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Is it still possible to holster weapons?


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#126
Terror_K

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Fiery Phoenix wrote...

Terror, I was referring to the fact that, in the demo, Shepard is always holding a gun in cutscenes (save for the beginning of Earth and Sur'Kesh, where it made sense not to), which made things consistent and seamless as opposed to having weapons holstered in cutscenes a la ME2.

Hope that make sense.


Oh, sorry. Misinterpretation. My bad. :unsure:

Carry on :D

Actually, on that matter, I noticed in the demo playthrough I watched there was a scene towards the end of the Earth part where Shepard got their first AR, just as you find the transmitter to contact the Normandy. In the scene I watched, the Shepard had switched to the AR, and then was holding it in the following scene. Has anybody played that scene (or seen a video of it) where the Shepard either didn't get the AR or switched back to the pistol before the scene played out? I'm curious if they've fixed the ME1 and ME2 issue of "Wrong Weapon Shep" (if you follow me?).

Modifié par Terror_K, 13 février 2012 - 08:09 .


#127
Heavy01

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This is so disappointing it hurts...

That's the reason why I love games like The witcher or the legend of zelda and while I enjoyed dragon age (let's pretend DAII never happened) it lacked something... sheathing weapons. It seems like a petty thing but it's not, being able to sheath/holster weapons increases immersion like you have no idea.

Usually you will notice that master piece games will let you holster/sheet your weapon (deus ex human revolution being a good recent example), notice how in metal gear solid 2, when Raiden is not using his SOCOM you can see it holstered? and when you have it on hands the holster is empty? Those little details are what separates a master piece from an average game, and the fact that they are stripping out this feature which is CORE to me is really disappointing.

More frustrating by the fact that this is console's fault. What about pc gamers, do we also get a mutilated experience because of console player?

#128
FluffyScarf

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We could holster weapons when there weren't enemies around in ME2 and they removed it from ME3? This better not be a console limitation. <_< I mean, 2-4 MB...hardly a problem for the PC.

Modifié par FluffyScarf, 13 février 2012 - 08:26 .


#129
Fiery Phoenix

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Terror_K wrote...

Fiery Phoenix wrote...

Terror, I was referring to the fact that, in the demo, Shepard is always holding a gun in cutscenes (save for the beginning of Earth and Sur'Kesh, where it made sense not to), which made things consistent and seamless as opposed to having weapons holstered in cutscenes a la ME2.

Hope that make sense.

Oh, sorry. Misinterpretation. My bad. :unsure:

Carry on :D

Actually, on that matter, I noticed in the demo playthrough I watched there was a scene towards the end of the Earth part where Shepard got their first AR, just as you find the transmitter to contact the Normandy. In the scene I watched, the Shepard had switched to the AR, and then was holding it in the following scene. Has anybody played that scene (or seen a video of it) where the Shepard either didn't get the AR or switched back to the pistol before the scene played out? I'm curious if they've fixed the ME1 and ME2 issue of "Wrong Weapon Shep" (if you follow me?).

I'll try that and let you know. I've played the demo six times and always picked up the Avenger.

Modifié par Fiery Phoenix, 13 février 2012 - 08:30 .


#130
Arppis

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FluffyScarf wrote...

We could holster weapons when there weren't enemies around in ME2 and they removed it from ME3? This better not be a console limitation. <_< I mean, 2-4 MB...hardly a problem for the PC.


It most likely is. But that's life.

#131
EatChildren

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^^^ It is a console limitation, as yeah, it wouldn't be a problem on PC.

This isn't close to being a deal breaker, and generally I'm not phased by what changes BioWare make, but this is certainly the news that has disappointed me most, if just for how it will highlight compartmentalisation between combat zones and hub zones. It's nice to blur the lines between the two, even if it is an illusion, and feel like you're never forced into one state or the other. Holstering a weapon is a simple way to do that.

On a more functional level I'm concerned about the FOV. I didn't have a problem with the FOV in both games while shooting, but when looking around the environment, checking stuff out, and searching for goodies, I loath the narrow, claustrophobic FOV, and how an armed Shepard takes up a sizeable portion of the left side of the screen. In ME2 after clearing an area I'd always holster my equipment for the camera to zoom out, in order to get a wider FOV, bask in the scenery, and have a relaxed perspective when searching for stuff.

This more or less kills that idea, unfortunately. Oh well.

#132
Lord_Usul

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Since its a memory cost issue. Do you think you'll release a patch for PC players?

#133
Fiery Phoenix

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Lord_Usul wrote...

Since its a memory cost issue. Do you think you'll release a patch for PC players?

I'm not sure it even needs a patch; a junior in college could fix it. The main thing you want to worry about is whether it affects other aspects somehow (such as animations), because if so, then it wouldn't be viable at all (at which point a patch would be required).

Modifié par Fiery Phoenix, 13 février 2012 - 08:40 .


#134
The JoeMan

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Fiery Phoenix wrote...

Terror_K wrote...

Fiery Phoenix wrote...

Terror, I was referring to the fact that, in the demo, Shepard is always holding a gun in cutscenes (save for the beginning of Earth and Sur'Kesh, where it made sense not to), which made things consistent and seamless as opposed to having weapons holstered in cutscenes a la ME2.

Hope that make sense.

Oh, sorry. Misinterpretation. My bad. :unsure:

Carry on :D

Actually, on that matter, I noticed in the demo playthrough I watched there was a scene towards the end of the Earth part where Shepard got their first AR, just as you find the transmitter to contact the Normandy. In the scene I watched, the Shepard had switched to the AR, and then was holding it in the following scene. Has anybody played that scene (or seen a video of it) where the Shepard either didn't get the AR or switched back to the pistol before the scene played out? I'm curious if they've fixed the ME1 and ME2 issue of "Wrong Weapon Shep" (if you follow me?).

I'll try that and let you know. I've played the demo six times and always picked up the Avenger.


In that particular scene if you haven't picked up the AR yet the scene plays out differently and shows Shepard picking it up while Anderson is on the radio.  I don't know what would happen if you picked up the AR then switched back to the pistol though....

#135
MasterSamson88

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Fiery Phoenix wrote...

Terror_K wrote...

Fiery Phoenix wrote...

Terror, I was referring to the fact that, in the demo, Shepard is always holding a gun in cutscenes (save for the beginning of Earth and Sur'Kesh, where it made sense not to), which made things consistent and seamless as opposed to having weapons holstered in cutscenes a la ME2.

Hope that make sense.

Oh, sorry. Misinterpretation. My bad. :unsure:

Carry on :D

Actually, on that matter, I noticed in the demo playthrough I watched there was a scene towards the end of the Earth part where Shepard got their first AR, just as you find the transmitter to contact the Normandy. In the scene I watched, the Shepard had switched to the AR, and then was holding it in the following scene. Has anybody played that scene (or seen a video of it) where the Shepard either didn't get the AR or switched back to the pistol before the scene played out? I'm curious if they've fixed the ME1 and ME2 issue of "Wrong Weapon Shep" (if you follow me?).

I'll try that and let you know. I've played the demo six times and always picked up the Avenger.


If you don't pick up the AR Shepard will just grab it during the cutscene, they show him/her doing that... if that's what you're refering to. 

#136
Ghost Rider LSOV

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charmingcharlie wrote...
 I mean Bioware keep claiming the PC version is NOT a port so if that is the case then holster weapons in combat areas should still be available in the PC version.


Link please? :)

Although as we know, 99% the devs of any game say "the PC version is not a port", it actually is.

#137
Fiery Phoenix

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Ah, I see. Thanks for the insight.

#138
FluffyScarf

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Remember when Bethesduh said Lagrim would have a proper UI for the PC? We all know how that turned out. No dev will answer with 'it will be a port'. Unless they want their head office vandalised.

#139
100k

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"Console limitation" sounds a hell of a lot like an excuse for "we just forgot about it".

#140
Unato

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100k wrote...

"Console limitation" sounds a hell of a lot like an excuse for "we just forgot about it".


the xbox 360 has 512MB of memory while the original xbox has 64MB. it's hardly an excuse. 

#141
EatChildren

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512mb still isn't a lot. First call to arms by most developers when they complain about a platform is "It needs more RAM! It needs more RAM!" :P. More RAM is good! Extra headroom.

#142
Arppis

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EatChildren wrote...

512mb still isn't a lot. First call to arms by most developers when they complain about a platform is "It needs more RAM! It needs more RAM!" :P. More RAM is good! Extra headroom.


They shouldn't underestimate the power of the fully armed and operational RAM next time they make consoles.

#143
Finis Valorum

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Lord_Usul wrote...

Since its a memory cost issue. Do you think you'll release a patch for PC players?


No, if console play is crippled you bet the PC will be too, because recently when any dev has said the PC version is not a port it always turns out that it actually is.
Anyway if the camera still behaves as in ME2 then not being able to holster your weapons will be really, really annoying.
The knowledge that the PC version will be crippled just because of "console limitations" only makes it that much worse.

Modifié par Finis Valorum, 13 février 2012 - 11:37 .


#144
MC P Pants

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This is the first bit of dissapointing news ive heard so far, and it really sucks. I am constantly holstering my weapon as when you try to find items or explore in me2 it was awfull to do with Shepard constantly pivoting and takin up too much screen space - add never being able to get the camera angle you want with the epic backdrops in me3 and this is just straight up crap news. The immersion factor has slid big time - for an immersive game this is a significant loss in quality for my experiance. I wonder what has taken priority?

#145
Finis Valorum

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MC P Pants wrote...

I wonder what has taken priority?


I'll give you three guesses.

#146
Eudaemonium

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I actually only discovered you could do this in ME2 after my, like, 5th playthrough. So I won't really miss it.

#147
felipejiraya

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I won't miss this, minor detail.

What sucks is know the PC games are being limited by the end of this console generation, :/

#148
Homey C-Dawg

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The RAM is a valid excuse. 512 isn't much to work with these days. I can pretty easily see them having to trim RAM usage down to the megabyte. I won't lie though, I'm gonna miss it as I like to put my gun away.

#149
Captain Crash

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 I will miss it.   Shame it has been cut but I understand why.  As said earlier its a little thing but sad its gone.    Oh well

#150
Guest_Catch This Fade_*

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Heavy01 wrote...

This is so disappointing it hurts...

That's the reason why I love games like The witcher or the legend of zelda and while I enjoyed dragon age (let's pretend DAII never happened) it lacked something... sheathing weapons. It seems like a petty thing but it's not, being able to sheath/holster weapons increases immersion like you have no idea.

No it's petty. As is your attitude towards consoles in the rest of the post I didn't bother to quote.