I agree with you and that's exactly why I don't think that where the demo starts is the actual beginning of the game. I also think that in the finished game there will be dialogue options for the segment with Vega. It would be really strange is all of a sudden Bioware just threw a bunch of auto dialogue in their game.Comsky159 wrote...
I suppose what I really found most jarring was this implied gap in time and the cordial way he greets Vega. For the first time ever since Shepard walked towards the cockpit of the SR1, it seemed like I'd completely lost control of Shepard. I felt quite helpless there when this canonically unknown character entered the room, as if I really should've be saying is "Who the **** are you?"Not a nice feeling for someone who takes their role-playing pretty seriously.
I guess the lack of confirmation confirms that the intro in the demo is
#51
Posté 12 février 2012 - 09:51
#52
Posté 12 février 2012 - 09:52
w/e carry on arguing about the into
#53
Posté 12 février 2012 - 10:25
Miranda6961 wrote...
I think people are confusing the word "rushed" with the concept of "fast paced".
The demo is slick, polished, fantastic. Dialogue choices are removed to streamline the experience and get new players interested without talking their ears off with too much 'blah blah blah'. Returning players see some favorites and enjoy revamped powersets and a faster, stronger Shepard.
It's face paced, frantic action. The world's coming to an end.
If this was a game about an earthquake ripping apart a city, or a hurricane destroying a town, would people still say it's "rushed"?
Reapers wouldn't hang around in orbit because one small insignificant human being can't figure out how to run around with a pistol. They're here to wipe out all life, they're not going to wait. Shepard better get moving, there's a whole galaxy to save!
No, it was definitely rushed. I know what you're getting at, but the whole thing felt like it was just trying to cut to the chase too quickly and important questions weren't being asked that should have been. It's a bit too jittery and jarry, and moments that should have had a bit more time and things that should have been either dwelled on more or focused on more were just glossed by. Especially considering how the player really isn't connected to the previous game much at all.
Whether something is "rushed" or simply "fast paced" comes down to execution and context. ME2 is an example of an introduction that's fast-paced and cuts to the chase fairly quickly, but it works rather well and doesn't feel rushed or clumsy about it. ME3's intro should have been a bit slower paced for a start, and then hit the accelerator when The Reapers arrived. The fast pace and the fact everybody knows what's coming kind of ends up neutering their actual arrival, which, IMO, would have had a greater impact had it been more sudden and had only Shepard been the one worried. Everybody wetting their pants before the action hits doesn't have as much an effect as a moment that seems perfectly normal and "safe" where the bigwigs are confident that there's nothing to worry about.
Modifié par Terror_K, 12 février 2012 - 10:26 .
#54
Posté 12 février 2012 - 10:27
#55
Posté 12 février 2012 - 10:27
#56
Posté 12 février 2012 - 10:30
graciegrace wrote...
The confusion in the intro isn't so much a gameplay confusion, it's a narrative confusion. There's no real explanation of how Shepard ended up where s/he is, what became of his/her trial, how s/he knows Vega, what happened to the Normandy crew after ME2...
But I didn't think that was a particularly bad thing, and I'm satisfied with the opening should those things get explained down the line in the game proper.
That is exactly why I'm confident that there will be some massive intro. Heck, ME2 has it. So much in fact that I edited all those videos extension to skip right to gameplay. (after starting a ng for the 10th time)
Modifié par DragonRageGT, 12 février 2012 - 10:31 .
#57
Posté 12 février 2012 - 10:38
I always thought the me2 intro was a little rushed but this demo really raised the bar.
#58
Posté 12 février 2012 - 10:39
#59
Posté 12 février 2012 - 10:48
/sarcasm
Yeah - the start felt like it was missing a lot - almost like it was missing a whole section prior / during the start.
There is a few more tid bits that I think get brought up if you import - but I also think there is also more information provided on the Normandy on the way to Mars and then the citadel. That whole hop, skip and jump is the tutorial starting point before it lets you loose on the galaxy - so if its not explained on Earth, there are certainly more places to fill in the blanks.
#60
Posté 12 février 2012 - 10:50
#61
Posté 12 février 2012 - 10:54
#62
Posté 12 février 2012 - 10:57
Not that I don't like it, mind you. But there's definitely room for improvement.
#63
Posté 12 février 2012 - 11:04
#64
Posté 12 février 2012 - 11:08
Gibb_Shepard wrote...
Honestly, the only two things that have me on edge about this game are the rushed intro (Though the rest of the game can make up for this) and the automated dialogue with scarce interaction consisting of two options (Which can possibly ruin the entirety of the game for me).
I'm on exactly the same page. About time a dev cleared these up for us, if only to set our intensely paranoid minds at rest.
#65
Posté 12 février 2012 - 11:13
#66
Posté 12 février 2012 - 11:19
How cynical.morrie23 wrote...
Premium intro content will be available as a DLC code to those who have ordered the limited edition N7 underpants.
Honestly if there were underpants, I'd be tempted to buy them on face value anyway.
#67
Posté 12 février 2012 - 11:26
Comsky159 wrote...
I suppose what I really found most jarring was this implied gap in time and the cordial way he greets Vega. For the first time ever since Shepard walked towards the cockpit of the SR1, it seemed like I'd completely lost control of Shepard. I felt quite helpless there when this canonically unknown character entered the room, as if I really should've be saying is "Who the **** are you?"Not a nice feeling for someone who takes their role-playing pretty seriously.
Those were exactly my thoughts too, and it didn't stop at Vega. I was really disheartened by the fact that all these changes had gone on around me, and I just couldn't respond to them or investigate them or interact with them in any way. The handful of dialogue choices we do get are meaningless, as they more or less say the same thing and get the same result.
If this is how the intro, and indeed the entire game, really plays out then this isn't stream lining, this is removing a key feature of the game or at least stripping it back to the point it may as well have been removed. It does feel jarring in comparison to the other ME games, and while I think everything else has improved pretty substantialy, this would be a pretty big step back.
#68
Posté 12 février 2012 - 11:33
Sorry you guys feel that way. Optimistically speaking, if the intro stays the same, then there is definitely more exposition down the road. Possibly as soon as you get onboard the Normandy after fleeing Earth.ArtificialIdiot wrote...
Those were exactly my thoughts too, and it didn't stop at Vega. I was really disheartened by the fact that all these changes had gone on around me, and I just couldn't respond to them or investigate them or interact with them in any way. The handful of dialogue choices we do get are meaningless, as they more or less say the same thing and get the same result.Comsky159 wrote...
I suppose what I really found most jarring was this implied gap in time and the cordial way he greets Vega. For the first time ever since Shepard walked towards the cockpit of the SR1, it seemed like I'd completely lost control of Shepard. I felt quite helpless there when this canonically unknown character entered the room, as if I really should've be saying is "Who the **** are you?"Not a nice feeling for someone who takes their role-playing pretty seriously.
If this is how the intro, and indeed the entire game, really plays out then this isn't stream lining, this is removing a key feature of the game or at least stripping it back to the point it may as well have been removed. It does feel jarring in comparison to the other ME games, and while I think everything else has improved pretty substantialy, this would be a pretty big step back.
Modifié par Fiery Phoenix, 12 février 2012 - 11:33 .
#69
Posté 12 février 2012 - 11:35
And also, it's not certain that the intro is 100% like that. Plus there will probably be a comic in the intro like in ME2 for the PS3 as well.
#70
Posté 12 février 2012 - 11:47
I'm sure I read that Bioware aren't doing a comic for ME3.Sebbe1337o wrote...
It's not rushed. It's not confusing. It's very much like the other two actually...
And also, it's not certain that the intro is 100% like that. Plus there will probably be a comic in the intro like in ME2 for the PS3 as well.
#71
Posté 12 février 2012 - 11:49
Sora Shepherd wrote...
There isn't any conclusive evidence that the demo intro is the game intro.
People were saying that about DA2, in the DA2 intro you started seemingly half way through the attack on lothering, and it sort of left you feeling a bit out of place. Seems to be the same with ME3, although maybe not as bad because at least you aren't starting off the reapers on earth and destroying everything. Still there should at least be some explanation as to why Shepard is on earth.
Modifié par Slidell505, 12 février 2012 - 11:51 .
#72
Posté 12 février 2012 - 11:51
I could see it being confusing for people who didn't play arrival, "why have I been grounded?" "the **** I've done...is Anderson talking about Cerberus?" "why did I come back to Earth in the first place?". Besides killing 300,000 people is kind of a big deal. You would think it would be brought up quite a few times during the introduction. Which is the reason why a trial would be a great addition.Sebbe1337o wrote...
It's not rushed. It's not confusing. It's very much like the other two actually...
And also, it's not certain that the intro is 100% like that. Plus there will probably be a comic in the intro like in ME2 for the PS3 as well.
#73
Posté 12 février 2012 - 11:52
#74
Posté 12 février 2012 - 12:01
Shermos wrote...
Guys. Bioware is deliberately trying to keep story spoilers out of the demo. They don't want to make the same mistake they made with ME2's promotional material.
Well, there is that, sure, but they may be also having a blast seeing how much wrong our assumptions and inferences can be. =)
#75
Guest_Luc0s_*
Posté 12 février 2012 - 12:02
Guest_Luc0s_*
She played the Earth part of the demo, after that she gave the controller to me. So I asked her: "Did you understand anything about the story so far?"
She answered: "Yes of course I understood it. It's not a very complex or hard story. What's not to understand?"
So I asked her to repeat to me the story so far.
So she did: "Earth is expecting an alien invasion, the aliens are called the Reapers or something, Commander Shepard knows more about them. He probably did something bad in the previous games because he's grounded. The alien invasion starts, the leaders ask Shepard to confirm if it's the reapers. Then you see Ashley, I remember seeing her in Mass Effect 1. So Shepard goes to the Earth leaders and then BAM!, the action begins."
So, there you have it folks, the intro is perfectly understandable, even for new players.
/thread
Modifié par Luc0s, 12 février 2012 - 12:03 .





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