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When they said emotional, I did not expect this!


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#101
King Minos

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GnusmasTHX wrote...

King Minos wrote...

Il Divo wrote...

King Minos wrote...

In emotion, The Darkness blows the Mass Effect series out of the water with just one scene, Jenny's death. The scenes involving you just watching TV together is just as good.


True, but I don't think it's a completely fair comparison. The Darkness was probably one of the best examples of how character death should be handled in a game. Being amongst the best moments, I wouldn't say that really nullifies Mass Effect's emotional qualities.


The Mass Effect series fails in emotion, i have not felt sadness from any game but Jennys death was the best death scene i have ever watched, Jennys theme is sweet, sad but also sinister.

Mass Effect just sucks at emotion. I still don't see how people cry over games. Then again, i have not cried in a long time, nearly did when Ash Ketchum got turned to stone in the first movie but i was 8 then.


Please, when he set Butterfree free was much more emotional.

So was the season finale for Season 1 of Digimon.


God damn childrens cartoons have more emotion than Mass Effect.

#102
Gibb_Shepard

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King Minos wrote...

Il Divo wrote...

King Minos wrote...

In emotion, The Darkness blows the Mass Effect series out of the water with just one scene, Jenny's death. The scenes involving you just watching TV together is just as good.


True, but I don't think it's a completely fair comparison. The Darkness was probably one of the best examples of how character death should be handled in a game. Being amongst the best moments, I wouldn't say that really nullifies Mass Effect's emotional qualities.


 Then again, i have not cried in a long time, nearly did when Ash Ketchum got turned to stone in the first movie but i was 8 then.


Oh my god i bawled at that scene.

#103
DJBare

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Grimm jow wrote...

Always funny how people focus on the 1 child, rather than all the other people that died. The whole thing was corny. As soon as that kid ran i thought "He'll be dead soon in some attempt at an emotional scene."

I suspect some like me focused on all of them, I was looking for one of those adults to help the child board the shuttle.

#104
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The PLC wrote...

Il Divo wrote...

King Minos wrote...

In emotion, The Darkness blows the Mass Effect series out of the water with just one scene, Jenny's death. The scenes involving you just watching TV together is just as good.


True, but I don't think it's a completely fair comparison. The Darkness was probably one of the best examples of how character death should be handled in a game. Being amongst the best moments, I wouldn't say that really nullifies Mass Effect's emotional qualities.

That Darkness scene was good, but comparing it to Mass Effect? Ha!

Coming from the guy that calls Mass Effect 3 the "best game ever". I'm not surprised at the criticism.

Modifié par jreezy, 12 février 2012 - 03:47 .


#105
GnusmasTHX

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Spoiledrotten wrote...

I think some people are missing the point of that scene. I don't think it's about that one kid, not really. He is supposed to represent everyone on Earth, all the children, civilians and helpless people in general you are leaving behind.

Remember Mordin's talk about his nephew? "Can't anthropomorphize galaxy"
That's the point of that scene. Establishing that there are people, real people and individuals behind those diminishing numbers, sons, daughters and loved ones you are leaving behind at reaper's mercy.

No, we get it. We just hate children here at BSN.

#106
b09boy

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Jackster94 wrote...

@b09boy

dont quit your day job


I won't.  I make my fair share of money off of it.  :)

#107
Il Divo

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King Minos wrote...

The Mass Effect series fails in emotion, i have not felt sadness from any game but Jennys death was the best death scene i have ever watched, Jennys theme is sweet, sad but also sinister.

Mass Effect just sucks at emotion. I still don't see how people cry over games. Then again, i have not cried in a long time, nearly did when Ash Ketchum got turned to stone in the first movie but i was 8 then.


Then I'm not sure you're ever going to get it. People form attachments to characters in stories. Particularly in an RPG where the game gives you freedom in action and dialogue, that amplifies the connection which a player may experience. I did not simply watch Shepard and Garrus form a connection in ME1 and ME2, I had an active role in shaping that connection.

You don't have to cry over games. But this whole thing about "not getting it" how other people experience emotion is rather odd. Some scenes resonate with certain players more than others, much like the child in the vent. Some consider it to be overly dramatic, others consider it incredible.

Modifié par Il Divo, 12 février 2012 - 03:49 .


#108
LilyasAvalon

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AlexXIV wrote...
Thing is I am quite emotional even playing a game. Not that tears run down my cheek all the time. But for example the scene at the Citadel assault when Sovereign blew up all the alliance ship was very dramatic. Just that most people see an exploding ship, and you don't get to see the crew on board etc. So I really don't need to get it spelled out what it means that people die. It just comes across like Bioware thinks they need to explain something that they don't need to explain. I don't need to see a kid die to know what happens if a Reaper rips through a ship, a building or whatever with his death beam. It felt alike drama overload and then it's hard to take it serious for me.


I can understand where you're coming from, don't agree, but I can understand. For me, I kinda DID need it spelled out for me that CHILDREN will be dieing.

...CHILDREN, PEOPLE.

In my mind, when I play games like Mass Effect or Dragon Age, I imagine the children are being baby sat... by Barney. Out of harm's way, so as not to get turned into reaper goo... or eaten by Darkspawn.

I wish I was kidding.

Modifié par LilyasAvalon, 12 février 2012 - 03:50 .


#109
Arppis

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Abraham_uk wrote...

King Minos wrote...

Stardusk78 wrote...

Kronner wrote...

I thought it was stupid.


It was the most incredible moment of my life.


Watching a child and other passengers getting obliterated is the most incredible moment of your life?



Shepard: Don't worry. I can save you.
Child: You can't save me. Nobody can.
Shepard: Come on kiddo, come with me.
Child: I have to go.
Shepard: Come back here you stupid kid [grabs arm]. You're coming with me whether you like it or not.
Anderson: Shepard! We have to go. Now!
Child: Let go of my arm.
Shepard: I'm not letting your stupid ass get inside one of those unarmoured shuttles that will only get blown up by the Reapers. Was that your stupid plan. Come with me and I'll get you to safety.
Anderson: Here take this (passes a gun to the child.

Later on. The child panics when fighting husks and accidently kills Comander Shepard and Captain Anderson. Oops.:o


I'd totaly knockd him out and dragged him to safety.

I know what is best for people. SO SHUT UP AND GO UNCONCIOUS!

Modifié par Arppis, 12 février 2012 - 03:49 .


#110
GnusmasTHX

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You should play Skyrim. Then you'd be like, "Dammit why aren't these Dragons killing any kids?!"

#111
ultimo andrade

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it is, it EPIC!

#112
King Minos

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Il Divo wrote...

King Minos wrote...

The Mass Effect series fails in emotion, i have not felt sadness from any game but Jennys death was the best death scene i have ever watched, Jennys theme is sweet, sad but also sinister.

Mass Effect just sucks at emotion. I still don't see how people cry over games. Then again, i have not cried in a long time, nearly did when Ash Ketchum got turned to stone in the first movie but i was 8 then.


Then I'm not sure you're ever going to get it. People form attachments to characters in stories. Particularly in an RPG where the game gives you freedom in action and dialogue, that amplifies the connection which a player may experience. I did not simply watch Shepard and Garrus form a connection in ME1 and ME2, I had an active role in shaping that connection.

You don't have to cry over games. But this whole thing about "not getting it" how other people experience emotion is rather odd.


How is it odd? It's more odd that people cry over watching a child who no-one knows or cares about getting destroyed. It's just a child fictional child.

The child is on the screen for what? 5 minutes, maybe less and you already created a connection to the child?

Modifié par King Minos, 12 février 2012 - 03:51 .


#113
Arppis

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LilyasAvalon wrote...

AlexXIV wrote...
Thing is I am quite emotional even playing a game. Not that tears run down my cheek all the time. But for example the scene at the Citadel assault when Sovereign blew up all the alliance ship was very dramatic. Just that most people see an exploding ship, and you don't get to see the crew on board etc. So I really don't need to get it spelled out what it means that people die. It just comes across like Bioware thinks they need to explain something that they don't need to explain. I don't need to see a kid die to know what happens if a Reaper rips through a ship, a building or whatever with his death beam. It felt alike drama overload and then it's hard to take it serious for me.


I can understand where you're coming from, don't agree, but I can understand. For me, I kinda DID need it spelled out for me that CHILDREN will be dieing.

...CHILDREN, PEOPLE.

In my mind, when I play games like Mass Effect or Dragon Age, I imagine the children are being baby sat... by Barney. Out of harm's way, so as not to get turned into reaper goo... or eaten by Darkspawn.

I wish I was kidding.


Just think that my Shepard comes in and knocks all the kids out and drags them away from harms way.

No need to thank, he's just doing his job. Saving kids from guresome hands of fate! 

#114
Gibb_Shepard

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LilyasAvalon wrote...

AlexXIV wrote...
Thing is I am quite emotional even playing a game. Not that tears run down my cheek all the time. But for example the scene at the Citadel assault when Sovereign blew up all the alliance ship was very dramatic. Just that most people see an exploding ship, and you don't get to see the crew on board etc. So I really don't need to get it spelled out what it means that people die. It just comes across like Bioware thinks they need to explain something that they don't need to explain. I don't need to see a kid die to know what happens if a Reaper rips through a ship, a building or whatever with his death beam. It felt alike drama overload and then it's hard to take it serious for me.


I can understand where you're coming from, don't agree, but I can understand. For me, I kinda DID need it spelled out for me that CHILDREN will be dieing.

...CHILDREN, PEOPLE.

In my mind, when I play games like Mass Effect or Dragon Age, I imagine the children are being baby sat... by Barney. Out of harm's way, so as not to get turned into reaper goo... or eaten by Darkspawn.

I wish I was kidding.

Did you even play DAO? You can kill a possessed child only wanting to help his father for god sake! Thats emotion; some backstory and connection forming. Not some random brat refusing the help of his elders.

#115
Il Divo

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The PLC wrote...

That Darkness scene was good, but comparing it to Mass Effect? Ha!


You're right. I can't say I'd put the two on the same level. Imo,The Darkness just blew it away in terms of how the scene was delivered. It was a great example of how game developers can unite the player with the character.  It's why I consider the fps genre to have so much potential for narrative delivery (see Bioshock, Half-Life 2, The Darkness).

#116
AlexXIV

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LilyasAvalon wrote...

AlexXIV wrote...
Thing is I am quite emotional even playing a game. Not that tears run down my cheek all the time. But for example the scene at the Citadel assault when Sovereign blew up all the alliance ship was very dramatic. Just that most people see an exploding ship, and you don't get to see the crew on board etc. So I really don't need to get it spelled out what it means that people die. It just comes across like Bioware thinks they need to explain something that they don't need to explain. I don't need to see a kid die to know what happens if a Reaper rips through a ship, a building or whatever with his death beam. It felt alike drama overload and then it's hard to take it serious for me.


I can understand where you're coming from, don't agree, but I can understand. For me, I kinda DID need it spelled out for me that CHILDREN will be dieing.

...CHILDREN, PEOPLE.

In my mind, when I play games like Mass Effect or Dragon Age, I imagine the children are being baby sat... by Barney. Out of harm's way, so as not to get turned into reaper goo... or eaten by Darkspawn.

I wish I was kidding. D:

This kinds of reminds me.

250.000 people died in the civil war in Somalia. - no reaction
*show a scene where a mom carries her dead child* - Oh my god, how horrible!

I find it kind of weird that people need pictures to start thinking. It's almost the same with 9/11. It was really bad and I don't want to downplay it. But it was the most dramatic thing ever after the media put it in the right light. Millions of people died violently in the years before and after and nobody even as much as notices.

#117
GnusmasTHX

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AlexXIV wrote...

LilyasAvalon wrote...

AlexXIV wrote...
Thing is I am quite emotional even playing a game. Not that tears run down my cheek all the time. But for example the scene at the Citadel assault when Sovereign blew up all the alliance ship was very dramatic. Just that most people see an exploding ship, and you don't get to see the crew on board etc. So I really don't need to get it spelled out what it means that people die. It just comes across like Bioware thinks they need to explain something that they don't need to explain. I don't need to see a kid die to know what happens if a Reaper rips through a ship, a building or whatever with his death beam. It felt alike drama overload and then it's hard to take it serious for me.


I can understand where you're coming from, don't agree, but I can understand. For me, I kinda DID need it spelled out for me that CHILDREN will be dieing.

...CHILDREN, PEOPLE.

In my mind, when I play games like Mass Effect or Dragon Age, I imagine the children are being baby sat... by Barney. Out of harm's way, so as not to get turned into reaper goo... or eaten by Darkspawn.

I wish I was kidding. D:

This kinds of reminds me.

250.000 people died in the civil war in Somalia. - no reaction
*show a scene where a mom carries her dead child* - Oh my god, how horrible!

I find it kind of weird that people need pictures to start thinking. It's almost the same with 9/11. It was really bad and I don't want to downplay it. But it was the most dramatic thing ever after the media put it in the right light. Millions of people died violently in the years before and after and nobody even as much as notices.


"There was a civil war in Somalia?"

That's why there's no reaction.

#118
DJBare

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King Minos wrote...

The child is on the screen for what? 5 minutes, maybe less and you already created a connection to the child?

It's not a connection, as some already stated in this thread, reapers do not discriminate, it reminds us that nothing is sacred or safe from the reapers, since children are our future that's where the scene goes.

Modifié par DJBare, 12 février 2012 - 04:01 .


#119
Il Divo

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King Minos wrote...

How is it odd? It's more odd that people cry over watching a child who no-one knows or cares about getting destroyed. It's just a child fictional child.

The child is on the screen for what? 5 minutes, maybe less and you already created a connection to the child?


Me, personally? No. I thought it was well-handled for what it was, but didn't have me bawling.

I still find your astonishment that anyone can cry over a game to be stranger. Is crying at that particular scene a bit extreme? Maybe. But your claim casts a much wider net, by implying that no game, no matter the length, can create a connection between player and character. To the point where I'm curious about whether you apply the same principle to films and novels, or whether it really is just "games" for whatever reason that have you skeptical.

Modifié par Il Divo, 12 février 2012 - 03:58 .


#120
DragonRageGT

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The only reason I didn't cry was because I was watching a damn video of it. If I had been there in character with my Shepard S/HE would have cried a lot. *sighs*

Although this is where I cry the most whenever I watch it. The music, damn, the music....

The Fall of Gandalf


#121
King Minos

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Il Divo wrote...

King Minos wrote...

How is it odd? It's more odd that people cry over watching a child who no-one knows or cares about getting destroyed. It's just a child fictional child.

The child is on the screen for what? 5 minutes, maybe less and you already created a connection to the child?


Me, personally? No. I thought it was well-handled for what it was, but didn't have me bawling.

I still find your astonishment that anyone can cry over a game to be stranger. Is crying at that particular scene a bit extreme? Maybe. But your claim casts a much wider net, by implying that no game, no matter the length, can create a connection between player and character. To the point where I'm curious about whether you apply the same principle to films and novels.


I watch films, read novels and play games for the story, not to create a connection, i could not care less if anyone dies in a fictional universe. If i can stop my favourite character from dying then yeah i would, if i can't then at the most, i would be highly annoyed.

If Garrus or Tali died in the final mission in ME2, i would be annoyed, but i won't cry. I will just restart, hoping i can save them.

Modifié par King Minos, 12 février 2012 - 04:01 .


#122
silver_sparrow

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I don't even like children and I felt a slight pull on my heart stings.

#123
AlexXIV

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King Minos wrote...

Il Divo wrote...

King Minos wrote...

How is it odd? It's more odd that people cry over watching a child who no-one knows or cares about getting destroyed. It's just a child fictional child.

The child is on the screen for what? 5 minutes, maybe less and you already created a connection to the child?


Me, personally? No. I thought it was well-handled for what it was, but didn't have me bawling.

I still find your astonishment that anyone can cry over a game to be stranger. Is crying at that particular scene a bit extreme? Maybe. But your claim casts a much wider net, by implying that no game, no matter the length, can create a connection between player and character. To the point where I'm curious about whether you apply the same principle to films and novels.


I watch films, read novels and play games for the story, not to create a connection, i could not care less if anyone dies in a fictional universe. If i can stop my favourite character from dying then yeah i would, if i can't then at the most, i would be highly annoyed.

If Garrus or Tali died in the final mission in ME2, i would be annoyed, but i won't cry. I will just restart, hoping i can save them.

Don't get me wrong but saying you don't cry because of movies/books/games is the same as saying you don't laugh because of movies/books/games. It's an emotional blockade. Probably need professional help. Sorry.

#124
BiO

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King Minos wrote...

Il Divo wrote...

King Minos wrote...

How is it odd? It's more odd that people cry over watching a child who no-one knows or cares about getting destroyed. It's just a child fictional child.

The child is on the screen for what? 5 minutes, maybe less and you already created a connection to the child?


Me, personally? No. I thought it was well-handled for what it was, but didn't have me bawling.

I still find your astonishment that anyone can cry over a game to be stranger. Is crying at that particular scene a bit extreme? Maybe. But your claim casts a much wider net, by implying that no game, no matter the length, can create a connection between player and character. To the point where I'm curious about whether you apply the same principle to films and novels.


I watch films, read novels and play games for the story, not to create a connection, i could not care less if anyone dies in a fictional universe. If i can stop my favourite character from dying then yeah i would, if i can't then at the most, i would be highly annoyed.

If Garrus or Tali died in the final mission in ME2, i would be annoyed, but i won't cry. I will just restart, hoping i can save them.


The fact that you want them to survive means you've created a connection which goes against your statement.

The fact that you do NOT want to admit it, however, is wrong.

Modifié par BiO_MaN, 12 février 2012 - 04:04 .


#125
OV3RK1LL3R

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Personally i would have had a much stronger emotion towards the scene; if it wasn't for the constant talk of how this scene implies the "Darker and emotional story telling" almost making it seem forced.

It's kinda like watching a movie when you've already been told what will happen in the plot at the end; all tension is sucked away and you end up going "Oh yeah this is where the kid dies..." instead of "Oh man that kid died! And I couldn't save him."

I suppose you can blame me for snooping where the spoilers are being poured out, but it's kinda hard not to at this point, especially since Bioware is so on par to bring up this scene to advertise that they are super dark because....well I kid a dies.