So, what happened to the trial?
#501
Guest_FemaleMageFan_*
Posté 13 février 2012 - 05:54
Guest_FemaleMageFan_*
#502
Posté 13 février 2012 - 05:55
The problem is it is confusing as to what the writing wants us to feel. We start off with Anderson and Hackett picking up ominous readings. That sets tension. We know Anderson is going to go get Shepard. The reapers are coming!
But when he gets Shepard, its pretty much at a lax pace. They joke a bit, and even stop in the middle of the walk to hold a conversation. Obviously Shepard doesn't know what's going on, but the player does. The player knows that something happening, and instead of rushing Anderson is remarkably chill. Maybe they don't think the situation is that dire... but, Anderson seemed pretty dire five seconds ago in the other intro! So the player is confused.
Then you have the meeting with the...admirals? Who are they? We don't get to learn much about them. Its only two seconds in and they're asking for Shepard's help. So the tension is back now? The reapers land very quickly, and then we see video footage which implies that other places were attacked first. I know the context is that this is immediate, live footage from other parts of the world. But DAMN, that was fast. The news people had time to establish live feeds before any of the admirals got a call?
Just my musing, but that was my main problem with the intro. The rest flows well enough, and I do like the window explosion.
Modifié par Mims, 13 février 2012 - 05:56 .
#503
Posté 13 février 2012 - 05:55
#504
Posté 13 février 2012 - 05:55
Modifié par GamerrangerX, 13 février 2012 - 05:57 .
#505
Guest_EternalAmbiguity_*
Posté 13 février 2012 - 05:56
Guest_EternalAmbiguity_*
Hunter of Legends wrote...
Faux interaction that only restates what has already been said is boring and needless.
So no.
Seeing as how they SAID that's what would be there, your opinion doesn't really factor into it.
#506
Posté 13 février 2012 - 05:56
Hunter of Legends wrote...
Homey C-Dawg wrote...
I don't feel strongly on the matter myself, but it seems pretty clear that people were expecting an actual trial, like Tali's loyalty mission, where Shepard has to argue his reasoning and motivations. I suspect people also wanted to actually see Shepard get relieved from duty.
As I said, I don't feel strongly about it, but I can understand the argument.
I don't need 5 hours taken away from the whole game to do what we knew was gonna happen from the get go.
Pointless storytelling.
With all due respect, half of the dialog in the ME games is pure exposition, or as you put it, "pointless storytelling".
I'll assume your "5 hours" was an exaggeration, since nobody wants a 5 hour trial.
Modifié par Homey C-Dawg, 13 février 2012 - 05:59 .
#507
Posté 13 février 2012 - 05:56
Mass Effect 1 >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> 2, and 3.
#508
Posté 13 février 2012 - 05:56
Chris Priestly wrote...
Gemini1179 wrote...
Then you're the kind of customer EA wants. No sense bogging players down with plot and character development when there are things to kill!
(Sorry I couldn't help it, I'm disappoineted at the opening- it's another bit of railroading and cut corners)
Ok, I know I'm a tool of the Man and all, but how so?
If you are a new player (haven't played ME1 or ME2) you learn who Shepard is, why he's on earth, what the Reaper threat is, and then the story begins.
If you are a continuing player (have played either or both of the previous games) you already know the plot and character development because you helped form it with your previous play throughs and the story picks up after ME2.
I'm sorry you're disappointed, but I'm not completely sure why?
Because of the buildup. Maybe you guys didn’t intend for it to be a bait and switch, but that’s kind of what it feels like. Casey Hudson once said that Mass Efect would make a great movie as the game already has a great story. Not only that, it’s cinematic, one of the selling points of ME3, I believe. And it’s because of the great story and the great cinematic atmosphere that, after being told countless times Shepard was going to be put on trial, we never see it.
Though, I suppose you could say there is a trial … from a certain point of view.
But ME is a video game and w/ that medium there are certain expectations. Story and cinematic atmosphere, while important, have to take a back seat. The main focus of a video game is gameplay and in this case, combat, and most people want to get to that as quickly as possible. I get it. And the beginning of the demo looks great and sets a very interesting tone to the game. I’m looking forward to it.
Modifié par JamieCOTC, 13 février 2012 - 05:58 .
#509
Posté 13 février 2012 - 05:56
royard wrote...
For the long-time fans, this is jarring.
Imported saves do get more dialogue than was in the demo, though.
Anderson's line changes to refer to Arrival, and there's more interaction with the VS (at least in the script).
That said, it still feels disjointed and inadequate.
#510
Posté 13 février 2012 - 05:57
#511
Posté 13 février 2012 - 05:57
It's not really the same.Dragoonlordz wrote...
The intro for DA2 makes it clear enough who the characters are (they are new) and how they're related to each other. Calling each other "Mother" or "Sister" should make that obvious. It also doesn't need to directly bridge from a previous installment of the series.
Also, Flemeth was supposed to make you go "Who the **** is that!?".
Modifié par Blacklash93, 13 février 2012 - 06:02 .
#512
Posté 13 février 2012 - 05:57
FemaleMageFan wrote...
My complaint with bsn is when they are making their arguments they do not realize that things have limitations. It's like when you were growing up and there is that kid who freaks out when you tell him that he is not able to have whatever he wants. Everything uses resources! <------ Remember that. I personally do not mind if casey and the team had to strip down the trail because other things took priority and resources needed refinement. gosh some of the complaints i hear on this social network. There was one whole thread about hair one time and i realized that if they had to spend more and more resources on minor things it would not work out for them. I wonder if some of you people can even work in software. One time i was programming for this phone company that used voice mail services highly. My boss had to make the decision of cancelling all pending messages when there was a glitch in the system. we lost 4 million messages that day. This is what i am trying to get across. If you are working in such situations certain limitations and situations leave you making such decisions
And you didn't lose customers due to this fiasco?
Modifié par royard, 13 février 2012 - 05:57 .
#513
Posté 13 février 2012 - 05:57
#514
Posté 13 février 2012 - 05:58
Well the guns and combat system did kinda suxor, a lot.Weskerr wrote...
Because story and exposition and conversations aren't nearly as important as changing how the sound of your gun fires. Especially not in Mass Effect. lol.
I would swap a trial for not ending up stuck standing on a table under fire. If it worked that way, but it doesnt, just sayin. nvrmnd.
Modifié par lobi, 13 février 2012 - 05:59 .
#515
Posté 13 février 2012 - 05:58
EternalAmbiguity wrote...
Hunter of Legends wrote...
Faux interaction that only restates what has already been said is boring and needless.
So no.
Seeing as how they SAID that's what would be there, your opinion doesn't really factor into it.
You still go to a "trial"; just not the one you all thought.
Poor marketing choice but really not bad writing. If you guys are gonna complain at least complain accurately.
#516
Posté 13 février 2012 - 05:59
Mims wrote...
The news people had time to establish live feeds before any of the admirals got a call?
This really frustrated me.
People should be downright panicking. Everything Shepard warned them about is coming true. The news should be all over the Earth in about four seconds.
I mean, it's not every day gigantic sentient spaceships descend from freaking space and start obliterating cities, is it?
#517
Guest_FemaleMageFan_*
Posté 13 février 2012 - 05:59
Guest_FemaleMageFan_*
We lost a few but we compared everything relatively. In the technology world "few" = nothing. It was a stressing day though. But what im trying to get across is that everything has limitationsroyard wrote...
FemaleMageFan wrote...
My complaint with bsn is when they are making their arguments they do not realize that things have limitations. It's like when you were growing up and there is that kid who freaks out when you tell him that he is not able to have whatever he wants. Everything uses resources! <------ Remember that. I personally do not mind if casey and the team had to strip down the trail because other things took priority and resources needed refinement. gosh some of the complaints i hear on this social network. There was one whole thread about hair one time and i realized that if they had to spend more and more resources on minor things it would not work out for them. I wonder if some of you people can even work in software. One time i was programming for this phone company that used voice mail services highly. My boss had to make the decision of cancelling all pending messages when there was a glitch in the system. we lost 4 million messages that day. This is what i am trying to get across. If you are working in such situations certain limitations and situations leave you making such decisions
And you didn't lose customers due to this fiasco?
#518
Posté 13 février 2012 - 06:00
Homey C-Dawg wrote...
Hunter of Legends wrote...
Homey C-Dawg wrote...
I don't feel strongly on the matter myself, but it seems pretty clear that people were expecting an actual trial, like Tali's loyalty mission, where Shepard has to argue his reasoning and motivations. I suspect people also wanted to actually see Shepard get relieved from duty.
As I said, I don't feel strongly about it, but I can understand the argument.
I don't need 5 hours taken away from the whole game to do what we knew was gonna happen from the get go.
Pointless storytelling.
With all due respect, half of the dialog in the ME games is pure exposition, or as you put it, "pointless storytelling".
Which is why I skipped and ignored half of the useless conversation points that held the hand of the player.
Again, just like ME1's flawed skill system My Shepard should know how to use a rifle and how the galaxy works.
#519
Posté 13 février 2012 - 06:00
Hunter of Legends wrote...
AxisEvolve wrote...
No one's asking for a recap of Arrival. We're wondering about what happened outside of the events of ME2.
I'm being uncivil because you're all acting like unreasonable children who got a red toy instead of the blue one.
We already KNOW what happened. It's practically spelled out for you in Arrival.
Actually, you're the one acting like a child - throwing a tantrum that people have the tenacity to criticize the introduction of Mass Effect 3. You're calling people dense for pointing out the observation that the intro lacks any tension, build up of drama, or any sort of exposition that connects the events of the last game to the beginning of this one. It's a poorly executed introduction that confuses the audience and fails to create a springboard from which the action jumps.
#520
Posté 13 février 2012 - 06:00
It seems like you are the one who needs things spelled out since you can't properly read what has actually been posted in this thread.Hunter of Legends wrote...
AxisEvolve wrote...
No one's asking for a recap of Arrival. We're wondering about what happened outside of the events of ME2.
I'm being uncivil because you're all acting like unreasonable children who got a red toy instead of the blue one.
We already KNOW what happened. It's practically spelled out for you in Arrival.
Once again - we. aren't. asking. for. a. recap. We want to know about the things we... don't know about. That is as simple as I can put it. If you can't comprehend that then there's no hope for you.
#521
Posté 13 février 2012 - 06:01
Hunter of Legends wrote...
EternalAmbiguity wrote...
Hunter of Legends wrote...
Faux interaction that only restates what has already been said is boring and needless.
So no.
Seeing as how they SAID that's what would be there, your opinion doesn't really factor into it.
You still go to a "trial"; just not the one you all thought.
Poor marketing choice but really not bad writing. If you guys are gonna complain at least complain accurately.
It's not a trial.
Shepard was brought to give advice. The admirals knew they'd lost contact with other human planets. It's a meeting, not a trial.
Nothing was mentioned about Shepard's actions. It wasn't a disciplinary action.
Even aside from the marketing vagueness, I think that without an explanation for Shepard being on Earth, the introduction seems awfully rushed and disjointed. Another ten minutes to establish little things like, uh, who Vega is might've helped.
#522
Posté 13 février 2012 - 06:02
Dislikes ME1. Confirmed for troll.Hunter of Legends wrote...
Which is why I skipped and ignored half of the useless conversation points that held the hand of the player.
Again, just like ME1's flawed skill system My Shepard should know how to use a rifle and how the galaxy works.
#523
Posté 13 février 2012 - 06:02
EternalAmbiguity wrote...
Hunter of Legends wrote...
Faux interaction that only restates what has already been said is boring and needless.
So no.
Seeing as how they SAID that's what would be there, your opinion doesn't really factor into it.
Neither does yours if they intentionally withdrew the trial for their own reasons.
#524
Guest_EternalAmbiguity_*
Posté 13 février 2012 - 06:02
Guest_EternalAmbiguity_*
Hunter of Legends wrote...
You still go to a "trial"; just not the one you all thought.
Poor marketing choice but really not bad writing. If you guys are gonna complain at least complain accurately.
Now you're deliberately twisting words out of context. No one at Bioware meant it that way, and everyone knows that.
#525
Posté 13 février 2012 - 06:03
ElitePinecone wrote...
Even aside from the marketing vagueness, I think that without an explanation for Shepard being on Earth, the introduction seems awfully rushed and disjointed. Another ten minutes to establish little things like, uh, who Vega is might've helped.
Very much this.





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