referring to the main game (as well as the demo).

Would it have been at all possible to keep your gun lowered when not in combat like the soldier on the cover on modern warfare 2 does?

#362
JamesIV4

JamesIV4
  • Members
  • 6 messages
OK, let's be real, there is some unnecessary negativity going on here. Even though I am not happy with the omission, criticizing good stuff they've worked hard on, like the multiplayer, doesn't win any points with the devs (or anyone for that matter). I played the MP today and really enjoyed it for what it was. Also remember that they delayed the game to get that multiplayer in, so we'd probably still have seen the same sorts of things in SP regardless.

I really do hope for some sort of solution to the raised weapons issue in the future, but seeing as the game has just gone gold, I think the devs deserve a break and some recognition for all the cool stuff they have already put in.

Sidenote: after playing the multiplayer, I'm not so sure the weapons thing is as bad as I thought. For some reason, that first campaign level has some really rough edges that highlight the issue, but now that I have played more, the rest feels a little better.

#363
tichard

tichard
  • Members
  • 46 messages

D Amiri wrote...

walking around with my weapon out during missions doesn't bother me. But the removal of the ability makes me sad because it means that combat only happens on missions after a loading screen. We will never have the ME 1 feeling that if you pick the "wrong" choice in dialog, combat can break out anywhere.



+ 1
And another issue I have with this is that when you're holding your gun the camera is very close to the character and the angle of view is narrower.
I really liked in ME2 to be able to zoom out by holster my gun, to look at the enviroment.
It might look like a small detail but to me it's a big gameplay issue :'(

#364
JimboP2050

JimboP2050
  • Members
  • 19 messages

streamlock wrote...

1.  The technical reasons for this makes sense.  However-I find it highly unlikely that all 3 platforms had to have holstering removed.  I'm not going to put foward on what platform I think it was, but it is unnnecessary to hamper the other two versions over the limitations of one.

No one askes PC players to play in lower resolutions because it's not fair everyone else doesn't have fancy 2560x1440 unltrsharps.  PS3 players are not asked to fork over extra cash because it's not fair that 360 owners have to pay a gold membership premium for multiplayer.  And 360 players are not asked to give up their Kinect support because PS3 and PC players do not have similar devices (it's technically available on PC now-but that is a moot point atm).  I just do not comprehend removing it for all versions.  It's positively unfair for all involved.

2.  I know things like hostering your weapons in areas appears a totally minor and inconsequential-and taken against something like piloting an atlas mech-perhaps it is on many levels.  But it is the little things like this can pay huge dividends in creating an immersive enviroment you can loose yourself in. I am sure very few people thought that removing the ability to toggle your helmet on would be such a sore spot to so many people-but it's the little things such as that that can really make a difference, especially during a 20-40 hour playthrough.

Just my thoughts on the matter-devil is in the details.



+1, very well said. I'll still play the game, I don't like to nerd rage over little details...but it makes me wonder as a pc player.

Modifié par JimboP2050, 15 février 2012 - 06:46 .


#365
wijse

wijse
  • Members
  • 184 messages

streamlock wrote...

Brenon Holmes wrote...

RyuGuitarFreak wrote...

Brenon, could you bring more details into that? It's a RAM memory issue or disc-space file size issue? It's a problem exclusive to the demo or the full game too?


It's a runtime memory cost, not a disk space issue. You need those anims for the non-combat areas... so they're going to be on disk regardless.

In order to support exploration in the combat areas, you'd need to have all the anims loaded in memory... so that would be things like the 8-way walks, runs, incline anims, idles, idle twitches, male/female variant overrides, eye noise... etc.

All in all (iirc) it came out to around 2-4MB, which is relatively significant. Also, as you've guessed, yes - I'm referring to the main game (as well as the demo).


First, thanks again Mr. Holmes for your forthrightness-it's refreshing even if I sometimes don't like the answers :/

But a couple of comments if I may.

1.  The technical reasons for this makes sense.  However-I find it highly unlikely that all 3 platforms had to have holstering removed.  I'm not going to put foward on what platform I think it was, but it is unnnecessary to hamper the other two versions over the limitations of one.

No one askes PC players to play in lower resolutions because it's not fair everyone else doesn't have fancy 2560x1440 unltrsharps.  PS3 players are not asked to fork over extra cash because it's not fair that 360 owners have to pay a gold membership premium for multiplayer.  And 360 players are not asked to give up their Kinect support because PS3 and PC players do not have similar devices (it's technically available on PC now-but that is a moot point atm).  I just do not comprehend removing it for all versions.  It's positively unfair for all involved.

2.  I know things like hostering your weapons in areas appears a totally minor and inconsequential-and taken against something like piloting an atlas mech-perhaps it is on many levels.  But it is the little things like this can pay huge dividends in creating an immersive enviroment you can loose yourself in. I am sure very few people thought that removing the ability to toggle your helmet on would be such a sore spot to so many people-but it's the little things such as that that can really make a difference, especially during a 20-40 hour playthrough.

Just my thoughts on the matter-devil is in the details.


I second that.

#366
The Executioner

The Executioner
  • Members
  • 458 messages
That is a terrible design flaw imo i don't know how it's going to affect the camera im ME3, but this is just dumb and is a serious issue for me.

#367
nickkcin11

nickkcin11
  • Members
  • 439 messages
I always liked Mass Effect because they got the little things right... sad to say that isn't the case here. Hopefully they add it in later as it should be easy as hell (they did it in the 2nd one). I'm glad to see I wasn't the only one who was bothered by the absence of holstering. I like being able to pan the camera from time to time.

#368
CannonO

CannonO
  • Members
  • 1 139 messages

nickkcin11 wrote...

I always liked Mass Effect because they got the little things right... sad to say that isn't the case here. Hopefully they add it in later as it should be easy as hell (they did it in the 2nd one). I'm glad to see I wasn't the only one who was bothered by the absence of holstering. I like being able to pan the camera from time to time.


Camera pan can be magical in Mass Effect. I really hope they let us see the scenery a bit more raw again. I would holster a ton.

#369
DBZMagus

DBZMagus
  • Members
  • 80 messages
Wow, you can't even holster weapons now? That is some extreme consolitis right there. I have an extremely powerful gaming PC, but this game won't even use a fraction of that power because Bioware was too lazy to bother developing it beyond 6-yr-old console tech. How lazy can you get?

Modifié par DBZMagus, 15 février 2012 - 07:18 .


#370
st4n13y415c

st4n13y415c
  • Members
  • 13 messages
Holstering is a very big deal for rpg players. The lack of it will surely take out any RPG out of whats left of it [Ok thats a bit of a exaggeration but you get the idea]. The poor excuse given does not apply for pc gamers yet we won't receive holstering or walking simply for the fact consoles won't have it. So what will happen? ME3 won't have holstering or walking during combat. The fov will be even worse this time around on pc since holstering always gave you a small boost in fov that we will now lack. PC users will be screwed ONCE AGAIN and forced to create a mod or tweak to fix an issue that should of been a NON issue for pc. This also clearly shows consoles do not only limit graphics, but they also limit functions and destroys RPGS and turns them into dumbed down shooters and action games. Yes, i'm talking about you Bioware. If you want any respect from the pc community from what you have left of it. I strongly consider you spend a DAY  (Yes one day, out of your oh so busy schedule) adding holstering and walking functionality to pc. OH and while your at it why don't you go ahead and add in a console and FOV option like all pc games should have as a standard. Thanks bioware. [P.S im not buying this game if there is no weapon holstering or walking and if im not buying , i ain't advertising]
This issue is worse than origins, and thats saying something. I was going to replay me2 to prepare for this game but I don't think that will be happening now.

AND yes, I did sign up JUST to post this. Listen bioware. Listen. I know its hard, but just listen. [If you didn't get that i was being sarcastic. ITS NOT HARD TO LISTEN! Nor add Holstering and Walking to PC. ] 

I expect to have my post deleted and my account banned because bioware won't like what I said. Im ready, its okay. Il examine the coming weeks to see If this issue that should be a non issue is fixed. 
Oh and don't get me wrong, you guys didn't mess everything up. Your MP was actually way better than i had originaly thought. If your playing with friends you won't ever have as much fun in a co-op game as ME3's . But here comes the flaw, Your co-op probably influenced the decision to add Combat rolls, which according to your memory excuse, is the reason you don't have walking and holstering animations for Combat Hubs. I would take walking and holstering any day over action combat rolls. Fix your game bioware. Atleast for pc. Do it. 

AND IN RESPONSE to the person below me @ littlezack. Yes that other stuff does matter and yes im probably over reacting but the way i see it this is the only way to get bioware to do anything if something.Im making a point here. They are screwing pc users out of another option we should have but don't because of consoles. Oh and im not buying not because of JUST walking and Holstering weapon, but it is unplayable with the fov they are offering pc gamers. The holstering helped that issue as i mentioned earlier. Thats not even the end of the issues that me3 is suffering from.There are much more but these are the main reasons I no longer have much faith in the game.  

EDIT: Okay i just went and tried demo again, There is indeed walking but still no holster, and the weapon DOES go get lowered still when you go near npcs to talk to so your not pointing a gun at their face also I compared the runing animation with a video and i think full version has that fixed. Still, i would like the ability to holster my weapon as thats a big immersion factor for me and probably many others. Also helps with fov like i stated earlier.

Modifié par st4n13y415c, 15 février 2012 - 09:11 .


#371
augustburnt

augustburnt
  • Members
  • 391 messages
Bioware has sold out hardcore to the 360 community and even more so to the EA death machine, its a fact we have seen since DA2.

#372
littlezack

littlezack
  • Members
  • 1 532 messages

st4n13y415c wrote...

Holstering is a very big deal for rpg players. The lack of it will surely take out any RPG out of whats left of it. The poor excuse given does not apply for pc gamers yet we won't receive holstering or walking simply for the fact consoles won't have it. So what will happen? ME3 won't have holstering or walking during combat. The fov will be even worse this time around on pc since holstering always gave you a small boost in fov that we will now lack. PC users will be screwed ONCE AGAIN and forced to create a mod or tweak to fix an issue that should of been a NON issue for pc. This also clearly shows consoles do not only limit graphics, but they also limit functions and destroys RPGS and turns them into dumbed down shooters and action games. Yes, i'm talking about you Bioware. If you want any respect from the pc community from what you have left of it. I strongly consider you spend a DAY  (Yes one day, out of your oh so busy schedule) adding holstering and walking functionality to pc. OH and while your at it why don't you go ahead and add in a console and FOV option like all pc games should have as a standard. Thanks bioware. [P.S im not buying this game if there is no weapon holstering or walking and if im not buying , i ain't advertising]
This issue is worse than origins, and thats saying something. I was going to replay me2 to prepare for this game but I don't think that will be happening now.


Let me get this straight.

classes don't matter. Power and weapon customization don't matter. Choices, conversations, developing character, hub worlds, walking around the ship, all that stuff, doesn't matter. Mass Effect 3's status as an RPG rested solely on your ability to holster the gun in the middle of combat. The game is unplayable and ruined now, simply because you lack that one thing. That is what you are telling me.

Okay. Understand, I try to respect differing viewpoints - it just seems like a wee bit of an overreaction to me.

Modifié par littlezack, 15 février 2012 - 07:32 .


#373
ediskrad327

ediskrad327
  • Members
  • 4 031 messages

augustburnt wrote...

Bioware has sold out hardcore to the 360 community and even more so to the EA death machine, its a fact we have seen since DA2.

which is funny becuase Mass Effect started as a 360 game....

#374
JonahFalcon

JonahFalcon
  • Members
  • 64 messages
I hear BioWare is going to write only in lowercase letters in their documents. "Conserves energy".

Not holstering your weapon makes Shepard shuffle like an 80 year old man - I run just to make him look NORMAL.

Modifié par JonahFalcon, 15 février 2012 - 08:03 .


#375
Blablabla79

Blablabla79
  • Members
  • 55 messages

Brenon Holmes wrote...
....

It's a runtime memory cost, not a disk space issue. You need those anims for the non-combat areas... so they're going to be on disk regardless.

In order to support exploration in the combat areas, you'd need to have all the anims loaded in memory... so that would be things like the 8-way walks, runs, incline anims, idles, idle twitches, male/female variant overrides, eye noise... etc.

All in all (iirc) it came out to around 2-4MB, which is relatively significant. Also, as you've guessed, yes - I'm referring to the main game (as well as the demo).

 How is 2-4MB "relatively significant" on a 4 GB system??? Can someone explain that further or better?

PS: What is "eye noise"?