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When they said emotional, I did not expect this!


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#201
AlexXIV

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KotorEffect3 wrote...

Dave of Canada wrote...

I don't cry for cheap writing sucker-punches, I just laugh because of how obvious it is.



Yeah you are not a snob or anything.  Let's see you do better writing you literary expert you.

Example. Instead of introducing and killing the boy within 10 minutes you they could have waited for Shepard to return. Shep returns, saves the planet, just to stumble over the the dead boy. At least it would be surprising because most people would have forgot about the boy by then and then suddenly get reminded. The way the game starts you already expect him to die, it confirms in the scene in the shaft, and then when the ship gets blown up. It is too obvious that's the problem with it. People don't laugh at children dying. They laugh at Bioware for how they did it.

Modifié par AlexXIV, 12 février 2012 - 06:24 .


#202
King Minos

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Dave of Canada wrote...

 Found the trope which represents my reaction.


I watched the narm video, i choked on my drink.

Modifié par King Minos, 12 février 2012 - 06:26 .


#203
Dave of Canada

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KotorEffect3 wrote...

Yeah you are not a snob or anything.  Let's see you do better writing you literary expert you.


Rather than focusing on cheap music and shoving the kid in our face five dozen times saying "feel saaad plz!!!", show the horror of the Reapers. Shepard viewing recordings of people's desperate fights against husks, buildings filled with countless people getting destroyed.

Killing one person with cheesy dialogue and music when Shepard is supposed to be a hardened badass only serves to bring about my laughter because it's a poor cheap attempt of getting sadness evoked from the player. The scene needs to be done well, which this forcing of the kid throughout the intro does not make it so.

It's like when you're watching a movie and then they suddenly kill a dog or something, everybody is going to fall in line and be sad or hate the person who killed the dog regardless of how well the scene was done. Just because it invoked the reaction the writer wanted from you doesn't mean it was done well, it just means they know how to manipulate cheap emotions.

Modifié par Dave of Canada, 12 février 2012 - 06:28 .


#204
AlexXIV

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King Minos wrote...

Dave of Canada wrote...

 Found the trope which represents my reaction.


I watched the narm video, i choked on my drink.

Well I don't think that's it. The scene with the boy wasn't ridiculous. It was just expected beforehand. Mind you I didn't laugh at it but it was so going to happen.

#205
Dave of Canada

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AlexXIV wrote...

It is too obvious that's the problem with it. People don't laugh at children dying. They laugh at Bioware for how they did it.


Pretty much.

#206
Thoth_Amon

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KotorEffect3 wrote...

Yeah you are not a snob or anything.  Let's see you do better writing you literary expert you.


Oh christ.  This is the worst counter argument in the history of counter arguments but I'm up to the task.  I hope you never criticize a meal because you're not a chef, a movie because you're not an actor/director, a song because you're not a musician, a class because you're not a teacher, and on and on.

Delete the kid scenes.  Boom, the intro is better.  It's incredibly manipulative, forced, cheesy, every adjective in the book.  Hammering the player in the face with an "emotionally engaging" scene always falls flat and here it fails spectacularly.  It's awful and I'm expecting a lot more throughout the game after that va director said she teared up a bunch during the va sessions. 

#207
realguile

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Dave of Canada wrote...

KotorEffect3 wrote...

Yeah you are not a snob or anything.  Let's see you do better writing you literary expert you.


Rather than focusing on cheap music and shoving the kid in our face five dozen times saying "feel saaad plz!!!", show the horror of the Reapers. Shepard viewing recordings of people's desperate fights against husks, buildings filled with countless people getting destroyed.

Killing one person with cheesy dialogue and music when Shepard is supposed to be a hardened badass only serves to bring about my laughter because it's a poor cheap attempt of getting sadness evoked from the player. The scene needs to be done well, which this forcing of the kid throughout the intro does not make it so.

It's like when you're watching a movie and then they suddenly kill a dog or something, everybody is going to fall in line and be sad or hate the person who killed the dog regardless of how well the scene was done. Just because it invoked the reaction the writer wanted from you doesn't mean it was done well, it just means they know how to manipulate cheap emotions.



Well done. I still think the kid should be asian to spice it up and show some diversity. Van city is full of asians.

#208
Guest_AwesomeName_*

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I absolutely adore that scene! Plus it does show how far the facial animations have come...

#209
Guest_aLucidMind_*

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I can see where King Minos and others are saying, but I don't think any of them should be dismissive just because they didn't feel anything and others did. It was very obvious what was going to happen; I think they should have had the scene focus on everyone running into the ship and then stare at the children. More focus on everyone but make it so you still notice the kids.

I think it was a bit of a wrenching scene, but it I think actually crying at the scene is a bit much. But, that doesn't mean I didn't feel a tear or two starting to come up. The music is what triggers that; without music, you wouldn't feel much. That is why you always hear eerie music in horror movies but, if you mute the movie, it doesn't matter because it will be very unlikely you will actually be scared. You might be surprised and jump, but certainly not scared; the fear stems from the music. Just like the sadness some felt. the music is the main thing that triggered it.

Also, keep in mind that some have lost children in a similar manner (house fire, for example) so that memory alone would cause this scene to have a great deal of impact on them. Just because it is a video game does not mean it is ridiculous for a scene to have an emotional effect, it is actually entirely normal. But it is also not out of the norm to not be affected by it.

#210
Guest_PurebredCorn_*

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Goldendroid wrote...

I was watching the demo with the little kid, and I almost cried (this is an exaggeration, it was more just like "oh god the kid"), the piano work was so perfectly fitting and everything was like a film I would pay to see in the cinema. 

Absolutely incredible, and this is just a character we dont even know about... imagine if anything happened to our own squad.

Loving it Bioware :D 

EDIT: The way I see it, the fact that it shows how helpless it is for those who dont have the gun or anything like that by their side. We usually only see soldiers die, they die knowing this is their job. The fact that it was a civilian just makes it that much more helpless. It is a very well done scene in that respect, and I can understand why others would mock it for being forced and/or unneccessary.


I teared up, and it wasn't even my first time watching it (I saw the less polished version a while back). I thought it was very tastefully done.

#211
LadyJaneGrey

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Dave of Canada wrote...
...

It's like when you're watching a movie and then they suddenly kill a dog or something, everybody is going to fall in line and be sad or hate the person who killed the dog regardless of how well the scene was done. Just because it invoked the reaction the writer wanted from you doesn't mean it was done well, it just means they know how to manipulate cheap emotions.


Guess my family isn't easily manipulated.  When a pet dies in a movie or tv show, they just look wistfully (and, in some cases, speculatively) at their current dog/cat.

#212
Thoth_Amon

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AwesomeName wrote...

I absolutely adore that scene! Plus it does show how far the facial animations have come...


Now, I know we didn't play the same demo....

Modifié par Thoth_Amon, 12 février 2012 - 06:43 .


#213
Someone With Mass

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Then again, this is the forum that thought the gameplay elements BioWare promised were lies just because they showed action-focused trailers, so it's not that surprising that the notion that BioWare is going for cheesy and "bad" writing appears because of so little.

It got to most people, and I think that's good enough.

Not to mention that the scene could be referenced to at a later point in the game.

#214
AlexXIV

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Thoth_Amon wrote...

AwesomeName wrote...

I absolutely adore that scene! Plus it does show how far the facial animations have come...


Now, I know we didn't play the same demo....

Well to be fair he never said that it has come far. Just that we see how far.

#215
DaJe

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Jynthor wrote...

Knowing me, I'll probably laugh instead, I know I laughed when the little girl in MW3 got blown up.
"Look, mommy! BIRRRRDS!!!"
*BOOM*
Then I laughed.


mh kay...*backs away slowly*

#216
Eclipse_9990

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Jynthor wrote...

Knowing me, I'll probably laugh instead, I know I laughed when the little girl in MW3 got blown up.
"Look, mommy! BIRRRRDS!!!"
*BOOM*
Then I laughed.


Lol. You're a freak aren't you? 

#217
Kaiser Arian XVII

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Dave of Canada wrote...

KotorEffect3 wrote...

Yeah you are not a snob or anything.  Let's see you do better writing you literary expert you.


Rather than focusing on cheap music and shoving the kid in our face five dozen times saying "feel saaad plz!!!", show the horror of the Reapers. Shepard viewing recordings of people's desperate fights against husks, buildings filled with countless people getting destroyed.

Killing one person with cheesy dialogue and music when Shepard is supposed to be a hardened badass only serves to bring about my laughter because it's a poor cheap attempt of getting sadness evoked from the player. The scene needs to be done well, which this forcing of the kid throughout the intro does not make it so.

It's like when you're watching a movie and then they suddenly kill a dog or something, everybody is going to fall in line and be sad or hate the person who killed the dog regardless of how well the scene was done. Just because it invoked the reaction the writer wanted from you doesn't mean it was done well, it just means they know how to manipulate cheap emotions.




I agree.

#218
Dave Exclamation Mark Yognaut

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Thoth_Amon wrote...

AwesomeName wrote...

I absolutely adore that scene! Plus it does show how far the facial animations have come...


Now, I know we didn't play the same demo....


Hey, at least it's not Dragon Age 2.

Image IPB

Modifié par Dave Exclamation Mark Yognaut, 12 février 2012 - 06:52 .


#219
Unpleasant Implications

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DJBare wrote...


Unpleasant Implications wrote...I found it kinda funny myself.

I get the part about people not feeling anything, or being irritated by a forced scene, what I don't get is this.

I find funny in a lot of things I've been told I shouldn't. Perhaps there's just difference in the way we we see it.

#220
Nashiktal

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The music was nice, the animation was at its best there (facial wise at least), and we got to see some reaper carnage up close.

I didn't cry though, at most I had a quiet moment. To me, it just felt to obvious they were trying to invoke emotion out of me, and it sort of brought me out of my immersion thinking about it.

You know what I am saying?

#221
Dean_the_Young

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KotorEffect3 wrote...

Dave of Canada wrote...

I don't cry for cheap writing sucker-punches, I just laugh because of how obvious it is.



Yeah you are not a snob or anything. 

Hardly need to be a snot not to respond to blatant gimicks. Like the Overlord setup that David was in, there is such a thing as trying too hard.

Let's see you do better writing you literary expert you.

How about having the kid get stuck on the Normandy, becoming the ship mascot while bringing out Shepard's paternal side?

Everyone likes kid mascot characters.

/joke

#222
FlashHand777

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It makes me laugh how people say they didn't care for the child dying because they "didn't know him". I don't know about you but when I read about a child dying or being murdered or maimed in the papers it still angers or saddens me, not knowing him personally should have nothing to do with empathy or a human reaction. This is fictional yes, but the point remains. There's being apathetic to something then there's trying to act "cool" or cold and "badass" for the sake of it.

#223
BatmanPWNS

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You know, I can gurantee that no real reviewer will complain or think the scene is cheesy except in BSN.

Modifié par BatmanPWNS, 12 février 2012 - 07:07 .


#224
Guest_AwesomeName_*

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AlexXIV wrote...

Thoth_Amon wrote...

AwesomeName wrote...

I absolutely adore that scene! Plus it does show how far the facial animations have come...


Now, I know we didn't play the same demo....

Well to be fair he never said that it has come far. Just that we see how far.


No, that is definitely what I meant.  The facial animations show a hell of a lot more nuance in ME3 than they do in previous games.  The only issue is lip synching.

#225
Dave Exclamation Mark Yognaut

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FlashHand777 wrote...

It makes me laugh how people say they didn't care for the child dying because they "didn't know him". I don't know about you but when I read about a child dying or being murdered or maimed in the papers it still angers or saddens me, not knowing him personally should have nothing to do with empathy or a human reaction. This is fictional yes, but the point remains. There's being apathetic to something then there's trying to act "cool" or cold and "badass" for the sake of it.


You're starting from the assumption that the player processes that scene as a fictional child dying and not as the writers deciding it's time for an emotionally impacting scene to drive in the point that the Reapers ****ing Earth's **** up is a bad thing.