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When they said emotional, I did not expect this!


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#251
FlashHand777

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bboynexus wrote...

Didn't you know, FlashHand? It's precisely why nobody cares about tragic real world scenarios. 'They don't know the people affected'.


Apathy can be a tool of survival and mental self sufficiency, but it's also apathy that has things the way the are and usually comes from angry bitter people in my experience.

#252
slimgrin

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The Minority wrote...

I think the kid is just a part of Shepard's imagination. Everyone just disregarded the kid when they were being evacuated, and he just disappeared out of the vent without a sound.


I doubt it, but that could have some interesting implications. 

If I were to do the scene I'd scrap the kid and make it a woman or a young man who's been injured. You can help them or you leave him/her behind and get to save another person, like the injured soldier they come upon. 

Modifié par slimgrin, 12 février 2012 - 07:44 .


#253
Dave of Canada

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Filament wrote...

I'm not sure how nameless hordes of people dying to reaper attacks would be any more tasteful by that reasoning however.


It's all about how it's build up and little to do with taste, really.

For example, imagine throughout the game or a web series we see some newsreporter on Earth's attempts at trying to stay alive. We gaze her and the camera-man freaking out, recording everything and thinking the Council is going to come in and save them immediately and they don't know it's universal because they've been cut off.

We see their struggles, we see them teaming up with other survivors and trying to kill the Husks. We eventually see the camera man dragged away and somebody else takes up the mantle, the newsreporter deludes herself by saying that she'll be rich with this footage by the time it's over (though she eventually comes to realize that's not going to happen).

We see them struggling, we see them mourning others and eventually becomes a mini-documentary of these people trying to survive. At the end, one of the people you saw they recruited  turns out to be indoctrinated and was responsible for the husks chasing them all along and the group gets captured by the Reapers.

Final shot is the camera-man as a husk grabbing the newsreporter, her screams and  the feed ending. A companion or something comes up and asks how you feel about it, which gives you the ability to be pissed off or other such things.

Instead we get the kid who shows up three times within the span of ten minutes in a city which is being absolutely ravaged and the scene plays out.

#254
mjh417

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I love that music, and all the demo music actually. Clint and Sam really delivered an awesome score form what I've heard so far.

#255
Dave Exclamation Mark Yognaut

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You know what game does this sort of thing well? Homeworld. That game makes you emotionally invested in the destruction of a planet without being cheesy - and in fact without you seeing a single human (or alien - it's unclear) face. Sometimes understatement is the correct tactic.

#256
slimgrin

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Dave Exclamation Mark Yognaut wrote...

You know what game does this sort of thing well? Homeworld. That game makes you emotionally invested in the destruction of a planet without being cheesy - and in fact without you seeing a single human (or alien - it's unclear) face. Sometimes understatement is the correct tactic.


Games generally don't invoke emotions in me. I think in a game it's very hard to do. In fact the only three would be both Mass Effect games and The Witcher. It was hard for me to leave either Ashley or Kaiden behind. It was hard to see Samara get sucked up into a swarm of bugs. 

#257
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The Minority wrote...

AxisEvolve wrote...

The Minority wrote...

I think the kid is just a part of Shepard's imagination. Everyone just disregarded the kid when they were being evacuated, and he just disappeared out of the vent without a sound.

I considered this. But he died so what would have been the whole point of that?

Maybe he'll come back later haunting Shepard saying stuff like, "You didn't save me."


or its a distant memory of earthborn shep, before sheps life became failure and then destaute before entering the alliance.maybe each shep has a schzio memory trigger.making his/her actions more impactfull

#258
DragonRageGT

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That kid was playing with a toy spacecraft early in the video. It's not his imagination. But I can see why he can relate to the kid, being an orphan like him and all. At least the kid seemed to be one when Shepard met him later.

Modifié par DragonRageGT, 12 février 2012 - 07:55 .


#259
Nizzemancer

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Mass Effect is an emotional playground.

Who among us didn't shed a tear when sovereign died and didn't get to let all his bros back into the galaxy?

Who among us didn't cry when Harbinger's pets was killed by that despicable Commander Shepard?

#260
Swoo

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Thoth_Amon wrote...

KotorEffect3 wrote...

Yeah you are not a snob or anything.  Let's see you do better writing you literary expert you.


Oh christ.  This is the worst counter argument in the history of counter arguments but I'm up to the task.  I hope you never criticize a meal because you're not a chef, a movie because you're not an actor/director, a song because you're not a musician, a class because you're not a teacher, and on and on.


Thank you Thoth, that's a horrible peeve of mine as well. Just because you can't write a novel doesn't mean you are incapable of appreciating a novel, and the arguments like the quoted poster just make me shake my head.

#261
What a Succulent Ass

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I felt absolutely nothing when I first saw the scene in the leaked beta. Nothing's changed.

Personally, I'm liking Dave of Canada's idea - the kid wasn't around long enough for me to care about him. One could instantly tell from his first appearance that he was thrown into the game just to be thrown under a bus.

#262
Kaiser Arian XVII

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Tween brothers ... One of them getting perished, the other is killing the husks, when he realizes that his brother is died, then he cried manly like a dragon.

Certainly better than this child poor written scene.

#263
Unpleasant Implications

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DragonRageGT wrote...

That kid was playing with a toy spacecraft early in the video. It's not his imagination. But I can see why he can relate to the kid, being an orphan like him and all. At least the kid seemed to be one when Shepard met him later.

How on Earth does that prove anything? What if Shepard was imagining the toy as well? Can't just have a kid standing around doing nothing.

#264
realguile

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Random Jerkface wrote...

 One could instantly tell from his first appearance that he was thrown into the game just to be thrown under a bus.

That's why i expect the kid to be black or asian in the final game. Just cause of what you wrote.

#265
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Dave of Canada wrote...

Filament wrote...

I'm not sure how nameless hordes of people dying to reaper attacks would be any more tasteful by that reasoning however.


It's all about how it's build up and little to do with taste, really.

For example, imagine throughout the game or a web series we see some newsreporter on Earth's attempts at trying to stay alive. We gaze her and the camera-man freaking out, recording everything and thinking the Council is going to come in and save them immediately and they don't know it's universal because they've been cut off.

We see their struggles, we see them teaming up with other survivors and trying to kill the Husks. We eventually see the camera man dragged away and somebody else takes up the mantle, the newsreporter deludes herself by saying that she'll be rich with this footage by the time it's over (though she eventually comes to realize that's not going to happen).

We see them struggling, we see them mourning others and eventually becomes a mini-documentary of these people trying to survive. At the end, one of the people you saw they recruited  turns out to be indoctrinated and was responsible for the husks chasing them all along and the group gets captured by the Reapers.

Final shot is the camera-man as a husk grabbing the newsreporter, her screams and  the feed ending. A companion or something comes up and asks how you feel about it, which gives you the ability to be pissed off or other such things.

This is better?

I mean, really? It's basically REC with the serial number filed off.

EDIT: This is why you never take writing advice from the fans. Ever.

Modifié par Arcian, 12 février 2012 - 09:08 .


#266
William Shakespeare

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only time i ever felt anything, is when i got goosebumps watching the Alliance Fleet swoop in, in ME1.

#267
FlashHand777

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Dave Exclamation Mark Yognaut wrote...

FlashHand777 wrote...

Dave Exclamation Mark Yognaut wrote...

FlashHand777 wrote...

It makes me laugh how people say they didn't care for the child dying because they "didn't know him". I don't know about you but when I read about a child dying or being murdered or maimed in the papers it still angers or saddens me, not knowing him personally should have nothing to do with empathy or a human reaction. This is fictional yes, but the point remains. There's being apathetic to something then there's trying to act "cool" or cold and "badass" for the sake of it.


You're starting from the assumption that the player processes that scene as a fictional child dying and not as the writers deciding it's time for an emotionally impacting scene to drive in the point that the Reapers ****ing Earth's **** up is a bad thing.


No I'm taking the point that some people are making, that it doesn't bother them because they "didn't know him" and looking at the strange logic of that conclusion. Surely just because you don't know someone doesn't mean it can't be affecting. I know what the scene was there for, to show that in war, no-one is safe et cetera. People have a right not to care, it just sounds a little, disconnected, even though it's fictional.


What they mean is that the character wasn't fully established, or they didn't feel that the character was fully established. For a character death to work in a story full of character deaths, that framework needs to be laid out. Up to this point, every Mass Effect player has massacred hundreds if not thousands of mercenaries, Cerebus terrorists, krogan, etc. Those characters presumably were adorable children at some point, have families/hopes/dreams, and so on. Yet we don't care about their deaths, because the game doesn't establish them as people. In other words, showing us a fictional person dying is not the same thing as making us care about that fictional person's death, because in a work of fiction like Mass Effect that has consistently encouraged emotional detachment from 99% of characters, we default to being detached.


I don't agree, sometimes something or, in this case someone, can be used very effectively as a symbol to clarify and establish tone, setting, mood or whatever the story requires. The little girl in the red coat from Schindler's list comes to mind, there was a child we knew nothing about, not a name or word spoken, yet when Oscar Schindler glimses her frail body among the dead it was a powerful symbol, and acted as catharsis to the character. If a character is to spend significant time on screen, then yes, obviously fleshing out is required but to want such complexity from every single person is silly, sometimes just a simple message can be as effective and in my opinion this scene worked.

#268
Shadowrun1177

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DragonRageGT wrote...

That kid was playing with a toy spacecraft early in the video. It's not his imagination. But I can see why he can relate to the kid, being an orphan like him and all. At least the kid seemed to be one when Shepard met him later.


How can Shepard relate to him being an orphan unless your asssuming that eveyone picked the Earth Born or possibly the Colonist background. Yet the Spacer background we know for a fact Shepard has at least one living parent Hannah Shepard, Shepard's mom in other words not an orphan.

#269
Dave of Canada

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Arcian wrote...

This is better?


It's an example, I was talking about improved delivery and was giving an example of spreading it out. Anything better than "you can't help me :(".

I mean, really? It's basically REC with the serial number filed off.


REC?

Modifié par Dave of Canada, 12 février 2012 - 09:39 .


#270
Someone With Mass

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Arcian wrote...

EDIT: This is why you never take writing advice from the fans. Ever.


Yup.

It's like taking singing lessons from the Idol contestants who's friends and/or family thought they had a great voice instead of those who are actually educated and experienced in the subject.

#271
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Dave of Canada wrote...

Arcian wrote...

This is better?


It's an example, I was talking about improved delivery and was giving an example of spreading it out. Anything better than "you can't help me :(".

If I wanted to write something

I mean, really? It's basically REC with the serial number filed off.


REC?

Spanish horror movie.

#272
kirvingtwo

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The scenes with the child didn't do anything for me. It felt forced and silly.

#273
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The scene is just too long and out of place when it first shows up.

Just placing the kid there at the end when Shepard and co are getting on the Normandy would have been enough. Don't have any dialogue either, just have Shepard look at him and wink or something. Then Shepard watches as the Normandy lifts off and see's the other survivors and the kid get killed.

#274
What a Succulent Ass

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realguile wrote...
That's why i expect the kid to be black or asian in the final game. Just cause of what you wrote.

Or he'll be black and Asian like me and just fall over and die by virtue of being within a 100 kilometre radius of a disaster scene.

Modifié par Random Jerkface, 12 février 2012 - 09:42 .


#275
What a Succulent Ass

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Arcian wrote...

I mean, really? It's basically REC with the serial number filed off.

EDIT: This is why you never take writing advice from the fans. Ever.

The actual execution may not be the best, but the sentiment is spot-on. If they are going to kill someone, it should be Diana Allers someone with whom the player has at least a passing familiarity, or, at the very least, someone who's sole reason for existence wasn't obviously just to die.

Modifié par Random Jerkface, 12 février 2012 - 10:04 .