Is it still possible to holster weapons?
#376
Posté 15 février 2012 - 09:09
Memory issues prevent you from loading more animations? As if your animation work on this game is staggering or something like that, yeah! We have seen tons of games (even open world ones - no not skyrim) that have far more complex animation system and you claim you have problems loading 20 more animations or so?
Wow talk about coding failure... I guess that is why we have no film grain either, or every other thing you choose to remove...
#377
Posté 15 février 2012 - 09:23
#378
Posté 15 février 2012 - 09:43
Modifié par agn25, 15 février 2012 - 09:47 .
#379
Posté 15 février 2012 - 09:52
#380
Posté 15 février 2012 - 09:55
#381
Posté 15 février 2012 - 09:56
Players do not enjoy controls being dictated to them by the game, as it removes the illusion of control. Now, ME's combat controls have always been a bit clunky, especially for navigation, but it was alright when you had the option to holster, switching to its exploratory mode, freeing the camera and character movement.
If the game forces the combat stance on you during all battle sections, I can see it being obnoxious for many players, including me, and I will have reservations about buying your product, even though I'm eager to experience its conclusion.
Modifié par anotherThat, 15 février 2012 - 10:02 .
#382
Guest_Fandango_*
Posté 15 février 2012 - 11:56
Guest_Fandango_*
#383
Posté 15 février 2012 - 12:03
Fandango9641 wrote...
So the holstering of ones weapons is not permitted in ME3 for reasons of memory resource? Absolutley ridiculous.
Say thank you to old console hardware.
C
and no, its not elitist to point that out.
#384
Guest_BhelShep_*
Posté 15 février 2012 - 12:06
Guest_BhelShep_*
Forgive me if I sound stupid (what the heck do I know, LOL), but I'll ask anyway: too late or out of question, for a semi-near future patch or something like that?
#385
Posté 15 février 2012 - 12:12
Crilloan wrote...
Fandango9641 wrote...
So the holstering of ones weapons is not permitted in ME3 for reasons of memory resource? Absolutley ridiculous.
Say thank you to old console hardware.
C
and no, its not elitist to point that out.
That particular thing has NOTHING to do with consoles. Excuse me but ME3 doesnt even look that impressive to us console hipsters. We have far more beautiful games to look at, that run better, have much better animations system (Uncharted 3 has like 1000 animations, didnt see ND have RAM issues), bigger envioronments etc etc.
This is simply a baaaaad coding job by Bioware. Again consoles have much better looking and more demanding games out there, to site such ridiculous reasons for the lack of holstering weapons. Bioware just effed up. Simply.
#386
Guest_Fandango_*
Posté 15 février 2012 - 12:17
Guest_Fandango_*
Modifié par Fandango9641, 15 février 2012 - 12:18 .
#387
Posté 15 février 2012 - 12:39
For me though I can't see why it should be a big problem...
Basically he's probably saying that they've changed the combat system.. so much they've run out of memory somewhere :S
#388
Posté 15 février 2012 - 01:55
It is not impossible to include walking. It's not even a problem with the 7 year old hardware. It's a problem that EA want the game out in stores and cutting down on memory costs for animation would take too long. I can understand that, we all know how EA work. They're a soulless corporation that we have all grown accustomed to. The only thing that gets me is the excuses, blaming the consoles, fuelling the fires to what can be an argument with merit but for that most part is the start of ANOTHER console/system war.
Eventually there is a point where old hardware makes it impossible to include features. It's laughable to say that's the case here. It's not impossible, it's just less cost effective. A bunch of suits made this choice under EA's payroll make no delusions of anything else.
#389
Posté 15 février 2012 - 01:56
I know its not impossible, they could still keep the standard battle stance and movements but have the Back button trigger the ability to lower your weapon for a more casual look;
so you won't look battle ready all the time.
I can see them doing this in a future patch but most likely that would be very unlikely :/
#390
Posté 15 février 2012 - 02:03
Valkyre4 wrote...
Crilloan wrote...
Fandango9641 wrote...
So the holstering of ones weapons is not permitted in ME3 for reasons of memory resource? Absolutley ridiculous.
Say thank you to old console hardware.
C
and no, its not elitist to point that out.
That particular thing has NOTHING to do with consoles. Excuse me but ME3 doesnt even look that impressive to us console hipsters. We have far more beautiful games to look at, that run better, have much better animations system (Uncharted 3 has like 1000 animations, didnt see ND have RAM issues), bigger envioronments etc etc.
This is simply a baaaaad coding job by Bioware. Again consoles have much better looking and more demanding games out there, to site such ridiculous reasons for the lack of holstering weapons. Bioware just effed up. Simply.
You migh have a valid point, I have a PS3 (mostly to stream movies from my pc to my kids) and one of the few games I have to it is one of the Uncharted games
OffT, kind a strange uncharted 2 looks better on PS3 than ME3 demo does on my "hot rod" CF PC
Can I hope for a Day 1 patch?
C
#391
Posté 15 février 2012 - 02:26
+1King Minos wrote...
Brenon Holmes wrote...
RyuGuitarFreak wrote...
Brenon, could you bring more details into that? It's a RAM memory issue or disc-space file size issue? It's a problem exclusive to the demo or the full game too?
It's a runtime memory cost, not a disk space issue. You need those anims for the non-combat areas... so they're going to be on disk regardless.
In order to support exploration in the combat areas, you'd need to have all the anims loaded in memory... so that would be things like the 8-way walks, runs, incline anims, idles, idle twitches, male/female variant overrides, eye noise... etc.
All in all (iirc) it came out to around 2-4MB, which is relatively significant. Also, as you've guessed, yes - I'm referring to the main game (as well as the demo).
Lame.
#392
Posté 15 février 2012 - 02:39
Modifié par wijse, 15 février 2012 - 02:39 .
#393
Posté 15 février 2012 - 04:12
C'mon Bioware!
#394
Posté 15 février 2012 - 04:21
DiegoRaphael wrote...
2~4mb ram on pc = nothing...
C'mon Bioware!
Come one two! And how exactly did it work on x-box or ps3 for ME2? How could ME2 have it and ME3 not? If DA2 could use stuff from ME2's library, ME3 actually should have done it too. At least it is the same franchise.
I'm just not sure if Brenon meant MB or GB. 4GB would consume most RAM of most PC's, although gamers usually go for 8 or 16 GB RAM.
#395
Posté 15 février 2012 - 04:23
#396
Posté 15 février 2012 - 04:26
It's definitely bioware's fault.
#397
Posté 15 février 2012 - 04:29
Thoth_Amon wrote...
I'd be quite happy if they'd delete the roll and put the holster back in. Keep the roll for mp but it's very unnecessary in the single player campaign.
"Again plays the game on insanity and dodges a grenade"
You're really kidding me right?
(as an aside, the lowered gun position _IS_ loaded in the RAM during combat areas...If you walk up to a wall or door, or even a squaddie, the gun lowered position kicks in)
#398
Posté 15 février 2012 - 04:32
#399
Posté 15 février 2012 - 04:33
that's pretty dumb since it was in the last 2 games and I used to do it quite often...Brenon Holmes wrote...
In combat areas, you have your gun out... in more hub-like areas you don't.
It's unfortunate, but sadly it was needed to claw back a significant chunk of memory.
#400
Posté 15 février 2012 - 04:36
lazy lame lies.
Modifié par colata, 15 février 2012 - 04:41 .





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