Example. Instead of introducing and killing the boy within 10 minutes you they could have waited for Shepard to return. Shep returns, saves the planet, just to stumble over the the dead boy. At least it would be surprising because most people would have forgot about the boy by then and then suddenly get reminded. The way the game starts you already expect him to die, it confirms in the scene in the shaft, and then when the ship gets blown up. It is too obvious that's the problem with it. People don't laugh at children dying. They laugh at Bioware for how they did it.KotorEffect3 wrote...
Dave of Canada wrote...
I don't cry for cheap writing sucker-punches, I just laugh because of how obvious it is.
Yeah you are not a snob or anything. Let's see you do better writing you literary expert you.
Modifié par AlexXIV, 12 février 2012 - 06:24 .





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