Farbautisonn wrote...
CaptainZaysh wrote...
Yeah, there is. Exposition by definition doesn't advance the actual story, so it needs to be cut ruthlessly wherever possible. It's story flab. .
Only problem with your logic here is that this is a storydriven fps/rpg. In Rpgs you are usually rather dependent on and most really like "story flab". If we didnt we wouldn't go out and buy novels and magazines that provide extra "flab". Dragon Magazine wouldnt have ever gotten off the ground. Neither would many of the wikis or websites that deal exclusively with "flab".
Here's a good site that explains the universally agreed basics of scriptwriting..
-According to whom? And is all writing, scriptwriting, story writing, gamewriting, writing novels etc "universable agreeable upon"? This "cookie cutter" recepy is at best arrogant, and at worst directly misleading.
Because movies and TV shows are generally of such
high quality and showcase excellent writing.Exposition is NOT something to be cut wherever it's not absolutely necessary. Even in good fanfiction, providing exposition as to what the story is about and where it generally aims to go is critical.
With ME3's intro--let's say that I was new to the series. It wouldn't be all that jarring, sure, but only because I have
no idea what the hell is going on. Sure, the Reapers are really powerful, apparently want to wipe us out (did it even mention that?), and we have some kind of history with them.
But that's about it. We don't know that the Reapers regularly harvest or kill all sentient life in the galaxy, or that, contrary to Shepard's EXTREME out-of-character moment, the fight is NOT on Earth, it's all over the freaking galaxy and you need help (or a trump card). You don't even know that other sentient races exist, period, which is ABSURD (the word "batarians" is mentioned once, but that could easily mean someone's nationality).
For returning players, it's much clearer in terms of exposition, but it's extremely jarring because it conflicts with what makes sense. Within a few minutes of Shepard lounging about in his room, the Reapers have bulldozed the entire Earth fleet and started laying waste to EVERY major city on Earth.
Which goes completely contradictory to Arrival's (then shocking) claim that the Reapers could be at Earth in
two days once arriving at the edge of the galaxy. Given how dozens of colonies rapidly going dark in unprecedented fashion indicates a mass invasion, you'd think people at Alliance HQ wouldn't be so stupidly nonchallant and not even bothering to tell veritable experts on the enemy that they're even in the damn galaxy.
Anderson, whom was picked to be on the Council in 95% of playthroughs, is talking like he was never on it, let alone why he isn't still a member at all (which can only be learned OF, let alone why, by reading the most recent ME books). Shepard is talking like the Reapers are only attacking Earth, that there isn't much point to leaving Earth at all, and the whole intro strongly implies that either Shepard never provided any tactical advice for combating the Reapers AT ALL (nor did Anderson), or that none of the Alliance Admirals ever looked at it.
Neither of which make even one iota of sense.
So what happened to the trial? Okay, apparently it got downgraded to a hearing...about the Reapers, not even about Shepard. And the hearing lasts about two minutes, if that. In fact, not a single person in the "hearing" even mentions any of Shepard's past deeds. At all.
So is there a disconnect? Is it jarring? Extremely. It makes no ****ing sense for any ME fan who remembers the storyline so far. It also clearly violates logical sense for anyone who knows the ME verse at all; the admiralty apparently didn't even bother to ak the galaxy's leading Reaper expert for advice (or listen to him, or read anything on the subject...) until the Reapers were in Earth orbit.
Oh, and no one saw fit to mention to Shepard (or anyone, it seems, given how Vega and Ashley have no idea either) that anything is amiss, until, again, the Reapers are close to Luna (the moon).
It blows my mind that the writing team thought this was a good idea. Especially when ME2's intro was a LOT better, made sense the whole way through, and only felt slow to an ME veteran starting their fifth playthrough. It also had plenty of optional dialogue (which was excellently written) to flesh out the story, characters, situation, for anyone who wanted to.