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Is it still possible to holster weapons?


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#376
Valkyre4

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Bioware ARE YOU KIDDING ME??

Memory issues prevent you from loading more animations? As if your animation work on this game is staggering or something like that, yeah! We have seen tons of games (even open world ones - no not skyrim) that have far more complex animation system and you claim you have problems loading 20 more animations or so?

Wow talk about coding failure... I guess that is why we have no film grain either, or every other thing you choose to remove...

#377
Mr. Sheepgood

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This is unacceptable. To me it also implies numerous other features that had to be juggled or cut from ME3 to accommodate the aging xbox. Just looking at the demo, it explains why the story is rushed and incoherent, there's no buildup, no trial, no choices, worst animations in a long time, etc. I have ME and ME2 and love them. I will not be buying this one however.

#378
agn25

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I keep telling myself, its just a little thing not being able to holster my weapon its not going to matter, and then I remember back to my first play through of ME1. Walking through the citadel never knowing if a enemy has set a ambush or during some of the side missions if hostiles are present or not. This game is going to have none of that. ME2 didnt have it either but I was hopeing this would be back in 3 like the helmet toggle (and Ashley).Image IPB 

Modifié par agn25, 15 février 2012 - 09:47 .


#379
The Executioner

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Mass Effect has been moving towards more of an action shooter then anything else, we'll just have to see if RPG even belongs in the definition of ME anymore. I have my doubts.

#380
BounceDK

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lol @ the memory excuse. Come on now.

#381
anotherThat

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First time poster on this forum. This is a big deal - I hope the devs do not underestimate it.

Players do not enjoy controls being dictated to them by the game, as it removes the illusion of control. Now, ME's combat controls have always been a bit clunky, especially for navigation, but it was alright when you had the option to holster, switching to its exploratory mode, freeing the camera and character movement.

If the game forces the combat stance on you during all battle sections, I can see it being obnoxious for many players, including me, and I will have reservations about buying your product, even though I'm eager to experience its conclusion.

Modifié par anotherThat, 15 février 2012 - 10:02 .


#382
Guest_Fandango_*

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So the holstering of ones weapons is not permitted in ME3 for reasons of memory resource? Absolutley ridiculous.

#383
Crilloan

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Fandango9641 wrote...

So the holstering of ones weapons is not permitted in ME3 for reasons of memory resource? Absolutley ridiculous.


Say thank you to old console hardware.

C

and no, its not elitist to point that out.

#384
Guest_BhelShep_*

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Will be missed :(
Forgive me if I sound stupid (what the heck do I know, LOL), but I'll ask anyway:  too late or out of question, for a semi-near future patch or something like that? :)

#385
Valkyre4

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Crilloan wrote...

Fandango9641 wrote...

So the holstering of ones weapons is not permitted in ME3 for reasons of memory resource? Absolutley ridiculous.


Say thank you to old console hardware.

C

and no, its not elitist to point that out.


That particular thing has NOTHING to do with consoles. Excuse me but ME3 doesnt even look that impressive to us console hipsters. We have far more beautiful games to look at, that run better, have much better animations system (Uncharted 3 has like 1000 animations, didnt see ND have RAM issues), bigger envioronments etc etc.

This is simply a baaaaad coding job by Bioware. Again consoles have much better looking and more demanding games out there, to site such ridiculous reasons for the lack of holstering weapons. Bioware just effed up. Simply.

#386
Guest_Fandango_*

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Aye, thanks to Origin, I’m going to be playing on PS3 and yes, the simple option of holstering ones weapon should be available across all platforms (you know, like in the previous 2 games)!

Modifié par Fandango9641, 15 février 2012 - 12:18 .


#387
Major Alenko

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I call bs on this, basically he's saying that all idle animations needed to be loaded in combat areas, I assume all of the idle animations are taking "alot" of space and therefore doesn't have enough for the weapon holstering anim during combat areas?
For me though I can't see why it should be a big problem...

Basically he's probably saying that they've changed the combat system.. so much they've run out of memory somewhere :S

#388
Mighty Hatman

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To anyone comparing this game to Gears of War I'd like to point out that GoW has a lowered weapon walk and a holstered walk and also many many other animations with the same limitations of the current generation of consoles. Just so you know.

It is not impossible to include walking. It's not even a problem with the 7 year old hardware. It's a problem that EA want the game out in stores and cutting down on memory costs for animation would take too long. I can understand that, we all know how EA work. They're a soulless corporation that we have all grown accustomed to. The only thing that gets me is the excuses, blaming the consoles, fuelling the fires to what can be an argument with merit but for that most part is the start of ANOTHER console/system war.

Eventually there is a point where old hardware makes it impossible to include features. It's laughable to say that's the case here. It's not impossible, it's just less cost effective. A bunch of suits made this choice under EA's payroll make no delusions of anything else.

#389
Holoe4

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I'd actually be just fine with the ability to lower your weapon. "As if you're pushed against a surface, try walking against a wall in the demo if ya don't know what I mean"
I know its not impossible, they could still keep the standard battle stance and movements but have the Back button trigger the ability to lower your weapon for a more casual look;
so you won't look battle ready all the time.

I can see them doing this in a future patch but most likely that would be very unlikely :/

#390
Crilloan

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Valkyre4 wrote...

Crilloan wrote...

Fandango9641 wrote...

So the holstering of ones weapons is not permitted in ME3 for reasons of memory resource? Absolutley ridiculous.


Say thank you to old console hardware.

C

and no, its not elitist to point that out.


That particular thing has NOTHING to do with consoles. Excuse me but ME3 doesnt even look that impressive to us console hipsters. We have far more beautiful games to look at, that run better, have much better animations system (Uncharted 3 has like 1000 animations, didnt see ND have RAM issues), bigger envioronments etc etc.

This is simply a baaaaad coding job by Bioware. Again consoles have much better looking and more demanding games out there, to site such ridiculous reasons for the lack of holstering weapons. Bioware just effed up. Simply.


You migh have a valid point, I have a PS3 (mostly to stream movies from my pc to my kids) and one of the few games I have to it is one of the Uncharted games

OffT, kind a strange uncharted 2 looks better on PS3 than ME3 demo does on my "hot rod" CF PC

Can I hope for a Day 1 patch?

C

#391
IST

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King Minos wrote...

Brenon Holmes wrote...

RyuGuitarFreak wrote...

Brenon, could you bring more details into that? It's a RAM memory issue or disc-space file size issue? It's a problem exclusive to the demo or the full game too?


It's a runtime memory cost, not a disk space issue. You need those anims for the non-combat areas... so they're going to be on disk regardless.

In order to support exploration in the combat areas, you'd need to have all the anims loaded in memory... so that would be things like the 8-way walks, runs, incline anims, idles, idle twitches, male/female variant overrides, eye noise... etc.

All in all (iirc) it came out to around 2-4MB, which is relatively significant. Also, as you've guessed, yes - I'm referring to the main game (as well as the demo).


Lame.

+1

#392
wijse

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It all boils down to the game not being optimized for any platforms then? Besides that the game is definitely not optimized for the PC.

Modifié par wijse, 15 février 2012 - 02:39 .


#393
DiegoRaphael

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2~4mb ram on pc = nothing...

C'mon Bioware!

#394
DragonRageGT

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DiegoRaphael wrote...

2~4mb ram on pc = nothing...

C'mon Bioware!


Come one two! And how exactly did it work on x-box or ps3 for ME2? How could ME2 have it and ME3 not? If DA2 could use stuff from ME2's library, ME3 actually should have done it too. At least it is the same franchise.

I'm just not sure if Brenon meant MB or GB. 4GB would consume most RAM of most PC's, although gamers usually go for 8 or 16 GB RAM.

#395
Thoth_Amon

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I'd be quite happy if they'd delete the roll and put the holster back in. Keep the roll for mp but it's very unnecessary in the single player campaign.

#396
colata

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Missing rockstar games uber polished animation/ control.

It's definitely bioware's fault.

#397
Bleachrude

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Thoth_Amon wrote...

I'd be quite happy if they'd delete the roll and put the holster back in. Keep the roll for mp but it's very unnecessary in the single player campaign.


"Again plays the game on insanity and dodges a grenade"

You're really kidding me right?

(as an aside, the lowered gun position _IS_ loaded in the RAM during combat areas...If you walk up to a wall or door, or even a squaddie, the gun lowered position kicks in)

#398
BounceDK

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Sad sad sad.

#399
Hardtarget

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Brenon Holmes wrote...

In combat areas, you have your gun out... in more hub-like areas you don't.

It's unfortunate, but sadly it was needed to claw back a significant chunk of memory. :?

that's pretty dumb since it was in the last 2 games and I used to do it quite often...

#400
colata

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missing animation due to memory consumption is a blatant lie.

lazy lame lies.

Modifié par colata, 15 février 2012 - 04:41 .