BiO_MaN wrote...
King Minos wrote...
Il Divo wrote...
King Minos wrote...
How is it odd? It's more odd that people cry over watching a child who no-one knows or cares about getting destroyed. It's just a child fictional child.
The child is on the screen for what? 5 minutes, maybe less and you already created a connection to the child?
Me, personally? No. I thought it was well-handled for what it was, but didn't have me bawling.
I still find your astonishment that anyone can cry over a game to be stranger. Is crying at that particular scene a bit extreme? Maybe. But your claim casts a much wider net, by implying that no game, no matter the length, can create a connection between player and character. To the point where I'm curious about whether you apply the same principle to films and novels.
I watch films, read novels and play games for the story, not to create a connection, i could not care less if anyone dies in a fictional universe. If i can stop my favourite character from dying then yeah i would, if i can't then at the most, i would be highly annoyed.
If Garrus or Tali died in the final mission in ME2, i would be annoyed, but i won't cry. I will just restart, hoping i can save them.
The fact that you want them to survive means you've created a connection which goes against your statement.
The fact that you do NOT want to admit it, however, is wrong.
I don't feel sad if they died. Just annoyed.
So, i would not call that a connection.
Modifié par King Minos, 12 février 2012 - 04:07 .





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