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Is it still possible to holster weapons?


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#526
G3rman

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Half of you people don't know what you're talking about. You say you will have your gun out in non-combat areas which is just stupid. Hub areas weapons are put away, combat areas weapons are out.

And everyone who says this is a major deal and you might not buy the game anymore, you should taking acting lessons because you are great at causing drama. Listen to yourself for a second and realize how miniscule this feature is, regardless of immersion. There are more important things in ME3 than putting a gun away in COMBAT ZONES.

#527
Tobey2011

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All in all (iirc) it came out to around 2-4MB, which is relatively significant. Also, as you've guessed, yes - I'm referring to the main game (as well as the demo).


It's only really significant on consoles, pc patch?

#528
Lil Furry One

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I believe it is the fact that you cannot, ever, put your gun away in the now clearly defined combat zone (no more surprise ambushes) and that you always hold it up is what people react to.  Look at a squad member and you aim the gun in their face (or at whatever part you look at), which, I believe, is far worse a sin than holstering the weapon in a combat zone.  Especially after you have secured the area.

#529
Cassandra Saturn

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i believe the Full Game will have it, so, don't worry about it.

#530
G3rman

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superblaze1 wrote...

i believe the Full Game will have it, so, don't worry about it.


Its been confirmed both demo and main game don't have it.

#531
Elios

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Brenon Holmes wrote...

RyuGuitarFreak wrote...

Brenon, could you bring more details into that? It's a RAM memory issue or disc-space file size issue? It's a problem exclusive to the demo or the full game too?


It's a runtime memory cost, not a disk space issue. You need those anims for the non-combat areas... so they're going to be on disk regardless.

In order to support exploration in the combat areas, you'd need to have all the anims loaded in memory... so that would be things like the 8-way walks, runs, incline anims, idles, idle twitches, male/female variant overrides, eye noise... etc.

All in all (iirc) it came out to around 2-4MB, which is relatively significant. Also, as you've guessed, yes - I'm referring to the main game (as well as the demo).


meh or is this becouse the of the 360 and PS3?
i have 16GB of ram on my PC and 1.5GB on my GPU another 4MB is nothing

#532
CerberusSoldier

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corebit wrote...

2-4 Megabytes... C'mon Bioware this is getting ridiculous. If your programming skills are not up to par, just come out and say it.

How come ME1/2 all have holstering? You can't blame it on PS3/XBOX hardware or memory limitation, ME2 managed the holstering animation just fine for PC/360/PS3, how do you explain that???

Some people already mentioned it, but Uncharted has much better graphics and a ton more animations, and it can run on the PS3 just fine. If it comes down to simply 2-4 Megabytes worth 'sacrificing' then it's just poor coding/optimization plain and simple.

  


first off the PS3 has a ram of 256 so you think its better please . second off They have explaind it is console memory issue and the game is better with out some stupid thing like holstering your weapon . When in real life our military soldiers do not holster their weapons at all they carry them at the ready postion pointed down . They also said it gets hosltered in non combat areas . the game is better with out simple as that

#533
CerberusSoldier

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Lil Furry One wrote...

I believe it is the fact that you cannot, ever, put your gun away in the now clearly defined combat zone (no more surprise ambushes) and that you always hold it up is what people react to.  Look at a squad member and you aim the gun in their face (or at whatever part you look at), which, I believe, is far worse a sin than holstering the weapon in a combat zone.  Especially after you have secured the area.

  



thats a lie in non combat areas your weapon is holstered . in combat areas its not . Plus I want my weapon ready in combat not waste some stupid time pulling out like in ME 1 and 2 .

#534
tonnactus

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Tobey2011 wrote...

All in all (iirc) it came out to around 2-4MB, which is relatively significant. Also, as you've guessed, yes - I'm referring to the main game (as well as the demo).


It's only really significant on consoles, pc patch?


So people actually believe the idiotic memory excuse.

Batman Arkham City:

Use the the same game engine(Unreal 3)
Is an open world game(not a linear corridor shooter).
The graphics are at least as good as in the Mass Effect games.

Batman has more combat animations then shepardt and his squad together(on all platforms). Yet he didnt run around with his battarang in his hand permanently.

Maybe bioware should have asked rocksteady how to make it right instead of implementing "awsum" gunesounds with the help of dice.

Modifié par tonnactus, 22 février 2012 - 10:47 .


#535
tonnactus

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CerberusSoldier wrote...



first off the PS3 has a ram of 256 so you think its better please


The ps3 has 512 gigabyte ram. 256 video and 256 system ram.

Modifié par tonnactus, 22 février 2012 - 10:39 .


#536
AshenSugar

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you are great at causing drama. Listen to yourself for a second and realize how miniscule this feature is, regardless of immersion. There are more important things in ME3 than putting a gun away in COMBAT ZONES.



Have you considered the fact that the things other people consider important may differ from those you consider important?

Whilst it's fine that you evidently have no interest in a holster weapon function; there are many others who consider this kind of thing important to their gaming enjoyment, as evidenced by the number of posters within this thread.

I would not personally label a request for a holster weapon funtion to be added to the game as "causing drama".

#537
Aradace

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CerberusSoldier wrote...

Lil Furry One wrote...

I believe it is the fact that you cannot, ever, put your gun away in the now clearly defined combat zone (no more surprise ambushes) and that you always hold it up is what people react to.  Look at a squad member and you aim the gun in their face (or at whatever part you look at), which, I believe, is far worse a sin than holstering the weapon in a combat zone.  Especially after you have secured the area.

  



thats a lie in non combat areas your weapon is holstered . in combat areas its not . Plus I want my weapon ready in combat not waste some stupid time pulling out like in ME 1 and 2 .


Precisely.  In a combat zone you ALWAYS have your weapon at the ready....ALWAYS.  Whether you're playing Messiah Shep or **** Shep, in a combat zone (even when the area is secure) you ALWAYS have your weapon at the ready.  If you holster it, you're asking to have a round put through your head.  Only reason I know, is because this was a basic rule of thumb when I went through urban assault training in Korea.

#538
Udindoctrinated

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So the PC gamers don't get holstering weapons because the consoles have limited memory? Great BioWare, **** up with the pc-community ...

#539
tonnactus

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Udindoctrinated wrote...

So the PC gamers don't get holstering weapons because the consoles have limited memory? Great BioWare, **** up with the pc-community ...


And another one who believes this b.u.l.l.****.

Modifié par tonnactus, 22 février 2012 - 11:38 .


#540
Udindoctrinated

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tonnactus wrote...

Udindoctrinated wrote...

So the PC gamers don't get holstering weapons because the consoles have limited memory? Great BioWare, **** up with the pc-community ...


And another one who believes this b.u.l.l.****.


So it's not because of this? Then tell me ...

#541
LGTX

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tonnactus wrote...

Tobey2011 wrote...

All in all (iirc) it came out to around 2-4MB, which is relatively significant. Also, as you've guessed, yes - I'm referring to the main game (as well as the demo).


It's only really significant on consoles, pc patch?


So people actually believe the idiotic memory excuse.

Batman Arkham City:

Use the the same game engine(Unreal 3)
Is an open world game(not a linear corridor shooter).
The graphics are at least as good as in the Mass Effect games.

Batman has more combat animations then shepardt and his squad together(on all platforms). Yet he didnt run around with his battarang in his hand permanently.

Maybe bioware should have asked rocksteady how to make it right instead of implementing "awsum" gunesounds with the help of dice.


There are a LOT of background runtime variable processes in both cases, which are significantly different from each other. I don't think I need to point it out for you to see it.

#542
tonnactus

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Udindoctrinated wrote...

tonnactus wrote...

Udindoctrinated wrote...

So the PC gamers don't get holstering weapons because the consoles have limited memory? Great BioWare, **** up with the pc-community ...


And another one who believes this b.u.l.l.****.


So it's not because of this? Then tell me ...


I already did:


o people actually believe the idiotic memory excuse.

Batman Arkham City:

Use the the same game engine(Unreal 3)
Is an open world game(not a linear corridor shooter).
The graphics are at least as good as in the Mass Effect games.

Batman has more combat animations then shepardt and his squad together(on all platforms). Yet he didnt run around with his battarang in his hand permanently.



#543
tonnactus

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LGTX wrote...


There are a LOT of background runtime variable processes in both cases, which are significantly different from each other. I don't think I need to point it out for you to see it.


Well,try it. The amount of combat animations in Batman is far bigger then in Mass Effect 3 by far. Yet batman didnt fly or run around with a batarang in his hand permanently.(combat roles ,cover and projectile weapons are existant in batman too)

Modifié par tonnactus, 22 février 2012 - 11:49 .


#544
voteDC

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It is a shame that the option couldn't have been programmed but the 'trigger' removed from the console version but left in the PC version.

After all a file that enabled auto-attack in Dragon Age 2 was 'left off the disc', so could not a similar thing have been done here?

#545
charmingcharlie

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tonnactus wrote...

CerberusSoldier wrote...



first off the PS3 has a ram of 256 so you think its better please


The ps3 has 512 gigabyte ram. 256 video and 256 system ram.


You are just out by a factor of 1000 there. The PS3 has 512MEGAbytes of RAM not 512Gigabytes.

However it is a lil bit more complicated than that for both consoles.  Although both consoles have 512mbs of memory some of that memory is used up by the system so in reality they never have 512mbs of RAM available.  The last figures I saw which are fairly old is that the Xbox 360 system features use about 32mbs of RAM which leaves the Xbox 360 with just 480mbs of RAM.

The same is true with the PS3, again although it has 512mbs of RAM (split into 2 x 256) there is still a system penalty which is actually quite bigger than the Xbox 360.  If I remember correctly at least 25mbs of gpu Ram and 60mbs of system RAM are used by the PS3 system.

Oh and before you go "herp derp you are an Xbox fanboy" I personally think both consoles are utter crap and wouldn't touch either of them with a barge pole.  Now whether you believe Bioware or not doesn't change the fact that there is nothing limiting them from leaving holstering in the PC version, so I would like to hear from Bioware on why they removed holstering from the PC version.  After all Bioware are keen to tell us at every turn that the PC is not a cheap and lazy port.

Modifié par charmingcharlie, 22 février 2012 - 12:02 .


#546
tonnactus

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charmingcharlie wrote...

tonnactus wrote...

CerberusSoldier wrote...



first off the PS3 has a ram of 256 so you think its better please


The ps3 has 512 gigabyte ram. 256 video and 256 system ram.


You are just out by a factor of 1000 there. The PS3 has 512MEGAbytes of RAM not 512Gigabytes.


Yes, a write error.

#547
LGTX

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I'm talking about background runtimes. RPG statistics, realtime algorithms on combat balance based on a myriad skill builds and arsenal permutations, enemy AI, script and storyline variable calculations all running simultaneously with the gameplay. Or to put it simply, they're just VERY different games, and just because they have the same engine doesn't mean anything. I can paint a masterpiece or a crappy doodle with the same brush.

#548
tonnactus

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LGTX wrote...

I'm talking about background runtimes. RPG statistics, realtime algorithms on combat balance based on a myriad skill builds and arsenal permutations, enemy AI, script and storyline variable calculations all running simultaneously with the gameplay..


Batman is an action adventure with rpg elements that in fact allows different builds. Hell,it even has hacking skills that were removed from Mass Effect 2 completly.It had dozens of special moves and takedowns.

Modifié par tonnactus, 22 février 2012 - 12:10 .


#549
Texhnolyze101

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CerberusSoldier wrote...

corebit wrote...

2-4 Megabytes... C'mon Bioware this is getting ridiculous. If your programming skills are not up to par, just come out and say it.

How come ME1/2 all have holstering? You can't blame it on PS3/XBOX hardware or memory limitation, ME2 managed the holstering animation just fine for PC/360/PS3, how do you explain that???

Some people already mentioned it, but Uncharted has much better graphics and a ton more animations, and it can run on the PS3 just fine. If it comes down to simply 2-4 Megabytes worth 'sacrificing' then it's just poor coding/optimization plain and simple.

  


first off the PS3 has a ram of 256 so you think its better please . second off They have explaind it is console memory issue and the game is better with out some stupid thing like holstering your weapon . When in real life our military soldiers do not holster their weapons at all they carry them at the ready postion pointed down . They also said it gets hosltered in non combat areas . the game is better with out simple as that


The game would be better without useless crap like kinect.

#550
voteDC

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Would have removing the exploding heads have freed up the RAM for holstering your weapon?

Not once in either of the previous two Mass Effect games did I think "wow I'd love to see an exploding head."