MasterSamson88 wrote...
JeffZero wrote...
Brenon Holmes wrote...
In combat areas, you have your gun out... in more hub-like areas you don't.
It's unfortunate, but sadly it was needed to claw back a significant chunk of memory.
Thanks for the answer.
Somehow this doesn't bother me as much as I thought it was and I booted up the demo again earlier to figure out why, since I realized I couldn't holster my gun last night and got to thinking about it.
I think the reason I'm not as concerned this time around is that the animation angles for holding my gun out don't seem as jarringly in-my-face as with ME2, if that makes any sense. Especially concerning pistols. I can see someone holding a gun out for a while like Shepard does with the pistol in ME3, but not quite so much with the way it's done in ME2.
I'm inclined to agree with you. Another interesting animation I noticed was when you pivot in place Shepard will turn his torso around before he starts moving his legs, so he effectively sorta aims is gun around without moving his entire body like a turret or something, I liked that.
There's also the nice fact that your squaddies no longer sit there with their guns super extended. When they're not fighting something they nicely lower them so they look a bit more natural.
Thank goodness. It drove me up the wall everytime I turned around to find my squadmates pointing their guns at me.





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