MasterSamson88 wrote...
vader da slayer wrote...
Comsky159 wrote...
Since the beginning of the series we've never had questions about Shepard which he wouldn't have himself. It's been a symbiosis of player and main character. Never before have we needed to ask where he is, what he's doing there or who and why this "buddy" of his is present. It's always been proximate and consistent role-playing until now suddenly, there's this significant gap in time in which many obscure and unclarified events have occurred around him/her without player knowledge. Player and character are suddenly divided and (excuse the dramatic term) betrayed. The player, if only for a moment, is rendered helpless for the first time. For me that's why the opening feels so very disjointed. I was doubtful that this character bearing Shepard's name is the same one I had honed intensely for over 100 hours of prior play.
Not a game-breaking hitch but a slap in the face for the serious, immersed role-player. For those who play more abstractedly (or are new to the series) I empathise this wouldn't seem such an issue, but for the rest of us the line "That **** you done Shepard" isn't really satisfactory.
how are there questions? he turns himself in, Vega is assigned to gaurd him, he is convictd of w/e you get charged with when taking out an entire system and discharged and now the committee wants to speak to you.
I didn't find a single point in the intro where I had a question as to what happened between the end of arrival and begining of ME3.
A lot of people wanted to have their law and order special at the begining of the game.
I understand their dissapointment, but at the same time I don't really think it's worth getting so worked up over. This is all getting very dramatic.
i liked how it turned out with the defence committee and tbh yea it wouldve been cool to get a law and order type opening but hey as long as the game is great ( wich it will be) theres no reason for anyone ( not you) to get all upset





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