izmirtheastarach wrote...
The difference between this and ME2 is that in ME2, missing out on two years worth of galactic events is okay, because the player-character is not present.
But here in ME3, my Shepard has been doing things for months that I have had no control over. It really breaks immersion. And now I get introduced to him again, and I have to try and piece together what happened in the interim. Seems like a very odd choice by Bioware, to create this disconnect right at the beginning of the game.
It's another classic side-effect of them both A) caring more about snagging potential new players from the CoD set than pleasing existing ones, and

concentrating too much on making each part stand on its own instead of actually developing a properly trilogy that coherently fits together and truly depends on the prior titles.
Simply put: BioWare's pandering to the potential new fan has pretty much ruined this trilogy and IP as a whole.
Now the game isn't even out yet and I can already see where wasting time and resources on crap like multiplayer, Kinect support, babying the new players, etc. instead of developing a proper introduction. Instead we get an unsatisfying rush-job with almost no dialogue choices, no moments that really help define your Shepard beyond whichever Virmire Survivor shows up, no real connections to the prior games and clumsy pacing just so the action isn't too far off in case ADD-riddled shooter fanboys get antsy and throw the controller away in dusgust.
Modifié par Terror_K, 13 février 2012 - 07:29 .