Dave of Canada wrote...
Rather than focusing on cheap music and shoving the kid in our face five dozen times saying "feel saaad plz!!!", show the horror of the Reapers. Shepard viewing recordings of people's desperate fights against husks, buildings filled with countless people getting destroyed.
Killing one person with cheesy dialogue and music when Shepard is supposed to be a hardened badass only serves to bring about my laughter because it's a poor cheap attempt of getting sadness evoked from the player. The scene needs to be done well, which this forcing of the kid throughout the intro does not make it so.
It gets to the issue of BioWare trying to make Shepard more of their own character when scenes like this should involve more input from the player as to how Shepard reacts.
Just off the top of my head, if we're going for cinematic equivalence, I'd think of
Schindler's List and the scene with the girl in the red coat. Its clearly trying to pull at the viewer's heart strings but (in part cause its a movie, not a interactive game) its about Schindler seeing not just the girl, but the viewer seeing all the other atrocities going on. It works as part of the overall movie since it takes its time showing the gradual deterioration of conditions. And then of course, Schindler sees the girl dead amongst others much later on in the movie when she's only identified by her red coat. It brings home how bad things became.
With the kid stuff in ME3, it would be the equivalent of Schindler racing down to save the girl only to have her run away and then see her killed 5 seconds later. Everything happens so fast that its hard to care. When BioWare forces all that preordained emotion onto Shepard all at once, it just comes across as silly, especially depending on what sort of a Shepard you're trying to play as.
Modifié par Brockololly, 12 février 2012 - 07:32 .