This, when I saw it was replaced by a quick save button, I never thought about it again.RocketManSR2 wrote...
It was replaced by the quick save which I find a hell of a lot more useful. I don't miss holstering one damn bit.
Is it still possible to holster weapons?
#701
Posté 28 mars 2012 - 09:00
#702
Posté 28 mars 2012 - 09:02
Nightblade_88 wrote...
Thanks for that jagdwarf, hopefully you've started someone off on the right path.jagdwarf wrote...
Ok, I just posted a thread about this, but it disappeared kinda quickly:
http://social.biowar...10490564-1.html
Here are the key points I made:
"I notice that you can alter a savegame using Gibbed's (beta) savegame
editor to change the raw value IsCombatPawn (or bCombatPawn?) to false
-- then when you load the save in Mass Effect 3, you will be walking
around in normal exploration mode if you had saved on a combat level.
"This
is NOT useful in itself (it's just an observation), since you can't get
back into combat mode without saving and exiting the game and changing
it back to true.
I'd be interested in someone figuring out how to make this practical...
Not that I know much (okay nothing) about this, but would it be possible to use the ME2 animations to holster your weapons in ME3? I heard this mentioned but can't say where...
Now all we need is someone with a little know-how.
This basicly proves that for the PC they can be easily activated with a patch from Bioware...
#703
Posté 28 mars 2012 - 09:17
This is hardly surprising because the PS3 has only 256MB soldered-on memory despite having a processor powerful enough to have made the PS3 one of the cheapest way to build a supercomputing cluster before Sony decided that they really wanted to get sued and locked the explicitly advertised ability to run alternative OSs.
#704
Posté 29 mars 2012 - 06:18
That may work as an excuse for consoles, what with the limited number of buttons, but on a keyboard?Avissel wrote...
This, when I saw it was replaced by a quick save button, I never thought about it again.RocketManSR2 wrote...
It was replaced by the quick save which I find a hell of a lot more useful. I don't miss holstering one damn bit.
Come ON! Are you kidding me?
As RoninTX implies above, it really would be a cinch for BioWare to fix this for PC users.
But that's precisely why they won't address it, because it would only fix the issue for PC users.
Apparently this would cause all console owners out there to revolt.
If they didn't we'd (PC's) benefit from the patch, if they did then it would only prove that it was big enough of a issue to warrant a patch for at least some of it's customers.
Modifié par Nightblade_88, 29 mars 2012 - 06:20 .
#705
Posté 09 avril 2012 - 07:45
#706
Posté 11 avril 2012 - 05:04
#707
Posté 11 avril 2012 - 05:07
#708
Posté 11 avril 2012 - 05:29
#709
Posté 20 avril 2012 - 02:34
Avissel wrote...
This, when I saw it was replaced by a quick save button, I never thought about it again.RocketManSR2 wrote...
It was replaced by the quick save which I find a hell of a lot more useful. I don't miss holstering one damn bit.
You realize that ME2 has quick save/quick load options as F5/F9 as well?
#710
Posté 20 avril 2012 - 05:58
Filanwizard wrote...
so a dev post mentioned 2-4mb of ram for holstering, That is not much considering the typical computer has around 4gb now and most gamers run upwards of 8 or more.
Yes, but the Xbox (and I think PS3) only have 512megs which is shared among video, processing and audio where on a PC those are generally all seperate.
Modifié par Sanunes, 20 avril 2012 - 05:59 .
#711
Posté 20 avril 2012 - 11:37
#712
Posté 06 mai 2012 - 06:57





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