Aradace wrote...
Precisely. In a combat zone you ALWAYS have your weapon at the ready....ALWAYS. Whether you're playing Messiah Shep or **** Shep, in a combat zone (even when the area is secure) you ALWAYS have your weapon at the ready. If you holster it, you're asking to have a round put through your head. Only reason I know, is because this was a basic rule of thumb when I went through urban assault training in Korea.
And pointing that ready weapon, finger on the trigger, at your fellow soldier is part of that training? Doubt it, but that is the way it is here. The
only thing that lowers the gun outside of a cutscene is enemies flying overhead, or walking up to a wall (or into a squad member, in which case your gun has already passed through them). Indeed, in some cutscenes guns are aimed directly at others, even when lowered. Another no-no in real life, I hope. But, I doubt few actions in any combat game makes much sense to anyone trained in the actual combat, so perhaps we should not put too much realism into it -- it is more about gameplay and feeling involved, and that is where the holster option comes in.
If nothing else, at least's not point the gun in [friendly] people faces, please? [smilie]../../../images/forum/emoticons/tongue.png[/smilie]
Modifié par Lil Furry One, 22 février 2012 - 01:00 .