Aller au contenu

Photo

Is it still possible to holster weapons?


712 réponses à ce sujet

#101
Team Value

Team Value
  • Members
  • 159 messages

MasterSamson88 wrote...

JeffZero wrote...

Brenon Holmes wrote...

In combat areas, you have your gun out... in more hub-like areas you don't.

It's unfortunate, but sadly it was needed to claw back a significant chunk of memory. :?


Thanks for the answer.

Somehow this doesn't bother me as much as I thought it was and I booted up the demo again earlier to figure out why, since I realized I couldn't holster my gun last night and got to thinking about it.

I think the reason I'm not as concerned this time around is that the animation angles for holding my gun out don't seem as jarringly in-my-face as with ME2, if that makes any sense. Especially concerning pistols. I can see someone holding a gun out for a while like Shepard does with the pistol in ME3, but not quite so much with the way it's done in ME2.


I'm inclined to agree with you. Another interesting animation I noticed was when you pivot in place Shepard will turn his torso around before he starts moving his legs, so he effectively sorta aims is gun around without moving his entire body like a turret or something, I liked that.

There's also the nice fact that your squaddies no longer sit there with their guns super extended. When they're not fighting something they nicely lower them so they look a bit more natural.


Thank goodness. It drove me up the wall everytime I turned around to find my squadmates pointing their guns at me.

#102
Gabriel S.

Gabriel S.
  • Members
  • 982 messages

MasterSamson88 wrote...

I'm inclined to agree with you. Another interesting animation I noticed was when you pivot in place Shepard will turn his torso around before he starts moving his legs, so he effectively sorta aims is gun around without moving his entire body like a turret or something, I liked that.

There's also the nice fact that your squaddies no longer sit there with their guns super extended. When they're not fighting something they nicely lower them so they look a bit more natural.


WHAT?! For real?!

You mean they're practically on the alert? Like a patrol or something? When not in immediate danger they're not aiming down the sights as it were?

#103
FlashHand777

FlashHand777
  • Members
  • 106 messages

BeardedNinja wrote...

Very disappointing news. At least We got the real news on why, but I wish this could have been kept in, it's a feature that has been in that last 2 games, that I use frequently. This news does not make me happy.


Are you being sarcastic? Please tell me you are. It's a minute detail at best.

#104
Hunter of Legends

Hunter of Legends
  • Members
  • 1 179 messages

King Minos wrote...

Brenon Holmes wrote...

RyuGuitarFreak wrote...

Brenon, could you bring more details into that? It's a RAM memory issue or disc-space file size issue? It's a problem exclusive to the demo or the full game too?


It's a runtime memory cost, not a disk space issue. You need those anims for the non-combat areas... so they're going to be on disk regardless.

In order to support exploration in the combat areas, you'd need to have all the anims loaded in memory... so that would be things like the 8-way walks, runs, incline anims, idles, idle twitches, male/female variant overrides, eye noise... etc.

All in all (iirc) it came out to around 2-4MB, which is relatively significant. Also, as you've guessed, yes - I'm referring to the main game (as well as the demo).


Lame.


You are a fool.

#105
aridor1570

aridor1570
  • Members
  • 1 063 messages

Gabriel Stelinski wrote...

MasterSamson88 wrote...

I'm inclined to agree with you. Another interesting animation I noticed was when you pivot in place Shepard will turn his torso around before he starts moving his legs, so he effectively sorta aims is gun around without moving his entire body like a turret or something, I liked that.

There's also the nice fact that your squaddies no longer sit there with their guns super extended. When they're not fighting something they nicely lower them so they look a bit more natural.


WHAT?! For real?!

You mean they're practically on the alert? Like a patrol or something? When not in immediate danger they're not aiming down the sights as it were?


Yes, this was confirmed a few months ago.

#106
littlezack

littlezack
  • Members
  • 1 532 messages

FlashHand777 wrote...

BeardedNinja wrote...

Very disappointing news. At least We got the real news on why, but I wish this could have been kept in, it's a feature that has been in that last 2 games, that I use frequently. This news does not make me happy.


Are you being sarcastic? Please tell me you are. It's a minute detail at best.


For some people everything is a big deal.

#107
RyuGuitarFreak

RyuGuitarFreak
  • Members
  • 2 254 messages

Brenon Holmes wrote...

RyuGuitarFreak wrote...

Brenon, could you bring more details into that? It's a RAM memory issue or disc-space file size issue? It's a problem exclusive to the demo or the full game too?


It's a runtime memory cost, not a disk space issue. You need those anims for the non-combat areas... so they're going to be on disk regardless.

In order to support exploration in the combat areas, you'd need to have all the anims loaded in memory... so that would be things like the 8-way walks, runs, incline anims, idles, idle twitches, male/female variant overrides, eye noise... etc.

All in all (iirc) it came out to around 2-4MB, which is relatively significant. Also, as you've guessed, yes - I'm referring to the main game (as well as the demo).

I see, that's what I thought. Consoles are really showing their age now.

Too bad I won't be able to take those pretty screenshots on every location anymore.

#108
insomniac13

insomniac13
  • Members
  • 507 messages
*Sorry for double post

Modifié par insomniac13, 12 février 2012 - 11:04 .


#109
insomniac13

insomniac13
  • Members
  • 507 messages
It's too bad Mass Effect don't have walking animation or stances like this:

http://thewe.cc/thew...s_hay_heten.jpe

A real life soldier wouldn't be walking around pointing his or her gun 24/7 if even there were a threat. It just looks silly from a visual perspective!

Modifié par insomniac13, 12 février 2012 - 11:05 .


#110
NY ASS4551N

NY ASS4551N
  • Members
  • 80 messages
I know a lot of people won't mind this change especially because they think of the Mass Effect series as just video game, but to me, Mass Effect isn't just a video game, it's an experience. I know taking out holstering seems like taking out a minute detail, but removing it really takes out more of the immersion out of the game and makes this game feel less of an RPG. I'm really going to miss this feature.

Modifié par NY ASS4551N, 12 février 2012 - 11:26 .


#111
BatmanPWNS

BatmanPWNS
  • Members
  • 6 392 messages
I'll live. Mainly because I didn't even knew you could holster the weapon till like a year later after I got ME2.

#112
Major Alenko

Major Alenko
  • Members
  • 1 042 messages
This sucks lol Yes it's only a small detail, but it's the little things. One of those things you just automatically do, I tried loads of times in the demo without thinking to holster my weapon. It's a shame. See this is what bloody crappy co-op gets us. What the fupp was wrong with Mass Effect being an awesome single player game? Now we have to loose stuff for a crappy extra that people will play a few times and NEVER play it again. Just marketing bullcrap, thank you bioware for being pushovers to your all mighty EA lords.

#113
AxisEvolve

AxisEvolve
  • Members
  • 2 738 messages

insomniac13 wrote...
A real life soldier wouldn't be walking around pointing his or her gun 24/7 if even there were a threat. It just looks silly from a visual perspective!

If they knew they were moments away from encountering a slew of bad guys they sure would be pointing the gun around the whole time.

#114
ODST 3

ODST 3
  • Members
  • 1 429 messages

Brenon Holmes wrote...

RyuGuitarFreak wrote...

Brenon, could you bring more details into that? It's a RAM memory issue or disc-space file size issue? It's a problem exclusive to the demo or the full game too?


It's a runtime memory cost, not a disk space issue. You need those anims for the non-combat areas... so they're going to be on disk regardless.

In order to support exploration in the combat areas, you'd need to have all the anims loaded in memory... so that would be things like the 8-way walks, runs, incline anims, idles, idle twitches, male/female variant overrides, eye noise... etc.

All in all (iirc) it came out to around 2-4MB, which is relatively significant. Also, as you've guessed, yes - I'm referring to the main game (as well as the demo).

I can dig. B) To me that stuff is all fascinating, regardless of what effect it has on the game. Can we a get "Making Of The Mass Effect Trilogy" trailer?

#115
ItsFreakinJesus

ItsFreakinJesus
  • Members
  • 2 313 messages
I'll wait for someone to mod it back in. Or at least I hope someone mods it back in.

#116
NOD-INFORMER37

NOD-INFORMER37
  • Members
  • 1 566 messages

littlezack wrote...

FlashHand777 wrote...

BeardedNinja wrote...

Very disappointing news. At least We got the real news on why, but I wish this could have been kept in, it's a feature that has been in that last 2 games, that I use frequently. This news does not make me happy.


Are you being sarcastic? Please tell me you are. It's a minute detail at best.


For some people everything is a big deal.


Whats wrong with you guys? Bearded Ninja simply stated how dissapointing it is that it was taken out, I fail to see why you'd think he was being "sarcastic". He just wants the game to be the best it can be, so do I.  

Just because you dont think that feature is important doesnt mean those who do take everything as a big deal.   

#117
Tony_Knightcrawler

Tony_Knightcrawler
  • Members
  • 871 messages
Well, thank you for the detailed explanation.

#118
charmingcharlie

charmingcharlie
  • Members
  • 1 674 messages
I was wondering if Brenon Holmes could clarify if the PC VERSION has had the ability to holster weapons removed too ? If memory limitations of the consoles are the reason for it's removal then naturally we can expect this feature to remain intact in the PC version since memory constraints are not an issue with the PC.

If it has been removed from the PC version then why has it been removed from the PC version ? After all the animations are there (as stated by Brenon) and there appears to be no logical reason for it's removal from the PC version other than to say "well if console users can't have it neither can PC users".

Modifié par charmingcharlie, 13 février 2012 - 05:00 .


#119
The JoeMan

The JoeMan
  • Members
  • 426 messages
I hardly even noticed that you couldn't holster your weapon and I do it ALL THE TIME in ME2. I think that it is much less noticeable to me because Shepard has his gun out in cutscenes too as opposed to ME2 where the gun is holstered in cutscenes.

#120
Terror_K

Terror_K
  • Members
  • 4 362 messages

charmingcharlie wrote...

I was wondering if Brenon Holmes could clarify if the PC VERSION has had the ability to holster weapons removed too ? If memory limitations of the consoles are the reason for it's removal then naturally we can expect this feature to remain intact in the PC version since memory constraints are not an issue with the PC.

If it has been removed from the PC version then why has it been removed from the PC version ? After all the animations are there (as stated by Brenon) and there appears to be no logical reason for it's removal from the PC version other than to say "well if console users can't have it neither can PC users".


^ This! Very much so!

As a PC user, I'm sick of getting screwed over by limitations I don't have just because of the console crowd. Especially when devs always tend to claim that each build/version makes the most of the system their on, etc. Yeah, right! In ME2 I had a whole keyboard full of unused keys, but still had to put up with Examine/Use, Take Cover, Vault and Run all assigned to the same one key.

#121
MrFob

MrFob
  • Members
  • 5 410 messages
I would be interested in this for the PC version as well, especially because as far as I am aware, ME3 is using an updated version of the ME2 engine which supported the feature.. If it has been removed, would it still be possible to mod this functionality back in (via coalesced.ini or otherwise)?
Well, this will probably not get answered but I have to say I'd really like to holster my gun like in the previous games. IMO it adds a lot of immersion to the experience. I realize this may seem like a very minor issue but it's something I know I'll just grind my teeth over lot's of times while playing.

Modifié par MrFob, 13 février 2012 - 07:14 .


#122
Fiery Phoenix

Fiery Phoenix
  • Members
  • 18 943 messages
If ME3 is anything as flexible as ME2 in terms of modding, I'm willing to bet someone might just be able to do this for the PC version.

The JoeMan wrote...

I hardly even noticed that you couldn't holster your weapon and I do it ALL THE TIME in ME2. I think that it is much less noticeable to me because Shepard has his gun out in cutscenes too as opposed to ME2 where the gun is holstered in cutscenes.

Good point and I noticed the same thing. However, we have no reason to believe the whole game is going to be like the demo in this regard, so...

#123
Terror_K

Terror_K
  • Members
  • 4 362 messages

Fiery Phoenix wrote...

Good point and I noticed the same thing. However, we have no reason to believe the whole game is going to be like the demo in this regard, so...


Umm...

Brenon Holmes wrote...

In combat areas, you have your gun out... in more hub-like areas you don't.
It's unfortunate, but sadly it was needed to claw back a significant chunk of memory. [smilie]../../../images/forum/emoticons/uncertain.png[/smilie]

It's a runtime memory cost, not a disk space issue. You need those anims for the non-combat areas... so they're going to be on disk regardless.

In order to support exploration in the combat areas, you'd need to have all the anims loaded in memory... so that would be things like the 8-way walks, runs, incline anims, idles, idle twitches, male/female variant overrides, eye noise... etc.

All in all (iirc) it came out to around 2-4MB, which is relatively significant. Also, as you've guessed, yes - I'm referring to the main game (as well as the demo).


Modifié par Terror_K, 13 février 2012 - 07:55 .


#124
iggy4566

iggy4566
  • Members
  • 855 messages
That kinda sucks.

#125
Fiery Phoenix

Fiery Phoenix
  • Members
  • 18 943 messages
Terror, I was referring to the fact that, in the demo, Shepard is always holding a gun in cutscenes (save for the beginning of Earth and Sur'Kesh, where it made sense not to), which made things consistent and seamless as opposed to having weapons holstered in cutscenes a la ME2.

Hope that make sense.