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Is it still possible to holster weapons?


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#401
Raggadish

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It feels..I dunno...like an old undeveloped game where you cannot holster a weapon. Like not being able to walk or run. No one believes the memory limitation, thats just bs. I cant beleive that even our consoles are lacking this. my best guess is cutting thing out of the game to save a few extra bucks.

Please fix this.

edit: i notice there is a animation for switching weapons, why not just use that one, but stop the character from taking another weapon. there ya go..holster weapon. Read in another forum that in ME2, there was a possibility to change the .ini files to enable some more animations (sad that I missed that), can we as pc gamers at least hope for that "feature"?

edit2: cannot leave without anything positive to say so..I really like the demo and believe that its going to be a great game!

Modifié par Raggadish, 15 février 2012 - 05:53 .


#402
Bosnique

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Sorry to say after getting both ME1and 2 the day of the release and 3 novels (by Drew) I'll have to pass on ME3. Bioware used to make great RPGs and I'm not sure what it is that they do now.

Modifié par Bosnique, 15 février 2012 - 07:45 .


#403
KnifeForkAndSpoon

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Bosnique wrote...

Sorry to say after getting both ME1and 2 the day of the release and 3 novels (by Drew) I'll have to pass on ME3. Bioware used to make great RPGs and I'm not sure what it is that they do now.


Likewise. Such a shame.

#404
THE LORD HERESY

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Did they use the same assets as the previous ME games but code for the new rolling animation? I don't know, I'm not buying this excuse.

BTW, you guys on the PC shouldn't blame consoles for this.

#405
Reptilian Rob

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Brenon Holmes wrote...

In combat areas, you have your gun out... in more hub-like areas you don't.

It's unfortunate, but sadly it was needed to claw back a significant chunk of memory. :?

Image IPB

#406
Praetor Knight

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*as Keanu Reaves* Whoa.

*promptly ducks out, again.*

#407
CannonO

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This still doesn't sit right with me. How did BioWare decide this was really best? I don't recall their being some negative outcry that ME2 shouldn't have allowed holstering because nobody liked it or that the combat was terrible so we needed to remove the non-combat side of levels to make combat the ME priority. Does this look like it aims to chase any market more than it chases the mainstream shooter market?

#408
Reptilian Rob

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Finis Valorum wrote...

Akwild wrote...

So you guys couldn't enable holstering for PC & disable it for console???


Nope if XBox 360 can't get it nobody else gets to have it either, that's the design philosophy of this game apparently.
By the way, welcome to GearEffect or Gears of Mass or something where your character runs around like a doofus with a gun all the time.

MFW uninformed PC master race elitist. 

Modifié par Reptilian Rob, 16 février 2012 - 12:09 .


#409
RowanCF

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What do they mean by memory issue anyway? They can't fit the animation on the disc??? Lol, I honestly don't know what else that would mean.

#410
Reptilian Rob

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RowanCF wrote...

What do they mean by memory issue anyway? They can't fit the animation on the disc??? Lol, I honestly don't know what else that would mean.

It's called..."Bioware doesn't know how to compress files into standard RAM configuration."

Even on consoles, this should not be an issue. 

#411
felipejiraya

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I didn't find rhe lack of holster too annoying in the demo.

#412
didymos1120

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RowanCF wrote...

What do they mean by memory issue anyway? They can't fit the animation on the disc??? Lol, I honestly don't know what else that would mean.


Uh, you know, like RAM? 

#413
RowanCF

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didymos1120 wrote...

RowanCF wrote...

What do they mean by memory issue anyway? They can't fit the animation on the disc??? Lol, I honestly don't know what else that would mean.


Uh, you know, like RAM? 

Does everyone on here always respond with sarcasm dripping from every word? I asked a simple question, a basic level of politeness really isn't that hard.

But anyway, it doesn't make sense that the holster animation would someone not transfer from the disc to RAM or whatever while all the other ones do, but okay.

#414
NitrAce

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Good lord https://encrypted-tb...DGbeOJQZBUXfsxR

#415
Abirn

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[quote]NitrAce wrote...

Good lord quote]


Yes, we are,  Were upset because the quality of our game has to suffer to lower itself to the standards of a damn console.

#416
RowanCF

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NitrAce wrote...

Good lord https://encrypted-tb...DGbeOJQZBUXfsxR

Lol'd

#417
RowanCF

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[quote]Abirn wrote...

[quote]NitrAce wrote...

Good lord quote]


Yes, we are,  Were upset because the quality of our game has to suffer to lower itself to the standards of a damn console.

[/quote]
Well how is this issue only because of consoles? I don't really understand the exact nature of the technical reason preventing holstering just like in previous installments.

#418
streamlock

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[quote]RowanCF wrote...

[quote]Abirn wrote...

[quote]NitrAce wrote...

Good lord quote]


Yes, we are,  Were upset because the quality of our game has to suffer to lower itself to the standards of a damn console.

[/quote]
Well how is this issue only because of consoles? I don't really understand the exact nature of the technical reason preventing holstering just like in previous installments.

[/quote]

Hmm.  How can I explain this (considering I'm no programmer myself).  All of the games assests are stored on a the disk you buy.  Depending on the situation, some of them (or all) may be installed to the internal Hard disk.

The speed at which the system can grab data from the disks is far to slow for gaming purposes.  So it uses RAM, or what everyone is refering to memory to have realitively really fast access to that data.  All the data for a given level, enemy AI, sounds, textures, animations, various code, variables (such as how much money you pick up)-you name it is pre-loaded into the memory for a smooth gaming experience.

Somewhere along the line, all the extra stuff being added-animations, better AI, cool backgrounds-what have you began to be greater then the amount of memory the systems had available.  On at least one of the consoles, a big ol' roundtable was held and the question asked-what can go so we can have cool thing A&B still in?  And that thing to go was holstering weapons.  And probably some other stuff we will never hear about.  Then the decision was made to cut weapon holstering for ALL versions so not to start a console war thread(there is more to it than this-but thats the short of it)

The 360 and PS3 have roughly 512 MB of this memory to play around with.  And it has to do everthing, including running the platforms OS in the background.  It gets more complecated by the fact that the underlying archutecture is different on both systems.  In the 360 all that memory is shared between the system and video (the stuff you see like textures and animation.  On the PS3, the memory is discreet.  IIRC, half is for video, and the other half for everything else.  Although it seems counter intuitive, having the shared memory pool can actually be benifitial in some situations in that the devs have more flexibility to use it for what they want.  But bad in others.

Complecating matters even more-is that PC's have both dedicated AND shared memory depending on the box the individual is using.  The 'blaming consoles' part comes down to the fact that most halfway modern PC's/Macs have far greater then 512 system memory + discreet video memory.  And it should'nt be a problem.

However-it is a bit more complecated then that.  PC's have alot more, how should I put it overhead-things that need that memory as well.  Browse the forums and there are some individuals that will not be able to play ME3 due to the slight increase in requirements from 2-3.  By increasing the requirements they can possibly make the game umplayable to a large swath of people gaming on older rigs.

Hope that was'nt to complecated, or I did'nt screw anything up (I'm no expert).  The 'blame consoles' argument however is only partially correct.

#419
eye basher

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People have such an entitlement issue with this game if it's not the way THEY wanted is wrong is like THERE opinion is the only one that matters to bad most of THERE opinions are total CRAP.

#420
streamlock

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eye basher wrote...

People have such an entitlement issue with this game if it's not the way THEY wanted is wrong is like THERE opinion is the only one that matters to bad most of THERE opinions are total CRAP.


I'll probably regret this-but I'll bite.

I think that is an unfair assessment.  It's not entitlement so much as a group of people that choose to care a little more then others about their chosen hobby.  Doubled by the fact that it is concerning a form of entertainment specifically developed to get the audience immersed and perhaps at least at some level emotionally invested in.  Though I certainly don't agree with all the rage about some issues brought up-I at least have enough human empathy to understand that from the individuals perspective, it is NOT opinion, but a FACT that inclusion of, or exclusion of a certain element will or will not impact their enjoyment of their hobby.

Part of the reasons for this forum is for us-the gamers to communicate what does and does not impact said enjoyment.  Though I do wish it was done with a little less vitriol at times.

#421
Heavy01

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RowanCF wrote...


Does everyone on here always respond with sarcasm dripping from every word? I asked a simple question, a basic level of politeness really isn't that hard.


What you asked was really retarded though.

RowanCF wrote...



But anyway, it
doesn't make sense that the holster animation would someone not transfer
from the disc to RAM or whatever while all the other ones do, but okay.



Really? the game requires allocated memory to run things "on the go", that is what ram is for. If they run out of that usage, then they can't add anything else to the game. Since they now added a rolling animation, and a melee animation, I guess they somehow ran out of allocated memory for the holstering animation.

Hell I don't even blame the consoles now considering the amazing animations uncharted had, it's not consoles fault that bioware can't into animation streaming, and it certainly isn't pc gamers fault that bioware does not care at all about them.

Modifié par Heavy01, 16 février 2012 - 03:34 .


#422
NitrAce

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Abirn wrote...

NitrAce wrote...

Good lord



Yes, we are,  Were upset because the quality of our game has to suffer to lower itself to the standards of a damn console.


Tell it to em Jeff....

 

#423
Nidowa

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the rage, so much rage,

all in all im a PC gamer and i must admit its annoying when games have stuff like this happen, but i understand why they did it, and its not that big of a deal,

i mean, in a combat situation, your going to want your gun out and at the ready, especialy the situations in the demo, and in the "hub" areas, you would probably get in trouble for drawing your gun, so just think of it as a little forces rollplay :P

#424
RiflemanUK

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eye basher wrote...

People have such an entitlement issue with this game if it's not the way THEY wanted is wrong is like THERE opinion is the only one that matters to bad most of THERE opinions are total CRAP.

It's their.

#425
DJBare

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RowanCF wrote...
Well how is this issue only because of consoles? I don't really understand the exact nature of the technical reason preventing holstering just like in previous installments.

It infers a console issue because pc do not have the same memory limitations.