txgoldrush wrote...
1. Oh wait, no they didn't. There was no real complaint about how the new characters were introduced and in fact Vernon Roche, Ves, and Iorveth, as well as Letho were universially praised..
2. However a trial breaks pacing and will seem forced through lack of evidence. Also the trial would have been meaningless if the Reapers attacked while they were having it. Also, why rehash the smae stuff over again when an intro comic may do the same, beating a dead horse. Also the first two games had trials, no need to recycle this.
3. If people hated it so much, than why is ME2 more ciritically acclaimed and far more awarded than the first game? Not every RPG has to be traditional. Its common sense, its the vocal minority that whines about ME2, not the majority who actually enjoyed the game. I would take a corridor shooter (which ME1 kind of was as well, in a clunky way) over derp derp dice roll combat that tries to be both a traditional RPG and a shooter while failing at both while having hundereds of vendor trash and lack of balance.
4. Except for the first Act and the mage endgame, the story in DAII was fine. It was the fans that were the problem. It was far more complex than Standrard Role Playing Scenario One which the first game was and DAO was far from told well. The gameplay and world building, it was bad, but the writing mostly was great. And the frame story was far from tacky.
5. Nevermind this experimentalism made ME2 their most critically acclaimed game of all time and their most awarded. Nevermind they were criticized harshly when DAO came out of following the same formula over and over again. See Hellforge Bioware Cliche Chart. Oh, nevermind that in 1985, originality and experiementalism sparked the entire genre with Ultima IV, which helped influence Bioware to make games. Hell I take the character quests and three dimenisonal characters of "New Bioware" over the one dimensional talking codex entries of "Old Bioware".
1. Yes they did, as said your selective memory does you a disservice. There was many who moaned about how they did not know anything about Triss unless played first or what Witchers were or why was with Hensalt and much, much more. It happened and they did, your pretending did not does not change this. I know for fact they did because I got into arguments with a lot of those moaning at time about lack of information and lore being explained at start of the game. Sorry to burst your bubble princess.
2. Subjective, personal preference. It would have added to the quality of the game and immersion to have, it adds to the character building and responding to actions of your past with new input coming from people have not met being the Alliance generals who are overseeing the trial. You would have gained new perspective and expanded on content from your past actions. A deep and rich story delves deeper into your actions and persona created, whether through past or current actions and your hissy fit and attacking those people who wished to take that route makes you look bad.
3. As was BF3 and CoD embedded with acclaim after acclaim but that does not mean I wish to see Bioware make a Battlefart 4 or Modern Wankfest 4. People have developers catering to that crowd. Shooters are dime a dozen and marketplace is flooded with linear corridor shooters, that is not what attracted most people to Bioware where it was actually the RPG element that brought them in for a great many of us fans.
4. Your delusion is worrying, young padawan.
5. You proclaim the superiority of ME2 over ME1 because of critical acclaim and praise but then bash DAO which had a million times more of that than DA2 while at same time saying DA2 was superior... Your logic defies belief. Their little experiments to the detriment of fans approval was the downfall of DA2 and your praising it like as you call them "fanboys" doesn't change this.
Modifié par Dragoonlordz, 14 février 2012 - 04:12 .