Terror_K wrote...
Someone With Mass wrote...
Yeah, let's remove the melee and combat rolls one can use to avoid enemy attacks and deal a lot of damage with to add something that has no practical use whatsoever.
That will surely make everything better.
Here's the thing... we didn't need combat rolls to succeed in ME1 and ME2. And, let's be honest, it's really more of a style thing than a practical thing. It's clearly more about looking badass and mobile than functionality.
Secondly, this is a ranged combat game based around projectyle weapons. Now, I have nothing against beefing up the melee, since it was damn near useless in the other two titles when you really needed it. But to put so much focus and effort into it, and to give every class their own unique super whoop-de-doo heavy melee attacks like CQC is a major part of the game is going a bit far, IMO.
I don't think so. Are you a PC gamer? If so, it's pre-judgement like what I'm gonna do now, but here I go...
The combat roll does add a LOT in the combat, there's a lot of praticality, specially when they improved the enemy AI, the variety in types of enemies, and their tactics. Not to mention that the enemies and squadmates do it themselves, like mentioned, to evade biotics for example, which is really considering that only special enemies have barriers now.
Trailers showed how the combat roll can be used to avoid a lot of different attacks, specially in cqc when you're facing huge and agressive enemies like the brute or the banshee that can charge at you. Not mentioning that Cerberus uses grenades at their advantage and you can avoid them much faster with the help of a roll, or even when you have a laser from a sniper scoped aimed at you. How is the combat roll more of a style than a practical thing?
And how is CQC not a major part of the game when you have a class exclusively focussed into it and how wouldn't they put more effort into as seen how the Vanguard was so praised and loved for the charge ability in ME2? I assume you're not a big fan of the Vanguard if you said that

. Not even gonna mention the Sentinel capabilities and the CQC Infiltrator. Hell, I for one as many others desired with passion something more of a good finishing move (a falcon biotic punch, which is what we got!) for our strategy of charging/shotgun/melee than after the shotgun blast the melee would be more effective, it's not nearly useless like you said, not if you use the gauntlets that give you 25% more damage. The strategy already was effective, but we wanted something more practical and stylish (why the hell not) than spamming melee until they drop dead. A longer, more effective melee attack could be just exactly that.
And your argument that "this is a ranged combat game based around projectyle weapons" is strange. Bioware is trying to make it more than that, giving CQC options for different builds and strategies, not only for one class that majorly NEEDS IT, for all clasess, and somehow they're going too far? Can't agree with that.
Modifié par RyuGuitarFreak, 13 février 2012 - 02:51 .