string3r wrote...
I just want to see if Shepard still walks with a limp.
I noticed that I thought it might be because he/she had been rebuilt and it would wear off during the course of the game. It didn't.
string3r wrote...
I just want to see if Shepard still walks with a limp.
Now that's what I call a Dev answer! Completely honest about the reasons and a real confirmation. Thanks Holmes!Brenon Holmes wrote...
In combat areas, you have your gun out... in more hub-like areas you don't.
It's unfortunate, but sadly it was needed to claw back a significant chunk of memory.
Guest_Catch This Fade_*
I hope not, it was horrible.string3r wrote...
I just want to see if Shepard still walks with a limp.
Modifié par Bendok, 12 février 2012 - 06:26 .
jreezy wrote...
I hope not, it was horrible.string3r wrote...
I just want to see if Shepard still walks with a limp.
N00blet666 wrote...
Brenon was reffering to the finished game right? Not the demo?
Guest_Catch This Fade_*
I was hoping for just the demo but I think he was referring to the finished game as well.N00blet666 wrote...
Brenon was reffering to the finished game right? Not the demo?
Agreed, I greatly appreciate the honest answer, despite it not being ideal.ShadowSplicer wrote...
Now that's what I call a Dev answer! Completely honest about the reasons and a real confirmation. Thanks Holmes!Brenon Holmes wrote...
In combat areas, you have your gun out... in more hub-like areas you don't.
It's unfortunate, but sadly it was needed to claw back a significant chunk of memory.
Brenon Holmes wrote...
In combat areas, you have your gun out... in more hub-like areas you don't.
It's unfortunate, but sadly it was needed to claw back a significant chunk of memory.
RyuGuitarFreak wrote...
Brenon, could you bring more details into that? It's a RAM memory issue or disc-space file size issue? It's a problem exclusive to the demo or the full game too?
Brenon Holmes wrote...
RyuGuitarFreak wrote...
Brenon, could you bring more details into that? It's a RAM memory issue or disc-space file size issue? It's a problem exclusive to the demo or the full game too?
It's a runtime memory cost, not a disk space issue. You need those anims for the non-combat areas... so they're going to be on disk regardless.
In order to support exploration in the combat areas, you'd need to have all the anims loaded in memory... so that would be things like the 8-way walks, runs, incline anims, idles, idle twitches, male/female variant overrides, eye noise... etc.
All in all (iirc) it came out to around 2-4MB, which is relatively significant. Also, as you've guessed, yes - I'm referring to the main game (as well as the demo).
Brenon Holmes wrote...
RyuGuitarFreak wrote...
Brenon, could you bring more details into that? It's a RAM memory issue or disc-space file size issue? It's a problem exclusive to the demo or the full game too?
It's a runtime memory cost, not a disk space issue. You need those anims for the non-combat areas... so they're going to be on disk regardless.
In order to support exploration in the combat areas, you'd need to have all the anims loaded in memory... so that would be things like the 8-way walks, runs, incline anims, idles, idle twitches, male/female variant overrides, eye noise... etc.
All in all (iirc) it came out to around 2-4MB, which is relatively significant. Also, as you've guessed, yes - I'm referring to the main game (as well as the demo).
Thanks for the response bro, much appreciated.Brenon Holmes wrote...
RyuGuitarFreak wrote...
Brenon, could you bring more details into that? It's a RAM memory issue or disc-space file size issue? It's a problem exclusive to the demo or the full game too?
It's a runtime memory cost, not a disk space issue. You need those anims for the non-combat areas... so they're going to be on disk regardless.
In order to support exploration in the combat areas, you'd need to have all the anims loaded in memory... so that would be things like the 8-way walks, runs, incline anims, idles, idle twitches, male/female variant overrides, eye noise... etc.
All in all (iirc) it came out to around 2-4MB, which is relatively significant. Also, as you've guessed, yes - I'm referring to the main game (as well as the demo).
Brenon Holmes wrote...
RyuGuitarFreak wrote...
Brenon, could you bring more details into that? It's a RAM memory issue or disc-space file size issue? It's a problem exclusive to the demo or the full game too?
It's a runtime memory cost, not a disk space issue. You need those anims for the non-combat areas... so they're going to be on disk regardless.
In order to support exploration in the combat areas, you'd need to have all the anims loaded in memory... so that would be things like the 8-way walks, runs, incline anims, idles, idle twitches, male/female variant overrides, eye noise... etc.
All in all (iirc) it came out to around 2-4MB, which is relatively significant. Also, as you've guessed, yes - I'm referring to the main game (as well as the demo).
Well if it's like that, then it's not too bad.MasterSamson88 wrote...
JeffZero wrote...
<snip>
Somehow this doesn't bother me as much as I thought it was and I booted up the demo again earlier to figure out why, since I realized I couldn't holster my gun last night and got to thinking about it.
I think the reason I'm not as concerned this time around is that the animation angles for holding my gun out don't seem as jarringly in-my-face as with ME2, if that makes any sense. Especially concerning pistols. I can see someone holding a gun out for a while like Shepard does with the pistol in ME3, but not quite so much with the way it's done in ME2.
I'm inclined to agree with you. Another interesting animation I noticed was when you pivot in place Shepard will turn his torso around before he starts moving his legs, so he effectively sorta aims is gun around without moving his entire body like a turret or something, I liked that.
There's also the nice fact that your squaddies no longer sit there with their guns super extended. When they're not fighting something they nicely lower them so they look a bit more natural.
CARL_DF90 wrote...
Meh. No big deal. Just goes to show just how much they are bleeding out of these consoles.
Finis Valorum wrote...
It should still be on the PC though, don't see why we for once shouldn't be able to get something the consoles don't have.