CaptainZaysh wrote...
FlyinElk212 wrote...
Not necessarily. The trial wouldn't be about the reality of the Reapers--it would be about Shepard trying to justify his actions in essentially killing 300,000+ Batarians, as well as his past alignment with Cerberus. It would've been a captivating way for players to review their past game's actions while showing Shepard in a position of vulnerability, which is INCREDIBLE considering there are so few moments we get in Mass Effect to really flesh out Shepard's character...
A trial scene would be totally superfluous to the plot. Firstly, there is no need to justify why Shep took such outrageous actions when the answer - The Reapers - literally smash in through the windows in the next scene. The audience is not retarded.
Normally I don't respond to posts like this, but since it seems like you're one of the more intelligent members of this community I'm going to make an exception. DEBATE ON!
The problem in stating the trial's superfluity is that it assumes that the Reapers smash through the windows in the first few minutes of the game...in an entirely separate opening scenario. If the game were to create a different opening including a trial, the Reapers smashing through the window would be written to come at a later point.
CaptainZaysh wrote...
Secondly, players who have carried out the activities you describe may have their own motivations for their actions that BioWare couldn't capture in three dialogue options. Both the issues you bring up have been argued in intricate detail over literally hundreds of forum pages. If BW went the route you're describing I guarantee the whinefest in here OMG BIOWARE MY SHEP WOULD NEVAR SAY THAT would be visible from space.
While you're right that fanboys would complain due to limited options, giving options on Shepard's personality is certainly better than not having any. As I recall, these forums seemed to openly accept Lair of the Shadow Broker's attempts at Shepard personality exposition, despite the "Howya doin Shep?" choice only giving 3 options. Besides, doesn't EVERY one of Bioware's moves create fanboy whinefests?

CaptainZaysh wrote...
Thirdly, players who have not played the prior game would have absolutely no idea what the correct answer was to the questions. "Commander Shepard. You stand accused of killing ten thousand Yagshoms in the Kazam Subsector. And you gave the Ring of Jenzara to the Telurbians! What the hell were you thinking?"
Paragon- "I don't know."
Neutral- "I don't know."
Renegade- "I don't know."
There is no "correct answer" to any choice in Mass Effect. There are certainly choices that provide better outcomes, but the game can be beat regardless of any answer you give to any choice. The beauty of the choices in the trial would be that new players wouldn't HAVE to consider what a "right choice" would be-- they only need to assume a personality for Shepard. In my previous examples:
"According to reports, you handed over suspicious Collector Technology over to Cerberus while working with them after successfully passing through the Omega 4 Relay. Is this true?"
Paragon- "We can't let human lives go to waste"
Neutral- "It was Reaper Tech"
Renegade- "I don't work for Cerberus"
The new player here may not know what Collector Tech, Cerberus, or the Omega 4 Relay is, but it doesn't make the decision defunct. What the new player is more concerned with is, "HOW does my Shepard react to this accusation? Is he going to remember his humanity, and make a plea to have them remember their humanity as well (Paragon option), or is he going to be blunt and in-your-face about his assertiveness (Renegade option)?"
Every single option in the trial could and should reflect this ideal: how does Shepard react to "X" accusation? For veteran players, the decision will be based off of, "Well, what did
I feel when I was making that decision?" For new players, the decision will be based off of, "How do I want Shepard to react to the accusations made in this trial?"
You're right in saying that the trial adds content to the opening, and certainly doesn't immediately get into the action. What a trial DOES do though, which the current opening cannot claim to do, is harkin back to veteran player's decisions and memories, while providing ample building blocks for new players to flesh out how exactly they want to role-play their Shepard.
Modifié par FlyinElk212, 13 février 2012 - 06:59 .