GreenSoda wrote...
Besides, now you know exactly *when* to expect danger. If Shep got his/her weapon holstered your save.Lee T wrote...
I don't mind the pointing the gun at nothing thing, But the reason I holstered was to explore the levels without having Shep taking so much of the screen.
Since the camera already steps back when you run I don't see why it doesn't step back when not in "actual" combat so as to make exploration of the levels a little less awkward.
That's not an animation issue.
Maybe I'm the pessimist (I am after the demo for sure) but they didn't say the gun would go away when danger's over. They said the weapon is holstered in HUB worlds.
I'm reading this as, if you're on the Normandy the gun is away, but if you're planetside the gun's going to be out the whole time unless you're in the middle of dialogue.





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