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So, what happened to the trial?


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#476
mrbauxjangles

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pre order canceled. well maybe not but this is a mimor thing that would have majorly helped the story line. we play mass effect for the story if i wanna see a half a** story and explosions ill play BF3.

#477
Luigitornado

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CDRSkyShepard wrote...

Luigitornado wrote...

CDRSkyShepard wrote...

IBPROFEN wrote...

Chris Priestly wrote...

Mass Effect 3 starts (roughly) 6 months after the end of Mass Effect 2. It starts with the end of the trial of Commander Shepard during which the Reapers first arrive on earth. This is the bit that starts the game and the demo.



:devil:


 there you go! thanks Chris

*snip*

"Mass Effect 3 is a greaty entry point for new fans."

Thought I'd sum up your post for you :crying:


I think it would be even more confusing if you were a new fan, actually.

You think so?

I don't know. It's rather similar to ME1.

#478
Drone223

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ElitePinecone wrote...

CDRSkyShepard wrote...

I just think there's not enough connection between the beginning of ME3 and ME2. The space between ME1 and ME2 is well-accounted for: the text scroll says that a few weeks after your fight with Saren, you're going around the galaxy wiping out the last pockets of resistance. Then you die. Then you wake up in a Cerberus facility two years later. That all makes sense. But as far as the space between ME2 and ME3...you know Shepard's going back to Earth, but then it's six months later, trial has happened, suddenly everyone trusts Shepard again even though he's grounded and been stripped of his rank (for what reason? For the Alpha relay incident? None of that is specified). It feels like a big jump, and we feel like we're missing a lot between 2 and 3.

I think that's where a lot of us are coming from, Chris. We were told Shepard was coming back to Earth to be on trial, that it was a big deal because of what we were forced to do in Arrival. Now it's like everyone shrugged it off and it was no biggie. To those that didn't play Arrival, the fact that Shepard is on Earth itself is probably quite confusing, and there's no clear allusions to the Alpha relay incident. In the leaked beta, Anderson addressed it specifically, saying, "When you blew up the batarian relay, hundreds of thousands of batarians died." In the final release, he says, "The **** you've done, any other soldier would have been tried, court-martialed, and discharged." That is a great line, don't get me wrong...but it takes the scene more out of context, and thus makes the whole point of Shepard being on Earth a bit vague.

I hope I summed that up well enough for you.


I think the '*** you pulled" line is *only* there for new players, imported saves with Arrival completed will have a reference to Arrival. The demo only allowed a 'new player to the series' style Shep.

That said, completely agree.

The introduction seems hurried and a jarring dislocation from the end of ME2, or even Arrival. 


^This

#479
Guest_EternalAmbiguity_*

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I don't need 5 hours taken away from the whole game to do what we knew was gonna happen from the get go.

Pointless storytelling.


*facehoof*

Spending a few hours of work, they could have ADDED "five hours" to the game.

Modifié par EternalAmbiguity, 13 février 2012 - 05:49 .


#480
Guest_Hello Man_*

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Geraro wrote...

 OK stepping back from what we have seen in the demo and some fairly opaque statements made by Mr Priestly, think about how Bioware opened ME1 and ME2:

- ME1 had commentary from Udina, Hackett and Anderson (although we didn't know who they were at the time) about who Shepherd was and what was in store. We then have an in game sequence on the Normandy where we are brought up to speed on where (Eden Prime) and why (secure alien technology) Shepherd is going. THEN we get the combat tutorial after approximately 10-15 minutes of exposition.

- ME2 had commentary from TIM and Miranda (again we don't know these people at this stage) explaining who Shepherd was, what he has done and where he is now - followed by an in-game sequence of Shepherd getting taken out providing a lead in to the Lazarus project information, and THEN we get the combat tutorial. Again approx. 10-15 minutes of exposition prior to getting into how to shoot/burn/warp stuff.

I'm willing to give BW the benefit of the doubt in this case, I think what we have seen is certainly FROM the start of the game but is not ALL of the start of the game - if you get my meaning.

Anyway just my 2 cents and like many of the other people commenting, if BW has dropped the initial exposition to what we have seen in the demo I will be surprised and disappointed but it's certainly not a case of "PREORDER CANCELLED!!!!"


Yeah I get what your saying so hopefully those things like being with Cerberus and blowing up a star system are mentioned in game slightly in the beginning.

#481
ElitePinecone

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Hunter of Legends wrote...

Homey C-Dawg wrote...

I don't feel strongly on the matter myself, but it seems pretty clear that people were expecting an actual trial, like Tali's loyalty mission, where Shepard has to argue his reasoning and motivations. I suspect people also wanted to actually see Shepard get relieved from duty.

As I said, I don't feel strongly about it, but I can understand the argument.


I don't need 5 hours taken away from the whole game to do what we knew was gonna happen from the get go.

Pointless storytelling.


Or, like, ten minutes. Yourhyperbole is just a tad overblown. 

A ten-minute exposition trial with the opportunity to interact with some characters, rather than a three-minute cutscene with a character we don't know (but Shepard does). 

#482
Catsith

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MrDizaztar wrote...

I was under the impression that Shepard was grounded on Earth and was under house arrest.


Why? Where was this established? I played through all of ME1, ME2, Overlord, Shadow Broker and Kasumi. I have a great save ready. Why can't ME3 tell me what happened after I told TIM to feck off and returned to the Alliance? Why did they make Arrival, a piece of optional DLC, canon? Why do they start the game with so many sudden changes and confusion, and then BAM! the reapers strike out of no where. 

This is terrible storytelling, not just for newcomers but for importers as well.

#483
Dragoonlordz

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Dragoonlordz wrote...

Did ME team switch with some of the DA team by any chance or replaced by them completley? Because it's not far off the bad form used in DA2 where the writers and team basically told the fans "don't worry about plot, your character or your companions... Just replace it with imagination of what you think happened between the years of nothingness separated by those (tacky and horrible) 'Acts'".

Surely you learned your lesson about the backlash of disconnect in story progression from when that title was released, so why have you repeated it with ME3 (the disconnect) from plot and story right at the offset of the game. *sigh*

It's DA2 all over again with no lessons learned. 


@Bioware > Follow up to what just said...

Did you seriously not learn anything from the backlash in DA2 towards this issue? 

[url=http://Did you seriously not learn anything from the backlash in DA2 towards this issue? Do I really have to remind you of it? Do I really have to remind you of it?[/url] Your supposed to learn from your mistakes not set out on purpose to recreate them.

[img]http://img705.imageshack.us/img705/143/atcomic421.jpg 

Modifié par Dragoonlordz, 13 février 2012 - 05:51 .


#484
royard

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Chris Priestly wrote...

Ok, I know I'm a tool of the Man and all, but how so?

If you are a new player (haven't played ME1 or ME2) you learn who Shepard is, why he's on earth, what the Reaper threat is, and then the story begins.

If you are a continuing player (have played either or both of the previous games) you already know the plot and character development because you helped form it with your previous play throughs and the story picks up after ME2.

I'm sorry you're disappointed, but I'm not completely sure why?



:devil:



Another point: in video games, people want control of their characters.  That's the single thing that defines RPGs--you control what your character does (or have the delusion of so).  When the player loses control, it has to be for a very good reason. 

Bioshock's protagonist lost control, but that was considered brilliant story telling because there's a very shocking but very good reaosn for it.  Fallout 3's protagonist lost control (forced death ending), and they got so much bad rep. 

Now, player loses control of Shepard (forced to go back earth), loses control of team (dirty dozen dispersed off screen, james got added off screen), loses control of Normandy (got it back, yes, but how he lost it is important). 

#485
incinerator950

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Bad link to topic, why did I bother writing all of this?

Modifié par incinerator950, 13 février 2012 - 05:50 .


#486
HolyAvenger

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I'm pretty sure Shep would be grounded and relieved of command pre-trial as a precautionary measure. Not that there was a command anyway given s/he was zipping around in a Cerberus vessel.

That line actually makes no sense now I think about it.

#487
PlumPaul93

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It was far to difficult to put in a 10 minute trial, where Shepard could defend himself and then be sentenced transitioning to the stuff we've seen in the demo.

Modifié par PlumPaul82393, 13 février 2012 - 05:54 .


#488
CDRSkyShepard

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spiros9110 wrote...

CDRSkyShepard wrote...

Now it's like everyone shrugged it off and it was no biggie.


That's basically what the trial ends up being. 


Then they need to specify.

My biggest complaint is that there seems to be a big, gaping hole between the end of ME2/Arrival and ME3. Yeah, we know Shep has to go back to earth to face the music. Yeah, we know he's going to be there a while, but then we get there and everyone's pretending like Shep never did anything bad or world-shattering. I mean, he's been relieved of duty, but why? Because of Arrival? Was that his punishment? Was it enough to appease the batarians? How did he get from being in hot water to only being in lukewarm water? Maybe those questions will be answered later, but as it stands it feels very disjointed.

#489
Hunter of Legends

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EternalAmbiguity wrote...

Hunter of Legends wrote...

How?

The response would be the same

"I did what I had to do".

Terrific. Time spent fixing other issues and improvements to the game were spent on some really unimportant conversations that would just restate what was said at the end of Arrival.

Man you people are dense.


Why do you think people liked ME1? Not for the action. For the story. For the interaction. Something that is hindered by there not being a trial.

Man, you're dense.


Faux interaction that only restates what has already been said is boring and needless.

So no.

#490
Savber100

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They should have given us some room to settle in within the first 10 minutes.

Give us 6-7 minutes of us defending ourselves. Then, the rest having Shepard getting some time to talk with old and new characters like Vega or even that kid in the demo. 

Seriously this just feels poorly paced compared to most Bioware games.

This feels like DA2's rushed intro.

Bioware, you've failed to help me answer a very important question when it comes to a character-driven game which is "WHY SHOULD I CARE?" 

Give us time to sink in to the role before dropping a freaking invasion on us. 

Modifié par Savber100, 13 février 2012 - 05:54 .


#491
AxisEvolve

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Hunter of Legends wrote...
No, sitting there restating what Arrival did is not good story telling.

I'm also here for the story and I think you are all children ****ing for the most insane of reasons.

Way to bring complete rudeness into a civilized discussion. I'll be the better man then.

You can't come into a topic about 
disapproval of something and then get offended when you see people disapproving. What do you expect?

No one's asking for a recap of Arrival. We're wondering about what happened outside of the events of ME2.

#492
Hunter of Legends

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EternalAmbiguity wrote...

Hunter of Legends wrote...

I don't need 5 hours taken away from the whole game to do what we knew was gonna happen from the get go.

Pointless storytelling.


*facehoof*

Spending a few hours of work, they could have ADDED "five hours" to the game.


That would have taken away from something else. We only had so much development time to begin with.

Again, needless information that doesn't further anything but giving you "MORE CHOICES GUISE" is needless and is what bogged Mass Effect 1 down.

#493
royard

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Catsith wrote...

MrDizaztar wrote...

I was under the impression that Shepard was grounded on Earth and was under house arrest.


Why? Where was this established? I played through all of ME1, ME2, Overlord, Shadow Broker and Kasumi. I have a great save ready. Why can't ME3 tell me what happened after I told TIM to feck off and returned to the Alliance? Why did they make Arrival, a piece of optional DLC, canon? Why do they start the game with so many sudden changes and confusion, and then BAM! the reapers strike out of no where. 

This is terrible storytelling, not just for newcomers but for importers as well.



It's actually worse for importers.  New players know that they didn't play the previous games, so they will assume stuff happened and they didn't know.  Actually it's quite similar to how ME1 started, where you had to assume that you knew all these people. 

For the long-time fans, this is jarring. 

Modifié par royard, 13 février 2012 - 05:54 .


#494
incinerator950

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Hunter of Legends wrote...

EternalAmbiguity wrote...

Hunter of Legends wrote...

How?

The response would be the same

"I did what I had to do".

Terrific. Time spent fixing other issues and improvements to the game were spent on some really unimportant conversations that would just restate what was said at the end of Arrival.

Man you people are dense.


Why do you think people liked ME1? Not for the action. For the story. For the interaction. Something that is hindered by there not being a trial.

Man, you're dense.


Faux interaction that only restates what has already been said is boring and needless.

So no.


Yeah, we liked ME 1 for the story, but for the overall connection from running, talking and shooting.  Then ME 2 improved the system completely and the only thing that aged correctly from ME 1 was it's story.  

#495
Eski.Moe

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I don't think it will be jarring for newcomers into the series. I mean, they haven't met any of the characters before so Shep having a relationship with Vega as part of the whole thing.
Plus, they have a video beforehand to explain what happened in the Universe. In short, this seems to cater more to them than continuing players. We can complain about continuity and sense but a newcomer doesn't have to worry about that.

#496
Squallypo

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Chris Priestly wrote...

Gemini1179 wrote...

Then you're the kind of customer EA wants. No sense bogging players down with plot and character development when there are things to kill!

(Sorry I couldn't help it, I'm disappoineted at the opening- it's another bit of railroading and cut corners)


Ok, I know I'm a tool of the Man and all, but how so?

If you are a new player (haven't played ME1 or ME2) you learn who Shepard is, why he's on earth, what the Reaper threat is, and then the story begins.

If you are a continuing player (have played either or both of the previous games) you already know the plot and character development because you helped form it with your previous play throughs and the story picks up after ME2.

I'm sorry you're disappointed, but I'm not completely sure why?



:devil:


im very dissapointed by this reply.. so much denial and fishyness feeling about mass effect 3 now for me really.

#497
Hunter of Legends

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AxisEvolve wrote...


No one's asking for a recap of Arrival. We're wondering about what happened outside of the events of ME2.


I'm being uncivil because you're all acting like unreasonable children who got a red toy instead of the blue one.

We already KNOW what happened. It's practically spelled out for you in Arrival.

#498
HiroVoid

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Well, hopefully, the rest of the game is good. I'll just look out for humorous comics of bad intros like with DA2.

#499
iRAWRasaurusREX

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I always figured the trail would be a way to create the past events for new players, but eh I can live without it. Mass Effect 3 could have been an epic game, but a few things are gonna keep me from enjoying it as much. *** for a squadmate isnt what I would have excepted but I will still hold judgement until I have play the game.

#500
CDRSkyShepard

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ElitePinecone wrote...

I think the '*** you pulled" line is *only* there for new players, imported saves with Arrival completed will have a reference to Arrival. The demo only allowed a 'new player to the series' style Shep.

That said, completely agree.

The introduction seems hurried and a jarring dislocation from the end of ME2, or even Arrival. 


That would make sense.

But yeah, still not enough connection between the two games. I think if I were a fan of the franchise that wasn't following up on all the news regularly about ME3, I'd be a bit confused.