kylecouch wrote...
But my original point was...once trust is broken...it's hard to regain it. They -have- indeed openly lied to us before about things. Remember "There is no multiplayer in ME3"? Cuz I sure do...just one example.
Remember George Carlin: By and large, language is a tool for concealing the truth.
Add there existing blackout on ME3 storyline...
No arguments on "restoring trust". It'll be interesting to study how this situation will develop itself in future.
kylecouch wrote...
Not saying I hate multiplayer...never did...its actually kinda fun despite its genericness.
Well, I do not. Never been fan of any form of multiplayer. Maybe only if it's something like Splinter Cell Co-Op, ArmA Co-Op campaigns, Portal Co-Op or RE5 Co-Op.
I don't understand crowds or even small groups of random people running around. Even if they are your friends. It could be funny enough to play once in a while, like those Rayman Raving rabbids" on Wii, but generally it is "try and drop" element for me.
kylecouch wrote...
But as much as I really hate Witcher...I do gotta agree they had great stuff DLC wise.
Hate Witcher? How's that possible? Purest RPG in it's true form.
frylock23 wrote...
This one I'll give them the benefit of the doubt on. They may not have intended to have mp in ME3 at the time, but they may have been overruled by EA and it's new corporate direction which is to have every game in it's corporate stable feature some elements of cooperative style play and/or social networking. If you'll notice, ME3 has both of these. And, the mp was not developed by the studios that did the main ME3 game, but by another BioWare studio. They've even started shoehorning these things into EA games where it makes no sense to have them.
Why waste resources on doubtful gaming mode, while it should be more logical to spent them on main story mode?
I can't help but I respect Remedy for their approach to Alan Wake - I definitely prefer to put my hands on good single, other than mediocre single and needless (for me, of course) multiplayer.
Personally I colour "multiplayer" as epidemy now, like "quick-time events" several years ago. Yes, randomly and WISELY put they could be interesting addition to gameplay. But when there is too much of them, you start to ask yourself (Ok, I ask myself) "WTF is that, what experience it's add, what point in that gameplay element?"
From time to time I can't get out of my head one feeling - feeling, that many gameplay elements were added under mantra "why the **** not, OTHERS have them too!". and add them, without any logical link between game and elements.
And here is a problem (in my understanding, as good Dragoonlordz prefer to point

) - when there is too much of something, you stop noticing it and it starts to irritate, but provide pleasure and joy. From "selling" or "interesting" point it turns to "just one of many elements". Was it worth it?
frylock23 wrote...
EA/BioWare is going to have to release something damn tempting after this for me to buy into it. I'm not even sure that DA:3 is going to pull me in.
kylecouch wrote...
Pfft...DA2 destroid all my interest in that IP...DA3 will have to be the most magnificent fantasy game ever made to get me to pick it up.
There are shorter ways to say "I don't buy DA3 no matter what".

Farbautisonn wrote...
2 potentially great storydriven IPs from the benchmark leader in storydriven games got their reputations ruined in what...3 years? For what? Catering to the pew pew crowd? Going for fast fiscal turnover in the MP market? Didnt bio care about its original fanbase enough to at least maintain the level of storytelling they have built a decade of reputation on? Did Riccitiellos word mean that little?
IMHO modern realities - instead of long-term investments on rather cost and somewhat risky approach they prefer "fast cash". As long as people "bite" they will continue to feed us with "more the same".
Add there "cutting corners" policy (not sure it touched Bioware, but if it is in other industries, why not in game-dev?), and you got "very average product". Yes, within "mean" margins within industry.
Farbautisonn wrote...
Sure we might **** more, but we usually **** because we care.
I couldn't describe it better.
Modifié par Rudy Lis, 24 février 2012 - 02:02 .