Aller au contenu

Photo

Is it still possible to holster weapons?


712 réponses à ce sujet

#551
Aradace

Aradace
  • Members
  • 4 359 messages

voteDC wrote...

Would have removing the exploding heads have freed up the RAM for holstering your weapon?

Not once in either of the previous two Mass Effect games did I think "wow I'd love to see an exploding head."


Oh gods....really?  You're going to complain about a little gore? Seriously? *facepalm* 

#552
BounceDK

BounceDK
  • Members
  • 607 messages
I cant belive such an important feature has been cut. Baffles the mind. Seriously. No more exploreing, no more 'taking in the scenery' - It's full throttle ahead ... With your gun out at all times.

#553
Aradace

Aradace
  • Members
  • 4 359 messages

BounceDK wrote...

I cant belive such an important feature has been cut. Baffles the mind. Seriously. No more exploreing, no more 'taking in the scenery' - It's full throttle ahead ... With your gun out at all times.


#1 all we got a taste of in the demo was combat.  I can say with almost complete certainty that your weapon wont be out ALL THE TIME even when in hub type areas.  

#2 As Ive said before, if you're walking around in a combat zone or an area with potential combat with your weapon holstered, you're asking to get killed imho.

#554
BounceDK

BounceDK
  • Members
  • 607 messages
I couldn't holster my weap in the demo because it was a combat area. An area where you in previous games could holster and explore. I don't recall getting killed there either. Bye bye.

#555
voteDC

voteDC
  • Members
  • 2 533 messages

Aradace wrote...

voteDC wrote...

Would have removing the exploding heads have freed up the RAM for holstering your weapon?

Not once in either of the previous two Mass Effect games did I think "wow I'd love to see an exploding head."


Oh gods....really?  You're going to complain about a little gore? Seriously? *facepalm* 

I'm not complaining about the gore because it is gore.

I am questioning whether having the option of exploding enemy heads takes up the 2 to 4 MB of RAM that would be required for weapon holstering.

The animations and textures for those exploding heads would need to be loaded into memory in the combat areas just as the animations for holstering a gun would have to be.

So perhaps a toggle could be made to turn the gore off, which in turn would free up the RAM to enable the holstering of your weapon.

#556
Aradace

Aradace
  • Members
  • 4 359 messages

BounceDK wrote...

I couldn't holster my weap in the demo because it was a combat area. An area where you in previous games could holster and explore. I don't recall getting killed there either. Bye bye.


Really?  So you could just holster your weapon right in the middle of combat in ME2? Im throwing the BS card on that one because it's a bald faced lie.  Again, my previous point stands.  And if that's the best arguement you can make to your defense then you should just stop now because it's flimsy at best.

@Vote - Im going to laugh my butt off proverbially and quite possibly literally when the full game comes out and its just combat that you cant holster your weapon.  Seriously.  Im sorry but imho its a bit ridiculous to complain about not being able to holster your weapon, in a hostile area.

Modifié par Aradace, 22 février 2012 - 12:39 .


#557
voteDC

voteDC
  • Members
  • 2 533 messages

Aradace wrote...

BounceDK wrote...

I couldn't holster my weap in the demo because it was a combat area. An area where you in previous games could holster and explore. I don't recall getting killed there either. Bye bye.


Really?  So you could just holster your weapon right in the middle of combat in ME2? Im throwing the BS card on that one because it's a bald faced lie.  Again, my previous point stands.  And if that's the best arguement you can make to your defense then you should just stop now because it's flimsy at best.

@Vote - Im going to laugh my butt off proverbially and quite possibly literally when the full game comes out and its just combat that you cant holster your weapon.  Seriously.  Im sorry but imho its a bit ridiculous to complain about not being able to holster your weapon, in a hostile area.

It isn't a lie but in fact truth.

You pressed the back button on the 360 and I had it mapped to Q in the PC version. You could holster your gun while you were under direct enemy attack if you wished.

Well in the hubs in Mass Effect 2 you couldn't draw your weapon at all, so holstering it wasn't an issue in that game. I expect the same thing for ME3.

I'm not sure why you get so agressive about the idea of people wanting to holster their weapon in a combat area though. Sure it might seem odd but if they like the idea then so be it.

Modifié par voteDC, 22 février 2012 - 12:43 .


#558
Aradace

Aradace
  • Members
  • 4 359 messages

voteDC wrote...

Aradace wrote...

BounceDK wrote...

I couldn't holster my weap in the demo because it was a combat area. An area where you in previous games could holster and explore. I don't recall getting killed there either. Bye bye.


Really?  So you could just holster your weapon right in the middle of combat in ME2? Im throwing the BS card on that one because it's a bald faced lie.  Again, my previous point stands.  And if that's the best arguement you can make to your defense then you should just stop now because it's flimsy at best.

It isn't a lie but in fact truth.

You pressed the back button on the 360 and I had it mapped to Q in the PC version. You could holster your gun while you were under direct enemy attack if you wished.


really? because I never could.  In fact, I think I want to go test that right now.  Regardless, it's funny how you forgot to bold the last part of that statement which makes your overall complaint pointless anyway 

#559
voteDC

voteDC
  • Members
  • 2 533 messages
Did a ninja edit above Aradace, as you hadn't added that section when I clicked on quote.

#560
Aradace

Aradace
  • Members
  • 4 359 messages

voteDC wrote...

Did a ninja edit above Aradace, as you hadn't added that section when I clicked on quote.


Fail to see how that's my problem? >.>

#561
Aradace

Aradace
  • Members
  • 4 359 messages
Just tested it...and of course, I was right. Was UNDER DIRECT FIRE (reloaded the start of the SM) and was UNABLE TO HOLSTER MY WEAPON. It's ok, you can say I was right :)

Edit: In your defense you could do that in ME1.  Just not ME2

Modifié par Aradace, 22 février 2012 - 12:49 .


#562
voteDC

voteDC
  • Members
  • 2 533 messages

Aradace wrote...

voteDC wrote...

Did a ninja edit above Aradace, as you hadn't added that section when I clicked on quote.


Fail to see how that's my problem? >.>

It isn't, which is why I added the section after you had edited your post to include it. Since you pointed it out I thought I'd explain why.

Also I must apologise because I was incorrect. Just loaded the game myself and you can't holster the gun while taking fire, only when all the enemies are down.

I was wrong and so you have my apologies.

Modifié par voteDC, 22 février 2012 - 12:51 .


#563
Aradace

Aradace
  • Members
  • 4 359 messages

voteDC wrote...

Aradace wrote...

voteDC wrote...

Did a ninja edit above Aradace, as you hadn't added that section when I clicked on quote.


Fail to see how that's my problem? >.>

It isn't, which is why I added the section back. Just since you pointed it out I thought I'd explain why.

Also I must apologise because I was incorrect. Just loaded the game myself and you can't holster the gun while taking fire, only when all the enemies are down.

I was wrong on so, so you have my apologies.


Meh its ok.  As I edited in my last post in your defense you could do it in ME1.  Just not ME2.

#564
Gruzmog

Gruzmog
  • Members
  • 372 messages
It is pretty simple the game is made for consoles that are to old for the graphics people demand to recieve: so they have to find loopholes. This is one of them. As is the relativly bigger sheppard on screen. And yes they could improve that for PC but I am glad they spend their time on more important things. If the holstering in a combat zone is critical to you... Well we all gotta give something.
Don't blame bioware blame the console companies for not releasing the next gen yet, or better yet for not providing upgrade potential in the current generation (like the old N64 had)

#565
Aradace

Aradace
  • Members
  • 4 359 messages

Gruzmog wrote...

It is pretty simple the game is made for consoles that are to old for the graphics people demand to recieve: so they have to find loopholes. This is one of them. As is the relativly bigger sheppard on screen. And yes they could improve that for PC but I am glad they spend their time on more important things. If the holstering in a combat zone is critical to you... Well we all gotta give something.
Don't blame bioware blame the console companies for not releasing the next gen yet, or better yet for not providing upgrade potential in the current generation (like the old N64 had)


Honestly, graphics are a minor concern for me personally when it comes to whether I like a game or not.  I grew up on Atari, NeoGeo, NES, SNES, Jaguar, Sega/Genesis/SegaCD.  So yea, graphics mean squat to me lol.  I do agree with your overall point though.  Folks complaining over something so trivial is just assinine.  First it was exploding bodies in DA2.  Now it's weapon holstering in ME3.  Seriously.  Im sensing a really silly pattern here.

#566
LGTX

LGTX
  • Members
  • 2 590 messages
I definitely remember being able to holster my weapons in ME2 AFTER the combat was over. The squaddies would even shout out something like "that was all of them!" when I did.

#567
Lil Furry One

Lil Furry One
  • Members
  • 9 messages

Aradace wrote...
Precisely.  In a combat zone you ALWAYS have your weapon at the ready....ALWAYS.  Whether you're playing Messiah Shep or **** Shep, in a combat zone (even when the area is secure) you ALWAYS have your weapon at the ready.  If you holster it, you're asking to have a round put through your head.  Only reason I know, is because this was a basic rule of thumb when I went through urban assault training in Korea.


And pointing that ready weapon, finger on the trigger, at your fellow soldier is part of that training? Doubt it, but that is the way it is here.  The only thing that lowers the gun outside of a cutscene is enemies flying overhead, or walking up to a wall (or into a squad member, in which case your gun has already passed through them).  Indeed, in some cutscenes guns are aimed directly at others, even when lowered.  Another no-no in real life, I hope.  But, I doubt few actions in any combat game makes much sense to anyone trained in the actual combat, so perhaps we should not put too much realism into it -- it is more about gameplay and feeling involved, and that is where the holster option comes in.

If nothing else, at least's not point the gun in [friendly] people faces, please?  [smilie]../../../images/forum/emoticons/tongue.png[/smilie]

Modifié par Lil Furry One, 22 février 2012 - 01:00 .


#568
Aradace

Aradace
  • Members
  • 4 359 messages

LGTX wrote...

I definitely remember being able to holster my weapons in ME2 AFTER the combat was over. The squaddies would even shout out something like "that was all of them!" when I did.


Yea, you could.  Which I personally found silly myself.  You never, EVER put away your weapon in a potentially hot zone, secure or not.  Because "secure" doesnt mean "safe", it just means you have controll over it.  In my opinion, the way ME3 does it a bit more "realistic" in that sense than ME2 was. 

Edit: @Lil - I agree to the last bit.  When your sight would cross that of a comrade, we were trained to either raise the weapon, barrel to the sky so to speak, or to graze it along the ground, depending on the environment we were in.  So yea, in that regard, they probably "should" do something about that.  But outright holstering it? That's no real complaint at all.

Modifié par Aradace, 22 février 2012 - 01:02 .


#569
Nauks

Nauks
  • Members
  • 806 messages

Gruzmog wrote...

It is pretty simple the game is made for consoles that are to old for the graphics people demand to recieve: so they have to find loopholes. This is one of them. As is the relativly bigger sheppard on screen. And yes they could improve that for PC but I am glad they spend their time on more important things. If the holstering in a combat zone is critical to you... Well we all gotta give something.
Don't blame bioware blame the console companies for not releasing the next gen yet, or better yet for not providing upgrade potential in the current generation (like the old N64 had)

It's understandable and your points are valid.

However, there are a lot of things added to the game, new things that literally took the place of holstering weapons, like rolling or holo-stabbing or w/e.
I understand of course that the majority of people would prefer rolling over being able to holster your weapon (I'd gladly sacrifice rolling tbh, at a point in development where that was possible that is)

Also someone posed the question of Kinects' effect on this, how much impact did it have on scaling back on other aspects of the game mechanics?
I dare say that the majority of people would prefer having holstering still in the game over Kinect, no question.

#570
Aradace

Aradace
  • Members
  • 4 359 messages

Nauks wrote...


I dare say that the majority of people would prefer having holstering still in the game over Kinect, no question.


Count me in on that.  Kinect is a scam in my opinion anyway.  What's next? Dance Crazy Remix: Mass Effect Edition?

#571
Vapaa

Vapaa
  • Members
  • 5 028 messages

Aradace wrote...

Yea, you could.  Which I personally found silly myself. 


It was silly, mostly because Shep's animation with the weapon holsterd looked like casual jogging :lol:
The middle grond would be Shepard lowering her weapon, but that's not game breaking at all

And for someone'post earlier, I'd rather have nice gore animations instead of weapons holstering,

#572
Aradace

Aradace
  • Members
  • 4 359 messages

Vapaä wrote...

Aradace wrote...

Yea, you could.  Which I personally found silly myself. 


It was silly, mostly because Shep's animation with the weapon holsterd looked like casual jogging :lol:
The middle grond would be Shepard lowering her weapon, but that's not game breaking at all

And for someone'post earlier, I'd rather have nice gore animations instead of weapons holstering,


For some reason I cant bold on the forums on my notebook pc but if I could, I'd bold the part where you said "Lowering her/his weapon" (yes I put the extra his in there because I run a male shep :P)  because in reality, that is the closest thing to "holstering" you're going to get in a hot zone.  

Edit: hell, if they wanted to.  I'd even go so far as to extend an invitation to EA/BioWare to hire me for the MoCap of the animations.  I work cheap :innocent:

Modifié par Aradace, 22 février 2012 - 01:15 .


#573
LGTX

LGTX
  • Members
  • 2 590 messages

Aradace wrote...

LGTX wrote...

I definitely remember being able to holster my weapons in ME2 AFTER the combat was over. The squaddies would even shout out something like "that was all of them!" when I did.


Yea, you could.  Which I personally found silly myself.  You never, EVER put away your weapon in a potentially hot zone, secure or not.  Because "secure" doesnt mean "safe", it just means you have controll over it.  In my opinion, the way ME3 does it a bit more "realistic" in that sense than ME2 was. 


There is a lot of optional and stupid stuff in the series. If everything about ME was towards "realistic", we wouldn't get half the game =)

#574
Aradace

Aradace
  • Members
  • 4 359 messages

LGTX wrote...

Aradace wrote...

LGTX wrote...

I definitely remember being able to holster my weapons in ME2 AFTER the combat was over. The squaddies would even shout out something like "that was all of them!" when I did.


Yea, you could.  Which I personally found silly myself.  You never, EVER put away your weapon in a potentially hot zone, secure or not.  Because "secure" doesnt mean "safe", it just means you have controll over it.  In my opinion, the way ME3 does it a bit more "realistic" in that sense than ME2 was. 


There is a lot of optional and stupid stuff in the series. If everything about ME was towards "realistic", we wouldn't get half the game =)


Regardless, there is a fine line.  Truth of the matter is, most "Science Fiction" now days is mere decades from being science fact.  Irrelevant to the topic I think but still.  There are just some things that should be "common sense" fantasy world or not.  And outright holstering your weapon in a combat zone with potential hostiles at every turn, that's just stupid imo.  Again, doing so and you're just asking to be shot.

#575
MrFob

MrFob
  • Members
  • 5 413 messages

Aradace wrote...

There are just some things that should be "common sense" fantasy world
or not.  And outright holstering your weapon in a combat zone with
potential hostiles at every turn, that's just stupid imo.  Again, doing
so and you're just asking to be shot.


The thing is, you have a couple of "combat" areas in ME2 which are not really combat areas at all (until something surprising happens). E.g. during Samara's recruitment. When I walk from the space port to the crime scene and suddenly stumble into the Eclipse mercs. I like to keep my gun holstered until I actually encounter them. It is pretty silly that they are in the middle of an area which is barred off by police anyway but I also feel silly walking around with my gun drawn until something happens. Another example is the wreckage of the MSV Estevanico where you don't even encounter a single enemy but only need to draw you gun to shoot a bulkhead and leap over some obstacles.
These are just examples, there are a couple of these areas and I guess there will be similar situations in ME3.
There are other reasons like nicer screenshots, etc. but the main thing is that you take away another element of control from the player which you should never if it can somehow be avoided, which it can at least n PC.

Modifié par MrFob, 22 février 2012 - 01:29 .