Aller au contenu

Photo

When they said emotional, I did not expect this!


  • Veuillez vous connecter pour répondre
370 réponses à ce sujet

#301
colejossart

colejossart
  • Members
  • 261 messages

Jynthor wrote...

Knowing me, I'll probably laugh instead, I know I laughed when the little girl in MW3 got blown up.
"Look, mommy! BIRRRRDS!!!"
*BOOM*
Then I laughed.


One. Sick. Puppy.

That's all I have to say about thayat.

#302
AxisEvolve

AxisEvolve
  • Members
  • 2 738 messages

TexasToast712 wrote...

I had a short wave of sadness wash over me, then the anger at the Reapers set it. Just like Commander Shepard's reaction.

Exactly. This was what Bioware was going for.

It was to show new players just how ruthless Reapers are, and to remind old players yet again what they are capable of..

If anything it's an introduction to more tragedy that is inevitably on the way. They show this set of events early on so people can begin to relate with the anger that Shepard feels and the dire need to rally the species to end the killing.

It may not be "important" or "relevant" for some people but it is there for a reason.

Modifié par AxisEvolve, 12 février 2012 - 11:49 .


#303
ODST 3

ODST 3
  • Members
  • 1 429 messages
Voice acting is the best of the series so far, both Shepards and everyone else too. I can feel the extra effort the team put into it.

#304
BatmanPWNS

BatmanPWNS
  • Members
  • 6 392 messages
Gotta agree with FlashHand777 here.

If he had lived= Disney
If he had died= Cheesy
If he had never shown up= "Why is Shepard emotionless!"

#305
ODST 3

ODST 3
  • Members
  • 1 429 messages

BatmanPWNS wrote...

Gotta agree with FlashHand777 here.

If he had lived= Disney
If he had died= Cheesy
If he had never shown up= "Why is Shepard emotionless!"

Best choice of the three was made.

#306
vertibird1

vertibird1
  • Members
  • 289 messages
I thought the scene was amazing really the music playing while Shepard leaves earth funny thing is i was listening to that piece of music before i played the demo and thought "that would sound really good if it played while Shepard was leaving Earth" and it turns out i was right

#307
Xeranx

Xeranx
  • Members
  • 2 255 messages
Haven't read through all 13 pages, but I have to say that the idea of Shepard taking the kid with him to safety didn't sound right. So it didn't make me feel anything at watching the ship go up. The kid says, "you can't help me". In a regular movie, that kid would have come out of the duct and Shepard would have tried to get him to the extraction point.

My idea of what would have been better: The kid agrees to go with Shepard. Before Shepard can get the kid out of the duct, a Reaper blast shakes the area causing the part of the duct the kid is on to fall away. Shepard then begins to search the area for the kid and is able to hear the kid say he's ok. Shepard continues to find a way to free the kid while reassuring him that he'll get the boy out. Anderson, oblivious to what's going on, appears to drag Shepard off because the Reaper in the area looks to be readying another blast. Shepard struggles, but is unable to do anything when the blast comes and both Shepard and Anderson are knocked away from the area. Shepard then moves on with Anderson to the extraction point. Here we're supposed to think that the kid is dead.

When Shepard gets to the extraction point he sees the kid running to the evacuation shuttles. Miraculously the kid survived the previous onslaught. The kid gets in and the shuttles begin to take off when a Reaper comes around another building and blasts both shuttles in mid flight.

The point I'm trying to bring home is that there needs to be an aspect of Shepard/the player can save this kid. Initially doesn't get the chance, but believes they have another shot which is stripped from their hands again. The player then sees the person he/she was trying to save and is happy that the kid is going to make it only to see that the third time is the charm for the Reapers and the struggle to survive was rendered null and void. This example is somewhat extracted from "The Siege" and the bus scene in that movie.

#308
NY ASS4551N

NY ASS4551N
  • Members
  • 80 messages
This scene really did make me emotional up to the point I was actually shedding some tears, during the scene. The scene isn't just about the kid dying, it's also about how this isn't a war, but an extermination. When I think about the scene in Shepard's perspective, I can't help but feel sad leaving Anderson and helplessly watch civilians getting obliterated by the reapers. Not to mention, it made me even more sad knowing that my Shepard was born on Earth, and to me, the kid represented Shepard.

#309
SkywardDescent

SkywardDescent
  • Members
  • 474 messages
While the kid thing felt really forced, I did feel a tug on the ole heartstrings, but mainly due the music I believe. Clint Mansell really did an excellent job.

Not to mention you can just barely hear a faint scream when the shuttle explodes, sends shivers down my spine.

#310
DragonRageGT

DragonRageGT
  • Members
  • 6 070 messages
I must say when I saw that kid in a trailer entering a shuttle, I thought that was the Normandy and he would be in for the ride, like the kid saved on BSG first season when Sharon and Halo crash landed in Caprica... it would be cool.

#311
LiquidLogic2020

LiquidLogic2020
  • Members
  • 402 messages
Then your an idiot, it's getting pretty annoying now with big game developers throwing in dieing children to try and get a shock reaction. This is no better than the vapid attempt in the most recent call of duty game.

#312
AxisEvolve

AxisEvolve
  • Members
  • 2 738 messages

LiquidLogic2020 wrote...

Then your an idiot

That's a pretty rude and unnecessary reaction to somebody's opinion.

Oh, and it's "you're an idiot".

Modifié par AxisEvolve, 13 février 2012 - 03:05 .


#313
LiquidLogic2020

LiquidLogic2020
  • Members
  • 402 messages

AxisEvolve wrote...

LiquidLogic2020 wrote...

Then your an idiot

That's a pretty rude and unnecessary reaction to somebody's opinion.

Oh, and it's "you're an idiot".



It's 3.15 AM I think I can get away with a single mistake, and while it was a pretty unnecessary remark seeing people instantly constituting unknown, unnamed children dieing is a well thought out emotional moment. I guess I just though bioware was a little classier than this. But anyway Goldendroid has my apologies if offence was taken.

#314
someguy1231

someguy1231
  • Members
  • 1 120 messages
I felt that whole scene with the kid felt forced, like that scene in MW3 where the exploding truck kills that little girl. Instead of an emotional scene for the sake of the story, it just felt like an emotional scene for the sake of having an emotional scene.

#315
NOD-INFORMER37

NOD-INFORMER37
  • Members
  • 1 566 messages
@LiquidLogic2020 Why wouldn't offence be taken when you call them an idiot?

Just sayin' lol

#316
Ravenmyste

Ravenmyste
  • Members
  • 3 052 messages

Aligalipe wrote...

Does the renegade dialog option save the kid or is he bound to die? Because I' ve only seen the result of the Paragon one.


sadly no it doesnt. when i saw the kid getting in the ship. the ship lifting off and getting cut in half by the lazer and crashing.
all i could think that maybe he made it out.. but then all i could think was he being made into a husk.. that would really hurt shep to see that kid as a husk and having to kill the husk..

Modifié par Ravenmyste, 13 février 2012 - 03:38 .


#317
Xeranx

Xeranx
  • Members
  • 2 255 messages

LiquidLogic2020 wrote...

It's 3.15 AM I think I can get away with a single mistake, and while it was a pretty unnecessary remark seeing people instantly constituting unknown, unnamed children dieing is a well thought out emotional moment. I guess I just though bioware was a little classier than this. But anyway Goldendroid has my apologies if offence was taken.


These are the same guys who created Nef to make Morinth evil incarnate when the whole thing didn't fit.  They did better with the kid, but they still fell short of the mark as far as I'm concerned.

#318
LiquidLogic2020

LiquidLogic2020
  • Members
  • 402 messages

Xeranx wrote...

LiquidLogic2020 wrote...

It's 3.15 AM I think I can get away with a single mistake, and while it was a pretty unnecessary remark seeing people instantly constituting unknown, unnamed children dieing is a well thought out emotional moment. I guess I just though bioware was a little classier than this. But anyway Goldendroid has my apologies if offence was taken.


These are the same guys who created Nef to make Morinth evil incarnate when the whole thing didn't fit.  They did better with the kid, but they still fell short of the mark as far as I'm concerned.


Ah but Nef was used as a plot device to show the player that she is indeed a bad character, ham fisted? Of course it is but it's atleast relevant. The little kid dieing for no other perpose than cheep shock value, and very inaffective shock value at that. 

#319
shepard1038

shepard1038
  • Members
  • 1 960 messages

LiquidLogic2020 wrote...

Xeranx wrote...

LiquidLogic2020 wrote...

It's 3.15 AM I think I can get away with a single mistake, and while it was a pretty unnecessary remark seeing people instantly constituting unknown, unnamed children dieing is a well thought out emotional moment. I guess I just though bioware was a little classier than this. But anyway Goldendroid has my apologies if offence was taken.


These are the same guys who created Nef to make Morinth evil incarnate when the whole thing didn't fit.  They did better with the kid, but they still fell short of the mark as far as I'm concerned.


Ah but Nef was used as a plot device to show the player that she is indeed a bad character, ham fisted? Of course it is but it's atleast relevant. The little kid dieing for no other perpose than cheep shock value, and very inaffective shock value at that. 

I isn't, and is a war don't you think that even kids can get killed.Image IPB
Expecially you knowing that the reapers kill every one without exceptions.

Modifié par shepard1038, 13 février 2012 - 03:45 .


#320
LiquidLogic2020

LiquidLogic2020
  • Members
  • 402 messages

shepard1038 wrote...

LiquidLogic2020 wrote...

Xeranx wrote...

LiquidLogic2020 wrote...

It's 3.15 AM I think I can get away with a single mistake, and while it was a pretty unnecessary remark seeing people instantly constituting unknown, unnamed children dieing is a well thought out emotional moment. I guess I just though bioware was a little classier than this. But anyway Goldendroid has my apologies if offence was taken.


These are the same guys who created Nef to make Morinth evil incarnate when the whole thing didn't fit.  They did better with the kid, but they still fell short of the mark as far as I'm concerned.


Ah but Nef was used as a plot device to show the player that she is indeed a bad character, ham fisted? Of course it is but it's atleast relevant. The little kid dieing for no other perpose than cheep shock value, and very inaffective shock value at that. 

I isn't, and is a war don't you think that even kids can get killed.Image IPB
Expecially you knowing that the reapers kill every one without exceptions.


I think you missed my point.

#321
XyleJKH

XyleJKH
  • Members
  • 1 127 messages
I have to agree Xeranx... That way would have been moving, but I still think the scene was great

#322
shepard1038

shepard1038
  • Members
  • 1 960 messages

LiquidLogic2020 wrote...

shepard1038 wrote...

LiquidLogic2020 wrote...

Xeranx wrote...

LiquidLogic2020 wrote...

It's 3.15 AM I think I can get away with a single mistake, and while it was a pretty unnecessary remark seeing people instantly constituting unknown, unnamed children dieing is a well thought out emotional moment. I guess I just though bioware was a little classier than this. But anyway Goldendroid has my apologies if offence was taken.


These are the same guys who created Nef to make Morinth evil incarnate when the whole thing didn't fit.  They did better with the kid, but they still fell short of the mark as far as I'm concerned.


Ah but Nef was used as a plot device to show the player that she is indeed a bad character, ham fisted? Of course it is but it's atleast relevant. The little kid dieing for no other perpose than cheep shock value, and very inaffective shock value at that. 

I isn't, and is a war don't you think that even kids can get killed.Image IPB
Expecially you knowing that the reapers kill every one without exceptions.


I think you missed my point.

No i didn't,

Modifié par shepard1038, 13 février 2012 - 03:51 .


#323
ArkkAngel007

ArkkAngel007
  • Members
  • 2 514 messages
There's a difference between pure shock value and trying to get an emotional response. Infinity Ward quite clearly wasn't going for the emotional route.

#324
shepard1038

shepard1038
  • Members
  • 1 960 messages
The scene when the kid dies was to invoke of emotion.

Modifié par shepard1038, 13 février 2012 - 04:12 .


#325
Mendelevosa

Mendelevosa
  • Members
  • 2 753 messages
 I think the scene would have more of an emotional impact if the game allowed us to know the kid more to make us develop deeper feelings for him. Other than that, the scene was pretty decent.