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So, what happened to the trial?


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#226
Guest_Hello Man_*

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My theory is Bioware chose the starting with a bang option and as the story progresses hopefully things from prior events will be mentioned.

#227
N7Infernox

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Hopefully, the trial will be depicted in one of the "Homeworlds" comics. Otherwise, I probably won't miss it too much (there's always fanfiction...)

And if you think about it, simplicity is the way to go when starting out in the game. I think it would be tough to force a series newcomer to defend himself in court for actions he/she did in a previous game, when he/she still doesn't even know what a reaper, batarian, or mass relay is. It's best to ease people into the dialogue and gameplay systems, and give them a chance to look at the codex before making decisions that will affect their playthrough.

Modifié par N7Infernox, 13 février 2012 - 01:40 .


#228
CaptainZaysh

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Haristo wrote...

Where the hell was I,


Earth, in an Alliance HQ.

Haristo wrote...
Who the **** is Vega


A soldier with respect for Shepard.

Haristo wrote...
What am I doing,


Being summoned to a meeting with an important committee.

Haristo wrote...
Who the **** repainted my ship...


Well it's in Systems Alliance colours and it has a Systems Alliance logo, so I'm thinking it was probably the Systems Alliance.

Haristo wrote...
It made no sense... I like Mass Effect but I didn't readt their books nor their comics, I'm just enjoying the games, my Personnal little story... and seriously HOW DOES THIS INTRO CAN BE LINKED TO ME2'S ENDING ?!?


Well obviously some things have happened off screen.  You are supposed to be intelligent enough to fill in some of the blanks.

#229
Maj.Pain007

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Aaleel wrote...

CaptainZaysh wrote...

Maj.Pain007 wrote...

Then they are alienating newer players. BW has been nothing but trying to cater to newer players.


Ah but the newer players would find it more alienating to have a bunch of dialogue options they couldn't understand.  Imagine picking up the third entry in a series and right at the beginning some NPC was demanding to know why you didn't destroy the Triangle of Zinthar.  You'd be like, what the hell are these dudes talking about.  Way slicker to just hide the option from the newbies.


They have to be brought up to speed on the reapers, collectors, and everything else right.  Just put the events of Arrival in their with the Virmire choice, the council choice, etc, etc.  Don't just skip the trial for the veterans and act like it didn't happen.  The events weren't even mentioned in the demo past the "the ???? you've done".




Pretty much. I'm really optimistic that BW wouldn't turn their back like that. I'm thinking that because you couldn't import a save in the demo its basic which I'm hoping is ture. We'll see soon enough once the game ships out.

CaptainZaysh wrote...

Maj.Pain007 wrote...

Thus why there are 3 options. Action, Role play, Story.


You are making the mistake of assuming noobs will only want to play Action mode.


Depends how new to the Genre they are. If they just want to kill things they might go Action. Depends how much they like Role Playing games to be honest.

#230
FluffyScarf

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The intro to Lagrim doesn't give you much detail either. I don't see anyone moaning about that on the Bethesduh forums.

#231
aporia88

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jamskinner wrote...

this is hard to see but it should help you believe me.
http://social.biowar.../1323620/184037


Well this is disappointing...not because I was frothing at the mouth to get my mitts on a interactive courtroom drama, but because the demo intro is not representative of the well-paced "cinematic experience" that I have become accustomed to in Bioware games.  

The key beats in ME1 and 2 were almost entirely built on the steadily increasing tension of the approaching reaper fleet. However, without any introductory exposition, or "calm before the storm" exploration, ME3's opening dismisses this tension and instead focuses on simply jumping straight into ACTION. As such, by not even superficially reflecting the arduous journey of getting to this point, the reaper invasion doesn't hold the emotional significance it should. Why waste such a prime opportunity to foster the catharsis of concluding the major narrative arc of the previous two games by rushing through it?  

Modifié par aporia88, 13 février 2012 - 01:38 .


#232
PrinceOfFallout13

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Maj.Pain007 wrote...

PrinceOfFallout13 wrote...

people seem to be forgetting about import save and the comic (me genesis style)

this dialogue is like playing mass effect 2 without any saves imported

so calm down people


Seriously ME 2 is like this wihout any imported saves? Yikes.


imported saves had more dialogue options

default didn't

#233
Capone666

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It doesn't have one? like the demo that was leaked late last year? really?

#234
CaptainZaysh

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Aaleel wrote...

They have to be brought up to speed on the reapers, collectors, and everything else right.  


I don't think so, actually.  The Collectors are all dead - why require a new player to learn what happened to them?  Is there a test?  You are brought up to speed on the Reapers by way of them invading.

#235
Gibb_Shepard

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FluffyScarf wrote...

The intro to Lagrim doesn't give you much detail either. I don't see anyone moaning about that on the Bethesduh forums.


The intro to Lagrim tells you everything you need to know. It's tastefully done too.

#236
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Capone666 wrote...

It doesn't have one? like the demo that was leaked late last year? really?


You and me must of been watching different leaks because their was no scene or mentioning of the trial rather vague hints. The leak though did point forward mentioned Shep's action during Arrival.

#237
N00blet666

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Does anybody know anything about the dialogue choice situation?

#238
AxisEvolve

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Mclouvins wrote...
It's controlled chaos though, ME2 was really the same way. There are little trickles while you run from giant death machines which would obviously be chaotic yet focused in the purpose of getting the heck out of there. From there you can introduce the backstory but trying to compress the narrative of the past game or two into five or so minutes at the top of the game is going to turn a lot of people off of the game.

Yes but ME2's description of how Shepard was destroying the remnants of the Geth explained everything about what was happening between that time. I agree with Haristo. It doesn't feel genuine when Vega just appears without introduction. Quite frankly, so much has changed since the events of Mass Effect 2 that a better transition and explanation is completely necessary.

#239
Daiyu101

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I'll need to source the tweet [for validation purposes, obviously], but I 'believe' it was Casey Hudson that tweeted something along the lines of "How you respond during the trial will set the mood for the rest of the game", pretty sure this was after Mac's tweet as well.

I'll now endeavour to find said tweet, may not have been CHudson at all.

Also, I wholeheartedly agree that the intro was rushed and I certainly hope it's not a carbon copy of the ME3's first level.

Why? Because of several reasons (all of which would be from the perspective of me having not read every tidbit of information, comics, videos etc):

Seeing Vega for first time:
- It's only due to reading Mass Effect: Conviction that I know who James is and why he ends up on the Normandy
- It's only due to watching several BioWare pulse ep's, voice cast reveals, etc that I know what he does.

But IF hadn't watched/read either of those, going from ME2 to ME3, my first thought would be "Who is this wizard and why does Shepard know him?" followed later by "Who is this wizard and what's he doing on my ship?"

Whole premise of trial:
- For those that played the Arrival DLC, they'll know from Hackett why Shepard would suddenly pop up on Earth in ME3.
- Further along, they'll know why the batarians would really REALLY hate Shepard.

For those that hadn't played it, any mention of the events surrounding Arrival will be akin to "Wait.. I destroyed a whole system? When did that happen!?"
---
tl;dr: Am concerned, but not overly worried about the intro to ME3, I trust BioWare not to miss those glaring oversights. :]

Modifié par Daiyu101, 13 février 2012 - 01:47 .


#240
izmirtheastarach

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CaptainZaysh wrote...


Haristo wrote...
Who the **** repainted my ship...


Well it's in Systems Alliance colours and it has a Systems Alliance logo, so I'm thinking it was probably the Systems Alliance.


This line brought me immense joy. 

#241
Mclouvins

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aporia88 wrote...


Well this is disappointing...not because I was frothing at the mouth to get my mitts on a interactive courtroom drama, but because the demo intro is not representative of the well-paced "cinematic experience" that I have become accustomed to in Bioware games.  

The key beats in ME1 and 2 were almost entirely built on the steadily increasing tension of the approaching reaper fleet. However, without any introductory exposition, or "calm before the storm" exploration, ME3's opening dismisses this tension and instead focuses on simply jumping straight into ACTION. As such, by not even superficially reflecting the arduous journey of getting to this point, the reaper invasion doesn't hold the emotional significance it should. Why waste such a prime opportunity to foster the catharsis of concluding the major narrative arc of the previous two games by rushing through it?  


There's the same level of exposition that the previous installments had. It was shakedown and 5 mins later Eden Prime was getting hit. A patrol for Geth and the Normandy is getting blown up in the first 5 minutes. This time its lets go talk to the defense committee for 5 mins and the reaper land.

The broader narrative tension is still there, you're racing against the reapers as they spread out throughout the galaxy.

#242
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Daiyu101 wrote...

I'll need to source the tweet [for validation purposes, obviously], but I 'believe' it was Casey Hudson that tweeted something along the lines of "How you respond during the trial will set the mood for the rest of the game", pretty sure this was after Mac's tweet as well.

I'll now endeavour to find said tweet, may not have been CHudson at all.

Also, I wholeheartedly agree that the intro was rushed and I certainly hope it's not a carbon copy of the ME3's first level.

Why? Because of several reasons (all of which would be from the perspective of me having not read every tidbit of information, comics, videos etc):

Seeing Vega for first time:
- It's only due to reading Mass Effect: Conviction that I know who James is and why he ends up on the Normandy
- It's only due to watching several BioWare pulse ep's, voice cast reveals, etc that I know what he does.

But I hadn't watched/read either of those, going from ME2 to ME3, my first thought would be "Who is this wizard and why does Shepard know him?" followed later by "Who is this wizard and what's he doing on my ship?"

Whole premise of trial:
- For those that played the Arrival DLC, they'll know from Hackett why Shepard would suddenly pop up on Earth in ME3.
- Further along, they'll know why the batarians would really REALLY hate Shepard.

For those that hadn't played it, any mention of the events surrounding Arrival will be akin to "Wait.. I destroyed a whole system? When did that happen!?"
---
tl;dr: Am concerned, but not overly worried about the intro to ME3, I trust BioWare not to miss those glaring oversights. :]


Ah this just proves Mixed answers and lack of confirmation.

#243
Izhalezan

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Trial would've been a perfect way to replace Genesis.

#244
daftPirate

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aporia88 wrote...

jamskinner wrote...

this is hard to see but it should help you believe me.
http://social.biowar.../1323620/184037


Well this is disappointing...not because I was frothing at the mouth to get my mitts on a interactive courtroom drama, but because the demo intro is not representative of the well-paced "cinematic experience" that I have become accustomed to in Bioware games.  

The key beats in ME1 and 2 were almost entirely built on the steadily increasing tension of the approaching reaper fleet. However, without any introductory exposition, or "calm before the storm" exploration, ME3's opening dismisses this tension and instead focuses on simply jumping straight into ACTION. As such, by not even superficially reflecting the arduous journey of getting to this point, the reaper invasion doesn't hold the emotional significance it should. Why waste such a prime opportunity to foster the catharsis of concluding the major narrative arc of the previous two games by rushing through it?  


I actually found it pretty tension building. I mean I knew that as soon as Shepard walked into the room everything was gonna go to pot, but no one else, including Shepard, knew that. That tension was short lived, but the "Crap, We're losing deep space outpost--Crap we lost the moon--Crap there goes Britain" progression, and the expressions/reactions of the comittee were great for the tension.

#245
Aaleel

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CaptainZaysh wrote...

Aaleel wrote...

They have to be brought up to speed on the reapers, collectors, and everything else right.  


I don't think so, actually.  The Collectors are all dead - why require a new player to learn what happened to them?  Is there a test?  You are brought up to speed on the Reapers by way of them invading.


So new players don't get brought up to speed on the events of the second game?  They don't get to decide if they want to keep the base or not?  They're going to have a comic where you can make all these decisions, just let the people make the arrival choice and bring them up to speed there.

But if you're not going to bring them up to speed on the foundation of the story, how much more confused will they be with a trial?  That would be the least of their confusion when they start hearing words like genophage, heretic geth, hell what are geth in general.

#246
Mclouvins

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Daiyu101 wrote...

Seeing Vega for first time:
- It's only due to reading Mass Effect: Conviction that I know who James is and why he ends up on the Normandy
- It's only due to watching several BioWare pulse ep's, voice cast reveals, etc that I know what he does.

But I hadn't watched/read either of those, going from ME2 to ME3, my first thought would be "Who is this wizard and why does Shepard know him?" followed later by "Who is this wizard and what's he doing on my ship?"


From the way Vega is written it's not really important to understand him at the top. He's basically there to provide a different perspective from the reaper squad vets and to help new players to a degree by mimicking some of their potential questions/confusion.

#247
Maj.Pain007

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PrinceOfFallout13 wrote...

Maj.Pain007 wrote...

PrinceOfFallout13 wrote...

people seem to be forgetting about import save and the comic (me genesis style)

this dialogue is like playing mass effect 2 without any saves imported

so calm down people


Seriously ME 2 is like this wihout any imported saves? Yikes.


imported saves had more dialogue options

default didn't


I know there is options exclusive to imported saves like if you saved the Rachni Queen but dayum.

#248
AK47 Total WAR

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I honestly didn't have an issue with the intro. I guess some people really need stuff spelled out for them.

#249
AxisEvolve

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Daiyu101 wrote...
 "How you respond during the trial will set the mood for the rest of the game"

I don't see how they can say something like that and then scrap it from the game. (Assuming they did, which evidence supports.)

AK47 Total WAR wrote...

I honestly didn't have an issue with the intro. I guess some people really need stuff spelled out for them.

No one "needs it". But it's much more consistent and better storytelling.

Modifié par AxisEvolve, 13 février 2012 - 01:49 .


#250
jamskinner

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Shadowrun1177 wrote...

Gibb_Shepard wrote...

FOR YOU AND EVERYONE HERE; ATTENTION
http://social.biowar.../1323620/184037

People need to stop entertaining the idea that this is cut content. The intro is the full intro. The sooner we all realize this the better, lest we have a bunch of bitter optimists on our hands come release.


Ok no where in the reply does it say its the full intro to the game the reply you got says and I quote "No, the demo is taken directly from the beginning of the game." It seems like your assuming from Chris' reply that its the whole intro when he doesn't say that he only says it's taken from the game. And the question is will it be different not if anything was cut now that part we say of the demo may not be different but that doesn't mean nothing was cut.

Read my question.