
Clearly Bioware is off to a good start following the above plan...

kylecouch wrote...
Clearly Bioware is off to a good start following the above plan...
Terror_K wrote...
In ME3 there's almost nothing to connect to the previous game directly. You get greeted by a new guy who treats you like a best friend, meet an Admiral that's likely a Councilor in your game with no explanations for his role, then rush past the VS just so The Reapers can attack. There's no indication as to the state of your crew, almost no way to express yourself, no moments that really reflect on Shepard's past deeds, and the events of Arrival seem insignificant just so you can get to the Reaper 'sploshuns!
Modifié par Wulfram, 14 février 2012 - 12:48 .
Geraro wrote...
What I am really not looking forward to is the enormous number of Quarians I'll undoubtably come across in multiplayer that hail from the "Deferens". <_<
I have to agree with many of your concerns and, while I am not against improving the shooter aspects over what we saw in ME2 (and from the demo I feel pretty sure that BW have achieved that), the lack of dev talk regarding the RPG elements is concerning.
Despite some valid points raised by other people in this thread who feel that the snappy intro sequence we saw in the demo is better than the somewhat overwrought introductions in ME1 and ME2, I think the remainder who were really looking forward to the exposition of a Shep trial are justified to be concerned that the RPG elements are being overshadowed by the shooter elements in the remainder of the game.
Apparently there is further background and story filler after the initial sequence which may address the RPG-lite concerns but we (at least most of us) will have to wait until March to find out if the finale matches our ridiculously high expectations or ends up being a disappointment.
This is also true. It may be that this intro isn't the complete intro, and some content was removed stuff has been taken out due to space, (hmm, where have I heard that before?JakeMacDon wrote...
Don't forget that demos are not the game, and by that I mean they're condensed versions meant to give you a taste, not a full dinner, if you follow me. Stuff will be cut, compressed or swapped about. They all work that way, more or less. As I said in a previous post, too much exposition and people stop listening to what's being said, or they get insulted because they start to think the writers think they're stupid. It's a fine line to walk. Like a guy once said, "if you take twenty lines to say something that could have been said in two - say it in two."
Spartan901 wrote...
There are an awful lot of conclusions being drawn from a demo from people who honestly have no idea what the final product will hold. There are many different methods to story telling. People are assuming the opening level of the demo plays out in its entirety, verbatim as it will the retail copy. Has anyone from Bioware confirmed this?
And let's say hypothetically that it does play out exactly the same in the final game? We don't see what happens after Shepard leaves aboard the Normandy. As it stands in the demo, sure there is plenty of info left out. But Bioware did mention they were making a concerted effort to bring new comers up to speed who are jumping in ME 3. So how do we know that periods in the game don't contain flashbacks for example, filling in the gaps between ME2 and ME3 and catching players up that missed Arrival. No where is it written that a story has to be told in chronological order. Ever played Uncharted 2? The game begins in a very "WTF" moment, and as the game progresses you learn how you arrived at that point. I'm not saying this is what Bioware is doing for sure with ME3. I'm saying that before you jump to conclusions, play the FINAL game, see if your questions and concerns are answered after making an INFORMED evaluation, and if not.....THEN go grab your "Bioware sucks....pacing....story...multiplayer....Ashley's hair down....rabble rabble rabble" pitchforks all you want. Until then, you're just assuming. And remember what mamma told about assuming.....
Chris Priestly wrote...
Gemini1179 wrote...
Then you're the kind of customer EA wants. No sense bogging players down with plot and character development when there are things to kill!
(Sorry I couldn't help it, I'm disappoineted at the opening- it's another bit of railroading and cut corners)
Ok, I know I'm a tool of the Man and all, but how so?
If you are a new player (haven't played ME1 or ME2) you learn who Shepard is, why he's on earth, what the Reaper threat is, and then the story begins.
If you are a continuing player (have played either or both of the previous games) you already know the plot and character development because you helped form it with your previous play throughs and the story picks up after ME2.
I'm sorry you're disappointed, but I'm not completely sure why?
AlanC9 wrote...
What's the topic here? Are we talking about a trial, or about the actual ME3 start?
iakus wrote...
And here's the crux of it. We don't know. We have no idea how much exposition Shepard will be given about events in the first two games. I do know that Shepard being a "brick" was a big complaint about the second game, and there were statements that this will be addressed. Maybe this will happen. Maybe not.
But would you agree with me if I said that if Shepard did get the degree of exposition the Exile had throughout KOTOR2, it would be worth, or at least make up for, not having a trial at the beginning?
Modifié par Il Divo, 14 février 2012 - 02:20 .
I'm gonna address this portion of your post as best as I can. First, let's keep in mind that in the demo we're not playing as an imported Shep. Dialogue could be very well be different for new Sheps and imports.Terror_K wrote...
Again, this could very well be because we're not playing as imported Shep. It'd be awkward for a new player to be told "You blew up a relay and killed three hundred thousand batarians!", don't ya think? (Note that Anderson actually mentioned this in the private beta, along with a few other events.)In ME3 there's almost nothing to connect to the previous game directly...
How does Vega treat Shep like a best friend? By saluting him or shaking his hand? I saw him as being respectful to Shepard, not acting like his best friend.You get greeted by a new guy who treats you like a best friend...
It could very well be explained in an imported file why Anderson isn't a councilor anymore. Maybe in the beginning, maybe later. We just don't know enough yet....meet an Admiral that's likely a Councilor in your game with no explanations for his role...
They "rush past the VS" because the committee wants to see Shep immediately. Not really enough time to sit down and reminisce....then rush past the VS just so The Reapers can attack...
Again, in an imported file, maybe you're told what happened to your crew in the intro, maybe not. If not, then in due time. Not everything has to be explained in the first 15 minutes of the game. There is such a thing as too much exposition.There's no indication as to the state of your crew...
I assume you mean the use of auto-dialogue? Which I actually agree is a disappointment. But that's a different matter....almost no way to express yourself...
Like I said earlier, maybe it's different for an imported file. In the beta, Anderson does recap your past events along the way to the committee, albeit without going into too much detail, but he does do it. This demo is being barebones for the sake of not confusing a new player. A new player wouldn't know Shep's past deeds; there's no need to explain it....no moments that really reflect on Shepard's past deeds...
The events of Arrival become irrelevant once the Reapers arrive....and the events of Arrival seem insignificant just so you can get to the Reaper 'sploshuns!
Modifié par AK47 Total WAR, 14 février 2012 - 02:21 .
Just reposting for those coming in late.Chris Priestly wrote...
Mass Effect 3 starts (roughly) 6 months after the end of Mass Effect 2. It starts with the end of the trial of Commander Shepard during which the Reapers first arrive on earth. This is the bit that starts the game and the demo.
Modifié par txgoldrush, 14 février 2012 - 02:36 .
Spartan901 wrote...
There are an awful lot of conclusions being drawn from a demo from people who honestly have no idea what the final product will hold. There are many different methods to story telling. People are assuming the opening level of the demo plays out in its entirety, verbatim as it will the retail copy. Has anyone from Bioware confirmed this?
Modifié par izmirtheastarach, 14 février 2012 - 02:43 .
txgoldrush wrote...
As for Bioware playing to the CoD crowd by getting to the "splosions", oh wait, unlike it most games, the games "splosions" have substance to them, like people dying, like the child in the beginning. Nevermind the fact that each "spolsion" in the opening means more lives lost. This is another idiot fanboy rant.
txgoldrush wrote...
Wow, fan whining and stupidity has just gone into overdrive....
The intro was fine, and fans are not listening when Bioware says there will be more dialogue choices in the actual game.
When has there been a rule where A) The character has to be properly introduced the first time you see him or her orif the character knows, the player should know.
1. Wait there isn't........do Witcher 2 players complain about not really knowing Vernon or Ves in the first 5 minutes of the game? No. They are introduced now and fleshed out later. And it beats the amnesia stupidity of the first game. Same thing with Vega, the player may not know him but Shep does, which is fine, as long as they develop and establish him later. Hell, its BETTER they do it later, as you know, a sparring scene establishment can do more for the story than a forced establishment during a more urgent situation, like Shep going to the admirality board at the beginning.
2. The trial simply does not work, its a pacing killer, and thats probably why it was cut We already had a trial in the series, two actually, there doesn't need to be another one...
3. As for Bioware playing to the CoD crowd by getting to the "splosions", oh wait, unlike it most games, the games "splosions" have substance to them, like people dying, like the child in the beginning. Nevermind the fact that each "spolsion" in the opening means more lives lost. This is another idiot fanboy rant.
4. And really, you fans should learn to play by ITS RULES and not YOUR RULES. No wonder why people hate DAII's story, because they treat it like a traditional RPG story when its not. It CAN have the opening it did. Why? Because its a frame story..it wasn't Hawke's story, its Varric's version of Hawke's story. While there are problems with DAII's story, mostly in mage class and mage sided games, the story has far more substance and originality than the hiughly overrated and cliched DAO.
5. And really those pining for old Bioware, to hell with that old tired recycled formula of the same old plots and character cliches, and to hell with all those one dimensional personalities. Lets try new ways of storytelling and characterization and have more subtle three dimensional characters.
Modifié par Dragoonlordz, 14 février 2012 - 03:07 .
Modifié par TMA LIVE, 14 février 2012 - 03:04 .
izmirtheastarach wrote...
No one is saying that we needed a 15 minutes trial scene. Just a few dialogue choices of Shepard defending himself. The idea that they COULD NOT have fit this into their pacing is silly. Make is a fst paced sequence. It's not rocket science.
Any acknowledgement of the gravity of what Shepard did would be fine. As has been said multiple times, even if they had just called Shep into the court to pass sentence, and then been interrupted by the news that the Reapers were arriving, that would be enough. But instead, the only way I knew that Shepard was on earth to answer for his crimes is because I was told so by Bioware staff. Otherwise I'd just think he was there to share his info on the Reapers with the "defense committee" (whoever they are).