I'm working on an alternate vision type that would allow the user to see auras on the creatures around him. Ideally these auras should only be visible to the caster. I've looked at the scripts for ultravision and lowlight, but these just seem to be the spells to gain the mode, nothing documenting the mode itself.
I do see there is VFX_DUR_ULTRAVISION, which can be used by EffectVisualEffect(VFX_DUR_ULTRAVISION). However, at the moment I don't really have the capability to test whether it's possible to manipulate this effect to display to a specific player.
--Kurziel
Modifié par Kurziel, 12 février 2012 - 06:10 .





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