Aller au contenu

Photo

Is it still possible to holster weapons?


712 réponses à ce sujet

#501
zoompooky

zoompooky
  • Members
  • 132 messages

GreenSoda wrote...

Lee T wrote...

I don't mind the pointing the gun at nothing thing, But the reason I holstered was to explore the levels without having Shep taking so much of the screen.

Since the camera already steps back when you run I don't see why it doesn't step back when not in "actual" combat so as to make exploration of the levels a little less awkward.

That's not an animation issue.

Besides, now you know exactly *when* to expect danger. If Shep got his/her weapon holstered your save.


Maybe I'm the pessimist (I am after the demo for sure) but they didn't say the gun would go away when danger's over.  They said the weapon is holstered in HUB worlds.

I'm reading this as, if you're on the Normandy the gun is away, but if you're planetside the gun's going to be out the whole time unless you're in the middle of dialogue.

#502
JiGsAw2453

JiGsAw2453
  • Members
  • 422 messages
I agree that it makes the game a lot less immersive. I loved exploring locations in the previous games, and doing that with a gun pointing everywhere, is a bit silly.

Shepard must have the biggest forearms in the universe to hold a gun up straight for that long! :P

#503
Spaghetti_Ninja

Spaghetti_Ninja
  • Members
  • 1 454 messages

-Draikin- wrote...

GuardianAngel470 wrote...
Except cutting the holster animation is a perfect example of optimization.

You mean it's a perfect example of a lack of optimization. They just cut something out that was present in previous version of the game to free up resources for something else, instead of optimizing the game engine to make it work. This makes it seem like they're rushing the game when it could use another few months of polish.

There is only so much optimizing you can do. At some point you are going to hit technical limitation. You can't just keep adding stuff and expect no trouble. Choices have to be made.

Me, I never holstered my weapon in ME2.

#504
brfritos

brfritos
  • Members
  • 774 messages

DJBare wrote...

Fyk0 wrote...

I didn't read whole thread but can't they patch that to PC version? I have 8gb RAM, I'm quite sure my PC can handle that tiny thing, what affects alot to immersion.

Can you imagine the uproar if pc got the feature and consoles did not, they paid for the same game.


Remember in the old ME1 forums, how xboxers became enraged by the PC version? The optimized inventory, squad control and such?
Imagine if Bioware do it again... :innocent:

Modifié par brfritos, 18 février 2012 - 10:26 .


#505
Mendelevosa

Mendelevosa
  • Members
  • 2 753 messages
I don't know why and please correct me if I'm wrong, but I have a strange feeling that holstering would still be in the game if it wasn't for Kinect.

#506
Cucobr

Cucobr
  • Members
  • 773 messages
on PC, we have memory.
we
have
memory

I hate when that kind of thing happens. I truly hate.
What is the difficulty of writing a few lines of command to the PC version? My god..

#507
Raggadish

Raggadish
  • Members
  • 6 messages

Cucobr wrote...

on PC, we have memory.
we
have
memory

I hate when that kind of thing happens. I truly hate.
What is the difficulty of writing a few lines of command to the PC version? My god..



Amen to that! I wonder if they are reading this and discussing if they are going to fix it? or are we just customers complaining for nothing?

#508
Ryzaki

Ryzaki
  • Members
  • 34 422 messages

Mendelevosa wrote...

I don't know why and please correct me if I'm wrong, but I have a strange feeling that holstering would still be in the game if it wasn't for Kinect.


So do I.

#509
Enad

Enad
  • Members
  • 686 messages
 I'm annoyed about this too. If it's a console limitation, patch it into the PC version. This is a must for immersion. It's the small things that count! 
I'm going to quote what I had in a thread of mine(was redirected here because it's most active.)

Bioware to PLEASE put Holstering back into Mass Effect 3. It honestly just looks stupid running around with your gun out at all times, especially considering there were ALOT of times in ME1+2 that didn't have combat. 

Maybe if we get enough people to support this, Bioware my consider it. I understand it's an issue with PS3's memory? Well if so atleast give it to the PC Users, and Xbox users if possible. Don't remove a feature from a game just because one outdated console couldnt handle it. 

Many people, including my self, like to explore the levels in Mass Effect and it's much more immersive being able to lower your weapon and just walk around. I don't know what else to put, it's such a simple animation. I don't see why it would need to be cut. 

Now I'm not sure what else to say but I ask that Bioware please take this into consideration. YOU know many fans want this feature, it's part of the RPG Experience. If I don't want to have my gun raised at all times, then let me. It was in there in ME1 and 2. It SHOULD be in ME3. 


I'm not sure if there is a poll option on these forums or how to do them if there is one(Maybe a moderator could add it in for me) but it would be great if anyone who supports this, to post here...Maybe if Bioware sees the demand, they'll put it back in.  



#510
MrFob

MrFob
  • Members
  • 5 413 messages

Ryzaki wrote...

Mendelevosa wrote...

I don't know why and please correct me if I'm wrong, but I have a strange feeling that holstering would still be in the game if it wasn't for Kinect.


So do I.


Why do you guys figure that? Correct me if I am wrong but I thought the kinect hardware had its own memory. It should not intrude on the console hardware itself which is supposed to be one reason why they use kinect exclusively in the first place.

#511
DJBare

DJBare
  • Members
  • 6 510 messages

MrFob wrote...

Why do you guys figure that? Correct me if I am wrong but I thought the kinect hardware had its own memory. It should not intrude on the console hardware itself which is supposed to be one reason why they use kinect exclusively in the first place.

I'd assume there has to be a program in runtime memory, unless of course kinect memory is additional runtime memory.

#512
Terror_K

Terror_K
  • Members
  • 4 362 messages

DJBare wrote...

Fyk0 wrote...

I didn't read whole thread but can't they patch that to PC version? I have 8gb RAM, I'm quite sure my PC can handle that tiny thing, what affects alot to immersion.

Can you imagine the uproar if pc got the feature and consoles did not, they paid for the same game.


What... you mean like how the 360 version has Kinect and the others don't, or don't even have an eqiuvalent? Not that I want Kinect support added... but the point stands. ME1 on PC had a different interface, different inventory, alterations to the Mako, different mini-game, quick-keys, the ability to issue orders your squaddies individually, etc. and the PC version of DAO had lots of differences to its console counterparts. Hell... PS3 doesn't even have an ME1 at all to influence ME2 or ME3. No reason ME3 can't have a few minor additions such as this to make it better for the platform.

It's being restricted by aspects and limitations that don't even apply because they do to another version. I remember back in the day when you'd get arcade ports for all sorts of platforms, from C64, ZX Spectrum and Apple II through to the NES and Sega Master System, and then the PC, Amiga, Sega Megadrive/Genesis, etc. as well. They'd often all vary to different degrees because of what each machine could handle, some having better graphics and/or sound that others, and even some having entire sections cut out, etc. When done well, these games made the most of their systems. It's sad to see BioWare can't seem to do the same for Mass Effect any more.

#513
PiEman

PiEman
  • Members
  • 726 messages

Metal-Dragon-Kiryu wrote...

I think it's an animation thing - they've kept plenty of them out of the demo, likely to keep the size down.

For example, when your squadmates crouch, they become completely imobile and don't move a muscle. Same for Shepard in certain cover positions.

By forcing you to keep the weapon out at all times, they didn't have to include any of Shepard's non-weapon walking/running animations.


Hopefully it's this.
Best explaination I've heard so far.

#514
Carnage752

Carnage752
  • Members
  • 1 113 messages

PiEman wrote...

Metal-Dragon-Kiryu wrote...

I think it's an animation thing - they've kept plenty of them out of the demo, likely to keep the size down.

For example, when your squadmates crouch, they become completely imobile and don't move a muscle. Same for Shepard in certain cover positions.

By forcing you to keep the weapon out at all times, they didn't have to include any of Shepard's non-weapon walking/running animations.


Hopefully it's this.
Best explaination I've heard so far.

Makes sense. Crossing fingers for that.

#515
Battlepope190

Battlepope190
  • Members
  • 2 279 messages

Carnage752 wrote...

PiEman wrote...

Metal-Dragon-Kiryu wrote...

I think it's an animation thing - they've kept plenty of them out of the demo, likely to keep the size down.

For example, when your squadmates crouch, they become completely imobile and don't move a muscle. Same for Shepard in certain cover positions.

By forcing you to keep the weapon out at all times, they didn't have to include any of Shepard's non-weapon walking/running animations.


Hopefully it's this.
Best explaination I've heard so far.

Makes sense. Crossing fingers for that.


They already said it's not in the final game. I don't care what they have to remove, GIVE IT BACK TO US.

#516
Praetor Knight

Praetor Knight
  • Members
  • 5 772 messages
AFAIK, adding to a script to allow Shepard to lower his/her weapon like the squad should be possible with the condition that all enemies are dead in a level.

And I don't really need holstering to be back.

#517
Maxey1

Maxey1
  • Members
  • 9 messages
Let's be honest here, Bioware are not exactly known for pushing and optimizing technology to its limits. They make great games with good stories and can paint a pretty picture using whatever technology they have but when it comes to exploring an engine to its fullest they're decent at best, specially when it comes to animation.

3 Mass Effect games using the same engine and they still haven't figured out how to use Inverse Kinematics for correct leg positioning, which is a basic feature of the UE3 since its inception. UT3 used it for crying out loud.

Now, I'm not going to write a long and heated post about the merits of holstering your gun at any moment and how that may or may not be a bad thing. Along with that being useless at this point, it's been already done hundreds of times in this thread alone.

What I'm going to say, however, is that considering Bioware's technical prowess and how they have a schedule that forces them to prioritize things more than they wished, I completely understand not only the technical reasons but also the logistical reasons behind taking out holstering at any time and making that dependent on predetermined gameplay zones in order to save RAM in consoles. If they had more time, they could probably squeeze more RAM out of optimizing something else and put holstering at any time back in.

Console limitations may seem the biggest culprit here, and surely it plays a big role in this, but between tight schedules and a technology team that can only or is only able to push their technology to good enough levels of polishing (for an AAA game), it's not unexpected that some non-critical features have to be cut, omitted or limited in order to save RAM on consoles.

Then, of course, there's the elephant in the room: PCs don't have that kind of limitation and shouldn't be subjected to that sort of feature castration. That's perfectly right and I agree with that, me being a PC gamer first and foremost but once again comes the same type of understanding that I had above: Bioware have logistical reasons for that. It's easier, quicker and cleaner to keep the core feature-set exactly the same for all platforms in a simultaneous multiplatform release, specially when all of the major playtesting is already finished and focused on playing the game exactly the way it is on all platforms.

I may not agree with that but I understand why they did it: to save time and resources on a game as huge as ME3 that is bound by tight schedules.

#518
AshenSugar

AshenSugar
  • Members
  • 697 messages
Can I just state here and now that I am not happy at all, in fact after having just learned this, via casually browsing some ME3 articles, it would be true to say I'm kind of upset. I was deeply looking forward to ME3, and counting the days before it's release.. now my anticipation is marred by this news.

I have no idea what Bioware's logic for the removal of weapon holstering is. If I had to guess, I'd say that it had something to do with this philosophy of "simplifying and streamlining the game so as to not put off potential new audiences".

Somewhere some marketing executive has concluded that these 'new target players' have no interest in small RP/immersion touches such as weapon holstering - and it is therefore not necessary to include it.. or perhaps it was felt that it might 'make things too confusing for new players'.

Whatever the reasons, I am pretty miffed about this..

#519
TheRealJayDee

TheRealJayDee
  • Members
  • 2 950 messages

AshenSugar wrote...

Can I just state here and now that I am not happy at all


You can, you are very welcome to, and you are definitely not alone.

#520
AshenSugar

AshenSugar
  • Members
  • 697 messages
I've since read the other posts, and apparently it's due to memory constraints on console sytems, rather than dumbing-down for the CoD crowd (as I initially feared).

I'm glad for the honest reply.. however I would also request that the holster function at least be included in the PC version.

I don't think it's an unreasonable request at all, and it's likely to make a lot of people very happy.

Please consider this Bioware: After losing a lot of customer goodwill on DA2, I think it would be good for you to throw us PC players a bone here. It might help restore a great deal of faith in Bioware.

I'm still buying the game, but right now, I'm praying that by 'hub areas' you mean areas free of combat (such as the Citadel), and not simply the Normandy.

The thought of having to run around the Citadel (or wherever) with my gun permenantly pointing at something is pretty soul-crushing.

#521
Lil One

Lil One
  • Members
  • 234 messages
Hear, hear. Patch, please? This detail is an integral part of role-playing, at least for me (and a lot of others, it would seem). I feel dumb running around with the gun out non-stop, regardless of the surroundings.

Removing it is like "role-playing" games with no walk button -- it makes you look like some weirdo, running everywhere. So, please -- patch for the PC?

#522
AlanC9

AlanC9
  • Members
  • 35 676 messages

Terror_K wrote...
ME1 on PC had a different interface, different inventory, alterations to the Mako, different mini-game, quick-keys, the ability to issue orders your squaddies individually, etc. and the PC version of DAO had lots of differences to its console counterparts. 


All quite true. And ME1-PC was released six months later. DAO was essentially simultaneous, but that release was delayed.

Modifié par AlanC9, 22 février 2012 - 07:15 .


#523
wicked_being

wicked_being
  • Members
  • 1 328 messages
So it's confirmed? No more holstering weapons? :(

I like it when I get to examine my Shep in-game, stand near a wall and you get a close up just to see if I did his face right. And don't you think it'll be weird going in a store with your weapons drawn and aimed at that poor salarian clerk?

#524
Lil One

Lil One
  • Members
  • 234 messages

wicked_being wrote...

I like it when I get to examine my Shep in-game, stand near a wall and you get a close up just to see if I did his face right. And don't you think it'll be weird going in a store with your weapons drawn and aimed at that poor salarian clerk?


I liked that too. :(

As for store, those will be in the "hub" zones, where you cannot draw your gun (as in ME2).  So, gun drawn = combat zone, gun holstered = safe zone. :unsure:

Looks dumb in the demo pointing the gun at poor Anderson, for instance.  Shepard did lower it when the aliens flew over them, though, only to raise the gun again. :blink:

#525
Lil One

Lil One
  • Members
  • 234 messages
Double post. :blink:  Where's the delete button? :P

Modifié par Lil One, 22 février 2012 - 09:18 .