Is it still possible to holster weapons?
#426
Posté 16 février 2012 - 06:52
#427
Posté 16 février 2012 - 09:41
You don't **** with the Jesus.NitrAce wrote...
Abirn wrote...
NitrAce wrote...
Good lord
Yes, we are, Were upset because the quality of our game has to suffer to lower itself to the standards of a damn console.
Tell it to em Jeff....
#428
Posté 16 février 2012 - 09:44
*Is kind of buttsore, but will get over it.*NitrAce wrote...
Good lord https://encrypted-tb...DGbeOJQZBUXfsxR
#429
Posté 16 février 2012 - 09:44
Holstering weapon consumes too much RAM so they ditched it. lol Bio****
#430
Posté 16 février 2012 - 10:37
#431
Posté 16 février 2012 - 10:43
#432
Posté 16 février 2012 - 10:56
#433
Posté 16 février 2012 - 01:45
That would confirm for me that this isnt about exploring a world but playing call of duty... something id rather not do for the 700th time.
EDIT: MEMORY!?!?!?!? Are you kidding me, learn to program!! Unbeleivable that this and things like the controller UI being not in the PC is allowed to be exploded because of laziness and inability to code.
What a joke Bioware is becoming. Games with a 10th of the budget seem to manage just fine.... it certainly isnt memory for texture detail thats for sure!!!
Modifié par apoc_reg, 16 février 2012 - 01:48 .
#434
Posté 16 février 2012 - 04:01
I ALWAYS holstered unless fighting. I hate exploring in the combat perspective.
I can't believe it's not possible, seems like such a dumb thing to leave out.
#435
Posté 16 février 2012 - 04:15
Assuming it has nothing to do with talent or programming skillset - it's misplaced priorities. This giant focus on combat above all else means when they start looking for things to cut - it's the RPG side that loses out.
#436
Posté 16 février 2012 - 10:16
Also it's hilarious how many people are here pretending that they know all about programming videogames.
Modifié par PHILtheCANADIAN, 16 février 2012 - 10:16 .
#437
Posté 16 février 2012 - 10:35
I'll miss this feature a lot.
at least make shephard lower his gun
It looks pretty silly when he just points that thing everywhere he looks.
Modifié par AlPacino10, 16 février 2012 - 10:36 .
#438
Posté 16 février 2012 - 10:40
PHILtheCANADIAN wrote...
Can you people who are freaking out just take a step and think about what you're complaining about here? Holstering your weapon, that's going to be a make or break point in the game for you? I mean come on now.
Also it's hilarious how many people are here pretending that they know all about programming videogames.
What's truely hilarious is this isn't the only topic about it!
#439
Posté 16 février 2012 - 10:43
PHILtheCANADIAN wrote...
Can you people who are freaking out just take a step and think about what you're complaining about here? Holstering your weapon, that's going to be a make or break point in the game for you? I mean come on now.
Also it's hilarious how many people are here pretending that they know all about programming videogames.
It can be a deal breaker dude...
Something like holster the weapons was a good "Enemys down! good job team!" fell, I dont have that now....
#440
Posté 16 février 2012 - 10:52
Brenon Holmes wrote...
RyuGuitarFreak wrote...
Brenon, could you bring more details into that? It's a RAM memory issue or disc-space file size issue? It's a problem exclusive to the demo or the full game too?
It's a runtime memory cost, not a disk space issue. You need those anims for the non-combat areas... so they're going to be on disk regardless.
In order to support exploration in the combat areas, you'd need to have all the anims loaded in memory... so that would be things like the 8-way walks, runs, incline anims, idles, idle twitches, male/female variant overrides, eye noise... etc.
All in all (iirc) it came out to around 2-4MB, which is relatively significant. Also, as you've guessed, yes - I'm referring to the main game (as well as the demo).
Ruining the experience for many = Far more than relitively significant.
Dont sacrifice quality of the product for the fact you guys are not able to optimise enough to keep a feature many of your fans (the people who support your work) want..... expect even.
Not. Good. Enough.
#441
Posté 16 février 2012 - 10:57
PHILtheCANADIAN wrote...
Can you people who are freaking out just take a step and think about what you're complaining about here? Holstering your weapon, that's going to be a make or break point in the game for you? I mean come on now.
Also it's hilarious how many people are here pretending that they know all about programming videogames.
I have stepped back. In Mass Effect 2 id spend say 5 minuts in combat, holster my weapon and walk about enjoying the enviorment and design without shoving my gun and reticle everwhere for at least another 5 minutes.
Thats 50% of my time...!
Edit: In fact I just loaded up Mass 2 to see if I was right, taking your point onboard.
I really am, im going to hate it if i cant holster.... I dont get it, they know people already didnt like the action direction and they do this just to reinforce it!
No atmosphere or exploration required, check it at the door it seems.....
Modifié par apoc_reg, 16 février 2012 - 11:18 .
#442
Posté 17 février 2012 - 12:28
#443
Posté 17 février 2012 - 12:34
You will be okay in hubs, but in combat zones your weapon will be constantly drawn and outstretched whether combat is happening or not, confirmed by a dev to be like this in the full game.diskoh wrote...
Does this mean I'm going to walk around the city hubs with my gun drawn? Or is it an automatic thing?
#444
Posté 17 février 2012 - 12:37
Combat-cam is not good for looking at envoronment.
ME3's combat-cam is especialy ugly.
#445
Posté 17 février 2012 - 12:41
Matt251287 wrote...
I just want to add that the Holstering arguemtn in not nitpicking because if effects the way you can look at the environment.
Combat-cam is not good for looking at envoronment.
ME3's combat-cam is especialy ugly.
Unfortunately, I agree with this.
#446
Posté 17 février 2012 - 12:42
DJBare wrote...
You will be okay in hubs, but in combat zones your weapon will be constantly drawn and outstretched whether combat is happening or not, confirmed by a dev to be like this in the full game.
And unless Shep can never talk to anyone at all while inside one of these "combat zones" she's gonna be shoving her gun in everyone's face half of the time, which is especially jarring considering your squadmates at least seem to lower their guns when not actively shooting at something, making Shep look like something of an idiot in all of these cases.
Matt251287 wrote...
ME3's combat-cam is especialy ugly.
Indeed there's also the fact that ME3's combat camera has the tendency to induce motion sickness in quite a lot of people, including me.
Modifié par Finis Valorum, 17 février 2012 - 12:43 .
#447
Posté 17 février 2012 - 02:06
>holster DLC
>ONLY $9.99!
Oh god...
Modifié par Battlepope190, 17 février 2012 - 02:07 .
#448
Posté 17 février 2012 - 07:39
#449
Posté 17 février 2012 - 08:00
#450
Posté 17 février 2012 - 08:05
Holoe4 wrote...
I'd actually be just fine with the ability to lower your weapon. "As if you're pushed against a surface, try walking against a wall in the demo if ya don't know what I mean"
I know its not impossible, they could still keep the standard battle stance and movements but have the Back button trigger the ability to lower your weapon for a more casual look;
so you won't look battle ready all the time.
I can see them doing this in a future patch but most likely that would be very unlikely :/
I haven't seen any good arguments againt either this or stopping halfway through the "weapon switching" animation.
If the 360 has shared 512MB of ram, and the PS3 a discrete 128/128, then the problem is obviously on the PS3's end, and they should have left it out of the PS3, they're lucky to have the game at all. That way a great chunk of fans stop their whining. It's not the first time developers on the whole had to to deal with memory limitations, just look at Bethesda and how the DLC for Oblivion was handled on the PS3. They couldn't load it into the system memory and had to put it all on the GOTY disk. For starters. I'm not mocking the PS3, it's just got a different configuration than the 360, which is a stripped-down-for-gamining Windows-based PC. (The low memory/general overhead on consoles in general makes them more attractive than constant PC upgrading to people who aren't obsessive-compulsive about incremental, barely noticeable gains, as well as a base hardware configuration for playtesting. This leads into the "PCs are more betterer because I have more juuuuuuuuice" fallacy.)
They can give all the excuses they want, all the PR-speak in the world can't change the facts about publishers rushing developers.





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