Il Divo wrote...
izmirtheastarach wrote...
Perhaps a valid port here is the "combat" is not synonymous with "gameplay".
That's pretty much how I see it. I spent about half my time playing KotOR in dialogue. Am I really supposed to believe that all that time I wasn't really playing the game? Sounds a bit absurd.
I am constantly reloading to experience dialogue. The combat I just breeze right through. Sure, it's fun, but if the game had no story, I would not be there for the combat. It's not the other way around, certainly not if you are are an RPG fan and not a raging Bro.
Modifié par izmirtheastarach, 14 février 2012 - 05:30 .





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