Chris Priestly wrote...
Gemini1179 wrote...
Then you're the kind of customer EA wants. No sense bogging players down with plot and character development when there are things to kill!
(Sorry I couldn't help it, I'm disappoineted at the opening- it's another bit of railroading and cut corners)
Ok, I know I'm a tool of the Man and all, but how so?
If you are a new player (haven't played ME1 or ME2) you learn who Shepard is, why he's on earth, what the Reaper threat is, and then the story begins.
If you are a continuing player (have played either or both of the previous games) you already know the plot and character development because you helped form it with your previous play throughs and the story picks up after ME2.
I'm sorry you're disappointed, but I'm not completely sure why?

Well, one reason is that I don't know why Shep is on earth, and why he knows James. I played arrival. I read conviction.
But there is a disconnect between the end of ME2 and the beginning of the demo. I need a recap of the past 6 months.
There's no such disconnect with the ME1 -ME2 transition. The status quo has been maintained--literally nothing was changed, including Shepard's rank. I don't mind the lack of recap because it seems nothing important has happened. Then, everything major occured right in front of my eyes, putting me back in Shepard's shoes.
But now, here, Shep's been grounded, James came out of nowhere, team is dispersed. Not to mention that renegade Shep has tons of reasons not to submit themselves to Alliance. I know this can't be changed, but I demand some narrative for the decision.
Modifié par royard, 13 février 2012 - 05:30 .