Is it still possible to holster weapons?
#26
Posté 12 février 2012 - 04:41
If we are to defeat the Reapers, we should have the ability to control our weapons.
#27
Posté 12 février 2012 - 06:44
guarf1 wrote...
Gibb_Shepard wrote...
I gotta admit, little things like holstering my gun or sheathing my sword whenever i please is kind of a big deal for me. Hopefully it's only a demo thing.
I don't know why it bugs me, but it's kind of a big deal for me too. Whenever I play Mass Effect I have my weapon holstered most of the time, unless I have a visual on an enemy... It just feels right...
Probably because the majority conversations have the characters with their weapons holstered. Even in situations when in real life you'd probably point the gun at the bad guy face all throughout.
Besides that, ME is still an RPG with the traditional exploration bits, hubs an' all that. I think that mentality spread to ME's combat zones.
I admit it would make a lot more sense if characters would be on the alert, weapons drawn in combat zones and in conversations that go on in these places, but some sacrifices had to be made; not everything can be done in one game.
#28
Posté 12 février 2012 - 06:47
'Cause a keyboard full of buttons has a lot more potential customization than a controller.
#29
Posté 12 février 2012 - 06:49
Epsilon330 wrote...
We'll find out when the Demo hits PC.
'Cause a keyboard full of buttons has a lot more potential customization than a controller.
If ME2 is any indication, I wouldn't get my hopes up. If you think it was ridiculous for a PC user to have to deal with USE/TALK/SPRINT/COVER in one button. Think about the plethora of new moves in ME3.
#30
Posté 12 février 2012 - 06:52
Epsilon330 wrote...
We'll find out when the Demo hits PC.
'Cause a keyboard full of buttons has a lot more potential customization than a controller.
Mortal Kombat would like to have a word with you.
I don't care if I have to hold down all triggers, X, A, and Back at the same time, hit left, right, up, up, B, Y, up, down, X, down, A, Start. I better be able to holster my damn weapons!
#31
Posté 12 février 2012 - 01:03
#32
Posté 12 février 2012 - 01:10
I hope its just not there for the demo. I will miss it if its gone.
#33
Posté 12 février 2012 - 01:13
Captain Crash wrote...
hmmm I never tried it on the demo. But holstering is one the little things I do use during my playthroughs.
I hope its just not there for the demo. I will miss it if its gone.
I'm sure it'll be possible in the full game.
#34
Posté 12 février 2012 - 01:20
For example, when your squadmates crouch, they become completely imobile and don't move a muscle. Same for Shepard in certain cover positions.
By forcing you to keep the weapon out at all times, they didn't have to include any of Shepard's non-weapon walking/running animations.
#35
Posté 12 février 2012 - 01:23
#36
Posté 12 février 2012 - 01:36
#37
Posté 12 février 2012 - 01:37
To move the camera around the character as was possible in ME 1 and 2. The camera also zooms out a bit, giving a better view of your surroundings.ttchip wrote...
Why would people want to holster their weapons?
#38
Posté 12 février 2012 - 01:40
ODST 3 wrote...
To move the camera around the character as was possible in ME 1 and 2. The camera also zooms out a bit, giving a better view of your surroundings.
Mh... allright, I can see the reasoning behind that.
#39
Posté 12 février 2012 - 03:22
Metal-Dragon-Kiryu wrote...
I think it's an animation thing - they've kept plenty of them out of the demo, likely to keep the size down.
For example, when your squadmates crouch, they become completely imobile and don't move a muscle. Same for Shepard in certain cover positions.
By forcing you to keep the weapon out at all times, they didn't have to include any of Shepard's non-weapon walking/running animations.
Yep that makes sense :happy:
Good stuff
#40
Posté 12 février 2012 - 03:29
#41
Posté 12 février 2012 - 03:31
#42
Posté 12 février 2012 - 03:35
#43
Posté 12 février 2012 - 03:39
#44
Posté 12 février 2012 - 03:40
I tried holstering my weapon at different points on Earth and Sur'Kesh but it never worked. (Wanted to see the walking animation.) I really, really hope this is not the case in the full game.
#45
Posté 12 février 2012 - 03:40
#46
Posté 12 février 2012 - 05:10
It's unfortunate, but sadly it was needed to claw back a significant chunk of memory.
#47
Posté 12 février 2012 - 05:13
#48
Posté 12 février 2012 - 05:13
Brenon Holmes wrote...
In combat areas, you have your gun out... in more hub-like areas you don't.
It's unfortunate, but sadly it was needed to claw back a significant chunk of memory.
Thanks for the answer.
Somehow this doesn't bother me as much as I thought it was and I booted up the demo again earlier to figure out why, since I realized I couldn't holster my gun last night and got to thinking about it.
I think the reason I'm not as concerned this time around is that the animation angles for holding my gun out don't seem as jarringly in-my-face as with ME2, if that makes any sense. Especially concerning pistols. I can see someone holding a gun out for a while like Shepard does with the pistol in ME3, but not quite so much with the way it's done in ME2.
#49
Posté 12 février 2012 - 05:14
Arppis wrote...
Do you mean that it was only cut from demo, or that it was cut from the full game?
I can't read minds, but I think Brenon's implication was that it will be like this for the whole game.
#50
Posté 12 février 2012 - 05:14
Brenon Holmes wrote...
In combat areas, you have your gun out... in more hub-like areas you don't.
It's unfortunate, but sadly it was needed to claw back a significant chunk of memory.
Aww, that's a shame.





Retour en haut




